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Warhammer Beta Update - Part 1
Source - http://www.warherald.com/news/ "Don’t unthinkingly follow authorities, whether intellectual, political or religious. And don’t unthinkingly follow traditions, or social conventions. Think for yourself. Look at the facts, and try to base you're views and your behavior on how things actually are."
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10/19/07 12:53:18 AM#2
Thanks for the post.. good read. Out of every 100 men, 10 should not be there, |
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10/19/07 1:55:34 AM#3
Good stuff but it makes me even more weary that they wont make Q1 release. I really hope the holidays they were talking about for the UI team was Halloween and Thanksgiving. I mean for gods sake it is UI. They obviously have the ground work for the UI in since they have a UI. I'm no programmer but each UI item needs a name and variables. I really don't think that it should take 2+ months to fiddle around with the UI. I mean look at WoW (omg I said the W word!) and the different UI's that come out and all look very different. Some even feature custom artwork. Those are put together by 1-2 people that are not UI developers so I would imagine that UI developers would be faster, it is their job after all. I mean look at that video of the guy that created the mod that could change things. What more is there to do? I understand that UI is important but in under a month after release there will be mods out the wahzoo for WAR. Especially now that people have gotten into LUA. Getting it to the point of basic would be damn near good enough.
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10/19/07 2:19:41 AM#4
speaking of UI enhancement is war going to be as mod friendly as wow?
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10/19/07 3:24:19 AM#5
Mod friendly as in you can change it or do you mean all kinds of mods that play the game for you? I do believe they are going to allow UI mods as far as look and feel, and I do believe they havnt decided how far they are going to let mods be taken, hopefully nowhere near what Blizzard allows, i want to play the game, not have it play for me and I really dont want to be messed over because other people use cheap ### mods for an advantage if I dont like them, in otherwords I basically have to use them or be at a disadvantage because I dont. I hate hate hate this. What I mean by this is mods that cast for you(decrusive and other healing mods, for the most part broken YAY) mods that tell you when to use abilities(SCT does alot of these, when to use combo points, when to overpower, list goes on) or my favorite timers, nothing like a mod that tells you when your buffs/debuffs were off of everyone, not like we want people to actually learn to play their class. |
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10/19/07 3:56:42 AM#6
Originally posted by Muirin Open World RvR and City RvR! Good news!
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10/19/07 5:39:17 AM#7
very imformative post and a good read thanks! |
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10/19/07 7:48:01 AM#8
Originally posted by Distaste Actually I think you are misunderstanding what they were saying. Please note that I am not in beta so what follows is my take on what they said. The 'trade between players' is a new feature they have just implemented As a result, the UI for it had not yet been completed. From the sounds of it they needed to create the artwork for it. UI's tend the changed continually right up until release. Skinning a UI is going to be one of the last things that a team is going to worry about. When I was in the EQ2 beta the UI changed constantly as the beta progressed and more functions were added to the game. Also, keep in mind that creating a UI is actually a bit more complex than creating a mod for a UI. There is a fair amount of coding that links the UI to the actual game code that modders do not have to concern themselves with. As for when it releases - I really don't care so long as it is done. However, I'd be willing to bet it will release in Q1 unless AoC gets pushed back. They will not want AoC to launch too much ahead of WAR (nor will AoC want WAR to launch ahead of it). My suspicion is they will both launch in the same month. |
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10/19/07 8:59:52 AM#9
quoted for truth.
and scripts, actions, datastructures, actors, gfx, error checking, etc. |
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10/19/07 12:40:14 PM#10
What is this pvp flag thing?
