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 Thread (53 posts)
JB15  12/14/07 8:52:15 PM

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Novice Member

Joined: 9/17/07
Posts: 15

Originally posted by Blackhound

Shadowbane was my favorite MMORPG of all time because we had to fight, backstab, and claw our way through the world. Imagine five armies sitting at the doorstep of your small hamlet? You'd better start making a deal or three.


Yeah even though shadowbane's free few people play it anymore its a shame.

 
privatep37  12/14/07 9:07:47 PM

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Advanced Member

Joined: 9/30/06
Posts: 103

I would be interested in playing a game like this. But I think I'd prefer player controlled factions against one another. I'm not sure if there are any games that exist, where cities, kingdoms, outposts regions are controlled by particular race, and races compete for their national standing. of course it would be difficult to guarantee that the races will have a comparable population size, although maybe they should since real life wars are unbalanced.

in the case of unbalanced race populations, the small populations really need to band together to make any progress, and may have tools that the other races dont have (science, weapons, God) to win some battles. I dunno, i think id be interested in where players are ACTUALLY fighting for some sort of acomplishment, may it be the supremacy of their race or the fate of the world.

edit: also, races may need to depend on each other sometimes, and alliances can be made and broken. there just will need to be some sort of leadership system, you know, kings, barons, dukes, sheiks, sultans, amirs, pharoahs, masters, etc whatever it is. people appointed, voted, decided by battle to take certain positions. have actual strategic meetings to decide the fate of their people. i dunno

Favourite Game
SWG - Sabanak, Retired Jedi, Bria

Playing: World of Warcraft

Waiting for: AoC, WAR, SWG Pre-CU, Stargate Worlds, Aion

Retired: SWG, CoX, Vanguard, MxO, Guildwars, Archlord, Auto Assault, EQ2, Final Fantasy XI,
Lineage 2, Saga of Ryzom, DAOC

Arndur  12/14/07 9:24:44 PM

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Hard Core Member

Joined: 4/26/07
Posts: 711

Hakkaa Päälle

I think this would be great. And to make sure someone stays on the same side they put in *gasp* alpha classes. I think something like fury would work. You get a charcter if your side wipes you restart with that name and stuff. BUT lets say that you and a guild of 20 just kicked ass the whole time but lost becuase the rest of the server isnt that great. You work towards a alpha class that cant be lost untill gained then can be lost. You can wait to use the alpha class until other people so you wouldnt be forced to use it right before a wipe. These classes would be super powerful and would make the the jedi's in SWG look weak. But they could only die a set amount of times. After that they would be reset like a server wipe. For the untimiate evil type game classes that come to mind are.

Good-Paladin, Divine Priest, Crusader, Wizard(mage would be the weaker verison)

Evil-Death knight, Warlock, Unholy priest, demon. 

A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.--Winston
Churchill

"Death had to take him sleeping, for if Roosevelt had been awake there would have been a fight." -unknown at Teddy Roosevelt's death



AMD 4800 2.4ghz-2GB RAM 800mhz-8500 GT 512mb-320gb HD

Jrod  12/14/07 9:27:54 PM

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Advanced Member

Joined: 10/11/07
Posts: 231

I would gladly play it...

until the world did die, then I would get pissed and complain and troll the forums all day

AzurePrower  12/15/07 7:17:02 AM

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Apprentice Member

Joined: 3/18/07
Posts: 193

I am first and foremost a Sci-Fi lover. But I would take WoW over EVE any day.

Yay! A great evil coming to destroy the world and I am most likely offline before coming back to a new character!

No thanks.

Raitsesman  12/15/07 7:23:26 AM

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Novice Member

Joined: 3/01/06
Posts: 170

Azures got a point.You have to be a nolifer to play a game like that,otherwise you log out with your char and log in with a noob.

Played: World of warcraft, Lineage 2, RF online, Entropia Universe, Runescape, Mu online, Last Chaos, Knight online, Shaiya, EVE online.

zipit  12/15/07 8:20:31 AM

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Apprentice Member

Joined: 2/26/06
Posts: 436

" I have become Death, the destroyer of worlds."

Originally posted by Amaranthar

Suppose that an MMO had an ultimate evil that could destroy that game world, and it was up to the players to stop it. Not something that could happen easily, or in the first couple of years after release.

1) The ultimate evil wins and destroys the world, destroying all characters and assets, and the game continues as a new world where the players all have to start over.

2) The players defeat the ultimate evil, and save their world. Life goes on. New challenges soon to come.

How would you feel about it? Would you play it, skip it, be pissed if all your stuffs is destroyed and you have to start over, what?

 

     An outlandish idea. Completely shocking. I love it !!!!

     Your idea is actually immersion/sense of belonging/brand and customer loyalty/community all taken to the extreme. You don't log in just to chat/check your crafting/do PvP-PvE ..... You log in because you need to save the world and people you know depend on you and need you input in the prolonged tactics/strategy. I hear so many people playing different MMOs that they don't see any purpose to log in anymore. Well, this concept would be a pretty good motivator !!

     

 

 

 
gillvane1  12/15/07 8:22:42 AM

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Elite Member

Joined: 3/15/05
Posts: 940

Google "MMORPGMaker" if you want to make your own MMORPG.

I like the idea, and I think it has potential.

 

But, I think I'd modify it just a bit. I'd like to kill off all the Uber leveled characters, or have them succeed, but not destroy the world.

 

Give max level characters a chance to change the gameworld, or die. The "evil" that comes to the world, or grows in power, makes changes to the game world that suck, like destroys bridges that are short cuts, or causes all merchant prices to double, or all players lose an important ability becuase of a spell, or something that really impacts the world.

Max level characters can change the world for the better by defeating the "evil" but the fight is in a perma death zone. Players can risk changing the world for the better, or losing their characters, but the world isn't destroyed.

Alternatively, I like the destroyed world idea, and everyone starts over, since it gets rid of all the maxed out uber characters. I don't like expansions which just add levels. Ok, you're level 100, now we add an expansion so you can be level 150, then level 200, etc. There is some point where characters shouldn't get any more powerful, because it's just ridiculous.

 

MMORPG Maker

 
zipit  12/15/07 3:25:14 PM

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Apprentice Member

Joined: 2/26/06
Posts: 436

" I have become Death, the destroyer of worlds."

 

/bump due to quality of topic

 
Sunrider  12/16/07 1:19:33 AM

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Elite Member

Joined: 1/09/06
Posts: 451


Originally posted by zipit

/bump due to quality of topic

QFE

"And after blizzard takes over the world. they are gonna gather a bunch of lemmings, sit on their fat asses near a cliff, and watch the little fuzzy bastards suicide dive into the ground below. . . . . all just for their own entertainment."

Dristol  12/16/07 1:44:22 AM