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Tabula Rasa

Tabula Rasa 

General Discussion  » TR: mediocre but OK for for a short while

14 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6153

 
11/05/07 7:51:47 PM#1

I must say after the beta is over, I am kinda dissappointed now. It took me a while to figure out why my favor towards TR has declined.

One thing I see very clear is, it gets old fast. VERY fast. I mean, at least faster than I had thought. I did know it would not be a game I play years, but I had expected to play it some months. Now, counting beta as well, I play it 5 weeks, and I get bored. Quite bored, to be honest. Its armor and Bane soldiers and more similar looking armour and MORE Bane soldiers.

And all is CLICK CLICK CLICK, like I were a tester for the stability of mouse buttons. It started quite enjoyable, but I start to get this hamster wheel feeling now, which usually takes one or two YEARS to establish.

Another thing that added to it: the difficulty was raised CONSIDERABLY after the end of beta. And as a result, it takes quite a lot of more effort to get things down, and so the hamster wheel becomes a hard treadmill at end-teen levels. I had only died 1 or 2 times in the weeks of beta. Now, I die a dozen times a DAY. Sure, some like it hard. But since TR has no strategical value at all, or lets say *almost* no, besides kneeling and standing behind some sandbag, you die because you bring too few ppl or just because too many new Bane mobs spawn by some random thing.

In all the many, many death since launch I never felt there was any strategy in it I could change, as some kind of lesson. It was firepower and numbers, thats all. Many quests you could once solo on your level you either have to outlevel by mindless grinding (which due to the XP ratio of grind VS quests is rather pointless) or you must bring a team, so I felt TR has lost a lot of soloability, and thus the idea of some quick, casual fun. For me, this feels like TR shot itself in the foot, because casual, quick fun was what I felt was THE niche for TR. Now, it need planning and coordinating and recruiting groups for every single bit, besides maybe the most early and arbitrary missions.

With the total absence of any social depth I fear TR will only appeal a very small group of people beyond the initial hype weeks.

  ThompsonSub

Novice Member

Joined: 10/03/07
Posts: 125

11/05/07 9:14:24 PM#2

Originally posted by Elikal

I must say after the beta is over, I am kinda dissappointed now. It took me a while to figure out why my favor towards TR has declined.

One thing I see very clear is, it gets old fast. VERY fast. I mean, at least faster than I had thought. I did know it would not be a game I play years, but I had expected to play it some months. Now, counting beta as well, I play it 5 weeks, and I get bored. Quite bored, to be honest. Its armor and Bane soldiers and more similar looking armour and MORE Bane soldiers.

And all is CLICK CLICK CLICK, like I were a tester for the stability of mouse buttons. It started quite enjoyable, but I start to get this hamster wheel feeling now, which usually takes one or two YEARS to establish.

Another thing that added to it: the difficulty was raised CONSIDERABLY after the end of beta. And as a result, it takes quite a lot of more effort to get things down, and so the hamster wheel becomes a hard treadmill at end-teen levels. I had only died 1 or 2 times in the weeks of beta. Now, I die a dozen times a DAY. Sure, some like it hard. But since TR has no strategical value at all, or lets say *almost* no, besides kneeling and standing behind some sandbag, you die because you bring too few ppl or just because too many new Bane mobs spawn by some random thing.

In all the many, many death since launch I never felt there was any strategy in it I could change, as some kind of lesson. It was firepower and numbers, thats all. Many quests you could once solo on your level you either have to outlevel by mindless grinding (which due to the XP ratio of grind VS quests is rather pointless) or you must bring a team, so I felt TR has lost a lot of soloability, and thus the idea of some quick, casual fun. For me, this feels like TR shot itself in the foot, because casual, quick fun was what I felt was THE niche for TR. Now, it need planning and coordinating and recruiting groups for every single bit, besides maybe the most early and arbitrary missions.

