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 Thread (109 posts)
Upload  11/03/07 1:22:02 PM

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Originally posted by Netzoko

Not exactly. Even with the Factions expansion you can still GvG, RA, TA, HA with anyone else, regardless of faction, making it FFA. When you make a toon in GW you don't pick a side to be on.

Actually.. If you purchased Guild Wars: Factions you will unlock a new PVP arena called AB (=Alliance Battles) Each guild have to pick a faction, which is either Kurzicks or Luxons. These two factions have to fight again eachother.

 
Netzoko  11/08/07 2:51:07 AM

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Originally posted by sven101

 

Originally posted by Netzoko

Not exactly. Even with the Factions expansion you can still GvG, RA, TA, HA with anyone else, regardless of faction, making it FFA. When you make a toon in GW you don't pick a side to be on.

 

Actually.. If you purchased Guild Wars: Factions you will unlock a new PVP arena called AB (=Alliance Battles) Each guild have to pick a faction, which is either Kurzicks or Luxons. These two factions have to fight again eachother.

I do have factions. Regardless if you are Kur or Lu, you can still fight anyone in the real PvP game mods (GvG, RA, TA, HA, ect)

Just because it has a single game mode which you choose a side doesn't make it "factioned" PvP IMO.

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Upload  11/08/07 11:29:12 AM

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Originally posted by Netzoko

 

 

I do have factions. Regardless if you are Kur or Lu, you can still fight anyone in the real PvP game mods (GvG, RA, TA, HA, ect)

Just because it has a single game mode which you choose a side doesn't make it "factioned" PvP IMO.


AB is considered as ''real pvp'' I do get your point, as this just counts in one single arena, and doesn't effect other pvp events.

 
Anofalye  11/16/07 11:52:06 PM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

On the complexity...

 

A Game such as City of Heroes is prolly the easiest to start playing and to understand off the bat.  But it is also 1 of the hardest to master.  The level of customisation and all the impacts of every choice is tremendous.

 

It is far easier to master EQ then CoV, but it was far easier to "understand" and start playing CoV then EQ.

 

Mastering a game is not only been successfull, it is been the most efficient you could...and honestly, it is pretty hard, maybe impossible, to master a system such as CoV.  Yes, everyone can understand that taking a power allow you to use it, that putting some slots in it improve it...but what enhancement do you put, is it better to put 6 enhancements on your main attacks, or to divide it kinda evenly on your less frequents attacks as well.  And then, which IO set bonus to get, is it worth it to lose 10% in accuracy to get another bonus?

 

A proof for that, take 1vs1 PvP.  In EQ, the same guild wins all or almost all the BoB competitions, serverwide.  Where they always the BEST players who understand everything?  I doubt that, they just have better gear.  In CoV, in 1vs1 PvP of 2 identical characters, a group which would wins 3 times would be doing great (on the 125 possibilities), because it would be the player understanding of his character that would make the difference (or the lag), not the incredible gear advantage.

 

In EQ, all the "expert players" will agree about their character.  In CoV, you can take the 2 best players of a particuliar sets, and they may have opposing views on quite many topics.  Veterans players often disagree on stuff that "should" be comon knowledge, and it is often hard to say who is right, as the ramifications to each choice are numerous.

 

One of the reasons I like CoV soo much, it is the difficulty someone has to actually master it completely.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Gemini_II  11/19/07 7:22:00 PM

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Tabula Rasa could be added to this list. I only played during beta, so feel free to clarify or expand. My suggestions as follows:

PvE: Grouping, and good solo ability

Crafting: Has Some

Performance: Zomg New Computer

Difficulty: Average

 

 
Jrod  11/20/07 10:21:51 PM

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To the part about pve grouping I would add D&DO that game is designed around grouping Also I would add D&DO to the monthly payments and the retail box.

3ddyt  11/27/07 1:09:33 PM

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The quest to find the best FREE MMO begins!

Wow, should make that list more available to players as thats a lot of data that can be very helpful!

 

Also im wondering if theres a lot of opinion in there...

 

ahh well! Thanks :D

 

EddyT

Edward thomas

wesley1955  12/04/07 6:30:23 PM

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Life is short. This is something I always heard, but didn''t believe it. It is true.

Well done. Concise list. Much appreciated

 
xiaozhu  12/04/07 10:57:29 PM

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Hey um, apparently when you said WoW has Average graphic requirements, that isn't really true, when your going through really messy raids, there are requirements for it to need higher than average computer specs. This being, it allows the raid to work better because no one will lag, therefore the chances of getting a wipe are smaller.

 

Also, you might consider placing WoW's difficulty in the Average state. Some end game raids aren't that easy to deal with. It requires strategy planning as well as proper classes and gear.

Other than that, this is a rather good list

 
Nadia  12/12/07 10:32:24 AM