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10/15/07 9:00:36 AM#61
If SOE makes it, I would say there would have to be overwhelmingly positive feedback from the playerbase for me to even consider buying the game/playing the game. I'm pretty open to new games and generally not one to shy away from just jumping in and playing something But really, SOE is not known for anything of a positive variety. They are known and generally 'hated' because of the terrible way they treat their customers and/or because of the way they change their games so often. SOE could take nearly any MMO and turn it into a 'half-empty' perspective game over-night. Seeing SOE's name on ANY game certainly makes people think twice before buying. In all honesty, I would rather never purchase anything branded by SONY again in my life. SOE is that bad, imho.
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10/15/07 9:12:59 AM#62
Originally posted by therain93 yeah........ That's the problem =( |
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10/15/07 9:42:28 AM#63
Originally posted by LucifrankOne could say SOE saved the game and others could say Smed knew exactly what was going to happen. He is no dummy when it comes to money. Just like you said, the game was high profile and to go one step further the buzz about the game was HUGE. It was the title blockbuster most were watching. When SOE put its name on it you can not deny that people walked away from the game. I did and everyone I know walked away that very second and forums echoed much of the same. Who cares what SOE did 7 months after the game launched or however long it was. The fact remains the game tanked on subscriptions and went belly up. Was it because the game was bad or was it because they lost a sizable portion of their playerbase when they joined forces with SOE or maybe both? Hard to tell, but seeing they only sold a few more copies than most games (not just AoC/Warhammer) are now getting in beta sign ups I will go with people who walked away crippled the game from the onset. Seeing the reactions from PotBS and GnH when they announced their partnerships it looks like the backlash was worthy enough to warrent them to plea with their playerbase also. Everything suggests there is a negative impact on the playerbase when the SOE tag is slapped on a product. It is just one long series of bad launches after another including one brand new shiny cancelation. (this is a factual statement regardless of who is to blame, the results are just what they are.) As for SOE saving Vanguard, I guess time will tell. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
Hehe saving Vanguard, that's a good one, just like they saved the Matrix Online. Everyone can't get enough of playing that game. It's got amazing subscription numbers. SOE saved it alright. |
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10/15/07 9:56:49 AM#65
ever notice that SOE's own IPs seem to do very well, but all its 3rd party IPs suck? that pretty much tells you why .... too many chiefs poking their nose into things
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10/15/07 10:00:58 AM#66
Yeah, SWG is doing just wonderful! EQ2 was stellar in its first few years. EQ didn't chase people off once SOE got it. Damn all those other people bruising the SOE brand.... a pox on them! |
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10/15/07 9:11:58 PM#67
your missing the concept of SOE's own IP, EQ1 was king of the MMOs for years (though i will grant that Verant (i think) was the maker, which soe bought), EQ2 had a shaky launch but its done a total 180, Planetside has a nice niche following, etc...Everquest and planet side are SOE own IP. Matrix is the IP of Warner Brothers(i think), SWG is the IP of Lucas Arts, Vanguard is (or was) sigils IP, PotBS is Flying Labs IP.
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10/15/07 9:17:48 PM#68
*laugh* Ignorance is bliss! SoE had nothing to do with Perpetual's problems just like Sigil. |
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10/15/07 9:44:02 PM#69
EQ1 only did well because it had no competition and the market overall was still growing. It was mismanaged once SOE formed and kicked out brad creating many of today SOE anti-fans. Post velious the game got worse. EQ2 was chuck full of bad game designs at launch and could be found in bargain bins half a year after launch. It might have done a 180 after dumping core concepts and emulating WoW, but who really cares if that is the best SOE can do. Not even getting half of what the original EQ had and taking years post launch to fix is not what I would call success by any means. Honestly is that the very best they can offer is pay to play while we fix this mess? Planetside... pay to play first person shooter. I'll concede it is niche and meaningless. Not a success with all the mergers however. SWG is a sony game, like it or not. They made it, who cares if LA was involved. If SWG was a huge success then people would praise SOE and not LA. No reason to give them a pass. MxO and Vanguard came to SOE busted which just saved them some time.
All of their titles have had server mergers regardless of who created it, save SWG where the players are begging for it, and you say they do well with their IPs. Ok.
