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 Thread (14 posts)
korvass  10/23/07 11:58:09 AM

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Has successfully forgiven SOE/LA for the NGE.

Simply, what is it?

Personally-speaking, I want the full, detailed, complex sandbox universe. I want ship interiors, and I want to be able to walk around in every roomI want tactical and action-based combat - fighters and shuttles being more visceral, and larger vessel combat being more tactical. I want crewed ships, and for crewed ships to mean something. But choice should matter. If someone wants to solo, then let them by all means captain a large ship with NPC crew (customisable NPC crew). But perhaps fully-manned ships should have the obvious advantage of better potential reactions, whilst having the very real disadvantage of chain of command and communication.

I also want multiple playable empires. I don't want to be a Klingon in Starfleet. I want to be a Klingon warrior serving the Empire in my Bird of Prey (ideal ships for small groups of friends). Romulans, Cardassians, hell even Ferengi! Even if 'quest play' is limited and eventually branches out into the greater galaxy.

I want a holodeck (could be hard to implement of course).

I want longevity. I'm not looking for a WoW experience of levelling to get gear to level to get gear. I want some randomisation in exploration and away-team missions to keep things interesting in the long term - even if it's really just an illusion for my senses.

Did I mention I want manned ships to mean something? I don't want to captain an empty Galaxy class ship. I want my friends there with me. Actually I'd rather not be a captain at all. I want our ship to have a disadvantage if we don't have a Chief Engineer.

There's probably a ton of other crap I want, but can't think of right now. So tell me what you see as your perfect STO experience. Let's try and leave any PE disagreements out of this.

 

 
TedDanson  10/23/07 12:04:16 PM

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I'm no trekkie, but the ideas you just laid out sound awesome. I think it would be really cool to be able to man a ship with a crew of your close friends, or gaming guild and actually be able to walk around inside your ship going from room to room and seeing them doing what they do best.

I'd like to see classes based on abilities for different positions in the ships. Like the chief engineer that you mentioned being SUPER important, or a medic for when you are hurt on the field that would be able to have field heals so that they are a viable group option, but they'd also be important for rezzing and stuff on the ship.

What I'd like to know is this; Seeing as I'm not a fan of the IP really, are there weapons other than phasers and hand held guns available? I know Klingons have cool looking knives and stuff, but are there melee weapons and armor in the show?

 
DixonHill  10/23/07 12:30:15 PM

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Korvass, you took the words right out of my mouth

@ Ted:
 Yeah! In the shows there are several cool hand to hand fighting szenes, mostly Klingons with their famous Bat´leths.

I am not total sure, but i think PE mentioned that they will put Bat´leths in the game, and perhaps other opportunities for close combat.

 
korvass  10/23/07 2:13:30 PM

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Originally posted by TedDanson

I'm no trekkie, but the ideas you just laid out sound awesome. I think it would be really cool to be able to man a ship with a crew of your close friends, or gaming guild and actually be able to walk around inside your ship going from room to room and seeing them doing what they do best.

I'd like to see classes based on abilities for different positions in the ships. Like the chief engineer that you mentioned being SUPER important, or a medic for when you are hurt on the field that would be able to have field heals so that they are a viable group option, but they'd also be important for rezzing and stuff on the ship.

What I'd like to know is this; Seeing as I'm not a fan of the IP really, are there weapons other than phasers and hand held guns available? I know Klingons have cool looking knives and stuff, but are there melee weapons and armor in the show?

Sure, there's plenty of melee combat in Star Trek. The Vulcans have a plethora of melee weapons and several unarmed combat forms. Klingons have their Mok'bara unarmed combat style, and most of the major empires have some sort of melee history. Even Starfleet teaches Karate, Aikido, Judo and several other human forms. There's a good basis for melee, it just isn't often touched upon in the TV shows.

About your previous point regarding professions, I guess it would be difficult to make things like Medical interesting for players, so there would need to be lots of possibilities for them, even specialised missions for all classes; from Security to Science. Perhaps talent or trait builds to allow people to specialise a little and differentiate their characters: the Science guy goes astrogation and gets special bonuses for the crew when navigating nebula and stuff, the Security girl goes martial arts spec, gaining special training for melee, Medics guy goes bio-chemist to get special abilities for making special cures and dodgy chemistry stuff .

I guess the problem is making it all viable for development...

 
onibocho  10/24/07 4:32:17 AM

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      I just want to experiance the ST universe as a star fleet officer. Learning in the acadamy, going to get my posting at a hub then getting assigned my first ship. A ship I can work on with other players or NPCs. I want to work my way to Captain, not instantly get it. A shuttle is ok but I want to crew a ship, a player ship. I like to get the feel of the deck plates under my feet  and when I finaly earn the chair I want it to mean something.

       I want to "realy" explore the ST universe with then same or more depth that EVE managed with it's galaxy. Save that we can walk on the planets and get our hair singed by the strange new suns.  That we have greater options in dealing with known and unknown species and phenomina. That we have better control and interaction with our virtual enviornment.

 
Dracus  10/24/07 2:45:01 PM

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Joe The Plumber
For President `08

Originally posted by korvass  

Simply, what is it?

Starquest Online, but with 1st Person view and updated graphics.  The game has the depth, but its isometric graphics are hard for me to get past.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

Lazysock  12/04/07 2:02:24 AM

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What you want is pretty much what i want, I also want too serve on a ship with a close friend being captain, Not be captain of some NPC'S, We cant always get what we want tho >.<

 
JayBirdz  12/04/07 2:31:04 AM

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To the op,

And the devs probably said something like this.

Dev A, "Lets make player manned ships mean something."

Dev B, "Damn, how do we do that."

Dev A, "Your right lets scrap the whole idea, lets gut everything a player might want down to a few races, no fluff like interriors, And then lets label it designed with the casual player in mind."

Point being,  What is the point.  These guys have and already made up their minds this is gonna be for the casual player (whatever the hell that means). I will take a wild guess and say it will be so badly done that they have even considered this to be a free to play MMO.

I like the idea of "what do you want" but as far as this goes, the fans once again would put a nickles worth of brain power on how a Star Trek game can be so much better than its planned to be / will be.  

I'll eat crow if this turns out to be anything remotely up to par with what STO players expect or want, and not a cheap stripped out, bland version of Eve-O.  I am not talking about that fairly small group of die hards who will play with their own Sh- - if it had a federation symbol on it. 

 

 

 
Horusek  12/04/07 7:45:31 AM

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"Sometimes high tech problems require low tech solutions"

I would love to see Guild ships that will need whole Players crew to work :P like Big Ships in Star Wars Galaxis Jump to Lightspeed :P

One guy who drive, one who shoot, one who check sensors and capitan ;P hrhr and enginer chieef :P hrhr that would be cool....

sniperxer Xfire Miniprofile
Shannia  12/04/07 9:48:23 AM