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Warhammer Online: Age of Reckoning

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General Discussion  » Warhammer Beta Update - Part 1

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34 posts found
  Muirin

Novice Member

Joined: 12/06/06
Posts: 689

knowledge gives rise to a belief in tolerance

 
10/19/07 12:14:43 AM#1

Warhammer Beta Update - Part 1
By: James Nichols
18 Oct 2007 20:05:28 EST

Hello everyone,

With all the work we have been up to we wanted to share what we have been working on with you, below is the first update we have shared with the beta community. We think you'll be excited as we are, enjoy!

    Waaagh! and well met!

    So this begins the first of our weekly updates to the WAR Beta community. This is where we keep all of you up to speed with the changes, enhancements, and additions to WAR during this downtime. Each week will have different information from the various teams. Some of the information we’ll be keeping fairly high level, at least initially, but we will work on giving you insights into what to expect when we re-open in December.

    I’ve gone to each of the various teams and asked them to write up a little snippet on something that’s going on in their neck of the woods.

    So let’s get this show on the road!

    We'll start with something dealing with PQs:

    Public Quests have made a great start- but as everyone knows, the devil is in the details. In between now and beta reopening, we are going to focus in on some of the feedback you folks have been giving us. Some balancing work is going to go into Influence gain and XP for public quests. The groundwork for UI enhancements is also going to get done (though it may be after the holidays before you see the final fruits of that labour). Perhaps most importantly of all however, we are going to look at PQ loot. Ever a hot topic, we've noticed! Right now we're working to make sure that the whole loot experience is more satisfying than it currently is. We can't unveil the details right now- as we want to make sure we can deliver before we make you promises- but suffice to say, you should end up with a much better chance at getting what you want.

    Keep an eye on the beta boards for more details!

    -Public Quest Team

    Keep an eye on the boards indeed. Expect to hear more from the PQ team over the coming weeks. Now let’s go over to the RvR team where they talk about a hot topic from various RvR discussions… Manual PvP Flagging:

    Phase one of our improvements to open world RvR is under way, with changes to PvP flagging up first. Players can now PvP flag themselves, although the regular rules apply for removing the flag. Guards (and some other NPCs) in the Chapter hubs will PvP flag any enemy player foolish enough to engage them in combat. We've also added more guards to the warcamp entrances across all pairings and tiers. Still in progress are changes to the battlefield objectives, but we aren't quite ready to share those details yet.

    -RvR Team

    This topic alone should generate a good discussion with you Beta testers. =) Next up is some information from the Item Team in which the subject of trading between players as well as item “binding” comes into play:

    One of the things we have been working hard on is player trading. I can’t wait to see it once the UI team has had a chance to reskin it. Player trading works just like you would imagine. Right clicking on a friend brings up a list of actions, with Trade now being one of them. Now you can trade off all those boots!

    With trading, however, comes the question of binding. Trading is really, really good if loot doesn’t have any binding restrictions. So the next step was to “tag” all our items as Bind on Equip (BoE), Bind on Pickup (BoP), or “no binding”. Quest items, Influence Rewards, Renown store items have all been made BoP.

    -Item Team

    Very interesting, indeed. Next we have some high level information on two of our cities that the City Team has been working on. Remember, this is only the first week of updates so we’re not going to give away everything up front. We can't wait till we can have all of you playing around with the cities:

    Hello everyone – We worked heavily on the Inevitable City and Altdorf making sure that both cities are ready for you to explore, discover…and smash! Some of the exciting areas you can visit are places like the Temple of Sigmar, the Altdorf docks, and the Inevitable City arena! Unlike any other city you’ve seen before, WAR cities are places for you to be proud of, to protect, and places that can be captured by your enemies. Enemies aren’t always nice to cities they “visit” so we’ve been creating lots of things for invaders to break, smash, and burn. We look forward to opening the city gates to you and listening to your feedback on the ultimate goal in RvR – city capture!

    -City Team

    Trust me; our cities are very impressive visually. What the City Team has been able to do has been very impressive indeed. Last but certainly not least is some information on the Marauder from our Combat & Careers team:

    Marauders are frantic warriors who wade into the thick of battle dual-wielding a standard weapon in their main and an offhand that has mutated into a terrifying, organic weapon. The Marauder recieves 3 different mutations that he can choose from. Each mutation represents a different type of weapon and play style. The mutations themselves offer different buffs, and unlock different abilities based on what mutation you activate. They are a straightforward melee DPS class that is all about pumping out damage based upon their offhand mutation. During battle, they are able to change the mutation of their offhand, which will dictate what abilities or effects are used on certain attacks, much like a stance would.

