| 34 posts found | |
|---|---|
|
10/31/07 1:00:07 PM#21
Originally posted by misterorff
|
|
|
maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
10/31/07 1:21:36 PM#22
Originally posted by Daedalus732 Actually I really could care less what you say, I'm really just the devils advocate. I can dish out just as many bad things about something as good things. The same thing can be said about any game, any person, anything really, there are good and bad things. You just didn't happen to list any of your own reasons other then what other people say. Thats fine if it works for you, I'm not disagreeing with YOUR reason in particular to not play the game, I just was stating that people need to make up their own minds based on THEIR reasoning, and you just didn't understand that. Hey I understand not having the money to try every game imaginable. I do have the money, but I wouldn't want to spend it on something I didn't like. Thats why I got the beta for 5 bucks, so that at least the 3 day head start would show me what to look forward to. Truthfully I haven't made up my mind yet whether I'll buy the full version or not. I do like the game though. It's different. As for the "head shot" category you mentioned. I can almost understand where you're coming from, except for the fact that no MMO really has an option for you to direct a head shot in that manner. MMORPG's somewhat rely on dice rolls, so even if you did have a head shot feature the damage wouldn't be reliable. Unlike FPS's where you don't have a constant damage calculator on a headshot saying "HEY you hit that guy for 246 life points on that last leg shot! That head shot was 526 Life points of damage!" I mean it just wouldn't be feasible and it could be done, but it would be ridiculous. I mean it's an RPG with FPS characteristics... if you think by aiming your cursor and attacking with a sword is going to be any different you're going to be disappointed. A head shot with a sword isn't going to be a 1 hit kill, there just wouldn't be a need for any RPG elements at all if they did that. |
Originally posted by greymann When did I say that I am only interested in the game because of the negativity? I also love when people say "its boring." Well what is boring to some is not boring to others. I think trolling forums is boring, you seem to enjoy it. Props to you. And as for the rest of your post, you know me so well... lol |
|
|
10/31/07 2:58:45 PM#24
You're probably going to have to try this game yourself. I did see one player last night broadcasting something like, "OMG, I can finally put WoW Down, this game rawks" over the general channel,but your milage may vary. I will, however, answer your questions 1)Zones. How many are there? Are they graphically and environmentally different? I hate playing games where you see the same forests from level 1-100. There's currently two planets worth of zones and I'm going to say about 10 zones a planet. Some of those zones are instanced with scripted goings on (just like in Guild Wars and WoW's "elite" content ). The actual feel between zones (and even within zones) can vary considerably. The instanced areas are all themed, including an intro briefing video. I have not been to all the zones yet, so I'm guessing to an extent based on what I've seen so far. There's a whole lot of variation in the apperance in the Wilderness zone (the first shared zone you encounter) alone, and the individual instances each have their own flavor. 2)Quests. I love quests. I read quest text. Is this a quest driven game? Definately. I must have completed about three to five dozen quests in the past 16 hours I've played the game. Some of those quests have interesting twists and turns and mechanics like escorting NPCs or destroying certain things. The usual Fed-ex, "Deliver This To X" NPC quest is relatively rare. The quest text is quite well written (in my opinion) conveying this sense of alien cool (from the Foreans) and military attention or soldier speak (from the AFS human soldiers). If they ever dry up, there's also some renewing perpetual quests in defending and assaulting control points from the Bane. 3)Groups. Is it easy to find one if you need one? Is there a "LFG" system in place? So far, I have not had any difficulty finding groups. I'm not sure if there's a LFG system or not (there is at least a LFG channel system). I either see somebody broadcasting over the channel they're LFM and join them or I happen to be in a place a quest is occuring and invite some neighbors who are doing the same quest so we can team up. Tabula Rasa has integrated voice chat (hold V to talk) but I have not seen many players use it yet - most seem to prefer to type because combat can get pretty loud. 4)Armor. Am I going to look like everyone else who plays my class (like WoW). I've heard some interesting back and forth on this. On one hand, there is some rudimentary face/fair/beard customization and they've recent added upper face and lower face slots that customize your appearance some more (you can now pick from goggles during character generation). Also, there's quite a bit of texturing and even differeny polys for different pieces of the same tier of the same kind of armor. You can dye your armor, including special craftable dye. On the other hand, it's not nearly as extravagant as,say, City of Heroes customization. There is only one kind of armor per the first three tiers of classes, for a total of 7 different kinds of armor altogether (MotorAssist, Hazmat, Reflect, Stealth, Graviton, Mech, Bio). There's actually good reasons to choose to equip a particualr kind of armor even until the end, so you'll have your pick of 3 kinds of armor by the time you reach level 15. Even though the appearane varies between individual pieces at times, I'm not sure how unique you'll end up looking. It might rub you the wrong way that everybody's either a Soldier or Specialist until 15 and then only 4 class variation until 30, and then it ends at 8 class variation. At least there's a large variety of choices in the way you can slot out your character's skills. |
|
|
10/31/07 2:59:20 PM#25
I think the 'depth' that most people feel is lacking in TR is only partially true... The ability system seems weak at first - it is strange to have access to the different tiers, but you come to realize that each tier may have an entirely different use then the tier before it. Thus, creating a rather complex system to understand. From the limited clan v clan experience I have had, it really is a lot of fun and hope that once they continue to polish it up in the coming weeks it will be even better. If you can accept the fact that the end-game will not be revolving around raiding, but rather a mixture of PVE and clan-based PVP - you should enjoy yourself. |
|
|
10/31/07 5:23:16 PM#26
Originally posted by Nyii To me, the story plays as follows:
Super Powerful Aliens attack Earth and wipe out just about everything with humanity being able to offer little, if any, resistance. Super Powerful Aliens take a smoke break while humanity's "best" (gee, didn't the best go out and die in the initial invasion ?) line up and walk through magical alien teleporters that have been hidden and are now somehow instantly ready to haul humanity to the stars. Super Powerful Aliens get back from smoke break, OOPS they let a bunch of humans escape, but they can now enjoy some torture and consume the remaining humans because the "best" ran off like cowards and left the infirm to suffer. Some humans are now on another planet, but they are suddenly able to kick the crap out of Super Powerful Aliens that just a short time ago devastated their home world with impunity.
