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Recently, News Manager Keith Cross had the opportunity to travel to San Francisco for a hands-on demonstration of Funcom's upcoming MMORPG, Age of Conan. The experience was under embargo until today, so today he files his report.
Read the whole article here. Cheers, |
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12/14/07 1:22:02 PM#2
Thanks stradden but I guess the fact the guy can have a broken nose wont do much for my fears about this games release or indeed if it will be released on time,But again thanks for the post. |
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Koolaider
Novice Member
Joined: 1/06/07
"FIGHT THE MAN...Harness the power of Breakfast Cereals" |
12/14/07 1:27:13 PM#3
Fun read! I can't wait to play. |
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12/14/07 1:34:44 PM#4
I just hope AoC dosen't put all of it's eggs in the PvP basket.....I enjoy PvP as muchas teh next guy, but if the quest system sucks , and there is little or no reason to craft, the game will go the way of Fury.
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12/14/07 1:37:45 PM#5
Originally posted by todeswulf it doesn't. the pvp sounds way better than it actually . the pve aspect is where the game really shines.
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12/14/07 1:44:07 PM#6
Thanks, Keith! That was the best written description I've yet read of AoC's combat system and it explains a lot! Now the videos and less-elucidating comments make sense--sounds great! Short but sweet--this one is number one on my all-too-short list. Apply lemon juice and candle flame here to reveal secret message. |
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12/14/07 1:58:43 PM#7
I'm just not so sure about the "first 20 levels are a single player RPG" thing. How many levels are there? 50? 60? So you have a good 33% ish of the game is single player? The first 5 levels tutorial being instanced single player? Cool. Good idea. Let players get comfortable in the game before throwing them to the wolves. But 20 levels? Seems a bit much. Still, all in all, very intrigued by this title and wil continue to keep my eye on it. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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12/14/07 2:00:07 PM#8
Originally posted by heerobya They are referring to the PVE levels in the game. There are 80 PVE levels and 20 PvP levels. So after the single player part you have 60 pve levels to gain and 20 pvp. |
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12/14/07 2:12:30 PM#9
Atleast give negatives for the game. It sounds like Funcom bought you a new computer as thanks for playing thier demo. |
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12/14/07 2:14:39 PM#10
While good overall i'm still getting a nagging feeling about the combat system with that decription: it's kinda a double egded sword there, where it's good being a simple system, it seems more like the 'winner' of combat will be determended by out 'button bashing' the other player when it comes down to pvp as very little was desclosed it actal combat, where does the class skills come in, does this add more to the system or simply just change the 'type' of attack? How does range combat work into this? These things could alter what the system is like.. Given the current details from this report I see no differences in combat then playing God of War or even the latest Conan single player game, meaning PVP wont be down to as much 'skill' as it'll be down to gear, meaning it's like PVP ala WoW again where the 'raid elite' with top end gear can easly outmatch a lower gear person even if that player with the lower gear is better pulling the 'combos', hopfully it'll be counter balenced by interupts in combat more then crowdcontrollike AOE lock downs and fears tho.. We can't really tell until we know more and experience the system for ourselfs. As someone said unless things like crafting and other parts of the game are just as meaningful as the combat is to the game, AoC seems to cater for the console gamer market then the market as a whole, which like they meantioned more 'traditional' MMOers may look towards WAR or another MMO, which I'm not saying is bad but I'm just hoping theres somthing for them in AoC as well. Perhaps this will put a benchmark up console style MMOs so we don't get just tacked on ideas for online like Phantasy Star or Hellgate, we don't know until it's out, but it looks like this may do the trick.
Edit: Highlighted bits to make it clear that my comments are based off the current decription only and to point out I hope theres more to it (which there is a high chance there is given thats only basic combat) Bring on the WARRRRGGHH! |
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12/14/07 2:23:47 PM#11
Sounds fun, BUT . . . What was described here represents a very, very small part of a complete MMORPG game, or experience. The fact that the basic Graphic elements for characters are not yet debugged should indicate that this game is NOT going to be ready to go Gold in 2 to 2 1/2 months time. If I were advising the investors and developers on this one, I would recommend another 6 months to 1 year of development. Let WaR have its day, and WoTLK have its. Then, AoC can come out for Christmas 2008 and have a reasonable chance for a major success with a solid product. Rushed out in an unfinished, and under-content state, and it will fail. Because, you know that Mythic is not going to drop the ball on WaR. Just my 2c on this one. |
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12/14/07 2:27:44 PM#12
Originally posted by whitedelight Ah, that clears things up thanks! I just hope that first 20 levels of single player go really quickly. It's a MMO! Nothing massive, multiplayer, or online about 1/4 of the PVE levels being single player.... Ah well, we shall wait and see. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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12/14/07 2:36:30 PM#13
I keep getting more and more excited about AoC cant wait to see how spell casting really works. Hopefully they can hammer out those small graphical issues and as long as the rest of the game is complete maybe no more delayes. /pray |
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12/14/07 2:36:47 PM#14
Originally posted by heerobyaIt's not fully single player after level 5 you already start to meet others, it's split up during night and day to split the single player from the multiplayer part to make it easier for the starters. Tortage is hardly 20% of the gameplay either, to get an even beter insight you can browse or even read the beta diary reports on the main site. |
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12/14/07 2:36:56 PM#15
Originally posted by Kremlik Did you read the article? |
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12/14/07 2:47:53 PM#16
Originally posted by Shoal Sarcasm at its best! When you take into consideration that Electronic Arts controls Mythic, dissapointment becomes a synonymous statement. Only reason I have no intent to bother with War Hammer is specifically due to the extreme amount of craptastic games EA has rushed out inorder to exploit the consumer video game market. And their sequals are the best! EA/Mythic might have something with the new mmo although the track record is enough cause to lend caution. Of course, we could also over analyze Funcom's initial release sucess with Anarcy Online. ;) I think Age of Conan could be great and I'm glad theve pushed the release date back to march of 2008. As with someone else who said it, pushing it back a little further to ensure an open environment of availble content would be better, unless it already has the content. |
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12/14/07 2:50:39 PM#17
Originally posted by mindspat Ahh, the uninformed! EA is helping fund the game but they aren't actually touching the project at all, as has been stated over and over by the developers. |
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12/14/07 2:53:21 PM#18
Originally posted by Kremlik
I suggest you read the article again. He did not say the combat was button mashing. He said the combat rewarded strategy over button mashing. |
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12/14/07 2:55:28 PM#19
Originally posted by Xantonos He said with strategy you could take a mob out in 1-2 attacks while if you went in without strategy and just swung it was 3-4, or something close to that. Not a big gap of difference. |
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12/14/07 3:02:00 PM#20
Was not being sarcastic about Mythic doing well with WAR. Mythic has a great track record with DAoC. I played it for a couple of years from launch on. Their in-game support is top-notch, the quality of the game was top-notch, and their customer interface via CamelotHerald is still one of the best out there. Gameplay was fun in both PvE and PvP. Crafting worked as well. Large world with lots to explore and find. They really only fell down when they put ToA into place (massive Grindfest) and modified the graphics so that they were 1st person hostile (Enchanter's Staff stuck up in front of face 100% of the time). So, I do expect Mythic to release a AAA, top quality product in WAR. I expect it to run well, play well, and have a very good population. What does that mean for AoC? Well if AoC releases in any state close to what AO released at, then its 'Game Over, Man!" AoC needs as good a release as WAR will likely have. And I do not think Funcom can pull that off if AoC is pushed out the door in 2 to 3 months from now. |
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