| Thread (15 posts) | ||
|---|---|---|
|
Stradden 12/03/07 9:57:56 AM
|
||
|
Managing Editor
Joined: 7/08/05 |
The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution talks about accessibility.
Read the whole article here. |
|
| Cheers, |
||
|
Mrbloodworth 12/03/07 10:24:11 AM
|
||
|
Advanced Member
Joined: 3/20/05
"pleasantly paralyzed" |
Ummm.... Who wrote this? and wheres the link to the original article..as in the link to the dev blog? |
|
| |
||
|
Jack_Target 12/03/07 10:44:23 AM
|
||
|
Novice Member
Joined: 3/02/07 |
An excellently well written article. I too would like to know who the author is. On the whole I agree with the author. |
|
| |
||
|
Leemebe 12/03/07 12:52:50 PM
|
||
|
Apprentice Member
Joined: 6/09/06 |
|
|
| |
||
|
Stradden 12/03/07 1:39:06 PM
|
||
|
Managing Editor
Joined: 7/08/05 |
Originally posted by MrbloodworthIt was written by Hermann Peterscheck, the Producer. I've changed the original article to reflect this. I have no idea what original article or dev log you're talking about. This article is exclusive to us so this article IS the original.
|
|
| Cheers, |
||
|
Jack_Target 12/03/07 2:22:19 PM
|
||
|
Novice Member
Joined: 3/02/07 |
Originally posted by Stradden I looked at the Jumpgate Evolution website and it only has a sign-up facility to test the beta. So MMORPG.com is the website for MMORPGs it seems! |
|
| |
||
|
Brognorg 12/03/07 3:11:36 PM
|
||
|
Novice Member
Joined: 8/11/07 |
This article is really good. The first time that I read a good explanation about often abused statements, like ´Easy to learn but hard to master, like Chess or Go.´. There are several theories and quotes about simplicity which could enrich computer-game-concepts. I like this too: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." Antoine de Saint-Exupery. But it is one thing to find hints how concepts can be improved and another, how this knowledge can be used to design something new. I like Hermann Peterschecks articles, but I missed his ideas about how to make JGE as simple as possible. Yet I am sure that he will design something great. |
|
| |
||
|
Jack_Target 12/03/07 4:20:23 PM
|
||
|
Novice Member
Joined: 3/02/07 |
My one reservation: Eve Online is a complicated game that occasionally produces unintended consequences the developers did not forsee. However, this is an aspect that makes the game interesting. For example, a year ago, players suddenly realised they could make some battleships go increadibly fast using previously underused fittings. It turned their ships into solopwn-mobiles. The game had to be re-balanced. However, the complexity of Eve Online means it is possible to think of an entirely new stategy nobody has thought of before. I think this is a good thing (and it keeps the devs gainfully employed!) |
|
| |
||
|
Nerf09 12/03/07 9:45:19 PM
|
||
|
Hard Core Member
Joined: 3/14/04 |
yup |
|
| |
||
|
NDHermann 12/03/07 11:32:41 PM
|
||
|
Novice Member
Joined: 5/27/07 |
Thank you everyone for the kind words. To be honest I think any developer that thinks they have all the answers is waiting to get burned - and we love to get burned don't we. We make our share of mistakes that have a smack-in-the-head-how-did-we-ever-think-that-was-a-good-idea effect A lot of the time developers spend ungodly hours working on things that don't make the game work any better - horrible things like little graphic glitches or control schemes that don't work, bugs with UI randomly crashing, frame rate issues, loading problems you name it. I would say about 50% of dev time is spent on things like that which makes feature implementation that much harder. Of course this is nothing new, and at this point I'm probably just venting. Having worked on a few games now I just think that in many cases developers try to do too much and end up losing focus. It takes incredible discipline and focus to not do this. One of the most difficult and painful things is to cut some feature that I reeeeealy wanted and was sure would rock, only to find out it actually sucks. I wish I would have found the Saint-Exupery quote instead of the Einstein quote since it nails it home so well. Reductionism is a lesson learned again and again. I truly hope that we are able to produce a game worth people's time and money. Games, after all, are meant to be played by other people and MMOs even more so. I can tell you that the team is very focused and dedicated to the project and people giving us criticism and kudos helps a TON. Thanks again! Hermann |
|
| |
||
|
Eraser55 12/04/07 5:52:38 AM
|
||