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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Smedly, Remember These Days? Bring 'em Back Please

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59 posts found
  in4sit

Novice Member

Joined: 8/31/05
Posts: 132

10/04/07 10:43:26 AM#21

I did enjoy the post as well. I left SWG about 1 month after the NGE hit and I can very much recall a lot of what you said in the post... it's to bad that this will fall on dead ears at SOE and LA but thanks for the post,.. there use to be a GREAT game to play and it was called Star Wars Galaxies.

Been there done that:
Asherons Call,SWG,AOC,D&D,COH,Anarchy Online,DAOC,EVE,Guild Wars,LOTRO,POTBS,WAR,WW2, and Rift

  Zathoral

Apprentice Member

Joined: 9/30/04
Posts: 102

10/04/07 9:02:23 PM#22
I remember when i first got the game it was my first mmorpg. I remember my friends was an architect and i wanted to be one too. I remember when she built her first house and i came inside and we had so much fun then she gave me my first harvestors and i put them up. A few days later she made a medium house and i was so amazed. It sounds stupid but those were some of the most funt imes in my life and they were definately the best times ive had gaming.
  mcrippins

Advanced Member

Joined: 7/01/07
Posts: 1006

10/04/07 9:28:11 PM#23

Great post man, brought back a lot of memories. I would definitely re-subscribe if they did make a classic server. Not that it matters much because I doubt they ever will.. but its worth a shot right?

  windstrike1

Apprentice Member

Joined: 10/03/07
Posts: 566

Hegelian dialectic, Reichstag fire, Federal Reserve.
Look those 3 things up and set your mind free.

10/04/07 9:38:27 PM#24

 

Can we have back disapearing houses where we can randomly lose all our stuff and be sh*t out of luck?

Thats classic Pre-CU fun right there!

  Ilshi

Novice Member

Joined: 10/24/05
Posts: 12

w3rd

10/04/07 9:42:47 PM#25

i've never missed orig SWG more in my life.

Great post man.  Great post.

w3rd

  mcrippins

Advanced Member

Joined: 7/01/07
Posts: 1006

10/04/07 9:43:02 PM#26

#24 I think you missed the point between bugs and severe game changing updates.. There's a difference bro ;]

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/04/07 10:17:08 PM#27

Smedley never played SWG.  Heck, his first post on the forums wasn't until after the uproar about the first combat upgrade.  Go look.

 

 

  ultrasparc

Novice Member

Joined: 2/23/06
Posts: 50

10/05/07 3:53:00 PM#28

/crying

  Slanger

Novice Member

Joined: 5/30/04
Posts: 282

My business is to succeed, and I'm good at it - Napoleon

10/07/07 4:59:48 AM#29

Bugs are one thing, every game has them no matter how "polished" a game is there will always be bugs. There was never a SWG bug that made me say "thats it I quit" But CU and NGE is not a bug! This is totally screwing the game over! Although I vowed never to pay to play SWG again, if a Classic Pre-CU server were to open I would resub faster that it took me to hit the cancel button!

And to the OP... Why do you have to bring back old memories?!? The fun I had while playing greatly outweighs the rage I have for what they did to the game. It was the people that made it fun, no matter the bug or nerf, the friends you had help you laugh it off as just another SWG day. Too bad I lost contact with many great people...

_________________________________

Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW

Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%

  zipit

Advanced Member

Joined: 2/26/06
Posts: 489

" I have become Death, the destroyer of worlds."

10/07/07 12:46:42 PM#30

 

 

 

     The scar left upon my broken gamer body by NGE/SOE/LA is much like the wound Frodo got by the fearsome Nazgul - it never seems to heal properly...

 

 

     Dritzz Darkwood of the once proud Corbantis server

  User Deleted
10/10/07 2:47:06 PM#31

yea i remember going to Dant MO and it would be packed full and the starports packed full with lines waiting to be buffed.  Why cant $OE/LA  look at the bigger picture of pre-cu equals more subscribers?