I guess we didn't have any rocket launchers, grenades, shotguns or rifles on Earth...
And our "alien allies" live in teepees, wear loin cloths, and carry sticks... All very shaman-like and wonderful but where is all the technology needed to drive a "war" ? Just where in the hell are the manufacturing facilities and industrial base that are producing the thousands of weapons, armor and ammunitions (not to mention the dropships, prefab geodesic units and the farming/mining equipment) ?????
It's a poorly conceived story that has none of the plot elements thought out.
Great story if you are in the 8-12 year old category and are happy as long as it has aliens, and explosions. |
|
|
11/01/07 7:45:41 AM#27
Ichijo wrote: |
|
|
11/01/07 2:22:40 PM#28
Originally posted by nitefly Instead of trying to make yourself look cool with continual cheap shots, why don't you tell everyone how the story has any depth and how the plot elements make any sense at all... Of course, you won't do that because you cannot defend the indefensible. Let's hear all about the depth in the story, c'mon big guy, tell everyone all about the depth and richness of it.
|
|
|
11/01/07 2:29:15 PM#29
Originally posted by misterorff Now seriously, .. who wants to have an ex-wow players in his game? REALITY CHECK |
|
|
11/02/07 1:35:36 AM#30
1) The zones have quite a bit of variation. You don't feel like you're repeating the same zone. Each one sort of has it's own little story that goes along with it. 2) Yes, the game has a lot of quests. Pretty equivalent to wow quests except perhaps less tedious. Some have the "ethical parable" component to them as well. The way you choose to complete the quest determines some of the future quests you get. Sort of like a choose your own adventure book. 3) It's pretty easy to get a group. There is no formal lfg system yet. Unfortunately there seems to be 1 primary global channel that people spam with everything imaginable. There also is a lfg channel. I haven't had a problem finding groups when I wanted one. 4) You may look similar to other people in your class. However, for each class you can choose among 3 major armor types. Also within each armor group, there are a number of skins for each armor slot. You are free to dye your armor whatever colors you like. As far as "end-game" armor, I couldn't say. It's very difficult for me to look at someone and say, "Oh he's ____ class." by their armor alone.
As for SWG, I'd say TR is better in regards to the environment, mobs, and combat. There are also fewer bugs and problems than pre-cu SWG had. SWG had a much better crafting/auction system though. Since TR is level based, the zones are somewhat more linear than old SWG (but also don't have the terrible mission system old SWG had). TR zones feel much more alive due to the way npcs interact and dynamic spawns. I haven't tried the clan pvp yet so I don't know how that compares.
|
|
|
11/02/07 9:16:40 AM#31
Character customisation isn't a reason to bury a game as it's very easy to add later on. You only have to look at Dark Age of Camelot to realise just how many new ways they introduced to allow extra character customisation. To behind with there wasn't much at all.
T.R. is in it's infancy and I will give it a go when I get home from work. I haven't beta tested it but as a mate has bought it I'll go play with him, if it entertains me for a few hours I'm sure my wench won't mind having some quiet time for a change If I even get 10 hours out of the game I don't see it as a loss, I hope it's a lot more though.
|
|
|
11/02/07 9:21:58 AM#32
So you are saying anyone who thinks the story is good is 8 to 12. yet if someone posts the same to you its a cheap shot. Talk about your hypocrits.
The foreans are the survivors of their original planet being over-run by the bane. They were rescued by the Eloh and placed on Foreas. They are your alien greenies. The bane are hunting for Eloh artifacts on Foreas. They have various mining operations and facilities scattered across the planet. They use their slave race (thrax) as shock troops. They also infest the planet with Fitnicks which trash the environment. On foreas the bane are carrying out experiments on captured humans and foreans to turn them into computer controlled slaves. If you read the intel briefing on the loading screen for each map it gives you an idea of the story/objectives for that map. As a logos receptive you can explore and find logos shrines where you can learn the logos to unlock various abilities. The logos is the symbolic language of the Eloh and you will find their writing on various pillars, trees etc around the place. You can translate these if you like. Its not single-player story quality like you would find in a Bioware game (mass effect, jade empire, kotor) but still good. |
|
|
11/02/07 9:40:09 AM#33
too bad the implementation of the logos is half-assed and boring this is one aspect of the game that had some major potential - but ended up being marginalized and sadly lacking. too bad - properly implemented it could've been very impressive instead it's just meh |
|
|
11/02/07 7:13:51 PM#34
Originally posted by misterorff Think, Ryzom + Starship Troopers = TR |
|