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xcalibur  1/01/08 9:58:49 AM

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Leave me alone.

Originally posted by KastOff

Not as idiotic as the people who have followed Darkfall for the last 8 years..

Duke Nukem Forever of mmo's?

Guitano  1/01/08 11:07:01 AM

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Originally posted by Scriar

 

Originally posted by Guitano

 

Originally posted by vajuras

 


Originally posted by Slampig
"Get real dude! AoC and Spellborn are for PvE lovers. Yes Aoc has more PvP than Spellborn but AoC is an item based, gear based and level based pile of crap, made for people who have 0 PvP skills just like WoW. My real op is that AoC and Spellborn are for moms hands down. Darkfall will be a classic UO and Shadowbane lovers wet dream 10 fold. My SB, classic UO Guild of (many) years has decided to play AoC, im gonna sit this one out and bust their balls when DF comes out. Also WoWhammer is a freaking joke!"
 
Yeah dude! 'Cause we all know PvE'ing mom's have zero skills...I mean skillz...

 


To be honest I did agree with him but I would disagree in regards to Spellborn since items have no stats on them + its 100% realtime combat

I'm too lazy to post the combat vids atm though

 

Wrong, also you gain things called shards or crystals or some junk , like sockets in D2 or WoW  sockets that buffs you through your gear. Spellborn might be 100% real time but the game is 100% for people who enjoy PvE. Spellborn has very harsh PvP restrictions like no player looting, zoned PvP and arenas, very sad.

The game is aimed slightly more at PvPers than it is PvErs, this game is more like the newer mmos coming out it tries to cater to everyone, hopefully it won't suffer the same fate as games that try to cater to everyone. It is definitely aimed at PvPers though the best rewards in this game are from PvP, not PvE. Also there is no raiding what so ever, the biggest group size is 8, which is two groups of 4 put together.

The zoned content is a maybe btw. It might not even be needed, they have said they will turn on the zoning if they have problems with to many people in one zone. At the moment though from their tests they do not need it. 500 people in 1 zone was there peak apparently from beta tests I dont think you even get that much in one zone in WoW so zoning probably will not be needed.

Arenas, tbh I do not like arenas either but it is more to do with how bad an implementation they always are. I think if they make arenas have rewards that are better or on par with other PvP options in the game it will make everyone go for the arenas instead thus we will have the situation in for example WoW where the instanced PvP areas have caused the world PvP areas to die off.

The actual arenas though will probably be a lot better than other games, you can aim and dodge, and everyone will be a hybrid this makes arenas a lot more interesting, but this is something we would have to wait till after launch to see if it works out.

Also as I have said in the spellborn forums full loot is pointless in spellborn. It will not add risk because items mean nothing. Sigils will be catered to the persons character it is unlikely you will encounter someone who has the same set up of sigils unless they have flavour of the month type builds. Either way they only add small bonuses I doubt any one will care if they lose them.

Full loot is always added to games where items have some kind of value, in Darkfall items will have some sort of value otherwise no one would care about the full loot thus it would lose its appeal, it would seem like a pointless time sink.

The game is designed to encourage you to PvP, the PvP has purpose the whole game was designed from the ground up to cater to PvPers. But also to provide interesting small group content for PvErs. That does not sound anything like your reguler PvE game to me. In fact it sounds like Darkfall since the PvE in this game is a long the same lines if you read in to it.

edit: thought I would mention it is true that spellborn has been in development for as long as Darkfall. The reason they do not get lots of vaporware posts though is because they provide videos for everything they say they will implement ( a lot of the time they are unedited as well). They prove their game works. Also their devs have posted in the forums since they announced the game.

Unlike the Darkfall devs who gave up on that after a year or so. with very little updates, and next to no proof of any of their features. They should take a look at the way spellborn devs handle their PR its would get rid of the vapourware aura this game has.