  RobbHood

Novice Member

Joined: 10/13/06
Posts: 59

 
OP  10/15/07 3:33:48 PM#32

Ya gotta wonder what the response would be from gamers if SOE just started over with the original concept using new technology for the engine, like Vanguard or even EQ2.

  oronisi

Apprentice Member

Joined: 1/11/07
Posts: 284

10/15/07 3:45:36 PM#33

Originally posted by xluciferx

I've played for around 4 years now, I remember that time-zone, It had it's fun points, but people were always calling for nerfs and change. If only you had kept your mouth shut


Hate to break it to ya, but every mmo in existance that has official or unofficial forums are filled with nerf / change threads.

The SWG devs are the only ones dumb enough to react to them by changing the whole damn game into crap.

 

Now CoH...that's a game that has stayed the course, but also incorporated player feedback in a cafeful, calculated way.

  oronisi

Apprentice Member

Joined: 1/11/07
Posts: 284

10/15/07 3:49:08 PM#34

Originally posted by RobbHood

Ya gotta wonder what the response would be from gamers if SOE just started over with the original concept using new technology for the engine, like Vanguard or even EQ2.

Everyone must know by now that SWG 2 if done right would be HUGE.  SWG has seen a heck of a lot of gamers sub over it's years.  People that liked the original SWG would check the game out, people that liked the CU would check the game out, and the people that liked the NGE would check the game out.

A real developer would take the best of all 3 and put it into one game, carefully considering all feedback from SWG 1 (and more importantly knowing when certain feedback is crap, disregarding it completely).

Now if only we could get SWG 2.....Lets start with the original SWG lead developer, and stick him under the lead designer of KOTOR.

  khrag

Novice Member

Joined: 9/23/04
Posts: 184

Only two things are infinite, the universe and human stupidity, and I''m not sure about the former.

10/15/07 3:58:49 PM#35

I remember sitting in my Camp, chilling out, and having people just pop in to recharge. It was kinda cool and fun. Every now and then a fight would break out and I had to choose sides. At the time, I hated it, having to choose, but in retrospect it added so much to the game, TEF. I had to be careful (well, really, a ranger always did) when I got bored of hunting or PvP, I'd switch to my alt account (and that was the real beauty of SWG, you could only have one toon per server and only 1, yes, 1 Master profession. Games like WoW have screwed this up, making economy irrelivent or even non existant. When everyone can be a fighter and a crafter, whats the point?)

I used to Love being an Architect. I had my shop, Archs & Crafts all set up with the maximum amount of vendors. Every two weeks when they released a new painting, I would be there to buy it the minute it came out. Then off to my factory and make a bunch, shove them on the vendor for 50k credits, and watch the credits roll in. 

I used to feel needed and at home on the wanderhome server. I could go to almost any town and say "I made that building" You never get that kind of satisfaction from anything out or coming out now.

Yes there were bugs, yes there was tons of greifing, but that was what should have been fixed (CM was the worst. I always thought they should have been the ones to do corpse pull, not doctors, and also they should not have been using poison, they should have been a group healer, where as a doc could heal one person at a time with mass amounts, CM would do a bunch of people a little bit.), not the stuff that was working!

If a game came out with this kind of diversity, I would be there at the drop of a hat.

I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
--Aristotle

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

10/15/07 4:34:34 PM#36

I know many dispised the 10 minute shuttle waits, entertainer buff and doctor buff lines and merchant barking at major starports but those are exactly how people made friends, formed guilds, player city founding and invitations or mission/PvP groups and it made a very thriving community.  Personally I think CoH/V's MMO community is the best by far, it's very very rare to see complaints about classes or bitching at each other in a strange internet (or counter-strike) language (which is extremely common on WoW forums!).

With the NGE, the community and economy are almost non existant. ITV and 1 minute shuttle/ships eliminitated most of that and lack of item decay slowed down the economy. In order to meet new people you would have to go to Restuss and half the time you end up fighting them there, that is the only concentrated location on the entire galaxy server, sure there are some spread out on Mustafar.

