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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Could this be the next SWG?

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82 posts found
  Shayde

Novice Member

Joined: 9/26/05
Posts: 4551

The game isn’t designed to keep people playing." - Smed

NOW you realize that! - Shayde

8/31/07 10:34:21 AM#61

Originally posted by CasualMaker
Originally posted by Oireg

Alot of you are in for major dissapointment.

SoE couldnt pull off a project that was overly ambitious but you think a few hobbyists can?

To a considerable degree, I think SOE did pull it off. But LA had veto power over all fixes and mods and even the most minor detail of the artwork, never mind the overall direction of the game. Over and over, we heard about fixes languishing on the shelf because LucasArts would not sign off on the change. ...Not to say that hobbyists can do as well, of course, just pointing out that SOE didn't do all that badly (before someone decided to radically change everything...)

Greenmarine said himself that it was NEVER LA getting in the way, but the lead designers who thought their projects were more important than bug fixes and what the players wanted.

Shayde - SWG (dead)
Proud member of the Cabal.


It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0

  Dodece

Novice Member

Joined: 10/24/06
Posts: 76

8/31/07 1:43:12 PM#62

Wish them well, pray for the best, keep your expectations in check. This is obviously a game early in development. Things can and will change especially early on in development. The final product could end up being radically different from its inception. That said this game could end up being anything. Third parties, external licenses, technologies, and the market could radically shift this game in any number of directions. I would say give this game half a year to bake before you start to get interested. Right now the future is too vague to be worth even looking at.

 

 

 

 

 

  Bob_Blawblaw

Apprentice Member

Joined: 1/11/06
Posts: 1316

8/31/07 2:51:44 PM#63

Originally posted by winter

 

One problem Bioware will never make Kotor online. They sold their rights to Obsidian which pretty much trashed it and has no plans of another release. They have themselves stated they want to stay away from making expensive IP games where most of thier profits go to paying for the IP rights.

 

 

Holy cow you certainly showed how much you know about IP and licensing.

First of all, a developer does not sell their existing rights to another developer, it is purely at the discretion of the IP holder to determine.

So, Bioware does not have the right to sell their license to any developer. Only LucasArts does, since they own it and grant it to whom they see fit.

Secondly, the license is not a set rate as so many people think. It is negotiated. What this means is, that a company such as Bioware can negotiate for a substantially discounted license fee (or have the fee waved) based on their track record, because they can garantee a certain number of sales. 

KoTOR was a sales smash. Bioware, if they chose two, could pretty much pay whatever they feel like paying for the license because whatever they touch turns to gold and LA knows it.

Not only is the fee negotiable, but so is creative control (although it's harder to get).

 

 

  Kehn

Novice Member

Joined: 3/26/06
Posts: 177

8/31/07 6:35:29 PM#64
This appears to be the right spot to check in and get one’s hopes up. However, that damn reality angel on my shoulder keeps telling me not to get too excited yet. He’s such a pain in the arse.
 

I love how EnB junkies just can’t let go, myself included. But, don’t expect this one to be like Earth and Beyond if the space side is FPS based. But that doesn’t mean it can’t be good, provided you weren’t an Enforcer addicted to kiting.

  wodoonap

Apprentice Member

Joined: 11/29/06
Posts: 14

9/06/07 7:15:13 AM#65

 

Dear Zuroth Online Fans,

We've shut down our forums for the time being. This does not mean that Zuroth Online is dead. However, what it does signify is that we're going to be taking some more time to get things done. There are many reasons for this, mainly due to the lack of a paid team working on it and developers only being able to work part time on this project. Another big issue is we have decided to wait on the main coding until Multiverse is in a more mature state. This only means that when we get ready for coding, we'll have a much better platform on which to release the game.

We'd like to re-iterate, though, that Zuroth is not a dead project.

What may we do in the mean time?

We may make use of our Torque Gaming Engine license and release a game that lets you get to know Zuroth Online a lot better either through an FPS or RTS style game.

We know this is a disappointment. We all know how much a game like this is desired, but making the same mistakes the others have is the one failure we refuse to allow here.

1. We don't want to release a buggy game.
2. We want to make sure that Zuroth Online gets the attention that it deserves. We think we'll accomplish this by holding off for a time and exploring other ideas, while waiting for a more solid foundation on which to start.

If you decide to leave and not check back (progress may take a while), that's fine. We'll send an email to all registered members when the site is ready.

Thank you all for the continued support. We hope to see a lot of familiar names when the forums are reopened.

Netrex and MoonDok

 

hmm its dead ....Jim....

SitH happens

  go4broke

Apprentice Member

Joined: 6/03/04
Posts: 180

9/06/07 11:32:48 AM#66

nah its not dead..

