Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,591,730  Online:0
Guests:0  Posts:4,844,675
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » General: Spotlight: PvP in MMOs: What Gamers Want

3 Pages 1 2 3 » Search
45 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
12/10/07 1:51:42 PM#1

This week in her MMORPG.com Community Forum Spotlight column, Community Manager Laura Genender discusses a user blog involving PvP and what kinds of experiences players are looking for.

High end content in MMOs is basically restricted to one of two paths: raids, which require players to work together against large events or creatures; or PvP, which allows players to generate their own high-end challenges against each other. For our community, at the very least, it is the latter which seems to be catching the most attention.

Perhaps that’s no big surprise; after all, two of the big upcoming giants – Age of Conan and Warhammer Online – are mostly centered around PvP. Current popular games such as World of Warcraft and Guild Wars offer plenty of PvP, too. But for user T0nyd, this isn’t enough.

In a blog entry titled “PVP MMORPGs, are they real?” T0nyd outlines the features he believes are key in any MMO PVP experience:

Read it all here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

12/10/07 2:04:36 PM#2

I've always enjoyed T0nyd's postings, and of course the features by Stradden. I remember reading the blog and thinking:

Warhammer is pretty much aiming to fill all of those PvP needs.

PvP only from level 1 to level 40 - check

Quests designed for PvP - check

Rewards from PvP - check

Gear from PvP - check

Territorial control in PvP - check

but also with a full PvE game included.

 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  pust082

Novice Member

Joined: 10/24/03
Posts: 157

12/10/07 2:21:59 PM#3

While I would love to see a fun PvP game, I am always wary of the lack of good PvE content. It is hard  to get the proper mix of both play styles and keep most players happy. I would hope that WAR or Conan will bring a play style that can be a perfect blend of both.

There is  nothing that I like more than sticking a caster with an arrow from a hill top or grouping through a good dungeon.

_____________________________
*This thread contains enough compressed stupidity to erase all science as far back as the middle ages.

  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

12/10/07 2:37:25 PM#4

If only more people knew about DAoC. DAoC allows a person to level up from 1-50 in PvP or PvE. I can't think of a better made game than DAoC. Only reason why I don't play it anymore is because of the low population numbers. Which is why I say "If only more people knew about DAoC."

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  iflost

Novice Member

Joined: 10/01/07
Posts: 61

12/10/07 3:20:18 PM#5

Planetside.

You want PvP 24 x 7? That's all it is. You lvl simply through PvP. I've played many of the MMOs out there and there were none that came close to providing the thrill of the incredible battles in PS. That being said, after all the work of taking over a tower, a base or a planet, going stealth, getting a MAX suit or just sitting back and sniping...it gets old. For this reason you need to have PvE content, to take a break from the same-old-same-old. You need to create value to each of your battles - taking over a base just didn't mean anything after a while in PS because the next day someone else would have it. It's not like there was any tangible benefit to having taken it over, other then whooping the other team - and don't get me wrong - that was a blast. But if that's all there is, it's probably not enough.

When discussing this topic I've always said if they can mix the excitement of PS with a WOW, EQ, etc. then you've got yourself a kick-ass game. Can AOC or War do it? I'm just as eager to find out as everyone else.

 

 

  aqee

Novice Member

Joined: 9/22/05
Posts: 39

12/10/07 3:21:07 PM#6


Originally posted by heerobya
I've always enjoyed T0nyd's postings, and of course the features by Stradden. I remember reading the blog and thinking:
Warhammer is pretty much aiming to fill all of those PvP needs.
PvP only from level 1 to level 40 - check
Quests designed for PvP - check
Rewards from PvP - check
Gear from PvP - check
Territorial control in PvP - check
but also with a full PvE game included.


