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12/13/07 3:30:45 PM#21
umm, to the thing a while ago about this trying to be played by an mmofps, rember that fury used the unreal tournament 3 engine. so i can see why.. only using a popular fps engine on an mmo |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
12/13/07 3:41:11 PM#22
Originally posted by zaltarUm ok dude, so like PvP in Fury is the shitzer according to you man, so like if my assessment is wrong dude, why don't you like tell me why Fury failed, dude. And so you think Fury is not a pixelated fantasy world ? Did you think it was a real place where your actions actually have importance beyond personal fun? Do your PvP skills make you a legend in your own mind? |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
12/13/07 3:47:09 PM#23
Originally posted by heerobya Your bar for measuring success is rather low. |
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12/13/07 3:58:47 PM#24
Wasnt this the same A-Hole that was trash talking about Guild wars, (which has run for years successfully), saying that it was a failed game because Anet released Chapters and Expansion packs? Oh, how the tables turn. |
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12/13/07 3:59:54 PM#25
Planetside was fun... but like I keep saying: All PvP makes Game a dull boy. Contention can be fun: I remember racing other guilds for the 7 day spawns in EQ1.... but it can get old quick: ****blocking other guilds on Emperor Snake in Ssra to stop them from being able to get into Vex Thal, something I feel is not cool at all to do. WW2 Online is one PvP game I keep coming back to (not currently however), because death doesn't mean that much, and you know the other person isn't some pimple faced geek spawn camping for the psychopathic joy of it. Planetside I played for a while as well, and made the top player charts in various categories. But the battling over stations that really didn't mean that much got old fairly quick. It got older faster because my 'main' char wasn't on the most populous side and during prime time, we had no real hope of 'winning'. What most PvP games that are RvR or open lack is balance. Balance is key to having a fun game that keeps people playing and paying. While there's always the lunatic fringe of hard core griefers who clamor for the 'good old days of UO and gank fests', there are not enough of these people to pay for a MMO's development anymore. They are also self destructive. They do not build good long lasting communities. Games that focus on working together have had more success than those that focus on tearing the community apart (wonder why?). Even Eve for all of its 'pvp' is mostly a pve game, and the focus is not on destroying your foes but keeping you and your corp alive. |
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12/13/07 4:06:07 PM#26
Originally posted by Samuraisword
All games are pixelated fantasy worlds , the key difference is that some are designed with more of an intent to satisfy those who feel the need to immerse themselves in a fantasy world , buy houses , make things , ride horses , go fishing etc . Fury is not that kind of game and was not designed with immersion in mind , it was designed for people to compete against each other in player versus player games. The emphasis is put on the competition between players rather than the environment . |
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12/13/07 4:25:13 PM#27
I was in the alpha for this game. Anyone else that had been in could have seen this game was terrible. After sending in very lengthy reports with no response I stopped testing. The market has spoken no matter what the head in the sand fellow wishes to say. The game was crap... the mechanics of a pvp only game might of had something to do with that but the game was horrible before that. Anyone that couldn't see this coming was just deluding themselves. The fact we're even talking about this on a MMO website alone is silly. It wasn't remotely a MMO unless we're now considering BF2, BF2142 and now CoD4 mmos. |
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12/13/07 5:04:37 PM#28
I tend to disagree with some of the things that are being said. Fury was not a bad game. There is definitely a market for pvp only games in the mmorpg genre. The biggest pitfalls of Fury were: 1. The introduction of players to the combat systems, and the possible methods of using such a system effectively against other players. Some players have lots of time to sit around and figure it out, others don't. Also, balancing such mechanics is tough. Auran obviously didn't do enough testing of these systems to assure that a definite balance was created. 2. The actual play in the different battlegrounds. It felt like I was playing quake 3. If I want to play quake 3 I'll go buy it, or better yet I'll get 4, or the new unreal etc. The level design was too much like popular fps games. It should have focused on a more fantasy setting with the designs that people enjoy about fantasy. So level design was a big pitfall for them. 3. The system requirements were too high. They should have built the game around lower end systems then added on higher end graphical options. I see these as being the main pitfalls for Fury. The battlegrounds need to be completely reworked. The tutorials needs to be redone, and more information supplied to new players concerning the mechanics of combat and skills etc. And probably one of the bigger things that would help, and be an easy change is the process of how the server chooses who will enter a battle. People with almost no skills shouldn't be going up against people who have tons of skills and gear. That was really stupid. I also think that giving everyone a ranged attack is stupid. In fact I would remove ranged attacks from the game entirely. It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale. http://www.mmorpg.com/blogs/Antioche |
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12/13/07 5:15:30 PM#29
Auran CEO Tony Hilliam has posted an announcement stating that Auran, the developer of Fury is closing its doors. The 70 people on the fury development team have all been let go. Originally posted by zaltar I admit I am not a business major, but when a studio closes down and fires 70 people, isn't that a sign of failure or is that what they call "thinking outside the box" ? |
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12/13/07 5:35:39 PM#30
