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10/28/07 8:51:44 PM#21
Originally posted by FiberCode ...and that's the bottom line. Any arguements to the contrary are just arguing for the sake of arguing, and a failure to see that the world of online gaming is dynamic and evolving constantly. |
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10/30/07 10:41:38 AM#22
"Massive" is not a genre nor does the "massively" in the MMO acronym have anything whatsoever to do with the amount of content. The genre is "Massively Multiplayer" and that's one of the reason a lot of people don't consider GW, DDO, TR, Hellgate: London, etc. to be "true" MMO's, because they limit the number of players in your environment rather than an expansive open world where anything can happen and you can run into anyone along the way. |
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10/30/07 5:39:05 PM#23
Massively Multiplayer has nothing to do with the amount of players in your environment. Its massive (lots of players, content, etc.), multiplayer, and if you put them together, its massively multiplayer (there was a better way i was going to explain this but im drawing a blank). I think its just a misconception that since games like WoW, EQ, LOTRO, etc. have a mostly uninstanced envrionment that that's what MMORPG means and anything different isnt an MMORPG. Not to mention, GW isnt even an MMORPG, its a CORPG, but that's something different. |
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10/30/07 6:33:48 PM#24
It is an MMORPG. Massive is termed as hundreds to thousands on a single game server (making no distinction between persistent and instanced). I'm fairly certain GW is doing that at any given time of the day 365 days a year. Aside from the contentional 'massive' description, the rest of the acronym fits Guild Wars to the letter. Anyone arguing the point is clutching at straws. Gamer / Semi-Important Person / Definitely More Important Than You / Wanna Fight About It? Now Playing: Games, More Games, A Few Games You Don't Play, Do You Really Care What I Play? |
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10/30/07 7:10:42 PM#25
Well normally I'd agree with you, but when the devs say its not an MMORPG, I'm inclined to believe that it's not an MMORPG. |
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10/30/07 7:44:42 PM#26
Originally posted by avarian/seconded the problem is, unless the game is marketted properly and the new subgenre they try to make isn't pushed properly in that marketing, then customers/players will pigeonhole the games into what fits |
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10/31/07 3:41:30 PM#27
Originally posted by FiberCode That dude just stated my oppinion..:D I agree totally on that GW is an MMORPG, Maybe not a "traditionall" mmorpg. But still thats kind of game. |
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10/31/07 3:48:08 PM#28
Originally posted by Lonesamurai1 /thirded (hmm...) Its like saying BF2142 is an MMO. You logon to the EA server together with thousands of others then you select a server together with a smaller group. Hell...BF2142 is even more MMO than GW :) ---------------------------------------- |
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10/31/07 3:49:37 PM#29
Ummm, how about because the COMPANY itself says it is not? They call their product a 'Cooperative Multiplayer Online Role Playing Game'. They acknowledge that it is not Massively Multiplayer. How can it be when only a handful of folks can *ever* actually adventure together. Just because a larger handful can meet up in the towns and villages does not make it Massive. There is nothing wrong with GW being CMORPG. Why cannot it be its own, groundbreaking genre? Why does it just *have* to be MMORPG? |
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
10/31/07 4:16:50 PM#30
Originally posted by Olaus/fourthed (had to...) While this does not have multiple servers to log into and anyone can meet up with anyother player (given the obvious considerations), it is still a CORPG. There will be more games to follow in this genre and GW will still go down in history as one of the most successful games ever, not just in a "MMO" catagory but across all catagories. The game is massive in its scope and intentionally not in its game play. "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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10/31/07 4:31:02 PM#31
Well then by all the GW fanboi arguments we need to add Counterstrike, hmm i play the role of Poker player ok Poker World is now MMO... ohhh ohhh ohh dont forget Neopets by GW standards its an MMO ... lmao get a grip GW is what is a nice game for those that like that style of play but an MMO it will never be till GW2 .. thats why they are making GW2 the way they are to try and draw MMO fanbase |
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10/31/07 10:24:43 PM#32
Originally posted by Qaze Because it's not exactly like EverQuest. ------------------------- |
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11/05/07 10:31:48 AM#33