Exactly what i planned to write :)

MMO's Played: 20 , Closed Beta: 9 , Open Beta: 3 , Currently:Warhammer Beta
Guild: Futilez

  brindy666

Novice Member

Joined: 12/10/07
Posts: 13

12/10/07 3:44:23 PM#7

he was spot on about south shore in wow - i loved the pvp there before pvp even gave you any recognition or reward.  i thought it was a great bit of the game that overlapped pvp with pve and there really should have been some pvp objectives there to complete (if you wanted).  sadly, the implementation of pvp in wow killed the game for me.

as for daoc, when i used to play it you couldn't really do pvp until about level 20 or so, but had a lot of fun when i did get to do pvp.  tthey did introduce pure pvp servers at one point, but i don't remember being able to level by doing pvp - it was a matter of doing pve and hoping you didn't get pasted and hope you got invited to one of the larger guilds for protection.  eventually thugh i got bored before i managed to max out my character, mainly because i was playing on american servers from the uk. 

so thanks to mythic, i am very much looking forward to warhammer online! 

i never really understood why pvp wasn't a bigger part of all mmorpgs really - i mean fps games have always been pvp - so why not rpgs? 

 

--
First: DAOC
Current: WAR
Played: PotBS, WoW, DDO, LOTRO, SWG, 9D
Anticipating: Stargate Worlds, Warhammer 40k Online

  andyman

Novice Member

Joined: 7/08/05
Posts: 2

12/10/07 3:47:14 PM#8

I think the important thing is making PvP matter in the game world.

The concept of having certain quests open up when a town is taken is good - it gives a reason to fight.

Instanced PvP doesnt give this reason and is only good for casual gamer play.

 

  shoziku

Novice Member

Joined: 8/01/06
Posts: 92

12/10/07 3:55:55 PM#9

While I think PvP is popular, it is still not as popular as plain ole PvE. While WoW PvP lost its flavor to me I tried to figure out why. My conclusion is that I don't like competing against humans... in RL as well as games. I love a great discussion with humans though because there are opinions that can't be wrong, therefore no winner or loser, just an exchange of ideas. Opinions in games can only be expressed in a textual form but not a game mechanic, unless you're talking about the expression involved with costuming like CoH/V.

Anarchy Online definitely had a super PvP system that involved a changing world as territories changed sides and Notum posession was the holy grail. But like DaoC it went the way of the dodo because by today's standards they are both graphically inept.

SWG had a great system of player killing that allowed leveling up while hunting players (bounty hunter) and would still be sweet if it wasn't for the "big change" it underwent to accomodate kids and their need for "make me a Jedi or I won't play" attitude.

  brindy666

Novice Member

Joined: 12/10/07
Posts: 13

12/10/07 3:57:41 PM#10

 

Originally posted by andyman

I think the important thing is making PvP matter in the game world.

The concept of having certain quests open up when a town is taken is good - it gives a reason to fight.

Instanced PvP doesnt give this reason and is only good for casual gamer play.

 

 

spot on ... which reminds me of daoc (again) - the faction with the most keeps had access to darkness falls (a dungeon).  i don't think it was the sole reason people did pvp but if a faction were close people did tend to pile in and help out and then run like to hell to darkness falls and wipe out the players from other factions who were still inside when access changed.

good times!  damn, i'm almost tempted to go and re-roll a shammy...

--
First: DAOC
Current: WAR
Played: PotBS, WoW, DDO, LOTRO, SWG, 9D
Anticipating: Stargate Worlds, Warhammer 40k Online

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 3921

I beleive in life before death... So dont forget to enjoy it while you still can.

12/10/07 3:58:54 PM#11

 

Originally posted by pust082

While I would love to see a fun PvP game, I am always wary of the lack of good PvE content. It is hard  to get the proper mix of both play styles and keep most players happy. I would hope that WAR or Conan will bring a play style that can be a perfect blend of both.

There is  nothing that I like more than sticking a caster with an arrow from a hill top or grouping through a good dungeon.

