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12/19/07 2:32:44 AM#21
My concern is that it, for a lifetime clicker, will be very difficult to perform well under the given circumstances. But I'm sure I will adapt fast, and enjoy the fights. I can't and won't believe that the fight system will let us down. Come on, this title is so old, and not a single tester of the game have said anything negative regarding the fighting system for the last couple of months. |
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12/19/07 2:45:11 AM#22
Originally posted by ViSioN_BCN Im sorry for this I had too, yes im an idiot. Just trying to say dont knock it until you've tried it, so dont get your panties in a bunch, just having some fun. After reading, watching a lot about sex ( was asking for hotel keys with no luck ) I stopped on the post about sexual relations in their site and ...OMG...I can sure you it will be like porn or similar, so it will suck a lot and sex will be another defeat, like using the toilet paper roll, impressive feeling but unrealistic lubrication and sex will be probably an awesome looking but dificult to position to insert in analy and much more to throw an arrow, if you know what i mean, so if you wanna be hunter hehehe...she will get a headeche in 5 minutes of play. I was an entusiast for sex and really want to play with another other than WoW(not sure who she is) but....none seems to get the point to make and beat those nasty blizzard guys. Cheers.
Again I am and a loser....I know. |
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eugam
Apprentice Member
Joined: 3/15/07
Something must have happened to the gene pool lately... |
12/19/07 8:55:53 AM#23
Originally posted by ViSioN_BCNjepp... with all that head and limps chopping and blood splatter it ll be a huge mess. Most definetely. And thats only combat. Only Santa gaude knows what a deamonologist is capable of... Its not that new. Instead of hotbars there are 3-5 moves. There are a lot of other games without rubberbanding auto-targeting.
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12/19/07 12:14:13 PM#24
Looking at those pasted posts from funcom's website I noticed he mentioned daoc's /stick and /face commands and I felt it necessary to point something out. The stick command in the later years has become somewhat obsolete. All people use it for now is to track to their target. Once there it's basically a somewhat chaotic dance where people tend to dodge and weave around and try to out position one another. The face command I think is a bit more viable because having archers in a game might make it a bit confusing when you're getting shot in the dark in a dense forest and you happen to twitch and move just as you see your hp drop and you loose all sense of direction.
No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga- |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
12/19/07 12:33:12 PM#25
For all: Funcom's talk of AOC's combat system, it sure doesn't look much different from World of WarCraft, EverQuest, Guild Wars, or any other fantasy-MMO combat for that matter. Characters swing at the air in front of them, and you get no real sense of physical contact -- so battles involving more than a couple characters look like nonsensical chaos to the untrained eye. That's not a criticism of just Age of Conan, per se, but of the whole genre in general -- and to be fair, a terrible Internet connection made for less-than-ideal demo conditions -- but we really need to sit down and actually play AOC before we believe Funcom's claim that this is a better system than what we're used to.
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12/19/07 12:38:16 PM#26
Originally posted by ViSioN_BCN1) You haven't played it or experienced it in anyway, so theres no way you can flat out say that its not going to work. 2) Your thinking that Guild Wars was "another defeat" shows your knowledge of gaming outside of WoW =/ No offense |
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12/19/07 1:09:05 PM#27
Originally posted by ViSioN_BCN I love how someone with no experience with the combat system whatsoever is just certain that it will fail.
FYI, you only get into the beta by special invitation. This is a professional project, and we don't let in every Tom, Dick, and Harry who passes by the website.