    -Combat & Careers Team

    Well that’s it for now lads and lasses. Tune in again next week for another of our weekly WAR Beta Updates. Until then make sure to keep your beer frothy and to not accept too many gifts from the forces of Chaos!

Thank you,
- The Warhammer: Age of Reckoning Team

 

Source - http://www.warherald.com/news/

"Don’t unthinkingly follow authorities, whether intellectual, political or religious. And don’t unthinkingly follow traditions, or social conventions. Think for yourself. Look at the facts, and try to base you're views and your behavior on how things actually are."

  Enforcer71

Advanced Member

Joined: 12/25/05
Posts: 759

Live and Learn.. Then Die and forget it all.

10/19/07 12:53:18 AM#2

Thanks for the post.. good read.

Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC

  Distaste

Advanced Member

Joined: 10/03/06
Posts: 633

10/19/07 1:55:34 AM#3

Good stuff but it makes me even more weary that they wont make Q1 release. I really hope the holidays they were talking about for the UI team was Halloween and Thanksgiving. I mean for gods sake it is UI. They obviously have the ground work for the UI in since they have a UI. I'm no programmer but each UI item needs a name and variables. I really don't think that it should take 2+ months to fiddle around with the UI. I mean look at WoW (omg I said the W word!) and the different UI's that come out and all look very different. Some even feature custom artwork. Those are put together by 1-2 people that are not UI developers so I would imagine that UI developers would be faster, it is their job after all. I mean look at that video of the guy that created the mod that could change things. What more is there to do? I understand that UI is important but in under a month after release  there will be mods out the wahzoo for WAR. Especially now that people have gotten into LUA. Getting it to the point of basic would be damn near good enough.

 

  URMAKER

Apprentice Member

Joined: 5/19/05
Posts: 623

10/19/07 2:19:41 AM#4

speaking of UI enhancement is war going to be as mod friendly as wow?

  Roche7

Novice Member

Joined: 9/02/07
Posts: 89

10/19/07 3:24:19 AM#5

 Mod friendly as in you can change it or do you mean all kinds of mods that play the game for you?

 I do believe they are going to allow UI mods  as far as look and feel, and I do believe they havnt decided how far they are going to let mods be taken, hopefully nowhere near what Blizzard allows, i want to play the game, not have it play for me and I really dont want to be messed over because other people use cheap ### mods for an advantage if I dont like them, in otherwords I basically have to use them or be at a disadvantage because I dont. I hate hate hate this.

 What I mean by this is mods that cast for you(decrusive and other healing mods, for the most part broken YAY) mods that tell you when to use abilities(SCT does alot of these, when to use combo points, when to overpower, list goes on) or my favorite timers, nothing like a mod that tells you when your buffs/debuffs were off of everyone, not like we want people to actually learn to play their class.

  SpiritofGame

Novice Member

Joined: 11/30/03
Posts: 1331

10/19/07 3:56:42 AM#6

Originally posted by Muirin

Warhammer Beta Update - Part 1
By: James Nichols
18 Oct 2007 20:05:28 EST


    Phase one of our improvements to open world RvR is under way, with changes to PvP flagging up first. Players can now PvP flag themselves, although the regular rules apply for removing the flag. Guards (and some other NPCs) in the Chapter hubs will PvP flag any enemy player foolish enough to engage them in combat. We've also added more guards to the warcamp entrances across all pairings and tiers. Still in progress are changes to the battlefield objectives, but we aren't quite ready to share those details yet.