With the total absence of any social depth I fear TR will only appeal a very small group of people beyond the initial hype weeks.

Right on the money.

Exciting for a short while and then you cannot find a reason to log in because it gets so boring and repetitive.

  Narshe

Novice Member

Joined: 10/19/07
Posts: 562

Somehow I knew in hell there would be mushrooms.

11/05/07 9:18:05 PM#3

Spot on.

Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  SignalNoise

Novice Member

Joined: 4/20/07
Posts: 39

11/05/07 11:26:49 PM#4

Tabula Rasa's combat is one of tactical on-your-feet thinking rather than grand strategy. It's supposed to be a continuous running combat of constantly shifting battlefield positions. If you find yourself suddenly overwhelmed then you should start running for a position where you can take cover, or bottleneck them all and deal with them that way (preferably with a shotgun), or else just find a safe spot to regenerate your armor before charging into the fray again. If you're just standing there just trading shots out in the open like a more tradtional MMO, you're going to die a lot.

To date, I have been able to solo every single instance without a huge difference in my level versus the intended level of the instance.

  geldonyetich

Novice Member

Joined: 1/15/07
Posts: 1348

11/05/07 11:34:18 PM#5

Opinion: Probably genuine. 

Review Content: Fairly decent, expressing many common issues of MMORPGs.

Problems Noticed:

  • Several "beta" references.  For most players, Beta did not exist.  Judgment should be made on the current state of the game alone, not one's opinions from beta and how much easier it was for them.
  • Cover is mentioned but discarded despite its ability to blunt up to 50-75% of incoming damage.  Aspects of accuracy, optimal range, abilities, and other of the strategic features in Tabula Rasa were ignored in the review.  Is a fair conclusion that much of the depth of the game apparently went over the reviewer's head.  This is confirmed by the expressed belief the game is too hard when others are finding it too easy.

Review Credibility Ranking: Fairly low. 

Comment: Overall, you're painting it as worse than it is because you're having a hard time playing the retail versions of the game and haven't figured out how to socialize there.  (No game can give you socialization.)  At least I can't fault you at trying to sabotage your review deliberately.  If you had stuck to how the constant action might become monotonous at times to many people or have mentioned the later game content isn't finished, you wouldn't have provoked any disagreement out of me.

  _Shadowmage

Novice Member

Joined: 7/13/05
Posts: 1461

11/06/07 4:22:46 AM#6


Originally posted by Elikal
And all is CLICK CLICK CLICK, like I were a tester for the stability of mouse buttons.

Unfortunately the beta didnt come with an instruction manual. Holding your left mouse button down will fire your weapon repeatedly.


Another thing that added to it: the difficulty was raised CONSIDERABLY after the end of beta. And as a result, it takes quite a lot of more effort to get things down, and so the hamster wheel becomes a hard treadmill at end-teen levels.

Did you see all the people in beta complaining the game was too easy? The game was deliberately easy in beta so people could level fast to test the higher level content.

  Geriden

Novice Member

Joined: 7/03/06
Posts: 341

11/06/07 6:24:12 AM#7

Also agree with the OP spot on.

Except i dont think it's hard at all i found it to be a walk in the park just the park was full of bane.

And all this taking cover crap look taking cover does f all you can run behind hind shit big woop

All you do in this game is run into a crowd of bane with a shot gun POW POW they die this is all i had to in the first 3 zones.WITH NO SKILLS LEARNT (i rerolled because all skills were pointless untill you get your  final class ones well they felt useless) except 4 in firearms and the t3 armor 4/5.

Yea so this game is obiously the tactitions game .. Not.

its still boring as having a brain dead donkey for a best friend.

  SignalNoise

Novice Member

Joined: 4/20/07
Posts: 39

11/06/07 7:17:34 AM#8

Originally posted by Geriden

Also agree with the OP spot on.

Except i dont think it's hard at all i found it to be a walk in the park just the park was full of bane.

