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12/14/07 3:07:01 PM#21
Originally posted by whitedelight
At the first levels you're correct in saying that.
Shoal may i point out to you that AnarchyOnline had indeed a bad release but you cannot deny how well and fast the game was 'corrected' both companies are capable of delivering a good quality game if you cannot admit to that i must say you're a bit to biased. |
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12/14/07 3:08:45 PM#22
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12/14/07 3:09:16 PM#23
Originally posted by whitedelight CONTEXT. |
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12/14/07 3:10:32 PM#24
Originally posted by scougre That is what he said, not me. I doubt you are going to see many regular mobs that require 8-12 attacks to kill. This example, despite the new combat system is basically what your typical mmorpg uses.
When WoW first started, you could kill a mob with 1-2 abilities, or 3-4 auto attacks, same thing for FFXI, same thing for Vanguard. EDIT: Obviously it is going to scale, but it seems they all start out this way. |
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12/14/07 3:12:21 PM#25
Originally posted by whitedelight Yes, but that gap probably gets quite a bit larger the further you progress in the game. I mean, he's talking about beginning level mobs here. Of course you're not going to see much difference in how long it takes you to off them. You're trying to find things to complain about. |
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12/14/07 3:24:31 PM#26
Not just scale my friend, You're ignoring a few minor things such as combos witch aren't just 'hotkey abilities', directional attacks can cause damage to multiple targets aswell. But in theory and from the core up, yes auto attack is replaced with directional melee attacks and the defense shield system requiring you not to just button smash as the mobs adapt so it requires you to not just randomly hit buttons as you think and adapt constantly aswell, removing the much dreaded "q 123 /afk 123 /afk" from the MMO scene. You used to be well informed ;)
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12/14/07 3:26:30 PM#27
To be honest, hitting random buttons would make it so that you do not leave a pattern which would make the mob not be able to predict where to place his shield. |
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12/14/07 3:28:11 PM#28
Originally posted by darquenblade Like I said from the description of what he said combat does seem 'button bashy to win' however I did metion we don't have all the imformation yet with abilities, ranged stuff, etc, etc, so from the base level combat decription we have I stated I hope theres more to it, A LOT more ,otherwise it's just as bad as what I said, however like I beleave I said at least twice, we don't know if it's entiely true until we all get to see a working product. Bring on the WARRRRGGHH! |
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12/14/07 3:30:45 PM#29
Originally posted by whitedelight That's a possibility or maybe it just adapts where you do/did the most damage. It's not really a 'shield' either more where the target focus most of their defence, you're also again ingnoring that the majority of the damage does not come from normal attacking but from combos what also are supposed to check versus the defence shield system.
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12/14/07 3:31:39 PM#30
I think the entire report was faked. I insist on a beta test invite to make sure this report in on the up and up.
(checks incomming email for invite.....and finds none) |
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12/14/07 3:34:29 PM#31
Originally posted by scougre And what about the spellcasters who can lock on target mobs from a distance? I am pretty sure they can button mash to burn mobs down. Going back to melee though, we can only speculate on what information has been released, in which we only know of the low level stuff. And according to all the low level stuff, it takes 1-4 attacks to kill things your level and combos are not hard to learn. You think I am ignoring things but you are ignoring the fact that players will not button mash their way to the top, but they will be able to button mash to a fairly decent pve level. BASED OFF OF WHAT WE KNOW AND HAVE SEEN, not guessing about higher level content. |
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12/14/07 4:23:40 PM#32
They are all button mashers to some degree. AOC and WAR will both be fantastic games. I would love to know more about spell-caster and ranged class mechanics in AOC though.
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12/14/07 4:28:42 PM#33
In melee combat you have six different angles of attack; down against the head, diagonally down from the right, diagonally down from the left, thrust against the torso, diagonally up from the right and diagonally up from the left. Combining these angles you'll be able to create combos that can give additional damage and faster combat. You don't choose a single target in melee combat, but instead you turn your player to the direction you wish to hit, and you attack from one of the six angles. Attacking from some of these angles allows you to hit more than one enemy at a time; dealing damage to all of them. The damage of the attack will then be spread out on all the enemies that you hit. You can get a soft lock on a target, but this doesn't mean that you're within range of the target. You can attack from where you stand, but that doesn't mean that you will hit anything. When you strike, the underlying engine will decide whether you hit a target, several targets, or none at all. In ranged combat you have two different ways of aiming at your enemy. You have the snipe attack where you see from a first-person perspective and you have to aim at your enemy as in FPS games. You also have the cone attack, where you see from a third-person perspective and you have a small cone in front of your player where your attacks will be aimed. The engine decides which enemy within the cone you will be firing at, depending on how straight in front of you and how close the enemy is. You also have different angles of attack in ranged combat similar to melee combat. Its amazing what a little research can do for you :). http://aoc.wikia.com/wiki/Main_Page, Is a great site if you want to know more information on AoC than this brief article gives. |
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12/14/07 4:32:44 PM#34
On the topic of ranged combat, just because you read it does not mean it is in :-D . At gencon and dragoncon the way to target people with spells was to just click them and then you would be logged on, and if you have seen the new video thread, that seems to be the way it is in those videos as well ^_^. |
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12/14/07 4:33:21 PM#35
Good to see Funcom finally allowing reports about AoC gameplay by fansites. Hopefully soon we'll be allowed to see some of the PvP battles described in the article. It's good to hear that they're revamping of the combat system seems to have helped. That's one of the big question marks about the game, the system is different enough that it will need to be extremely solid when it's released. Players hate innovation that is still in the experimental stage if they're paying for it. Any game that makes Blizzard worry about their subscriptions will be a good thing for the MMORPG genre.
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abbaba
Novice Member
Joined: 8/24/03
Selling Propane and Propane Accessories in a MMORPG near you. |
12/14/07 4:47:13 PM#36
Sounds cool, I'm looking forward to more info. |
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12/14/07 5:17:18 PM#37
Thank you for the article. I can't wait for this one. |
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12/14/07 5:30:21 PM#38
Originally posted by Arawon Ooh.. ooh... let me know if this approach works. I'm anxious to try this game too. Thank you for a very nice write-up, Keith. |
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12/14/07 5:39:53 PM#39
Well, the comment of the author, that he didnt care for flashy graphics anyway sounded like he actually found them awful but didnt mind. Now I DO mind flashy graphics, and so far ALL male characters I have seen look BUTT UGLY, as if they fell head-on into a lawnmower. I mean, I dont see diversity in them, only a endless series of gorilla faces. *shudders* The report was kinda thin, no real news and details.
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12/14/07 5:48:51 PM#40
Wish granted!
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