    -RvR Team

~~~

    Hello everyone – We worked heavily on the Inevitable City and Altdorf making sure that both cities are ready for you to explore, discover…and smash! ... Enemies aren’t always nice to cities they “visit” so we’ve been creating lots of things for invaders to break, smash, and burn....

    -City Team

   Thank you,
- The Warhammer: Age of Reckoning Team

 

Source - http://www.warherald.com/news/

Open World RvR and City RvR!

Good news!

  aionowns

Novice Member

Joined: 9/29/07
Posts: 176

10/19/07 5:39:17 AM#7

very imformative post and a good read thanks!

  xray00

Novice Member

Joined: 4/10/05
Posts: 198

10/19/07 7:48:01 AM#8

Originally posted by Distaste

Good stuff but it makes me even more weary that they wont make Q1 release. I really hope the holidays they were talking about for the UI team was Halloween and Thanksgiving. I mean for gods sake it is UI. They obviously have the ground work for the UI in since they have a UI. I'm no programmer but each UI item needs a name and variables. I really don't think that it should take 2+ months to fiddle around with the UI. I mean look at WoW (omg I said the W word!) and the different UI's that come out and all look very different. Some even feature custom artwork. Those are put together by 1-2 people that are not UI developers so I would imagine that UI developers would be faster, it is their job after all. I mean look at that video of the guy that created the mod that could change things. What more is there to do? I understand that UI is important but in under a month after release  there will be mods out the wahzoo for WAR. Especially now that people have gotten into LUA. Getting it to the point of basic would be damn near good enough.

 

Actually I think you are misunderstanding what they were saying.  Please note that I am not in beta so what follows is my take on what they said.  The 'trade between players' is a new feature they have just implemented  As a result, the UI for it had not yet been completed.  From the sounds of it they needed to create the artwork for it.

UI's tend the changed continually right up until release.  Skinning a UI is going to be one of the last things that  a team is going to worry about.  When I was in the EQ2 beta the UI changed constantly as the beta progressed and more functions were added to the game.

Also, keep in mind that creating a UI is actually a bit more complex than creating a mod for a UI.  There is a fair amount of coding that links the UI to the actual game code that modders do not have to concern themselves with. 

As for when it releases - I really don't care so long as it is done.  However, I'd be willing to bet it will release in Q1 unless AoC gets pushed back.  They will not want AoC to launch too much ahead of WAR (nor will AoC want WAR to launch ahead of it).  My suspicion is they will both launch in the same month.

  Xennith

Novice Member

Joined: 11/19/06
Posts: 1264

10/19/07 8:59:52 AM#9


I'm no programmer

quoted for truth.


but each UI item needs a name and variables

and scripts, actions, datastructures, actors, gfx, error checking, etc.

  jor8888

Novice Member

Joined: 2/10/07
Posts: 380

10/19/07 12:40:14 PM#10

What is this pvp flag thing? 

 

  evil13

Apprentice Member

Joined: 1/13/06
Posts: 325

10/19/07 3:14:13 PM#11

 There is some talk abotu it on warhammeralliance.com's forums. It appears that you can go into enemies pve zones, and the flagging is a mechanic they are playing with for that... which kind of sucks since a lot of people (including myself) thought it was like daoc, where you can't get to enemies pve zone (or in war's case pve part of the zone)

 Granted, there is a chance people are not reading it right, but still, if you can go to enemies pve zone and flag yourself for pvp (and they can do the same) then it just waters down rvr and really adds nothign but ability to grief realm enemies in their pve zones by killing their mobs etc.

 Go to warherald.com and send feedback :) Let mythic know you want rvr to happen in rvr areas, make it so people can't go into enemies pve zones. (that is, if you do feel that way)

  Celestian

Novice Member

Joined: 5/07/03
Posts: 1135

10/19/07 4:22:37 PM#12


Originally posted by URMAKER
speaking of UI enhancement is war going to be as mod friendly as wow?

Yeap, it uses LUA just like WoW. People that write mods for WoW can probably make a few tweaks and use those same mods in WAR.

One of the things I really liked about WoW was the ability to make the UI fit what I wanted. Healing monitors to help ya focus on the folks that you need to heal, raid/group menus specific to healing and dps/healing meters plus buffing assist tools. Good stuff!

  Celestian

Novice Member

Joined: 5/07/03
Posts: 1135

10/19/07 4:24:58 PM#13


Originally posted by jor8888
What is this pvp flag thing?

The way it sounds using DAoC as an example is that people can flag up for PVP in their non-frontier/PVE zones. Previously you couldn't so that you had "safe" areas.

