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xray00 12/28/07 1:32:47 PM
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Novice Member
Joined: 4/10/05 |
I have mixed feelings on the /stick command (I don't like /face). On the one hand, yes it makes keeping close to your target easier. However, on the other hand not all players have 1)A system that does not lag out in big fights, 2) A broadband connection with low ping. In addition, I do hate the circle strafe/jump tactics that tend to get used in WoW and similar games. There is no real skill there (you can argue all you want about how there is but there really is not). Anyone can circle strafe and jump all day. It is not how combat happens. I have no issue with maneuvering for position but it just gets out of hand in most cases. I hope you can't even jump in the game. I would like to see speeds actually slowed down in combat giving you the ability to reposition but not jump around like a damn jack rabbit. |
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Jixx 12/28/07 2:15:19 PM
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Novice Member
Joined: 9/21/04 |
I think anybody against stick plays a ranged class. Any melee players against stick play are WoW players. Stick forces players to play melee characters realistically. Which is face to face. It helps you keep players who want to bounce around and run through in LOS. None of this bouncing around crap because it causes your opponent to lose LOS crap. If you don't like it then don't use it.
DAoC does allow you to jump around just like in WoW stick makes it pointless. |
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eumenidex 12/28/07 9:49:54 PM
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Novice Member
Joined: 6/19/06 |
Originally posted by Jixx My Objections to stick and probably more importantly face only happen when it is useable at a rediculous range and/or classes with possitional attacks are in the game. WAR will have possitional attacks. What happens to Possitional attackers when they can only have acess to one position? Wasted abilities. Wasted abilities suck. Also, i imagine anyone, but particularly ranged attackers, don't like it when somone is able to type "/face jim" from 2 miles away to find out where jim is. |
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iCeh 12/29/07 12:52:48 AM
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Hard Core Member
Joined: 9/22/05 |
Originally posted by Jixx Heh, realism, not exactly the best argument for a game. It's funny how all these people who are for stick are the same people against Mods, they argue that it takes skill out of the game, yet are perfectly fine with having something else turn for them. Is right-click so hard to use? (Jumping is irrelevant, as it's a mere animation and doesn't affect the line of sight... it's just annoying to look at when it's constantly done) It just seems logical to me, that if someone is casting on me, I move behind them so they can't. If I'm the caster, then it's logical to hold down right-click and move the mouse to where the person has moved. People want that done for them? This is gaming, in gaming you use the tools that you have - your keyboard and mouse! It's so lazy to want the computer to move for you because you can't be bothered to do it yourself. |
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| -iCeh |
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futchmacht 1/01/08 12:08:13 PM
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Novice Member
Joined: 1/19/06 |
Commands i hope they have in WAR /stick /face /nuke /follow /bunny hop autoheal upsidedown spin kick /nuke2 just in case i missed anyone /walk away and get some chicken and come back and all your enemies are dead /why am i playing this game oh wait im not
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Godliest 1/01/08 3:00:37 PM
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Protector of Cantha
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
You forgot the two most important ones: |
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wjrasmussen 1/01/08 3:20:09 PM
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Elite Member
Joined: 4/16/05 |
Originally posted by Jixx Well you are wrong. My reasons against those commands are that they take away from player's actually playing their character. |
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futchmacht 1/02/08 1:47:59 AM
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Novice Member
Joined: 1/19/06 |
Originally posted by wjrasmussenexactly it should be the players having to manual face only... and the real problem is not the jumping in games.. its the fact that the developers allow you to attack while jumping around like an idiot... this game is based on a fictional universe that is based on our own middle ages/classical... and ill tell you the bigest problem is that if you where swinging around a 50 pound sword or a 80 pound hammer and trying to jump around like an idiot with 100 pounds or armor on and a shield thats 40 pounds or more.. your apponent would catch you off guard and cut you in half... I'm hope there are no macro type commands.. and that if a player is jumping around bunny hopping.. that they make the animations SLOW (like it would be with a 50 pound sword and 100 pounds of armor) so that you wont have to worry about somone doing circles around you and jumping like an idiot... currently all game have a retarded side to side movment that is truly unrealistic.. where you can run sideways... i mean come on stand up right now and try to run around in a circle sidways and try to swing around with a broom stick.. lol not only will you look like an idiot.. you will probably have a hard time doing it as well. |
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madrandomize 1/02/08 3:18:28 PM
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Novice Member
Joined: 7/15/07 |
From many posts above i realised that many of you want those commands (/stick,face,follow) implemented and i cant see why?
What if i say i am a rogue/assassin type of character?and i want to backstab someone because i have a skill called this way and you should be behind the others back to perform it? What should i do? If /stick exists the only thing that can be done in a situation like this is to stun the opponent and then run behind him.I believe that it is a bad choise to use this feature in any 2005+ game .Have you ever watched the Lineage 2 fights? If 2 melee type of chars fight together all you see is 2 people standing side by side spamming buttons and while its more realistic in RL i think it takes the fun away from using the terrain at your advantage. Another thing i noticed is that many of you dislike the LOS (line of site) feature that many (if not all) games currently have. I am not a good pvper but i would certainly go hide behind a tree if an archer or magic user aims/casts at me from 100 meters away,and i really like how someone can take advantage of the terrain to suit his needs instead of chasing the archer/mage around and taking dmg while he runs 100 meters to catch him. Finaly the /face command will probably be used by ppl to find other hidden players inside bushes or behind trees.
While i do not support those commands i would like to give some ideas so that can be implemented into the game without changing the outcome of a battle.
as the cute girl named " deedelechach" suggested the /follow command should only be use ooc (out of combat) which can be good ,i shall add that it should also be used only on friendly targets. in addition /face command can work in a good way by limiting its radius to some meters (i dont know the metric system on this game) away from the character .so if a player is hiding in the bushes and you are very far away from him you cannot target him neither /face him (forgot to say that /target should work this way) in conclusion i think that since the game is pvp orientated it should award good pvp players that use the environment and their movement (and seperate those who dont) i am not following this game actually but i drop by sometimes as a forum lurker,i am more into darkfalls(if it ever releases) twitchy combat and style and thats why i support pvp to us | |