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Electricdawn 11/27/07 3:20:47 PM
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Novice Member
Joined: 12/19/05
"Silence! I kill you..." |
been apart of small teams achieving victory in FPS. I ahve seen 1 man make a huge difference Just to remind you, the last dev post said something about "Ping not being important as Darkfall wouldn't be an FPS". Don't get your hopes up too much, guys. And to say that in WoW it doesn't take skill to win in PvP or be a good tank/healer just speaks of plain ignorance. You obivously never have played WoW...or didn't care much about it. Edith says: I have the feeling that you guys somehow think that you're part of an elite, that you're oh so ubercool, because you ruled in CounterStrike. Let me tell you friend, this is not so. We're all customers, paying to play a GAME! Yes, a game. If you want to be a 1337 soldier, go join the Army, go to Iraq or Afghanistan. |
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heerobya 11/27/07 3:28:16 PM
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Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by KOrnfan4evr Well obviously what is there to tanking. You sit there, and take hits. Thats the main purpose of a tank. YOu get hit, you get healed you use stun moves and BAM your a tank! The fact of hte matter is, WoW is just a game that took an idea from someone else *Cough* Mythic*cough* but used their name in order to sell massive amounts o games.
Tanking is a lot more then that, but you'd have to tank to know it. In WoW, tanking is all about position, timing, and threat/aggro management. These make up the 50% of playing WoW that is player skill. You won't understand how much deeper it is then "spam this button" if you haven't done it. The other 50% of WoW playing at end-game is Talent spec and gear. You are right on that, but can't seem to get past the idea that it is also so much more due to your bias. I love skill system based games, which I define as you pick your characters skills, and advanced those skills by using them (i.e. Oblivion, old UO) I like freedom and I like choice. I want to build my character as I want to build them, and I want to have the freedom to choose what role I play. I hate grinding on mobs / missions/ trade skills mindlessly for hours and hours and hours. Sandbox games have both. They have the freedom to do what you want to do, to create your own content, but they also have NO content other then grinding. It may be hard to understand, but look at old UO and pre-NGE SWG. You can't deny the facts. FPS combat has no place in a MMO due to the technological limitations of our current networks and hardware. Look at planetside, WW2 online, etc. How popular are those? Do you really think an unknown Indy developer is going to magically figure out a way to make FPS combat work on a large, MMO scale when dozens of well funded, proven, highly successful and talented developers haven't? *edit* Oh, and I don't play WoW anymore. You arguments make you sound ignorant and combative. I, at least, am trying to be civil, intelligent, and intellectual. Learn from Vajuras, he knows how to argue! |
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KOrnfan4evr 11/27/07 3:47:05 PM
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Apprentice Member
Joined: 12/29/04 |
Originally posted by heerobya
I hate grinding on mobs / missions/ trade skills mindlessly for hours and hours and hours. Sandbox games have both. They have the freedom to do what you want to do, to create your own content, but they also have NO content other then grinding. It may be hard to understand, but look at old UO and pre-NGE SWG. You can't deny the facts." |
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heerobya 11/27/07 4:04:40 PM
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Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
You are assuming far too much about me. I played old school UO, I enjoyed it at the time. I played pre-NGE SWG, and I enjoyed it at the time. I play Oblivion and I enjoy. Darkfall is promising to have many features shared by these games. However, UO, SWG, and Oblivion were created by some of the top gaming developers on the planet, not by a 3rd party unknown Indy developer that has been working on the game for 7 years, and has been a "year from release" according to the very DF fans who patrol these forums for over 3 years. Notice, that I said "I enjoyed it at the time." What you missed was that I said "sandbox type games have the freedom of choice and the ability to choose your role/destiny etc. but they also have NO content besides what you the player creates." With no content other then player created content, you grind. You can't be involved in epic sieges and PvP warfare and naval battles etc. 100% of the time you are playing the game. It wasn't true in UO, it wasn't true in SWG, and it's not going to be true in Darkfall. You are going to spend the majority of your time grinding to make money, improve your skills etc. so that when the opportunity for epic, player created fun happens, you'll be "ready." I know, for a fact, that this is true from my experience playing the games that Darkfall is based off of. I enjoy Oblivion for everything but the combat. It works in that game, because everything else in the game is so good. Will it work online? No. Why don't games like Halo 3 have 300+ person matches? Counterstrike? That's very "modern" technology, Halo 3 is a little over a month old! Have you seen what happens in ANY online game when you have 300+ people in the same area? Even with the best, most highly optimized code and game engine (which a company like Blizzard is capable of creating) it just doesn't work for 99% of the players. Only the 1% of people with super-jacked up rigs and blazing fast direct pipe connections can play with minimal lag. Trying to design a game for that 1% of players means that the game will not be commercially successful. It may survive as a nice, fun little niche game that is highly enjoyed by a few.
And on the subject of PvP. Yes, I love fair, balanced PvP. PvP where I win because I am more skilled then the other player. I play FPS games for this, because NO MMO, especially not old school UO ever really has gotten it right. Darkfall will be like every other FFA PvP game I have played. Gankers and griefers will love it, the rest of the population will be lambs to the slaughter. I've been a ganker/griefer, I've terrorized and victimized other players in online games... when I was 16. I have no interest in that flavor of PvP anymore, there is nothing "hardcore" about it, despite what others may try to make you believe. Throw in full player looting? You just wrecked the game for me. Unless gear means just about absolutely nothing like it did in old UO, then full looting is a terrible idea. But if gear has no meaning, why make it lootable? It's just an added annoyance invented by people who think it's "hardcore." The rest of us figured out a long time ago that there is nothing hardcore about this kind of game. It's difficult, frustrating, and tedius. The difficult part isn't bad, at all, I agree that most modern MMOs (including WoW) could stand to have some aspects made more challenging, but frustration and tedium are not something I want to pay for. |
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vajuras 11/27/07 4:34:02 PM
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Novice Member
Joined: 1/20/06 |
There has already been MMOs with realtime combat in the past I am not getting my hopes up I know what to expect based on experiences with similar features in the past. Realtime combat in MMOs has been here for quite some time |
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ryotian 11/27/07 4:41:52 PM
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Novice Member
Joined: 7/18/07 |
Originally posted by heerobya Dark Messiah is not an MMO nor is Oblivion. Fury does not have realtime dodging either. In Oblivion you can't even fight against another player? |
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vajuras 11/27/07 4:54:30 PM
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