Personally I have no problem with people flagging up for pvp in pve zones specially if they are not blocked off to the enemies. If they don't have it you'll just have safe zones that no one can pvp in... if they keep it those that want to pvp there can.

  jor8888

Novice Member

Joined: 2/10/07
Posts: 380

10/19/07 5:10:23 PM#14

great ,so ppl who dont flag themselves pvp in pve zone will get maked as carebear from now on.  How is this WAR when u got a choice to flag or not flag, might as well put out the FFA server while they are at it.

 

 

 

  Celestian

Novice Member

Joined: 5/07/03
Posts: 1135

10/19/07 8:16:58 PM#15


Originally posted by jor8888
great ,so ppl who dont flag themselves pvp in pve zone will get maked as carebear from now on. How is this WAR when u got a choice to flag or not flag, might as well put out the FFA server while they are at it.



It's no different than DAoC is with the exception that the pve areas are not locking out the other side.

You have always been able to get behind your "lines" in the pve zones in daoc, I don't see what all the whining is about really. They want to have "safe areas" for the pve only folks to play. All this does is allow folks that want to pvp in previously PVE only areas to do so.

  aionowns

Novice Member

Joined: 9/29/07
Posts: 176

10/19/07 9:47:19 PM#16

eh IMO i think it would be better to have a strictly PVE area and a strictly RVR area. i mean the people who come to war for the nice PVE and not worry about having to fight a lot of other players would like it this way. i dont really care since ill be RVRing to lvl cap. though i think this is how some PVE people might feel.

  Oasis21

Novice Member

Joined: 4/01/07
Posts: 39

10/19/07 9:57:08 PM#17

Why do people always say "Oh this game sucks because it looks exactly like DAOC?" well no shit it does if Blizzard turns out to make a mmorpg for Diablo you can bet its going to have those same cheesy graphics.

 

 

  Tyfreaky

Novice Member

Joined: 10/03/06
Posts: 239

No matter where you go there you are.

10/19/07 11:24:10 PM#18

Originally posted by Celestian

 


Originally posted by jor8888
great ,so ppl who dont flag themselves pvp in pve zone will get maked as carebear from now on. How is this WAR when u got a choice to flag or not flag, might as well put out the FFA server while they are at it.



 

It's no different than DAoC is with the exception that the pve areas are not locking out the other side.

You have always been able to get behind your "lines" in the pve zones in daoc, I don't see what all the whining is about really. They want to have "safe areas" for the pve only folks to play. All this does is allow folks that want to pvp in previously PVE only areas to do so.

 

I think what jor8888 is trying to say is: Without PVP free areas all who don't want to PVP might as well have a chicken symbol on top of their heads, as they will be considered Carebears...

I tend to agree with jor on this one, in a mostly pvp game with pve content those who don't always want to pvp will be looked down upon. I've had this same experiance in guild wars because I have refused to pvp at times.

I do think that in a game where PVP and RVR is prevelent most of the time that certain zones should be completely free of it. If everyone can't pvp in an area you don't get picked on.

And please don't reply with the excuse "well its a pvp game why do you care?". its the same excuse people use for not wanting to have level limits on entering low level areas.... and the same answer "Sometimes I want to play Warhammer and just be left the fark alone.

tyfreaky Xfire Miniprofile
  jor8888

Novice Member

Joined: 2/10/07
Posts: 380

10/19/07 11:52:13 PM#19

 

Just imagine urself(Des) walking into pve area with pvp flag on and u saw 2(order)  u cant attack b/c they got pve flag on.  Bamm 10 sec later u got ganked behind from those 2 b/c they decided to turn pvp flag on since they know they have 2 vs 1.  This $shit just opens up all kinds of exploits which has been done b4 from WoW pve servers.  Either go all out pvp or like old daoc pvp seperated from pve areas.  If WAR is screwed up so bad then shut it down 4 months to fix it instead of coming out with half a$$ game with screwed up zones. 

How is this WAR and war everywhere when u see ur enemy next to u and u cant attack them.  Might as well call this WoW2 since they are trying to copy everything from WoW and draw WoW player to it.  But guess what WoW fanboys are staying with WoW and ppl who are leaving are looking for something diff than WoW.

 

 

 

 

  evil13

Apprentice Member

Joined: 1/13/06
Posts: 325

10/20/07 1:07:37 AM#20

 Send feedback to mythic :) there is a feedback form on warherald.com  It is after all beta, they are playing around  with a lot of different things, but still, send your feedback :) some ideas might look good in a developers head but don't actually play out that way.

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