Auron failure not Fury failure , I guess thats the point. Auron Holdings has many offerings besides Fury so the way to interpret that would be that although Fury was not able to sustain Auron including it`s other products , the overall restructuring of Auron has been done to sustain 2 of it`s offerings , Fury and Trainz. They have essentially cut costs by eliminating a large part of the company and it`s employees which now gives them the resources to maintain Fury with a smaller dev team that will specialize in that game alone. Rather than equating the elimination of Auron Holdings with the idea that Fury is over with it is actually the opposite , the elimination of Auron holdings gives Fury the opportunity to advance. This fact is obviously being misconstrued as the end of Fury probably because it may be considered appealing to present a doom and gloom story about the demise of a game rather than to say this is only the beginning of Fury which is actually the truth . Auron`s restructuring is making it possible for Fury to carry on. |
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12/13/07 5:57:40 PM#31
How many of you have actually played Fury long enough to have a legitimate opinion? All I see are "I played for an hour", "I played in ALPHA", and "I DLed the trial and uninstalled after the tutorial". Fury isn't a bad game at all, and Auran doesn't really deserve all the hate people are spouting at them. It's like watching the whole Vanguard / Sigil thing all over again. There is no reason to gloat about people losing their jobs ... Especially this close to the holidays. |
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12/13/07 5:58:17 PM#32
Originally posted by zaltar And if Fury had been a "success", which by all accounts it is not, then there would have been no need to dissolve Auran. It's called failure. Accept it.
Another thing, regard your post a few back talking about Fury being like an e-sport. That was another reason for Furys' failure. Dan Gray coming here, trying to shove "how much the e-sports players are enjoying the game" down paying players throats when concerns were brought up (no, I'm not going to link it, you have enough brain cells to type, you can search the Fury forums and news articles here on your own). No one cares about the e-sports guys except the e-sports guys. And for a developer to claim because e-sports professional game players were able to stomp everybody, the game was obviously balanced" (again, look for it) didn't sit well with alot of people as well Another thing, paying customers don't enjoy being called "n00bs" and "carebears" by the staff of the company they're paying. And GMs and mods are staff, whether they're paid or not, and they are a representation of the company employing them. In short, game is a failure. If you want to continue to preach to the choir that it's not, that's your call. But then I gotta ask: isn't it dark and smelly in there by now?
Oh, and never try to claim that a game that sells gold and skills to the players for real money is a skillbased game.
Edit: And with this post, I'm done with the Fury boards. Auran tanked, Fury tanked, nothing to dispute any further. Merry Christmas. |
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12/13/07 6:21:23 PM#33
The failure could be attributed to Auron`s expectations that Fury would be able to sustain the company which could be viewed more as a failure on the part of Auron holdings rather than the failure of Fury as a game . They IMHO should not have expected so much in such a short amount of time and given Fury a chance to evolve before putting that much confidence into one particular product. This doesent make Fury a bad game , it simply hasn`t had enough time to come to fruition , especially enough to have the future of Auron riding on it . I`m not sure if anyone could have expected so much in so little time from any game on the market and in Fury`s case one that clearly was in need of more improvements before being rushed to market according to many who tested it . IMHO they were over confident about Fury`s appeal and made a mistake by putting all of their eggs into one basket , which ultimately cost them the farm . Whether or not Fury will progress toward success at this point with the smaller more specialized dev team they have in place remains to be seen. It is a fun game for people who enjoy pvp and hopefully they can continue to improve upon it . |
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Wizardry
Advanced Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
12/13/07 6:25:41 PM#34
I'm glad to see the editor follows the genre enough to hit the nail on the head.PVP does not make an MMO at all,and to most old school MMO'rs ,we have no care of PVP whatsoever.There has always been a genre devoted to killing other players ,it's called FIRST PERSON SHOOTER.MMORPG oldschool players ,were around when the definition of RPG was defined.It's a genre meant to be played as a role play or adventure,it has NEVER been about killing another player everytime you see one. Once you make a game ALL about PVP,then it truly is nothing more than a FPS.A rpg game has to have breaks where players can walk about freely,it doesn't have to be perilous every single time you log onto the game.The idea of perilous every second of the game does NOT make it skilled nor does it mean it is a good game.I guess alot of the PVP ONLY type players can't relate to the fact that some gamers just log onto games for friendship or to relax and have a good time,or some even like to roleplay or even to just craft.To make it even simpler for the stubborn,believe it or not [lol]some players DO NOT want to be told how they have to play a mmorpg,they want freedom.Forcing all into PVP gives the gamer ZERO choice and of course will doom that game to failure. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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12/13/07 6:25:54 PM#35
I wanted a more skill based combat. This is why i didn't like it. I really didn't care what the setting was, but I'm not to fond of sci-fi settings so this was better imo. I'm not saying there was no skill involved, but I'm looking for something more twitch based than what this offered. I didn't like the auto-target and timer based button mashing. Pretty much they just didn't carry it far enough into the twitch based style of combat, they half ass did it and it failed because of it. Well that's atleast my opinion.