All that... still harsh PvP restrictions. If the game was for PvPers it would have been full open PvP with full player looting, 0 restrictions on killing others and killing anywhere at anytime. Again, I also read on the website that the game is geard more to the PvEer rather than the PvPer and that came from a spellborn dev. Spellborn is (not) for hardcore PvPers. Spellborn PvP is for moms!

 
Deathstrike2  1/01/08 11:13:37 AM

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It takes a village to raise a child, but it takes a viking to raze a village!

Actual release date - Big minus for DF.  There's speculation that it will never come out.

 
Guitano  1/01/08 11:25:50 AM

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Here is your Spellborn PvP from the FAQ. The game is 100% carebear! http://tcos.com/en/gameworld/?id=faq

 

There will without a doubt be more than one type of PvP (player vs. player) available within the game. We will offer the ability to engage in arena battles (which, to be fair, should be seen as far more exciting than typical arena fares in other MMOs as we’ve taken measures to make them more interesting) as well as PvP during other times. The exact scope of PvP will be tested in Beta and may be server-dependant upon release.

We realize that some individuals have a great deal of animosity towards PvP systems. This is one of the "sticky points" for MMOGs, and it’s not something we take lightly. In any given discussion you will hear people screaming for "full-PvP" as well as those who claim to never need to engage another player, and who fear "griefing" will be prominent in any game with PvP. We have designed the game from the ground up with the intention to include PvP. As such it is not an afterthought or a second priority. It will be balanced as such, alongside PvE (player vs. environment) combat.

The most important thing for us in designing the role of PvP in the game was simply to make it have a reason. There’s no point in killing people for the sake of killing them. That’s an artificial thing which can only happen in a game. In reality the people playing those characters would most likely shy away from most fights, let alone shootouts. As such, we wanted to provide impetus to actually want to engage in PvP when appropriate. In addition, we wanted to make a reasonable system which penalizes inappropriate and asocial behavior. These things being present make the PvP aspects of TCoS far more "livable" for the majority of players.

 

 

I dont PvP to make somone have a crap game time or does my guild and thousands of other PvPers. Grief is hype from carebears who cant handle PvP games. These fools get on a hardcore PvP game wanting to PvE and then bitch when they die. Thats like the people that eat fastfood and then cry that they got fat. Classic UO and SB are not total chaos, these style of games are very political.

 

This part of the Spellborn FAQ made me lol, it screams im a wuss!.

( The most important thing for us in designing the role of PvP in the game was simply to make it have a reason. There’s no point in killing people for the sake of killing them. That’s an artificial thing which can only happen in a game. In reality the people playing those characters would most likely shy away from most fights, let alone shootouts. As such, we wanted to provide impetus to actually want to engage in PvP when appropriate. In addition, we wanted to make a reasonable system which penalizes inappropriate and asocial behavior. These things being present make the PvP aspects of TCoS far more "livable" for the majority of players. )

 

Any way you look at it, spellborn is 100%  for PvEers just like WoW, AoC, WoWhammer and 98% of all mmo's out or in the works.

 
daarco  1/01/08 12:34:54 PM

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Still, there is something with TCoS that make me interested. I think its because they have not hyped it. And its a small european company. And thier first MMO.

We all quickly see where im going with this, but i really respect the ones doing thier own thing.

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Scriar  1/01/08 1:40:22 PM

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( skip to the bottom for a quick 2 paragraph summary if you have a short attention span)

Darkfall has a lot of PvP restrictions as well. You want to kill someone? go ahead, but you will be heavily penalised for it in the following ways or have to think of the following consequences aka detterants as well.

1 you will get an alignment hit.

2 you will not be able to go into towns and buy goods regents etc

3 to make it okay for you to kill someone they have to be the following, a member of the opposite race, have a negative alignment, have to had attack you first, be at war with you.

4 If you want to attack someones base you need to do the following, declare war on them, give them a warning a few days or hours in advance or you will get a large alignment hit.  You have to also consider what race they are, if you attack someone of your own race or of a good alignment you will get alignment hits unless you give them a warning.

