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Stradden 11/19/07 9:53:43 AM
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Managing Editor
Joined: 7/08/05 |
In this Developer Journal, Herman Peterscheck, the Lead Producer of the upcoming MMORPG, Jumpgate Evolution, takes the time to talk to us about AI for the space-based game.
Read the whole thing here. |
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Supermax 11/19/07 10:18:05 AM
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Novice Member
Joined: 8/03/03 |
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hactar 11/19/07 10:36:52 AM
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Novice Member
Joined: 8/09/06 |
The AI in mmorpgs so far has been horrid, the basic algorithm was spawn, fly to the player, shoot him. Even the original jumpgate used this algorithm. If the new jumpgate creates proper AI this will be a real fun game, personally I cant wait to see it :) |
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heerobya 11/19/07 10:47:46 AM
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Advanced Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
This does indeed sound impressive and interesting... I think they read my Blog on my Trade Routes system.... jk A MMO where the AI creates its own goals and objectives, then allows the player to have a fundamental impact on those goals/objectives is already well on its way to being the most dynamic and interactive MMO ever created... I hope they aren't just 'tooting their own horn' and the example given in the interview is a serious probability
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Supermax 11/19/07 11:14:31 AM
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Novice Member
Joined: 8/03/03 |
I just hope the NPCs won't be using any non-standard ship configurations (e.g. oversized engines or shields) to cover a poor implementation. I'd also like to know if there will be NPC-only ships (apart from aliens), and if the AI can be tweaked enough to be useful for RP events, removing the need to "man" those vessels with GM staff. |
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Leemebe 11/19/07 11:54:56 AM
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Apprentice Member
Joined: 6/09/06 |
What about AI and a players faction with it? I would think that faction would have some play in how the AI would react with a player. Would an AI cargo ship call for help from a player that had bad faction with it's company, or fire at the player once he/she arrived on the scene? Would an AI cargo ship give a bigger reward to a player that helped? I really have high hopes for this game. I was in the orginal Jump Gate beta, and the DEV team was always around asking players how they like this or that. They even took suggestions from players and acted on it. The problem with MMORPG's is that most of their own staff, don't even play their game. I know that this wasn't the case with the orginal Jump Gate. |
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brezel 11/19/07 7:20:40 PM
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Apprentice Member
Joined: 11/25/06 |
"The final step in this experience is to communicate the state to the players. For example, when a hauler is docking, having a nice sound play that it’s requesting permission to dock. If a hauler is under attack have it radio you for help and ask for it".
in EVE online we have a similar NPC system but most in time the NPC´s are just a useless "phenomenon" - you see NPC haulers and traders docking out from a station but you dont know where they are flying to. at the stargates you see only a few times one of em, most in time there are only police ships who patrolling arround there. it´s a cool feature to let the players interact more with the NPC´s |
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boognish75 11/19/07 8:35:25 PM
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Advanced Member
Joined: 8/21/04
Bitefight links are not referalls, they are the way to gain xp in the game. |
Is this going to be a new jumpgate, or a revamp on the old jumpgate, if it will be brand apnking new, i will look forward to playing it. |
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| when you have a bitefight link to your vampire to bite people the mods will warn you it is a referall link, it is not a referall, it is the way you get xp in the game by bighting people |
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raykor 11/19/07 11:12:53 PM
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Novice Member
Joined: 11/28/05 |
Originally posted by boognish75
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deugemiet 11/20/07 4:01:14 AM
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Novice Member
Joined: 5/10/05
Latin woman...oh lalala |
When you play a new game you always compare it with similar games. In my case it was 'mankind' (arround 2000) and 'eve-online'. But honestly the only feeling i got with the old Jumpgate was 'this looks like space invaders'... So i hope that they are able now to create a better feeling. The graphics are exellent...if they're not artistic images only... |
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DevilHawk 11/20/07 10:25:09 AM
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