I was just reading some threads on the SWG official forums, it's hilarious at how some supports SOE and SWG just straight up tells you to quit and shut up, and that the game isn't dying- and the majority of those are registered in 2005 with a couple from 2003-2004.  They need to look around the internet for MMO research to see that SWG is dwiddling down to its death- not overnight but gradually.


  User Deleted
10/15/07 9:10:19 PM#37
Originally posted by khrag

I remember sitting in my Camp, chilling out, and having people just pop in to recharge. It was kinda cool and fun. Every now and then a fight would break out and I had to choose sides. At the time, I hated it, having to choose, but in retrospect it added so much to the game, TEF. I had to be careful (well, really, a ranger always did) when I got bored of hunting or PvP, I'd switch to my alt account (and that was the real beauty of SWG, you could only have one toon per server and only 1, yes, 1 Master profession. Games like WoW have screwed this up, making economy irrelivent or even non existant. When everyone can be a fighter and a crafter, whats the point?)

I used to Love being an Architect. I had my shop, Archs & Crafts all set up with the maximum amount of vendors. Every two weeks when they released a new painting, I would be there to buy it the minute it came out. Then off to my factory and make a bunch, shove them on the vendor for 50k credits, and watch the credits roll in. 

  I used to feel needed  and at home on the wanderhome server. I could go to almost any town and say "I made that building" You never get that kind of satisfaction from anything out or coming out now.

Yes there were bugs, yes there was tons of greifing, but that was what should have been fixed (CM was the worst. I always thought they should have been the ones to do corpse pull, not doctors, and also they should not have been using poison, they should have been a group healer, where as a doc could heal one person at a time with mass amounts, CM would do a bunch of people a little bit.), not the stuff that was working!

If a game came out with this kind of diversity, I would be there at the drop of a hat.

 And that is what precu was all about being needed by someone else, it built a strong community, man i miss Ranger Tracking the hero of Tatoonie quest  for peeps.   Got good at it too.
  Or taking my SW/Medic alt to mos eisley  and  healing a newb chatting with him and dropping a new ship with all the goodies on them. ah those were the days my friends and we thought they would never end .

  Sylvarius

Novice Member

Joined: 10/09/05
Posts: 70

10/15/07 9:38:52 PM#38

i seriously cried. 

something about SWG... it just took hold of you, and wouldn't let go, until they severed the connection with a chainsaw.

  User Deleted
10/16/07 6:35:37 AM#39

You know, after reading this and seeing what you saw when game first came out. I have to disagree with one thing in here.

THe Jedi isn't what really destroyed the game it was the medical buff system and the way armors could get to 70-90% resists. I know hundreds of people who would set up AFK macros until mastered as Jedi (and other professions) due to the 70-90%kinetic resist armors.

I think if they wouldn't have messed with this system and kept each at a cap say 50% we would have never seen Jedi running around or imbalance issues with pvp in the game. I agree thought it was a fun and better time than the NGE crap (Ranger/Rifleman/Master Defender here).

  Devildog1

Novice Member

Joined: 8/30/06
Posts: 496

RIP
SWG: Zanthar Brothen (Bloodfin)

10/16/07 8:36:49 AM#40
Originally posted by Slanger

Bugs are one thing, every game has them no matter how "polished" a game is there will always be bugs. There was never a SWG bug that made me say "thats it I quit" But CU and NGE is not a bug! This is totally screwing the game over! Although I vowed never to pay to play SWG again, if a Classic Pre-CU server were to open I would resub faster that it took me to hit the cancel button!

And to the OP... Why do you have to bring back old memories?!? The fun I had while playing greatly outweighs the rage I have for what they did to the game. It was the people that made it fun, no matter the bug or nerf, the friends you had help you laugh it off as just another SWG day. Too bad I lost contact with many great people...


Man you hit the nail on the head with this post! My thoughts exactly! To the OP awesome post you captured what I and a lot of other Vets dearly miss about one of the best games out there!

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