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Stradden 11/30/07 10:44:44 AM
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Managing Editor
Joined: 7/08/05 |
In this week's MMOWTF, Dan Fortier tackles the issue of monster AI in MMORPGs. Fortier feels that monsters today just don't have the intelligence to pose a real challenge to human players.
Read the whole thing here. |
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| Cheers, |
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heerobya 11/30/07 11:20:06 AM
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Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
A good read, thank you. First off, I'd say check out Tabula Rasa. Mobs don't simply wander around "waiting to be killed" but instead the animals fight each other, the Bane patrol and engage NPC AFS soldiers... they have their own bases, they attack AFS outposts... And even though it's only just "visual flare" really, the Bane teleport into combat or get dropped in by dropships instead of simply "spawning." The AI is pretty good, snipers will stick back and snipe, the bigger Bane will charge forward, they'll try to use cover... when they have a shield Drone they'll huddle around it for protection.. It's much, much better then any other MMO AI I've ever seen.. It really does make running around and killing stuff a lot more fun. I made a blog post some time ago about whether or not player's felt "heroic." Pretty much, what I was getting at, is that the modern "pull one mob, kill it, pull a second mob, kill it. Rinse and repeat" crap just HAD to go. It'd be so much more heroic if you engaged entire enemy formations at once, groups of enemies each with different roles. Enemy groups with tanks and ranged damage and melee dps etc. etc. Save the one-on-one fights for the big stuff, bosses and/or heroic/legendary mobs, etc. I'd rather feel like a hero! Cutting through a sea of enemies on a murderous path to glory! |
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Kyleran 11/30/07 11:29:50 AM
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Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Funny thing is...much of the behavior you asked for I've seen before, in DAOC. They had scouting mobs that would sound an alarm so they had to be killed quickly and well away from the others. There were also mobs that ran once the chips were down (usually humanoids, animals fought to the death) and of course, many that had no problem bringing a friend (BAFing). It was really rather clever in its day.... and you had to have a firm grip on your crowd control sometimes to accomplish the pulls. (or kite like crazy) While EVE hasn't done much with their PVE...its always a surprise and annoyance when you find yourself warp scrambled or sensor damped by the AI and having to outfight it...the tactics aren't that bad....although so predictable you can easily counter it. I like what I'm hearing about TR's AI...sounds like mobs are really getting a bit smarter...which is a good thing.... |
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| "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek "Well, sure it exists, but software that exists, but never releases, is nonetheless vaporware" Ihmotepp |
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Lobotomist 11/30/07 1:03:49 PM
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Hard Core Member
Joined: 5/20/07
I got so much |
One word Tabula Rasa |
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AmazingAvery 11/30/07 1:23:28 PM
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Age of Conan Correspondent
Joined: 1/16/07
After all is said and done, a lot more will be said than done. |
Originally posted by Lobotomist
Just wait for AoC, the A.I. described for mobs sounds awesome if it works when the game launches. Dev Diary #4.Video. The Mobs clearly have a "need": "those wolves weren't just spawned there and performing animations of eating that deer.. the wolves were out HUNTING .. the A.I. , is programmed with "Need " intelligence... the wolves roamed as a pack.. they "needed" food so they killed that deer. if it's night, they'll "Need" to find fire wood, or "Need" to Build a fire, or "Need" to have a change of the guard. Lets hope it comes out like that, would be a nice refreshing change. |
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Lunar_Knight 11/30/07 1:52:19 PM
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Apprentice Member
Joined: 5/29/03
Bite my lip |
I personally think spawning monsters at x,y cords for no apparent reason is getting VERY old and should only be used as little as possible. Developers really need to open up their games and create seamless, zoneless worlds. If wolves aren't regularly purged from the near by mountains, they might move into the near by foothills and activate new quests in surrounding settlements to get rid of them. Certain mobs move out from their dens/lairs at night to hunt or drink from a near by creek. I just hate seeing people sit at EXACTLY the same spot waiting for Mob 1 to spawn at X 23, Y145. I mean even if their freakin' rabbits, have them hop around at least a small area and hide in some thick foliage when they see an adventurer. I'm thankful that games like Tabula Rasa and Age of Conan are finally enacting random mob attacks on towns. Fighting for a town is a whole lot more fun then fighting for XP. |
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| ..................................... ...but time flows like a river... ...and history repeats... -Leader of "The Fighting Irish" in DAoC on Hib/Kay- |
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Azanth 11/30/07 5:49:40 PM
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Novice Member
Joined: 2/14/06 |
MMO AI has always been one of the things I've hated most about the genre. But I am really glad to see games like TR and apparently AoC working to fix that. There's no reason MMO AI has to be so much worse than the AI in other games, and I'm glad that developers are finally recognizing that. |
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daelnor 12/01/07 3:30:30 AM
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Apprentice Member
Joined: 4/16/04 |
D. |
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Lobotomist 12/01/07 3:41:22 AM
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Hard Core Member
Joined: 5/20/07
I got so much |
Originally posted by AmazingAvery | |