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News Discussion  » Age of Conan: Hands-On Report

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84 posts found
  scougre

Apprentice Member

Joined: 8/21/05
Posts: 36

12/14/07 3:07:01 PM#21

 

Originally posted by whitedelight
Originally posted by Xantonos

 

Originally posted by Kremlik
Long post with concerns about button mashing etc

 

I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.

He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.

 

At the first levels you're correct in saying that.

 

Shoal may i point out to you that AnarchyOnline had indeed a bad release but  you cannot deny how well and fast the game was 'corrected' both companies are capable of delivering a good quality game if you cannot admit to that i must say you're a bit to biased.

  Xantonos

Novice Member

Joined: 11/27/07
Posts: 6

12/14/07 3:08:45 PM#22

 

He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.


That may not sound like much of a difference, but to me, that's a big deal. It rewards skill over button mashing. When you can kill a mob twice as fast from a hitpoint / health perspective, it makes a lot of difference in actual gameplay.

 

  User Deleted
12/14/07 3:09:16 PM#23
Originally posted by whitedelight
Originally posted by Xantonos

 

Originally posted by Kremlik
Long post with concerns about button mashing etc

 

I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.

He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.

CONTEXT.

  whitedelight

Novice Member

Joined: 12/03/06
Posts: 1552

12/14/07 3:10:32 PM#24

 

Originally posted by scougre

 

Originally posted by whitedelight
Originally posted by Xantonos

 

Originally posted by Kremlik
Long post with concerns about button mashing etc

 

I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.

He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.

 

At the first levels you're correct in saying that.

That is what he said, not me. I doubt you are going to see many regular mobs that require 8-12 attacks to kill. This example, despite the new combat system is basically what your typical mmorpg uses.

 

When WoW first started, you could kill a mob with 1-2 abilities, or 3-4 auto attacks, same thing for FFXI, same thing for Vanguard.

EDIT: Obviously it is going to scale, but it seems they all start out this way.

  darquenblade

Novice Member

Joined: 1/24/05
Posts: 1015

12/14/07 3:12:21 PM#25

Originally posted by whitedelight
Originally posted by Xantonos

 

Originally posted by Kremlik
Long post with concerns about button mashing etc

 

I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.

He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.

Yes, but that gap probably gets quite a bit larger the further you progress in the game. I mean, he's talking about beginning level mobs here. Of course you're not going to see much difference in how long it takes you to off them.

You're trying to find things to complain about.

  scougre

Apprentice Member

Joined: 8/21/05
Posts: 36

12/14/07 3:24:31 PM#26

 


That is what he said, not me. I doubt you are going to see many regular mobs that require 8-12 attacks to kill. This example, despite the new combat system is basically what your typical mmorpg uses.

 

When WoW first started, you could kill a mob with 1-2 abilities, or 3-4 auto attacks, same thing for FFXI, same thing for Vanguard.

EDIT: Obviously it is going to scale, but it seems they all start out this way.

 

Not just scale my friend,

You're ignoring a few minor things such as combos witch aren't just 'hotkey abilities', directional attacks can cause damage to multiple targets aswell.

But in theory and from the core up, yes auto attack is replaced  with directional melee attacks and the defense shield system requiring you not to just button smash as the mobs adapt so it requires you to not just randomly hit buttons as you think and adapt constantly aswell, removing the much dreaded  "q 123 /afk 123 /afk" from the MMO scene.

You used to be  well informed ;)

 

 

 

  whitedelight

Novice Member

Joined: 12/03/06
Posts: 1552

12/14/07 3:26:30 PM#27

To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.

  Kremlik

Apprentice Member

Joined: 6/08/06
Posts: 691

12/14/07 3:28:11 PM#28
Originally posted by darquenblade

 

Originally posted by whitedelight
Originally posted by Xantonos

 

Originally posted by Kremlik
Long post with concerns about button mashing etc

 

I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing.

He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference.

 

Yes, but that gap probably gets quite a bit larger the further you progress in the game. I mean, he's talking about beginning level mobs here. Of course you're not going to see much difference in how long it takes you to off them.

You're trying to find things to complain about.

Like I said from the description of what he said  combat does seem 'button bashy to win' however I did metion we don't have all the imformation yet with abilities, ranged stuff, etc, etc, so from the base level combat decription we have I stated I hope theres more to it, A LOT more ,otherwise it's just as bad as what I said, however like I beleave I said at least twice, we don't know if it's entiely true until we all get to see a working product.

Bring on the WARRRRGGHH!

  scougre

Apprentice Member

Joined: 8/21/05
Posts: 36

12/14/07 3:30:45 PM#29

Originally posted by whitedelight

To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.

That's a possibility or maybe it just adapts where you do/did the most damage.

It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.

 

  Arawon

Novice Member

Joined: 6/13/04
Posts: 1108

12/14/07 3:31:39 PM#30

I think the entire report was faked. I insist on a beta test invite to make sure this report in on the up and up.