And all this taking cover crap look taking cover does f all you can run behind hind shit big woop

All you do in this game is run into a crowd of bane with a shot gun POW POW they die this is all i had to in the first 3 zones.WITH NO SKILLS LEARNT (i rerolled because all skills were pointless untill you get your  final class ones well they felt useless) except 4 in firearms and the t3 armor 4/5.

Yea so this game is obiously the tactitions game .. Not.

its still boring as having a brain dead donkey for a best friend.

Did you play it before or after they rebalanced everything to make it more difficult? They did it right towards the end of beta.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6153

 
11/06/07 12:57:19 PM#9

Originally posted by _Shadowmage

 


Originally posted by Elikal
And all is CLICK CLICK CLICK, like I were a tester for the stability of mouse buttons.

 

Unfortunately the beta didnt come with an instruction manual. Holding your left mouse button down will fire your weapon repeatedly.


Another thing that added to it: the difficulty was raised CONSIDERABLY after the end of beta. And as a result, it takes quite a lot of more effort to get things down, and so the hamster wheel becomes a hard treadmill at end-teen levels.

 

Did you see all the people in beta complaining the game was too easy? The game was deliberately easy in beta so people could level fast to test the higher level content.

 

Its not the raise of difficulty itself I mind, its too little content to stretch it that far, so to speak. In the beta-difficulty (= easy) you had at least some enjoyment, getting through levels above 15 or 20 in some decend speed, and thus it kinda carried itself a longer way than now.

Now the difficulty slows me down, so I kinda got out of pace and the relative slowness of levelling feels too streched to me. If the difficulty would be filled with much to do, like in games like EQ2 or VG or what, it would be ok. Its just the relative slow-down compared to the content which doesnt work anymore for me. Its just too slow above the upper teens now compared to the litte diversity.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4587

Freedom is the will to be responsible to ourselves.

11/06/07 3:22:17 PM#10

Originally posted by Elikal

 

Originally posted by _Shadowmage

 


Originally posted by Elikal
And all is CLICK CLICK CLICK, like I were a tester for the stability of mouse buttons.

 

Unfortunately the beta didnt come with an instruction manual. Holding your left mouse button down will fire your weapon repeatedly.


Another thing that added to it: the difficulty was raised CONSIDERABLY after the end of beta. And as a result, it takes quite a lot of more effort to get things down, and so the hamster wheel becomes a hard treadmill at end-teen levels.

 

Did you see all the people in beta complaining the game was too easy? The game was deliberately easy in beta so people could level fast to test the higher level content.

 

 

Its not the raise of difficulty itself I mind, its too little content to stretch it that far, so to speak. In the beta-difficulty (= easy) you had at least some enjoyment, getting through levels above 15 or 20 in some decend speed, and thus it kinda carried itself a longer way than now.

Now the difficulty slows me down, so I kinda got out of pace and the relative slowness of levelling feels too streched to me. If the difficulty would be filled with much to do, like in games like EQ2 or VG or what, it would be ok. Its just the relative slow-down compared to the content which doesnt work anymore for me. Its just too slow above the upper teens now compared to the litte diversity.


From the things i read i consider you a gamer so seeing a post like this is very strange, you speak only about click click click, please Ekilal did someone stole your accountto make the OP? Serously i would expect you to say things about upgrading your gear by crafting so you will die less. I would have thought you would say something knowing how to use you atributes. Somehow i get hte feeling you not really playing the game the  way it can be played but like i saw you in Vanguard you somehow feel this need ot bash on things. Don''t play the game shallow man as that will make the game look shallow to someone who seems to play it shallow. But somehow i think once people are in that negaitve spiral we mostly see on forums somehow it's hard for them to get out that spiral.

Seriously man i do enjoy many things you post, but his one seems just to try to get in favor of the haters. You don't have to like the game but atelast do what you normaly do and share your constructive critizism. This post did not have one as you did not show you played the game with all of it's feature's , then yes when playing the way i read you seem to play it i can understand as none would like theegame if it only was CLICK CLICK CLICK, but i'm very sure you knew that already.