If they would have made a better version of Rakion, this game would have kicked some butt. |
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12/13/07 6:56:02 PM#36
I wanted to play fury. 1) It didn't work the first time I downloaded it. 2) I couldn't figure out the controls. 3) The graphics were horrible. 4) I never figured out how to get out of the tutorial. Failure of the concept of a PvP game? Ha. How about failure of the concept of sucking as a developer. I'm looking at the left hand side of this screen and there is a long long long list of failed PvE games. I guess that means they are a failed business model too. |
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12/13/07 7:08:47 PM#37
I think game design was a failure, and there is probably no recovering from that.
The game was hardly a massive multiplayer online game, anymore than Battlefield or Halo is a mmo. You had small groups of fighters in arenas, and from what I hear the time it took to get a match and load into the game was longer than the actual matches themselves.
This game was and is garbage, and that is why it failed.
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nakuma
Novice Member
Joined: 5/04/06
"then again I could be wrong, but that's just my opinion" -Dennis Miller |
12/13/07 11:57:17 PM#38
Originally posted by skinnys
3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO. |
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12/14/07 12:09:19 AM#39
Originally posted by Stradden Speaking as myself, as I am now unemployed for the next few weeks and no longer a Fury rep... There's one thing that my time here on Fury (and before that Guild Wars) has convinced me of: there are enough players interested in PvP to a degree where they will be interested in an all-PvP game. The premise isn't flawed ... it's just that no one has cracked the formula yet. Fury easily attracted enough players interested in an all-PvP game, despite the poor word of mouth. The problem was, as has been mentioned by Tony a few times, that not many players survived their first few hours in Fury due to the brutal beatings they encountered. As Jon mentions, the current tutorial didn't do its job and the 3 game types at launch did not protect the new player from the veterans well enough. Fury got the formula wrong, so far. I wish the guys who remain on the team all the best in tweaking their formula, as they do have a good game in there. There's a good sized untapped market out there. The way i think of it is kinda like the MMO genre. Until WoW everyone thought MMO's were niche, and being successful meant 100-200k subs, with a standout at ~500k. WoW changed all that and has shown us that there was always a large, untapped market there for a well designed game to exploit. No one ever expected WoW to be as big as it is now, or for it to still be growing its subs base for as long as it has. On a smaller scale, I believe the same can occur for an all-PvP game (CORPG, PvPMMO ... whatever they end up being classed as). At the moment there's a belief that the market is too small, too niche. My belief is that there is strong enough interest out there ... but tapping that market is going to require a break out game. The one that gets the formula right is going to attract strong sales. Not on the same scale as a WoW, but it'll be a bigger success than most currently believe possible. _________________________ |
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12/14/07 12:40:48 AM#40
Originally posted by AlexWeekes There's a large market for games with PvP as their focus. There just isn't enough market to make a MMO ALL PvP game that requires cash beyond initial box buying. "A good idea that doesn't work". FPS players like their FPS system: They buy the game, they fight online for free. Fury tried to make that: They buy the game, they fight online while paying to do so. That paradigm shift just won't fly. MMO players are willing to fork out 15 bucks a month if the game is fun and the community good. Fury failed on both counts there.Guild Wars at least has a decent game (with no cost aside from buying the expansions, which most people are willing to do, even FPS'ers). The guild wars community is lacking a large way however.
If Fury had cost 1 million bucks to develop, it might have done better, but it seems it was a giant cash sink, that didn't get nearly the bang for the buck for what came out. |
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