 

 

 

 

(checks incomming email for invite.....and finds none)

  whitedelight

Novice Member

Joined: 12/03/06
Posts: 1552

12/14/07 3:34:29 PM#31
Originally posted by scougre

 

Originally posted by whitedelight

To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield.

 

That's a possibility or maybe it just adapts where you do/did the most damage.

It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.

 

And what about the spellcasters who can lock on target mobs from a distance? I am pretty sure they can button mash to burn mobs down. Going back to melee though, we can only speculate on what information has been released, in which we only know of the low level stuff. And according to all the low level stuff, it takes 1-4 attacks to kill things your level and combos are not hard to learn. You think I am ignoring things but you are ignoring the fact that players will not button mash their way to the top, but they will be able to button mash to a fairly decent pve level. BASED OFF OF WHAT WE KNOW AND HAVE SEEN, not guessing about higher level content.

  Saabat

Novice Member

Joined: 3/26/07
Posts: 37

12/14/07 4:23:40 PM#32

They are all button mashers to some degree. AOC and WAR will both be fantastic games.

I would love to know more about spell-caster and ranged class mechanics in AOC though.

 

  Playa10

Novice Member

Joined: 3/16/04
Posts: 26

12/14/07 4:28:42 PM#33

Melee combat

Main article: Melee combat

In melee combat you have six different angles of attack; down against the head, diagonally down from the right, diagonally down from the left, thrust against the torso, diagonally up from the right and diagonally up from the left. Combining these angles you'll be able to create combos that can give additional damage and faster combat.

You don't choose a single target in melee combat, but instead you turn your player to the direction you wish to hit, and you attack from one of the six angles. Attacking from some of these angles allows you to hit more than one enemy at a time; dealing damage to all of them. The damage of the attack will then be spread out on all the enemies that you hit.

You can get a soft lock on a target, but this doesn't mean that you're within range of the target. You can attack from where you stand, but that doesn't mean that you will hit anything. When you strike, the underlying engine will decide whether you hit a target, several targets, or none at all.

[edit]

Ranged combat

Main article: Ranged combat

In ranged combat you have two different ways of aiming at your enemy. You have the snipe attack where you see from a first-person perspective and you have to aim at your enemy as in FPS games. You also have the cone attack, where you see from a third-person perspective and you have a small cone in front of your player where your attacks will be aimed. The engine decides which enemy within the cone you will be firing at, depending on how straight in front of you and how close the enemy is. You also have different angles of attack in ranged combat similar to melee combat.

 

Its amazing what a little research can do for you :).  http://aoc.wikia.com/wiki/Main_Page, Is a great site if you want to know more information on AoC than this brief article gives.

  whitedelight

Novice Member

Joined: 12/03/06
Posts: 1552

12/14/07 4:32:44 PM#34

On the topic of ranged combat, just because you read it does not mean it is in :-D . At gencon and dragoncon the way to target people with spells was to just click them and then you would be logged on, and if you have seen the new video thread, that seems to be the way it is in those videos as well ^_^.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

12/14/07 4:33:21 PM#35

Good to see Funcom finally allowing reports about AoC gameplay by fansites.   Hopefully soon we'll be allowed to see some of the PvP battles described in the article.   It's good to hear that they're revamping of the combat system seems to have helped.       That's one of the big question marks about the game, the system is different enough that it will need to be extremely solid when it's released.    Players hate innovation that is still in the experimental stage if they're paying for it.

Any game that makes Blizzard worry about their subscriptions will be a good thing for the MMORPG genre.   

 

  abbaba

Novice Member

Joined: 8/24/03
Posts: 1141

Selling Propane and Propane Accessories in a MMORPG near you.

12/14/07 4:47:13 PM#36

Sounds cool, I'm looking forward to more info.

  U-Turn

Novice Member

Joined: 10/30/07
Posts: 153

12/14/07 5:17:18 PM#37

Thank you for the article.  I can't wait for this one.

  Carneros

Novice Member

Joined: 6/26/06
Posts: 20

12/14/07 5:30:21 PM#38

Originally posted by Arawon

I think the entire report was faked. I insist on a beta test invite to make sure this report in on the up and up.

 

 

 

 

(checks incomming email for invite.....and finds none)


Ooh.. ooh... let me know if this approach works. I'm anxious to try this game too.

Thank you for a very nice write-up, Keith.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6153

12/14/07 5:39:53 PM#39

Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders*

The report was kinda thin, no real news and details.

  Baikal

Tipster

Joined: 9/20/04
Posts: 818

12/14/07 5:48:51 PM#40


Originally posted by Alienovrlord
Good to see Funcom finally allowing reports about AoC gameplay by fansites.   Hopefully soon we'll be allowed to see some of the PvP battles described in the article.    
 

Wish granted!


First link shows 'em all, but I tried to pick the high resolution ones for the links.

Linkage

Spellcasting

Swords & Sorcery

Cliffside Battle

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