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  geldonyetich

Novice Member

Joined: 1/15/07
Posts: 1348

11/06/07 3:51:29 PM#11

My own perspective is not to consider beta in any way represenative of how the game is supposed to be, so I wouldn't make any comparisons to the leveling rate of beta and say that this is what bothers me about retail.

  dA_fReAK

Novice Member

Joined: 10/29/07
Posts: 401

11/06/07 3:53:19 PM#12

Originally posted by geldonyetich

My own perspective is not to consider beta in any way represenative of how the game is supposed to be, so I wouldn't make any comparisons to the leveling rate of beta and say that this is what bothers me about retail.

Exactly, everyone in beta just says "Hey its beta, why waste time" and this is fact... No one wants to spend countless hours leveling in a beta when you know your account is going to be deleted.

Also I did not do most of the quests for the simple reason; If I ever buy the game, my story would be completely spoilt.

  Nyii

Novice Member

Joined: 9/16/07
Posts: 26

11/06/07 6:57:59 PM#13

Originally posted by Elikal

And all is CLICK CLICK CLICK, like I were a tester for the stability of mouse buttons. It started quite enjoyable, but I start to get this hamster wheel feeling now, which usually takes one or two YEARS to establish.

Another thing that added to it: the difficulty was raised CONSIDERABLY after the end of beta. And as a result, it takes quite a lot of more effort to get things down, and so the hamster wheel becomes a hard treadmill at end-teen levels. I had only died 1 or 2 times in the weeks of beta. Now, I die a dozen times a DAY. Sure, some like it hard. But since TR has no strategical value at all, or lets say *almost* no, besides kneeling and standing behind some sandbag, you die because you bring too few ppl or just because too many new Bane mobs spawn by some random thing.

In all the many, many death since launch I never felt there was any strategy in it I could change, as some kind of lesson. It was firepower and numbers, thats all. Many quests you could once solo on your level you either have to outlevel by mindless grinding (which due to the XP ratio of grind VS quests is rather pointless) or you must bring a team, so I felt TR has lost a lot of soloability, and thus the idea of some quick, casual fun. For me, this feels like TR shot itself in the foot, because casual, quick fun was what I felt was THE niche for TR. Now, it need planning and coordinating and recruiting groups for every single bit, besides maybe the most early and arbitrary missions.

With the total absence of any social depth I fear TR will only appeal a very small group of people beyond the initial hype weeks.

It sounds like although you were bored with the game, you simply ran around shooting everything and wondering why you died... when 'back in beta' you could get away with that. It is substantially harder, but that is not a bad thing.

The majority of XP earned has been shifted to a more quest based grind, which I cannot say I mind as I enjoy exploring the game and not being fixed in any one spot for too long.

With all your deaths you should have realized that your environment, weapon type, mob type and character's position can all play key roles in the outcome of a battle.

A lack of social depth is not on part of the developers, but the users. I group with clan members and pickups every night I am on  whether it is questing, control points or PVP. I do not need the developers to add in any lame /lfg tools other then the channel that is already in game.

As far as click click click.... I have not played a computer game yet where that is not what you are doing with your mouse.

  Speiberbob

Novice Member

Joined: 1/07/07
Posts: 217

11/06/07 8:54:25 PM#14

I agree with Reklaw.

You can play this game very simple,

but it is not that shallow.

Its like the EQ2 newbs who say its all about

button mashing and that they die to offen.

Well mash the right buttons at the right time

in the right positon in the irhg order and you wont die.

thats the fun about it.

Though i have to say dieng in TR dosent hurt enough for my taste...but the death sickness is

cumulativ..i had  13 min debuff after

some mindelss chaingunning linkers ^^ hehe

those types are nasty

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