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MMORPG.com Discussion Forums

Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Atmospheric Flight

3 Pages « 1 2 3 » Search
52 posts found
  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4040

i make art,
till someone dies.

Forum Terrorist

12/17/07 5:31:34 PM#21

Because it would be a really star warsy  TM  feature it is worth thinking about consequences. The crybabies cried back to  the 1-2 years to get  alpha jedi template imagine a pilot just got his first  z95 on a low level flight above theed/coronet  hammering poor full templated insects on the ground

IMO not impossible but tough to balance plus  current  devs still have to surprise us with a good  feature.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

12/17/07 5:48:39 PM#22

Somebody should have typed it by now, but since no one has...

"I used to bullseye womprats in my T-16 back home." - Luke


 

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

12/17/07 6:50:36 PM#23
Vanguard uses the UT II engine. Although SWG coudl do it if they had the human resources- for example EQ II is the same engine as SWG on the foundation side but coded with many differences such as atmospheric flight.  If anything EQ II shows  just how far the  SWG engine can go.  But EQ II has the staff to do it. Just like eve online now has 230 staff members. Sci fi MMOS for the win!
  Guernica

Novice Member

Joined: 11/17/07
Posts: 71

12/18/07 3:10:28 AM#24

Why should SWG have atmospheric flight? The closest to that in the movies is the battle on Hoth - snowspeeders vs AT-ATs, and Luke crashing on Dagobah.

What the hell would you do if you could fly in the atmosphere? Fight each other? You can do that already in space, just as Lucas intended. Buzz people on the ground? Do we need to think for more than a second to realise how annoying that would get within minutes?

Even the almighty WoW only brought free-flight in for TBC because it would've been impossible to implement to the original game and for the same reasons it will never be brought in to SWG. The terrain isn't designed to allow it (maps have borders and unfinished areas you are not meant to see) and the engine, physics that is, couldn't handle it.  Come to think of it, the graphics probably would suffer as well - I get lag already sometimes in my AV21!

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

12/18/07 6:00:43 AM#25

Actually, DeadMeat has mentioned that they have came up with ideas on future Heroic Encounters that could have atmospheric flight. 

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

 
12/18/07 6:47:57 AM#26
Originally posted by Obraik

Actually, DeadMeat has mentioned that they have came up with ideas on future Heroic Encounters that could have atmospheric flight. 


"Not in the general game" is the most important part of his comments. That's enough of an answer for me, and just about what I expected anyway.

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

12/18/07 12:51:42 PM#27

Another way of saying, "We'll take the issue under advisement." Or roughly translated, "We'll think about it and get back to you sometime in the future."

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

12/19/07 5:31:24 AM#28

 

Originally posted by Guernica

Why should SWG have atmospheric flight? The closest to that in the movies is the battle on Hoth - snowspeeders vs AT-ATs, and Luke crashing on Dagobah.

What the hell would you do if you could fly in the atmosphere? Fight each other? You can do that already in space, just as Lucas intended. Buzz people on the ground? Do we need to think for more than a second to realise how annoying that would get within minutes?

Even the almighty WoW only brought free-flight in for TBC because it would've been impossible to implement to the original game and for the same reasons it will never be brought in to SWG. The terrain isn't designed to allow it (maps have borders and unfinished areas you are not meant to see) and the engine, physics that is, couldn't handle it.  Come to think of it, the graphics probably would suffer as well - I get lag already sometimes in my AV21!

 

 

It was suggested to bring atmoshperic flight into controled areas for game play 4 years ago in beta within starports and instances.  The current maps for Empire Divided can support it between travels of cities without a loading screen. Some players wanted this star wars immersion. But loading screens were added to speed up travel time. It was also requested for aerial battles, beggars canyon, and travel. Personally I think it should be a controlled environment with the Heroic encounters for new content. I also feel it should fill in gap that  does not exist  with star ports. Pilots should be able to travel between cities with no down load screen. Ships should be landing in starports- multiple starports in one city. But under controlled rules.

 

I agree with you that griefing players on the ground is uncalled for. That could easily be regulated. But think about it in terms of vision and gameplay. It could really open the door for more content but it has to be regulated and not be a free for all. It is just opening the door for what "Star Wars " can be in a MMORPG and what is still great possibilities for SWG that matches the name. Even Stargate Worlds will have atmposheric flight but regulated. It can work without forcing people to do it.