And from the looks of your post, I really don't want someone like you testing anyway. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
12/20/07 12:45:02 AM#28
Originally posted by Battlekruse
Not long to wait now till the large scale pvp tests and then hopefully not long after some footage of those in some way, and then again a little while after that a chance to play for ourselves. One thing for sure though, its not going to be to everyones tastes, but that refreshing difference could be just enough to keep people happy for quite a while. The thing that is different though is, casters have to have line of sight for direct spells, melee has a set area in that weapon arc for contact. Difference with other games is you have to get yourself in position to do the damage, starting with trying to get to face your foe, to get them in that Arc, or to cast upon them without something blocking the way. Im looking forward to trying that 'difference'
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Cathalaode
Novice Member
Joined: 1/15/07
It takes all your power. |
12/20/07 12:56:15 AM#29
Originally posted by AmazingAvery Off your riddlin again? Personally I see it as an improvement, but twitching in your seat while watching clips from an MMO? I can see doing that in a FPS, or Action Game maybe. Not a MMO though. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
12/20/07 1:02:47 AM#30
Originally posted by Cathalaode
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12/20/07 1:07:16 AM#31
It would be just awful if it wasn't stupidly simple like targeting an enemy and mashing your skill buttons until it was dead wouldn't it? I've been wanting a decent mmo to come out where using a bow took more of a fps approach. The game looks good but all most of us can do is sit and read about it. |
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12/20/07 1:23:26 AM#32
Combat should be a mess...ever watch Braveheart? But seriously the new info on combat and things they changed are up on the website. And combos also work differently now as well. Its not all that bad and still has plenty of differences from other games. There are also a bunch of posts from a variety of websites on thier mainsite of recent testings and thier opinions of the recent changes. Course Polish will be added in the next 3-4 months.
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Tibbz
Novice Member
Joined: 7/05/07
"Never underestimate the power of stupid people in a group" |
12/20/07 2:13:07 PM#33
So yes i will whole heartidy enjoy this "realistic" combat! |
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12/20/07 4:55:07 PM#34
Originally posted by AmazingAvery Hey Avery, you got any info on collision detection? I read about a year ago or longer from conan.ch, i think was the site, it had quote from developers describing collision detection in player formations and Mount formations. The fact that cavalry charges would have knockback effect unless they were charging players that were armed with lances. I havent heared anything on collision detection since, or cavalry charges and knockback effect and such, wanted to know if you have? THanks |
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12/20/07 5:00:59 PM#35
OP's post simplified: Oh No! the game is going to be crap! I have no real basis for this statement, which I even admitted to you when I said I didn't get the beta key. I guess I'll just pretend to know so that I have something to say, because lack the ability to form an opinion of my own. |
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12/20/07 5:04:29 PM#36
THE COMBAT WILL BE A MESS, YOU WILL SEE....
I hought you had some beta facts or something to back your statement up. Your just giving us your opinion....so, it means nothing to me. |
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Tibbz
Novice Member
Joined: 7/05/07
"Never underestimate the power of stupid people in a group" |
12/20/07 9:03:58 PM#37
sorry for off topic again, I blame it on Mr. Daniels |
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12/20/07 10:12:20 PM#38
A.) Two characters will not be able to move through each other, period. In the case of a densely packed formation, the only way to pass through is by making a hole one way or another. Via killing or sheer momentum (cavalry charge for the most part). The mass of a group does count overall, a hundred men standing together is much tougher to physically move than a handful. Similarly, the force of a charge of any variety is amplified by the mass and therefore inertia behind it. B.) A character that is hit and knocked aside/trampled by a charging mount will recieve a significant amount of damage, whether or not the rider actually hit with a weapon. Of course a set polearm thrust from a charge is quite devastating, though often difficult to pull off. Mounts are realistic enough in their systems that if a rider misses the first time, he will have a hard time getting turned around for another charge without coming to a dead stop (which can of course be a deadly mistake with pissed off enemies around). C.) collision detection is modified in cities to prevent problems such as A-holes standing in front of doorways. No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. |
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12/20/07 10:19:08 PM#39
Originally posted by ViSioN_BCN Are you stupid...i tech tested a week end and its nothing like oblivion or any other game you have ever played so dont talk shit about something you have no freaking clue about... just a little advise |
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12/20/07 10:38:05 PM#40
Originally posted by ViSioN_BCN A few comments: 1) learn to use the "." key its painful reading that long of a run on sentence. 2) your entire post is a guess 3)you have to admit that the possiblity of a more complex combat system than WoW is inriguing and i applaud anyone who tries to make advancements even if they fail.
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