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10/19/07 3:14:13 PM#11
There is some talk abotu it on warhammeralliance.com's forums. It appears that you can go into enemies pve zones, and the flagging is a mechanic they are playing with for that... which kind of sucks since a lot of people (including myself) thought it was like daoc, where you can't get to enemies pve zone (or in war's case pve part of the zone) Granted, there is a chance people are not reading it right, but still, if you can go to enemies pve zone and flag yourself for pvp (and they can do the same) then it just waters down rvr and really adds nothign but ability to grief realm enemies in their pve zones by killing their mobs etc. Go to warherald.com and send feedback :) Let mythic know you want rvr to happen in rvr areas, make it so people can't go into enemies pve zones. (that is, if you do feel that way) |
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10/19/07 4:22:37 PM#12
Yeap, it uses LUA just like WoW. People that write mods for WoW can probably make a few tweaks and use those same mods in WAR. One of the things I really liked about WoW was the ability to make the UI fit what I wanted. Healing monitors to help ya focus on the folks that you need to heal, raid/group menus specific to healing and dps/healing meters plus buffing assist tools. Good stuff! |
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10/19/07 4:24:58 PM#13
The way it sounds using DAoC as an example is that people can flag up for PVP in their non-frontier/PVE zones. Previously you couldn't so that you had "safe" areas. Personally I have no problem with people flagging up for pvp in pve zones specially if they are not blocked off to the enemies. If they don't have it you'll just have safe zones that no one can pvp in... if they keep it those that want to pvp there can. |
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10/19/07 5:10:23 PM#14
great ,so ppl who dont flag themselves pvp in pve zone will get maked as carebear from now on. How is this WAR when u got a choice to flag or not flag, might as well put out the FFA server while they are at it.
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10/19/07 8:16:58 PM#15
It's no different than DAoC is with the exception that the pve areas are not locking out the other side. You have always been able to get behind your "lines" in the pve zones in daoc, I don't see what all the whining is about really. They want to have "safe areas" for the pve only folks to play. All this does is allow folks that want to pvp in previously PVE only areas to do so. |
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10/19/07 9:47:19 PM#16
eh IMO i think it would be better to have a strictly PVE area and a strictly RVR area. i mean the people who come to war for the nice PVE and not worry about having to fight a lot of other players would like it this way. i dont really care since ill be RVRing to lvl cap. though i think this is how some PVE people might feel. |
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10/19/07 9:57:08 PM#17
Why do people always say "Oh this game sucks because it looks exactly like DAOC?" well no shit it does if Blizzard turns out to make a mmorpg for Diablo you can bet its going to have those same cheesy graphics.
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10/19/07 11:24:10 PM#18
Originally posted by CelestianI think what jor8888 is trying to say is: Without PVP free areas all who don't want to PVP might as well have a chicken symbol on top of their heads, as they will be considered Carebears... I tend to agree with jor on this one, in a mostly pvp game with pve content those who don't always want to pvp will be looked down upon. I've had this same experiance in guild wars because I have refused to pvp at times. I do think that in a game where PVP and RVR is prevelent most of the time that certain zones should be completely free of it. If everyone can't pvp in an area you don't get picked on. And please don't reply with the excuse "well its a pvp game why do you care?". its the same excuse people use for not wanting to have level limits on entering low level areas.... and the same answer "Sometimes I want to play Warhammer and just be left the fark alone. |
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10/19/07 11:52:13 PM#19
Just imagine urself(Des) walking into pve area with pvp flag on and u saw 2(order) u cant attack b/c they got pve flag on. Bamm 10 sec later u got ganked behind from those 2 b/c they decided to turn pvp flag on since they know they have 2 vs 1. This $shit just opens up all kinds of exploits which has been done b4 from WoW pve servers. Either go all out pvp or like old daoc pvp seperated from pve areas. If WAR is screwed up so bad then shut it down 4 months to fix it instead of coming out with half a$$ game with screwed up zones. How is this WAR and war everywhere when u see ur enemy next to u and u cant attack them. Might as well call this WoW2 since they are trying to copy everything from WoW and draw WoW player to it. But guess what WoW fanboys are staying with WoW and ppl who are leaving are looking for something diff than WoW.
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10/20/07 1:07:37 AM#20
Send feedback to mythic :) there is a feedback form on warherald.com It is after all beta, they are playing around with a lot of different things, but still, send your feedback :) some ideas might look good in a developers head but don't actually play out that way. |
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