For thos of us that want their PvP and PvE sepperated ( And i am sure this is the majorrity of all MMO players...weather they realise it or not)  ...DAoC was the holy grail.  It gave you the feeling of world PvP with good clear objectives. without interfering with PvE

 

 

Also it made me realise that by havinf 3 parties or more in a PvP conflict....there is another extra twist, that makes it speciall.

 

 

I totally disagree with the FFA PvP ideas implanted in the brains of many people..... the same people that start whining after being ganked in FFA PvP 5 times in an hour.

Currently i am a super hero in DCUO.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Waiting for : GW2

  eric_w66

Hard Core Member

Joined: 1/12/06
Posts: 865

12/10/07 4:31:48 PM#12

I believe all MMORPG's fail at pvp combat.

They succeed in griefing and ganking.

PvP means to me a fight between players where the skill of the player (not the arbitrary power of a toon leveled to 50 or whatever) decides the outcome. WW2 Online, Planetside, etc, are examples of this kind of PvP. Everyone has a chance to win for the most part (rifleman vs tiger, not so much, but Tigers are super rare, and rifleman are not). Besting an opponent in this style of combat is a rewarding experience for me.

In MMORPG's however, aside from the somehat balanced small instances in some of them (BG's in WoW etc) typically devolve into one sided gank fests (DAOC, L2, Shadowbane, AO, etc). Without balance, you have grief. Superior numbers and levels wins the day. Every... single.... time........ That would bore the hell out of me, but apparently there are sufficient numbers of sociopaths in the world that it makes game developers think of them first (PotBS, Warhammer, AoC) when designing new games. I find no joy in ganking someone 5 or 6 on 1. That's not fun for me, and I shudder to think of what kind of person it is who does find it enjoyable (Did they boil puppies alive when they were younger? Put firecrackers into frogs?)

And on the opposite side, the person who gets ganked 5-6 on 1 will find it unenjoyable as well. They'll probably cancel the account if it gets bad enough (Shadowbane anyone?) This kind of PvP where levels and items and time played (and numbers) matter far more than skill is self defeating for the developer. Sure, you don't have to provide end game content as these people are more than willing to sit at a spawn point for hours on end waiting for a helpless victim to come along.... but sooner or later, the game runs out of helpless victims and it goes under.

As for why most games aren't Open PvP, I wonder why... its these same sociopaths who'd ruin it for everyone but themselves. Its why we have laws in our societies. We shouldn't NEED them, but there are people, just as in these games, who'd go out of their way to mess with everyone (or worse) if they weren't in place. And sometimes even the laws don't stop them and they have to be jailed or put down (see the colorado religious school shootings just yesterday). Wouldn't suprise me if the idiot who went on the shooting spree was a griefer in some MMORPG.

  User Deleted
12/10/07 4:45:35 PM#13

Nice read but whoever said that AOC was pvp centered or is that just the hype or even wishful thinking for that matter. Yes, AOC  will have pvp but a large portion of the game will be centered around character progression and raids as well.

Warhammer goes a different path which is purely pvp centered. If I am going to play Warhamemr it is strictly going to be for pvp purposes. Being able to pvp through the entire game is a huge plus for pvpers.

  shoziku

Novice Member

Joined: 8/01/06
Posts: 92

12/10/07 4:49:47 PM#14

<p>Originally posted by eric_w66</p><p>I find no joy in ganking someone 5 or 6 on 1. That's not fun for me, and I shudder to think of what kind of person it is who does find it enjoyable (Did they boil puppies alive when they were younger? Put firecrackers into frogs?)

