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If you strongly believe that the game is dead, no one plays it and no need to talk about it ignore this post please. These Reports have been posted throught out last months on official SWG forums by the guy named BadMisterFrosty, who imo could easily be hired as SWG developer. Those are amazing ideas, thought out criticism and interesting reading. Enjoy!
Report#1: Purple versus Black |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
12/09/07 11:57:12 AM#2
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12/09/07 11:58:15 AM#3
It's dead, Jim. It's beginning to stink. Even if these Devs were capable of fixing the game and making it back into something like what it was (and they aren't) they don't have the money or resources. SWG's subscriber number is on par with Planetside these days. So you are going to see LESS, not more development from here. And they already set it up, with these lame ass "collections" and "heroic encounter" instances they can easily and lazily add some "content". I don't expect you will see anything added from here on out that doesn't use those two mechanisms.
Play the NGE TC(s)G</a>! It's Free! Its Fun! http://sturly.com/qd2 I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com |
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12/09/07 6:27:18 PM#4
Are you trying to tell us that a guy using a few neurons and some common sense has managed to do a better job at finding SWG flaws and thinking of ways to correct them than the SOE team in 4 years ? Unbelievable !
"Peace through superior firepower" |
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12/09/07 6:51:40 PM#5
Originally posted by Alboin
The block and crit hit post. Below http://forums.station.sony.com/swg/posts/list.m?topic_id=533942 The post asking why no replys from dev's on BMF's posts. Below http://forums.station.sony.com/swg/posts/list.m?topic_id=548932
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12/09/07 7:19:52 PM#6
Although the ideas might be nice, remember that it is SOE and LucasArts behind the curtains! Since when did those two companies listen to the playerbase? Even if SOE and LucasArts for whatever reason would listen, I'm sure LucasArst would veto and say NO to at least half of the ideas. For the rest of the ideas, I'm sure they would interpret it as "light sabers for every one. That was what you wanted, right?" lol.
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12/09/07 7:41:55 PM#7
I know that what he stated has already been said before. But what he suggests is pretty awesome! I was amazed at how he re-did the profession selection screen (the first one on the "facing the User Interface" read). I was just amazed that he was able to make it look a heck of a lot more professional than the devs themselves. For shame SOE! Somebody in the forums can make even a better profession selection screen. Something that I'd figure should be easy enough even they (SOE) should be able to fix and make look nice. I think if anything, this guy should be hired on as an artist or consultant because he certainly nailed a lot of technical stuff that a lot of us admittedly missed. __________________________________________________________________________________________ |
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Originally posted by Bane82 Indeed! |
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12/10/07 9:34:10 AM#9
Originally posted by Alboin
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12/10/07 11:18:25 AM#10
Since when do the devs listen to the playerbase? Are you freaking joking? The whole course of 2007 was changed by the players, the devs had a fully different direction that was changed due to listening to the players. No other game listens and actually develops what the players want to the extent the SWG devs do. And to all the players that want the 32 professions and 250 skill point system remember the dev team back then (70+ devs) could never balance it or make it work. |
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12/10/07 12:13:05 PM#11
Originally posted by Gutboy Too bad they didn't listen on 11/14/2005
Play the NGE TC(s)G</a>! It's Free! Its Fun! http://sturly.com/qd2 I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com |
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12/10/07 12:21:55 PM#12
Originally posted by Gutboy Fixed. |
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12/10/07 12:34:47 PM#13
Originally posted by Exiledagain
They also aren't smart enough to fix the existing, dumbed down, Nancy McIntyre approved mess either. These guys just aren't smart or talented. Reduce the combat system to a single large red button you mash and the weapons available to 1: Rock 2: Stick and they still couldn't make it work. Besides, the old game being beyond what the Devs could handle has only one solution: Get better Devs. You don't dumb the product down to the lack of talent of your team, you upgrade the team to the level of the product.
Play the NGE TC(s)G</a>! It's Free! Its Fun! http://sturly.com/qd2 I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com |
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12/10/07 2:26:13 PM#14
Amusingly, each time the devs have "listened", was when a feature was deemed not satisfying, and removed... "Peace through superior firepower" |
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12/11/07 12:12:50 AM#15
To state the obvious, those were certainly among the more well laid out posts that have graced the official boards; yet most BMF's core observations in those posts aren't remotely new. Most of these ideas have been around and stated repeatedly for years. Tactical mini-maps? Objective driven GCW? Fewer Dark Jedi Master Wookiee Imperial Generals and more Star Wars evocative art assets? Cleaner UI? My question is what will it take to cause BMF and the cadre of other gushing SWG veterans in those threads to see the pattern and reach the conclusion most of the vets around here have: These kind of solid, common sense design ideas are never coming to Galaxies. Ever. If they were a real possiblity they'd be in by now. BMF has been around long enough to know better.