5 There are areas of the game full of gaurds, like starter areas, towns, key quest areas etc these are safe zones no matter how you look at it. They may say FFA PvP but you will not be killing people in these areas non stop they have said them selfs they want to make a safe area for newbies to get used to the game. very hardcore lol.

6 Full loot, tell me what risk is it when your gear means next to nothing, and every thing including mobs drop everything they are wearing.  It will be easy to regear in this game, the best gear will be slightly better than the worse gear. Full loot will not be a huge risk factor. If anything the full loot is just a further reward for killing someone but when the gear means nothing it is hardly a something you will care about if you get looted.

I see full loot in this game as a way of letting PvPers fund themself through PvP, and to give more realistic drops on death, I do not personally see it as any kind of risk.

Now on to what PvE this game adds.

1 the dungeons will not have instances sounds like something a lot of PvErs like

2 The AI is good, something PvErs deffinatly want.

3 You get rewarded every time you kill a mob, check for something PvErs want.

4 NPCs build cities as well if left alone and will attack you, again something PvErs want

5 the crafting system allows you to make everything in the game, again something PvErs want.

6 Theres a huge world to explore, this is a feature a lot of PvErs love.

7 There are safe zones, and PvP although FFA it is up to the player how much risk there is for them in the PvP. It is consential, a true carebear can just hire a PvP guild to kill you whislt they have fun killing a non scripted AI.

They can also if a crafter choose to live their gaming life in heavily protected NPC and player cities buying crafting mats from other players thus no risk to themselfs.

So with all that does this mean that Darkfall is for mums? Of course it isnt. The same can be said about spellborn. Both games are catering to both PvPers and PvErs. That is not a hardcore PvP game for either. A hardcore PvP game would not have any PvE what so ever, everything would be PvP.

Both Darkfall, Spellborn, and even AOC. Oh and WoWhammer are all catering to PvErs and PvPers. All you need to do is read there feature list and the comments the devs make. Just face it all 4 games are trying to cater to everyone. All lean more towards PvP or PvE, but they still offer something for everyone none of them even Darkfall are just taking on PvE or PvP to the game.

Darkfall is not a Hardcore mmo so why call other games for moms when people can easily say the same about Darkfall and back it up with the same logic used to say they are carebear.

Spellborn and Darkfall both want to offer players skill based PvP and they both accomplish that through combat systems that are relient on players dodging, aiming, using collision detection to their advantage etc. The difference between the two is 1 will have more features at launch than the other one will have. Both though can be considered good options for PvPers and PvErs neither can be considered good options for hardcore PvPers, or PvErs since they would not have both PvP and PvE in them if they were.

edit: quick summary if my point is not clear enough, Both games are offering something for everyone. Darkfall and Spellborn are aimed at gamers who enjoy good PvP, but also do not want to have to focus on just that aspect in the game so they have the choice of good PvE as an alternative. These games are basically sandbox games.

Or have elements of sandbox games, since they both add lineir content to make the world more interesting with all the freedom of choice of a sandbox game although spellborn is not as much of a sandbox as Darkfall due to the levels and classes. Therefore neither is for moms, or hardcore PvPers/PvErs, they are aimed at gamers who like having lots of choices.

daarco  1/01/08 3:50:06 PM

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Good points there.

But you manage to miss one importent point. DF is all about the player freedom. Just because you CAN attack anything anywhere......doesnt mean you should. Same with full loot. Gear means almost nothing you say! Well, thats just as in real life then.

You will need  A sword to fight, not THAT sword. See the difference.  There is no magical super swords, only "orinary" swords.....so loosing your weapon in a fight is not a good thing.

And still in all PvE MMOs, there is a epic item.......that everyone have....so its not very epic anymore.

 

 

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malefacus  1/01/08 5:58:39 PM

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