 

Yep they do need to tweak the engine like EQ II has done with the same engine.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

 
12/19/07 6:44:19 AM#29

Actually, at this point I'd be impressed if SOE just gave player cities some kind of asphalt or concrete textures rather then dirt or weeds.

Why is SWG living in the primitive age? Where's the technology?

  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

12/20/07 1:02:31 PM#30
Originally posted by Suvroc

Actually, at this point I'd be impressed if SOE just gave player cities some kind of asphalt or concrete textures rather then dirt or weeds.

Why is SWG living in the primitive age? Where's the technology?


So true!

  namelessbob

Advanced Member

Joined: 2/26/04
Posts: 1476

"The internet is a series of tubes."
-Ted Stevens

12/20/07 6:42:49 PM#31

Originally posted by Suvroc

 

Originally posted by Obraik

Because Vanguard is a newer game with a newer engine?

 

lol I figured you'd be the first to come to SWG's defense.

But nevertheless thats not a good enough answer. You should be demanding more from SWG, not accepting excuses.


They didn't plan for the Z axis when doing movement for the planets. They said if they were to ever add it in they would have to completely revamp the entire engine which is pretty much not going to happen. While it would be a great idea for a future say KoToR game it just isn't available for use in the current build of SWG no matter how much people want it.

We have mounted Rancors now though!!! What more can people ask for! O yeah, red stripes on them to resemble night sister sith witches rancors or blue stripes for Felucian rancors!

  NasherUK

Apprentice Member

Joined: 10/18/04
Posts: 378

12/21/07 7:49:18 AM#32

There is no doubt it is possible, saying they can't because of the engine is a lame excuse.

The problem is though the SWG devs are rubbish, you only have to look at the game to see that.  They also aren't the same ones that origionally made the game.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

12/21/07 8:08:31 AM#33

Originally posted by NasherUK

There is no doubt it is possible, saying they can't because of the engine is a lame excuse.

The problem is though the SWG devs are rubbish, you only have to look at the game to see that.  They also aren't the same ones that origionally made the game.

Revamping an engine is no easy task...it's not something they can go and do over night and magically make atmospheric flight appear.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2404

 
12/21/07 8:24:41 AM#34

Originally posted by Obraik

 

Revamping an engine is no easy task...it's not something they can go and do over night and magically make atmospheric flight appear.

 

 

That's very true.

Look how well it turned out for a combat system.  : )

  Bedsheet

Novice Member

Joined: 7/30/04
Posts: 4

12/23/07 11:49:02 AM#35

  rewriting the combat system had nothing to do with modifying the engine.  and still look how long THAT took them.

  Nikoz78

Novice Member

Joined: 4/04/06
Posts: 924

Goonies Never Say Die!

12/26/07 5:53:15 PM#36

SOE and LA are already working on the new Star Wars MMO.

Just think about it for a moment.


I miss the good ol' days when nerds were actually intelligent.

  User Deleted
12/26/07 6:02:52 PM#37
Originally posted by Nikoz78

SOE and LA are already working on the new Star Wars MMO.

Just think about it for a moment.


They are isn't that you know who and LA doing that ?

  User Deleted
12/26/07 6:04:27 PM#38
Originally posted by Suvroc

 

Originally posted by Obraik

 

Revamping an engine is no easy task...it's not something they can go and do over night and magically make atmospheric flight appear.

 

 

 

That's very true.

Look how well it turned out for a combat system.  : )

    HI all im Mathos and i apove this post

  User Deleted
12/26/07 10:16:11 PM#39

 My fav idea would of been SOE taking a couple planetside style server's, reskin them into Hoth and {insert planet's name here} reskin the armie's into reb, imp and hutt, make your ingame SWG faction standing=battle Rank. Go to a NPC for a shuttle trip to the battle planet server.  Land on the BP talk to a recruiter draw your equipment and there you go endless mindless clone zerging in a starwars setting. On the BP the planetside engine and ruleset would be in effect. Think about it, how hard could of that been to incorporate into the game.

  NerdBomber

Novice Member

Joined: 12/27/07
Posts: 5

12/27/07 4:53:13 PM#40

The graphics for when you fly in space looks like something that could be played on a 386. The graphics were a lot better for the later Xwing and Tie Fighter games, why not borrow the graphics, and game play from there as opposed to the garbage graphics they have?

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