----------------------------------------------------------
</p><p></p><p></p><p><br>When I played MUD's back in the early 90's they were seperated into PK or non-PK muds. (player killing, not the care-bear term PvP we have nowadays).</p><p><br>People who played and enjoyed PK muds were generally the mentally disturbed or had difficulty in normal social situations. I asked one guy his reasons for playing PK muds. I remember to this day what he said... "there's no greater joy than watching someone work every day to accumulate their equipment and levels, and then taking it all away from them by killing them, and then laughing"</p><p>I just can't be that cold-blooded. And even though much of the face of PKing has changed to be more care-bear (no looting, no xp loss, no eq deterioration), I still do not have a taste for defeating another player.</p>

Dammit I hate this editor, lol
  Megera

Novice Member

Joined: 10/14/07
Posts: 38

Taking yourself seriously is the easiest way to make me laugh at you.

12/10/07 5:03:18 PM#15

I don't raid - its boring.  I don't PVP - its frustrating since the same guy you popped 15 minutes ago will be back and in your face again with no real penalty for death.  Don't get me wrong.  I've played PVP - Planetside was a little bit of a thrill ride even though i sucked most heinously 90% of the time - the problem is many fold - preventing 'exploits' can also prevent strategy from being effective and it can come down to who has the best gear which can be ebayed by the impatient or camped for levels and gear by the jobless who actually have time to spend 80 hours a week *just* playing the game.

All i want to do is hang out, kill a few things with my buddies, maybe have a tavern to play cards in or dice or something while we socialize and wait for the rest of the party to show up, do some crafting that isn't as tedious as taking up the profession in real life, nor so easy that its a push the button get 200 bandages or whatever, do some funny stuff, and be able to smack mouthy 'tards up side the head. 

PVP *sounds* great, and in theory, i'd be all over it.  except it isn't great.  Its full of griefers who camp people 20 levels lower than they are because somehow it makes them feel good to kill things that are no challenge and prove their manhood.  Corpse camping, zoneline camping, and note above - exploit prevention actually favors the griefers because there is no acutal executable strategy available in most games to sneak past em/outsmart em etc etc.

The effort of learning to survive long enough in a pvp world to enjoy it isn't cost effective in time - i only have so much time to devote to the game per day and trust me, i have more than a lot of people.

I'd like to see a more realistic game world run by players, where animals behaved like animals and deer didnt' turn to attack when you shot them with a bow, bunnies didn't chew your peasant legs off, and a fox could not kill a level one ranger in 2 hits. Where if some player character named KILLYOUALLNOOBS! was being a pain, people could band together and kill him - permanantly.  

I just don't think its ever going to happen.  Too many people are more interested in exploiting the games than playing within the concept and rules to make that sort of environment work.

  Hives

Novice Member

Joined: 1/29/04
Posts: 173

12/10/07 5:17:39 PM#16

That sounds all good but when you really get down to it, Players will always fall back into the pve leveling routine because they know they can level faster that way. I'd level the pvp way because I'm not a player that does the rat race leveling but instead I take my time and enjoy the game in a different way.... So basically for all those people that want to level up pvp'ing then stick with it and don't switch when someone passes you in level.

  Terranah

Elite Member

Joined: 7/03/04
Posts: 3075

12/10/07 5:43:53 PM#17
Originally posted by megera

I don't raid - its boring.  I don't PVP - its frustrating since the same guy you popped 15 minutes ago will be back and in your face again with no real penalty for death.  Don't get me wrong.  I've played PVP - Planetside was a little bit of a thrill ride even though i sucked most heinously 90% of the time - the problem is many fold - preventing 'exploits' can also prevent strategy from being effective and it can come down to who has the best gear which can be ebayed by the impatient or camped for levels and gear by the jobless who actually have time to spend 80 hours a week *just* playing the game.

All i want to do is hang out, kill a few things with my buddies, maybe have a tavern to play cards in or dice or something while we socialize and wait for the rest of the party to show up, do some crafting that isn't as tedious as taking up the profession in real life, nor so easy that its a push the button get 200 bandages or whatever, do some funny stuff, and be able to smack mouthy 'tards up side the head. 

