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News Discussion  » World of Warcraft: Keeping Wow in WoW: Trapped in Outland

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26 posts found
  SonofSeth

Advanced Member

Joined: 12/17/05
Posts: 1866

Find a form
is free to roam

10/17/07 7:51:01 AM#21

Originally posted by mportela

Want a valid and mature way to bring your high levels home? Learn how to Roleplay and try that.


Yes, true. That is the best way, and is alot of fun for me and maybe few more, but most of the people playing actualy don't think RP is fun, they actualy like that everything that makes your char what it is is so transparent, so they can influence it with some gear with more transparent stats... they don't want or need the gray, black or white is just fine.

I would like more tools to RP, I would also like not having to kill someone when attacking them, just knocking them out, except paladins, all paladins should die!

  Gikku

Old School

Joined: 8/01/03
Posts: 212

"I can't do it" never yet accomplished anything: "I will try" has accomplished wonders.

10/17/07 8:17:44 AM#22

Originally posted by warror

Yes they forgot the old content. They also forgot to add new content for the lvl 20 - 60 crowd. They should make new lands in Azeroth to get lvl 70s to mingle in the old world. I also had the idea of having a very small portion of outland for the lvl 40 - 45 group (something that is completely seperated from the 60+ Outland) but gets some of the lower lvls to sort of mingle with the upper lvls. I just think the two worlds should interact more.

I like some of those ideas about the Auction House and rep base ideas. But I agree they don't have A.H  in Shat just so we have to go to old world for that anyway.

I agree they have forgotten old content. Although there are many lvling alts there are new peeps as well. There are also many that still don't have have BC and the old content is old. The drops aren't that great either. This seems to be a failing in all games once expansions start.

Another failing is they target the high end/hard-core gamer and forget those who have real lives with work that just won't allow them to spend all those hours raiding. Thus those peeps are stuck and in time they loose interest and even quit games because the fun and joy is gone.

It would be great for them to go back up and spice up the old world and the idea of adding a zone for lvl  40-45 zone in or leading to Outlands would be great. Something to make the game continue for everyone not just the elites.

Gikku

  Darkenor123

Novice Member

Joined: 10/13/07
Posts: 5

10/17/07 8:29:37 PM#23

Very well-written (and argued point).

I understand the concern about being stuck somewhere and when I look back at Dark Age of Camelot, I see some of the same issue there. I can't help wondering whether this is just "nature of the beast", so to speak. Until a game system that is almost a self-generating and evolving world that creates its own environment and situations without the need for hard-core development and full-blown expansions, I think we may be stuck with this.

Part of the problem with any MMO game is that, after any extended play, you know it all. Yes, there are places you've not been, but the "grind" is not that different because the world remains the same. The background story doesn't really evolve on an ongoing basis. Perhaps an AI-managed third faction...?

One thing that DAOC did have that I thought was great was the 3-faction environment. In places such as the battlegrounds and frontiers, you had to watch your back AND sides because you had two enemies to worry about. I prefer the WOW way of integrating and mixing contested territories in between Horde and Alliance, but it would be very nice if one faction could take over a contested area and remain in charge until the other faction took it back, like the frontier system in DAOC.

Whatever does happen, with present technology, keeping everyone happy is virtually impossible. Extending the endgame is a good start though and I'm looking forward to the next release, but I do wonder what will come after that...

Apologies if this is a little rambling. Good discussion!

 

 

 

  Itlaw

Novice Member

Joined: 10/19/07
Posts: 6

10/19/07 3:30:03 PM#24
The problem is in the game design not the zones,
 
Levels are the real demon if there are no levels then all zones are viable. I shall use UO (ultima online) as an example in this game there are no levels only skills with a percentage the more you use a skill the better you become getting to 70-80% was easy the diminished return kicked in after that. This means that a 1 day old character could go with his mate to the most deadly dungeon this also means that all zones still have viability.
 
The time take to get that golden 100% could be weeks and if you did like it you could change it at anytime.
This in turn would free up developers to add contents that anyone can access at anytime and by anyone.
 
Zone should evolve overtime because of player actions, why should we all be kill the same named monster or NPC? Can’t some animal move on because of over hunting or new NPC Mobs move in because some helpful PC removed his enemy?
 
What is needed is some old game designs with new graphics…..
 
  materva26

Apprentice Member

Joined: 7/31/07
Posts: 69

10/19/07 3:34:03 PM#25

YAY For World of Snorecraft!!!!

  tmr819

Hard Core Member

Joined: 1/02/07
Posts: 304

10/24/07 9:52:16 AM#26

World of Warcraft is a good game and is pretty well designed, I think.

However, if they want to make the lower levels more viable and more populous, they need to make them more soloable, because that is what you end up doing most of the time anyway at those levels. For my 20-58 toons, I normally just dropped ANY quest that required a "(Group)" or a "(Dungeon)" or killing some sort of elite boss. I figured "why bother?" It was just way too hard to find help on such quests.

How many times did I find myself in a group of three or four waiting and waiting and WAITING for another player(s). Sheesh. TOTALLY NOT FUN!

I finally quit WoW and can't imagine going back. I just got frustrated with how many quests were too hard or impossible to solo (at least until you got to a level where the quest wasn't worthwhile any longer) and yet how equally hard it was to find a group for anything. Then, once you *finally* found a group, you often didn't have time to finish the instance because they take too darned long to complete.

WoW will never get me back until they fix this problem, if, indeed, it can be fixed.

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