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12/11/07 12:19:04 AM#16
Originally posted by Alboin
As far as BMF's posts go, I credit him trying to bring up flaws in the game, what's missing, etc. However, do you think he was the first to do this for SWG in the official forums? We had tons of posts, ideas, pleas for fixes, forum petitions, etc. before the NGE. We begged for content. We wanted fixes, professions looked over. Ideas to bring the movie themes closer to the movies: The powerful Empire trying to root out and smash the Rebellion with overpowering military might. Bring weapons from the Original Trilogy that didn't make it in SWG (There's a blaster rifle one of the Sandtroopers patrolling Mos Eisley has when the M.Falcon blasts off from 'Eisley's starport that hasn't been seen in any Star Wars game yet). We have had pleas to bring the full set of possible uniforms for the Rebellion (because, believe it or not, the Rebels weren't a bunch of raggedy tag guys that wore anything. Look in the movies: They had uniforms). We pleaded and pleaded and pleaded for the wider color selection and uniform items for the Imperial Uniforms, that includes the rank placards and cylinders, etc. I made a post about wishing to see Stormtrooper / Sandtrooper Pauldrons and the Sandtrooper Backpacks in the game (they sort of allowed Pauldrons by now, from what I hear). I posted about how the AT-ST could be a vehicle for 2 (pilot, gunner), being crafted by one of the Pre-NGE crafting professions. I even dreamed about and mentioned there about having the AT-AT be crewed (commander, pilot, gunner, bunch of pasengers incl. speederbikes in the "body") for major game events. In short, even back in the day where I was playing and we had tons of people, we posted our ideas, hopes, and wishes. The devs were given tons of input, some put together very, very well, some not. But regardless, the devs were told. **If SWG's official forum still has his posts, look up Wolfman31's postings about the Rebel & Imperial uniforms (especially Imperial).** P.S. - I also remember posting about how gameplay between the Empire and Rebellion needs to be different. Other than skins, textures, and people saying "Imps" or "Rebs," there is no differerence between playing either side (other than there being more Rebels than Imperials, which is kinda funny). I had ideas on putting massive Imperial presence in a huge chunk of the game, always looking for Rebels. The Empire had the military might and no qualms about using it (or overusing it). The Rebels fought dispersed, hid when possible, struck when practical, fought when necessary... after all, a single concentration of Rebels would risk detection and annihalation in one massive attack by the Empire. Anyways, I used to dream heavily about the possibilities... long ago... in an SWG far, far away... "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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Jsteiner
Novice Member
Joined: 6/12/07
"The two riders were approaching and the wind began howl." -Jimi |
12/11/07 12:30:24 AM#17
Guys... terribly sorry to say this, but the truth is that the SWG dev team plenty of input; sporatic, dilapidating, and contradictory at times, but the communication was there. They made the changes they saw SIMPLEST and most ECONOMICALLY EFFICIENT. I guess they didn't realize or didn't care about the gamestate OR refused to believe that such a major change was in the wrong direction.
The ultimate solution to every problem: more space marines. |
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12/11/07 1:44:10 AM#18
I'm not saying anything he's saying is relatively new per se. But I do admit he does point out certain nitty gritty stuff (text balancing on screen etc.) and even went as far as giving some nice, clean, professional looking example of how things should look like. The profession selection screen he did for example. I didn't think much of this before, but after he did his own examples. I agree that it could've been done cleaner and better. How he depicted planetary control bases for GCW goals etc. This I had not seen in the forums before. What I'm trying to say is that as far as I could tell, he went beyond just re-iterating what has been said, but also actually showed us how it should be done. That at least, is worth some merit. __________________________________________________________________________________________ |
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Few points regarding the discussion above: - IMHO (and I always thought so) all those awfull changes and wrong decisions by diff. swg dev teams are coming not from the fact they did not listen, but from the fact they listened too much. It started right from the beggining, they answered nerf calls (pistoleer, CH, droids), they answered calls for jedi, they answered calls to make jedi even more available, they answered then to calls to make BH uber and so on and so on and so on and so on and so force. That was destroying the game for years, not that they didnt listened to Glzmo or didn't took any other concept written by many thoughtfulll writers on boards. - yes, most of the things BMF are saying were somehow was already pointed out here and there, what he does though is very effective summarizing, brining up in a clear and yet thoughfull voice. Give everybody citation to a better post if you have one, but please don't make me reAd yet another "wow listen to my cute ideas about how Corrriban planet would be" post. BMF reports are so different, because he talks about SWG, not some other game vaguely imagined by some enthusiastic kid. - I just think that's an interesting reading, I'm not trying to propaganda anything and it has no special meaning.
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12/11/07 7:05:25 AM#20
The problem is the SWG dev team's average skill level hovers between Shortbus Rider and Knuckle Dragger. The obvious just doesn't occur to them. Hell, it should have been obvious to anyone of normal intelligence that taking a game that 200K+ played and turning it into it's polar opposite would lose you most of those people and would create a PR disaster. Especially when we screamed that at them for 2 weeks. So they are either very very stupid people or they just don't give a crap. There is no third option.
Play the NGE TC(s)G</a>! It's Free! Its Fun! http://sturly.com/qd2 I encourage everyone who doubts the word of those who reject the NGE to try it for themselves. http://tryswg.com |
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