Originally posted by Netzoko How about for the much better reason stated above and then seconded, thirded and fourthed... The fact that the DEVS say it isnt an MMO. Why is it so important for people to NEED GW to be an "MMO"? The folks who say it is not are simply going by how GW is presented BY THE PEOPLE WHO CREATED IT. Do you feel that GW somehow needs to be an "MMO" to lend it legitimacy or something? People bring too much baggage and bias to all of these simple arguments. To me, its obvious that GW, DDO and others are an extension of whatever it was that Diablo was. Hellgate very much is in that category also. GW and DDO take that model and expand the scope of it by borrowing from the developments made in other kinds of RPGs. Games like Everquest, WoW, DAoC, AO, Horizons, etc etc etc are clearly multiplayer versions of the "big world" RPGs from the old days like Utlima, Alternate Reality, Bards Tale, Might and Magic, etc. If you want to get down and argue minutiae infinitely and be arbitrary, anything becomes possible and everything clouds together and becomes the same, yet you move farther and farther from reality. The reality is that there is CLEARLY a difference between the EQ/WoW/DAOC type setup and the GW/DDO type setup. Apply any labels you want, but those two types of games SHOULD have two slightly different labels. |
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11/07/07 5:10:54 PM#34
It's pretty much simply because it's on MMORPG.com. People like to whine all the time about many trivial things. It's not technically an MMO but it's close to one, it's definitely had an effect on the MMO market since every1 thought Anet was daft to make GW F2P. They've done a very good job. I admit there are some minor things like a persistent world would be better than instanting which is mostly only in P2P games, nevertheless WoW has a pathetically acclaimed customer support and you need to whip out 10 quid a month for it. So it's quite funny how some people think if GW was a P2P game it's have servers made from gold and with graphics better than gear of war which would work on a pentium 2. |
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11/07/07 5:38:34 PM#35
Originally posted by mlambert890 So using this logic, you actually would classify DDO as an MMO then since Turbine says it is? "Because DUNGEONS & DRAGONS ONLINE™: Stormreach™ is a massively multiplayer online game where your character and the world are stored on remote servers, you will need a game subscription and account login to play."
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11/09/07 10:11:04 AM#36
So here's my question: What does it matter? Are people upset that a game that is almost completely instanced shares the same community as games that offer persistant worlds? Is its classification going to make any difference? It's like debating whether a band is considered Emo, Alternative, or Metal -- It doesn't really matter, it's Rock of a certain variety, and regardless what it's labeled it isn't gonna determine if they're good or not unless there's something there. It doesn't matter if Guild Wars is an MMO or just an Online RPG (and yes, you can role play here, matter of fact I've RP'd more here than in any other game). What matters is it freaking rocks, and has brought a great thing to the online gaming market. It's brought new gameplay, new ideas, and has managed to stay on top as a competitor against the other big giants.
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11/09/07 10:23:07 AM#37
Originally posted by rev_lazaro
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11/09/07 11:57:28 AM#38
Guild Wars is very MMORPG-like game, and it's very justified to list it on any list of MMORPGs.
But it still is not an MMO, because: a) EQ, WOW, etc. games have persistent worlds, and persistent world is generally tought as 1 requirement for a game to be MMO. Guild Wars does not have persistent world, the instances are created and destoyed as needed, and every group gets a brand new totally reset copy of the same place. b) In EQ, WoW, etc. the players spend a lot of time in an open world, where hundreds of other players may play around them. This is often considered as another requirement for a game to be MMO, an open world with a lot of players. In Guild Wars, the instances only accept a very limited amount of adventurers and are closed to all others. And while cities are an exception to this, they really aren't much more than graphical chat/trading/selet next mission -area. Now, if we'd include Guild Wars into definition of an MMO, we'd end up with definiton "MMO is an online game where massive amount of people can chat with each other, and form smaller groups to play together". You can probably all see the problems where that definition would lead up to. I challenge all those who think that GW should be defined as MMO to give me some clear definition of MMO wich would include Guild Wars and other MMOs, but would not include any extra games like Battlefield. |
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11/09/07 12:00:10 PM#39
why ask questions that have already been answered? bottom line: the developers of this game said its a corpg not a mmorpg so therefore its not a mmorpg. i would think the people who made the game would know what they made. get over it. |
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11/09/07 12:02:53 PM#40
Originally posted by Qaze Well actually, even the GW folks don't call it a MMORPG, the call it a CMORGG. The 'C' being for Cooperative. They realized from the start that in terms of a 'Massive' multiplayer experience, GW does not offer that. Everything is Instanced. Especially the 'Adventure' area of the world which will only hold a single Group/Raid worth of players. Even towns are instanced if the population gets high. So, no, GW is not a MMORPG. Neither is 'HG:L', for obvious reasons. Classic MMORPG have world architectures similar to EQ1, DAoC, UO, EVE, WoW, and so forth. But, all that being said, GW is a great game for what it is. Good Hunting |
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