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Stradden 12/03/07 10:57:56 AM
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Managing Editor
Joined: 7/08/05 |
The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution talks about accessibility.
Read the whole article here. |
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Mrbloodworth 12/03/07 11:24:11 AM
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Hard Core Member
Joined: 3/20/05
"pleasantly paralyzed" |
Ummm.... Who wrote this? and wheres the link to the original article..as in the link to the dev blog? |
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| ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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Jack_Target 12/03/07 11:44:23 AM
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Apprentice Member
Joined: 3/02/07 |
An excellently well written article. I too would like to know who the author is. On the whole I agree with the author. |
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Leemebe 12/03/07 1:52:50 PM
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Apprentice Member
Joined: 6/09/06 |
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Stradden 12/03/07 2:39:06 PM
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Managing Editor
Joined: 7/08/05 |
Originally posted by MrbloodworthIt was written by Hermann Peterscheck, the Producer. I've changed the original article to reflect this. I have no idea what original article or dev log you're talking about. This article is exclusive to us so this article IS the original.
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Jack_Target 12/03/07 3:22:19 PM
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Apprentice Member
Joined: 3/02/07 |
Originally posted by Stradden I looked at the Jumpgate Evolution website and it only has a sign-up facility to test the beta. So MMORPG.com is the website for MMORPGs it seems! |
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Brognorg 12/03/07 4:11:36 PM
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Novice Member
Joined: 8/11/07 |
This article is really good. The first time that I read a good explanation about often abused statements, like ´Easy to learn but hard to master, like Chess or Go.´. There are several theories and quotes about simplicity which could enrich computer-game-concepts. I like this too: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." Antoine de Saint-Exupery. But it is one thing to find hints how concepts can be improved and another, how this knowledge can be used to design something new. I like Hermann Peterschecks articles, but I missed his ideas about how to make JGE as simple as possible. Yet I am sure that he will design something great. |
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Jack_Target 12/03/07 5:20:23 PM
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Apprentice Member
Joined: 3/02/07 |
My one reservation: Eve Online is a complicated game that occasionally produces unintended consequences the developers did not forsee. However, this is an aspect that makes the game interesting. For example, a year ago, players suddenly realised they could make some battleships go increadibly fast using previously underused fittings. It turned their ships into solopwn-mobiles. The game had to be re-balanced. However, the complexity of Eve Online means it is possible to think of an entirely new stategy nobody has thought of before. I think this is a good thing (and it keeps the devs gainfully employed!) |
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Nerf09 12/03/07 10:45:19 PM
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Novice Member
Joined: 3/14/04 |
yup |
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NDHermann 12/04/07 12:32:41 AM
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