PVP *sounds* great, and in theory, i'd be all over it.  except it isn't great.  Its full of griefers who camp people 20 levels lower than they are because somehow it makes them feel good to kill things that are no challenge and prove their manhood.  Corpse camping, zoneline camping, and note above - exploit prevention actually favors the griefers because there is no acutal executable strategy available in most games to sneak past em/outsmart em etc etc.

The effort of learning to survive long enough in a pvp world to enjoy it isn't cost effective in time - i only have so much time to devote to the game per day and trust me, i have more than a lot of people.

I'd like to see a more realistic game world run by players, where animals behaved like animals and deer didnt' turn to attack when you shot them with a bow, bunnies didn't chew your peasant legs off, and a fox could not kill a level one ranger in 2 hits. Where if some player character named KILLYOUALLNOOBS! was being a pain, people could band together and kill him - permanantly.  

I just don't think its ever going to happen.  Too many people are more interested in exploiting the games than playing within the concept and rules to make that sort of environment work.

 

Actually SWG had an ability that allowed the town militia to make people in their town attackable if they didn't leave within a certain period of time.  Unfortunately do to an unfortunate incident involving kicking out a csr from a town and then ganking him, the ability was revoked.  Not sure if that was the sole reason the ability was removed, but I remember it made quite a stink at the time.  Made for a good screenshot too

  Megera

Novice Member

Joined: 10/14/07
Posts: 38

Taking yourself seriously is the easiest way to make me laugh at you.

12/10/07 5:51:49 PM#18

>>>Unfortunately do to an unfortunate incident involving kicking out a csr from a town and then ganking him, the ability was revoked. <<<

 

Omg tragically funny. 

Sadly though, that's what happens to *all* strategy in the games - someone figures out how to exploit it and the ability is removed, leaving us with the same homogenized pap that all games start to deteriorate into as time passes and rather than find and aggressively ban people who exploit, they remove the exploitable content.

I understand - its business, and they just can't get rid of everyone who does it without catching some people who are not doing so and they can't just ban everyone or the games would be kinda empty.  But trust me.  I've complained about some really nasty behavior in game, and i've worked as a helper in a game and found that we're not actually able, in most open-to-the-public  games, to do much about it until certain legal lines are crossed.

  Emmeric

Novice Member

Joined: 1/26/07
Posts: 54

12/10/07 6:13:43 PM#19

Leveling to 50 via pvp or pve or both is great till u actully hit max level then what?

Spend countless hours trying to get a group to kill a mob u cant get to because a guild of 100 players is camping the spot ready to gank you when u enter the zone, (daoc pvp server toa entrance spot anyone?)

And since u cant get the gear to compete u think of buying in game money for real money to to find out u need   a grand real money to have enough in game money to buy the top tier stuff to compete with due to inflated prices.

So in short i dont mind pvp at all its fun at times but more frustration then fun most of the time.

Pvp rewards the person who plays 80 hours a week. The more ya gank the more your rewarded via Rp's or skill points or what ever the sytem the games chooses to use.

Pvp game with out pvp kill reward system is what im waiting for like when Daoc first came out u got rps but they didnt mean squat, u killed other player for the thrill and sport of killing them. Taking the relics then going back home with it.

18 months later Toa and pvp reward system = 300k casual player base went by,by.

6 years later your left with the Hardcore players all whining there is  no one left to kill or i killed a noob 13 times in 25 minutes man it was funny, ROFL!!!!!

PvP rewards=Casual Player Fodder..

 

  shoziku

Novice Member

Joined: 8/01/06
Posts: 92

12/10/07 6:17:30 PM#20

"Actually SWG had an ability that allowed the town militia to make people in their town attackable if they didn't leave within a certain period of time. Unfortunately do to an unfortunate incident involving kicking out a csr from a town and then ganking him, the ability was revoked. Not sure if that was the sole reason the ability was removed, but I remember it made quite a stink at the time. Made for a good screenshot too "

-----------------------------

I totally remember that. Classic flashback points for you.

3 Pages 1 2 3 » Search