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10/15/07 9:53:56 PM#70
Who cares. PoTBS will suck regardless. |
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10/16/07 8:01:35 AM#71
Originally posted by Gemmathat depends
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10/16/07 8:16:15 PM#72
Originally posted by safwd On your SWG comments. If you haven't played the game then you should talk about why we, the vets, hate SOE. You just end up sounding like a SOE Fanboi. The vets are upset with SOE for 3 simple reasons. 1) SOE launched EQ2 and began to see a little bit of a drop in SWG subs and a slight rise in EQ2 subs so they then push a stupid feature into SWG changing the keyboard layout to EQ2's config(This is where I became weary of them). The players hated it and demanded it be changed back. After a bit of bitching SOE gave us back our original config but they left the EQ config in. A bit fishy but, ok. 2) EQ2 was doing better then SWG in sales and subs so SOE decides to push the Combat Upgrade live giving players about 2-3weeks notice with no previous discussion with it's playerbase other then they were working on a publish called combat upgrade. The Combat Upgrade was thier way of bringing over some elements of EQ2 over to SWG and hoping it would revitalize the game. Again, the playerbase complained and began asking for the old version back. This time SOE put in some earplugs and said to themselves, "they'll get over it". Instead, they found out how much we loved the old game and hated the EQ2 make-over. SWG lost about 100,000 subs because of this. Some came back and some didn't. 3) WoW is released and SOE begins to see a drop in SWG subs as WoW's subs break records. Once again, SOE implements the NGE to make the game "easy to play without a steep learning curve". This time SOE gave warning before they went live but they insisted the majority of the community wanted these changes based on focus groups. Focus groups of SOE employees maybe. SOE went live with the NGE and quickly found out that the majority of the community DID NOT want these changes when the majority of the playerbase cancelled thier subs leaving them with the shell of a community it once had. Now that's why alot of us SWG vets hate on SOE. Next time you make an arguement about why SWG players hate SOE try and be a little informed or avoid bringing it up. As for Vanguard and G&H, SOE is forever tainted by SWG. Even other companies view them as such. This is why PE went public saying SOE will not have any decision making in thier games. I doubt that very much. If a publisher like SOE throws the devs some money to help out then it's only obvious they're going to have some sort of input. Vanguard was a mixture of a bug riddled game with a SOE tag. Most who played beta quit within a week or two because of the bugs and shadey gameplay. Word of mouth about the game and players past experiences with SOE played a role in Vanguard's death out of the box. ---- |
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10/16/07 8:35:48 PM#73
Rofl is it just me or are 90% of the mmo players delusionally paranoid, and super nit-picky, last i knew mmo's were not drugs and publishers and creators were not drug dealers....or are they, For some reason i picure the guy from the comic book store on the simpson in multiple housholds talking to one another on the forumns. playing eq2 and two worlds |
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10/16/07 8:42:16 PM#74
Originally posted by safwd
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10/16/07 9:19:28 PM#75
In many ways, it really doesn't matter what was true, and what was false. What really matters is the public's perception of SOE. To put it simply, SOE is trusted about as much as Richard Nixon was in the late 1970's. SOE destroyed Star Wars Galaxies. It doesn't really matter if it was their idea, if it was forced by Lucas Arts, if it was a reaction to market pressures, or if blue space monkeys came down and sucked their brains until the NGE was out the door. The fact remains, SWG was gutted, hung from the rafters until the blood drained, and then stuffed with cotton candy as a pinata for the new kids. SOE gradually degraded Everquest in the same way, just not as suddenly or violently. EQ2 was a disaster at launch, but I will give them credit for turning that one into a pretty good quality game. I played under the "Vanguard apology" free time period, and was quite impressed -- even with the negative bias I had from playing at launch. Vanguard. Well, that was not SOE's fault at all. That disaster came from Brad not managing his resources and then falling back on his SOE contacts to salvage something. SOE's only fault is in their recent cuts which removes any real hope of future content, the lifeblood of any MMO. The fact is, the SOE name has been associated with so many failures, and so many BAD decisions (from mistakes to blatant lies and misdirection), that Gods and Heroes will have a lackluster launch simply because a LARGE number of former SWG, EQ, EQ2, and Vanguard players won't go anywhere near anything touched by the SOE name. Pirates of the Burning Seas is suffering the same fate, as many of their fans and beta testers fled the scene as soon as SOE was chosen for distribution rights. Personally, I don't think SOE should advertise their ownership or association with anything until they manage to (silently) back a winning horse. If they work like Beatrice did, they could very well have their hooks in a dozen upcoming games without anyone knowing about it (and thus without hurting those games with their bad rep). If they get lucky and have a WoW-killer, they can trumpet how they were involved with that one. |
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