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deviliscious 12/17/07 12:22:53 AM
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Elite Member
Joined: 11/09/07 |
Ok first off I am the girl who used to go down to the local pizza place and take all the deliverery drivers tips by owning them at mortal kombat( still my all time favorite game).Sadly, those days are pretty much over, sure i can play it on xbox but it will never be the same as an actual arcade machine. Anyhow my take on pvp combat, well the biggest problem i see with alot of these games is the "luck factor" verses real player ability. To me player killing should be about reflexes, game knowledge, memorization and better guessing of what your opponent will do next. The ability to control the fight and make your opponent do what you want them to do is what makes a good fighter. What I dislike about having to choose classes that all have different skills is that it takes alot of that away. As soon as you see an elf you know what their strengths and weaknesses are so it is easy to know what to do next verses figuring it out in the heat of battle. If all players in the game have all abilities on one character and can make those characters appear however they want, then you would never be able to " predetermine" what they are capable of upon sight like fighting a real opponent. If all players can train anything however they wish or everything to max, they can choose to work for it. so on one character you can have everything the game has to offer instead of having to create several characters to accomplish this. A game that allows you to do anything in actual battle in the game would make it possible to take combat to a higher level. You would never know what another player was going to do based on their appearance and you would never know what the other player was going to do in the middle of battle. Just because they maged you doesn't mean they are not going to range you then melee you. For players that fight for the challenge not for loot or fear this is what player killing is all about. Players that care nothing if they die , and do not care much for pixel items, this is what makes the game fun. The predictability in alot of games when fighting players makes you feel like you might as well be fighting an npc. If it were up to me I would take computerized luck out of it entirely and leave it up to real player skill, and have all players have the ability to do anything in battle that they choose to train all on one character. That is what player killing to me is all about. |
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Truthseeker 12/30/07 4:14:06 AM
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Novice Member
Joined: 9/30/06
All that begins must ends, but the end of one thing is the start of another... |
As far as I heartedly agree with you, I still wonder how your gender is relevant to the discussion. A skilled player is a skilled player, even more so when physical abilities are not a factor like in some professions. If you were a soldier... ok, I guess I don't need to go there, you got my point. Back on topic, nowadays companies want to sell massively, which means more accessibility. A good pvp game is not that accessible, in the sense that it takes a long learning curve, and there is no fast rewards. Only if a player has already the dedication, time and love for strategy / tactics, he will play the game for long enough to begin to enjoy it. That's why I believe, companies don't develop seriously for this market anymore, although there is still A LOT of players waiting for a true online pvp hit, in a rpg environment... let's hope the future will tell me wrong. |
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ElgarL 12/30/07 4:48:09 AM
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Hard Core Member
Joined: 11/20/07 |
Asheron's Call or Irth Online.
Both are skills based and you can pick just about any skill combinations you want., |
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LittleMariko 1/20/08 6:04:57 PM
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Novice Member
Joined: 1/01/08
I''m a black chick, hear me rawr! |
Sounds great... except for the being able to max everything part (pvp loving chick too by the way). To me maxing everything would be cheap. I think people should either be able to specialize or diversify, and that you shouldn't be able to specialize in everything because that kills balance. I'd like to see a system sorta like that in a world format with a skill system and more diversity in characters, although I'm pretty sure it'd eat up a lot of bandwidth... |
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deviliscious 2/13/08 12:15:13 PM
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Elite Member
Joined: 11/09/07 |
maxing everything wouldn't be cheap! it would be awesome!.. but of course you would never know what your opponent was going to do. The fact that anyone can specialize in anything would be balance in itself. everyone can do it so everyone is on equal ground. |
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Barrikor 2/14/08 10:01:14 PM
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Advanced Member
Joined: 12/06/07 |
I think I agree with the OP completely on this one. My only thoughts are that taking "computerized luck out of it entirely and" leaving "it up to real player skill" might suck up some bandwidth and maybe slow the server too much if there is a major battle. (especialy if it is a bunch of key hacking) That's only a side issue though. The point is that fights don't seem real enough anymore and sometimes it seems like you are only a spectator, no skill involved, just pseudo-random "fate".
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Terranah 2/20/08 10:07:29 PM
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Elite Member
Joined: 7/03/04 |
What you describe sounds fun, but there will always be a certain amount of predictability involved because some abilities will trump other abilites leading to some being used more than others.
I would love to play the game you describe though. Sounds like something that would hold my interest for awhile. |
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Slampig 2/20/08 10:17:57 PM
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Advanced Member
Joined: 12/29/03
Fanboi is not a word, it is just bad grammar. |
If everyone could max every skill in the game that is what everyone would do. If that is the case why have them at all? Just set the game up kind of like an FPS where the only skill you need is in your eyes and hands. |
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ChinwaKneeHo 2/20/08 10:43:13 PM
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Apprentice Member
Joined: 7/03/07 |
Originally posted by ElgarL ElgarL you beat me to it. AC. I had visions of seeing a mage carrying a broad sword decked out in plate armor. |
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daelnor 2/20/08 10:51:56 PM
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Advanced Member
Joined: 4/16/04 |
I agree with one of the above. IF everyone will have exactly the same skills...why bother even having them? Go play an FPS or something. Without races and some semblance of classes, the min/maxi | |