 

its a game being developed by people who dont' seem to have commercial support and have to work for a living in other areas.  What it looks like to me is that they are fans of MMO's and probably even the concepts behind the orignal SWG game and have decided to "do it right" instead of pushing out buggy crap.

  xPaladin

Novice Member

Joined: 3/21/06
Posts: 743

Nullum magnum ingenium sine mixtura dementiae fuit

9/06/07 1:56:26 PM#67

Originally posted by wodoonap

hmm its dead ....Jim....

Not surprised in the least. My suggestion for the team would be the following:

First, determine each member's level of commitment to the project. If everyone's on board to do some drastic things such as uproot your life and move, then (and only then) are they ready for the funding step.

They'll have to determine a command structure for a corporate entity, draw up a business plan, and then seek investors. That's the hard part -- also the priciest. Trade shows are a good bet, as well as cold calling and finding contacts through newsgroups. I'm not really good at this (I've never been in a good enough position to make sales) so I couldn't say -- but capital is a must.

With capital they'll be able to start on their dream project. They'll be indentured for the next 700 years, but they can get it going.

-- xpaladin

[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  Devildog1

Novice Member

Joined: 8/30/06
Posts: 496

RIP
SWG: Zanthar Brothen (Bloodfin)

9/06/07 3:42:05 PM#68
Originally posted by therain93

 

Originally posted by rickbmb

I love the guys behind that game, whoever they are.

 

Basic Professions

  • Brawler
  • Craftsman
  • Marksman
  • Medic
  • Performer
  • Scout


Advanced Professions

  • Architect
  • Armorsmith
  • Bio Engineer
  • Bio Specialist
  • Carbineer
  • Chef
  • Combat Specialist
  • Commando
  • Creature Trainer
  • Cyborg Engineer
  • Cyborg Programmer
  • Dancer
  • Dealer
  • Doctor
  • Fencer
  • Martial Artist
  • Mercenary
  • Musician
  • Pistoleer
  • Ranger
  • Rifleman
  • Ship Engineer
  • Swordsman
  • Tailor
  • Weaponsmith


Space Professions

  • Starter Pilot
  • Combat Pilot
  • Freighter Pilot

 

Wow, at least they made the effort to change teras kasi to martial artist and "droid" to cyborg.  I realize everybody copies from everybody else but that's.....really blatant!   : ' p


Not Flaming here, but what else could you name most of those titles to not "rip off" the names? Those are generic names I mean Swordsman, Ranger, Weaponsmith, and Armorsmith were ripped off of D&D pen and paper game by SOE if you want to slip hairs! I hope this game rocks!!! I have been looking and hoping something like this will come out!!!

  Devildog1

Novice Member

Joined: 8/30/06
Posts: 496

RIP
SWG: Zanthar Brothen (Bloodfin)

9/06/07 3:51:26 PM#69
Originally posted by Oireg

gullible

Alot of you are in for major dissapointment.

SoE couldnt pull off a project that was overly ambitious but you think a few hobbyists can?

   No I wouldn't say I'm gullible! I just want something different! And how is it gullible to wait and see how this game pans out? It's not like I'm gonna put my life on hold till it comes out. If it does come out and totally suck it's not the end of the world!

  Devildog1

Novice Member

Joined: 8/30/06
Posts: 496

RIP
SWG: Zanthar Brothen (Bloodfin)

9/06/07 4:12:26 PM#70
Originally posted by Reklaw
Originally posted by HandsomeRob

Let the fanbois who defend the NGE explain how a no IP sci-fi MMO sand box style game is higher in subs than STAR WARS!!!! :  very very  http://www.drphil.com/

When is Zuroth Online expected to be released?
At this time, we're hoping to arrive at a late 2008 or early 2009 release date.

 

Good luck ZO

Now let me tell you when this game comes out, that is IF, i probebly wil try it out aswell and hope these guy's can deliver, but please stop being so misleading i mean the game isn't even in beta and you already are misleading people with saying game IS higher in subs then Star Wars is.

 

Hey Reklaw iif you are going to quote some one please pull the whole quote so that it can be read in full context!! What he was putting forth was a hypothetical situation and a joke at SOE's expense! Which by the way I thought was quite funny!!

  Reklaw

Advanced Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

9/06/07 5:37:30 PM#71
Originally posted by Devildog1

Hey Reklaw iif you are going to quote some one please pull the whole quote so that it can be read in full context!! What he was putting forth was a hypothetical situation and a joke at SOE's expense! Which by the way I thought was quite funny!!


If you reply to something this old atleast be somewhat creative please  Bit sad to read what you said, i was hoping at atleast something that wasn't already clear or said. You could try and reply somewhat quicker in some cases, would make it more intresting, then just blindly pick a topic and blindy repond to it without reading the rest of the topic. So like i said be abit more creative...thanks 

  stevesmithjr

Novice Member

Joined: 7/16/04
Posts: 261

SOE = Screwing Over Everyone

9/06/07 6:02:02 PM#72
Originally posted by stevesmithjr

 

Originally posted by Rylon

What's funny .. http://forums.zurothonline.com/viewtopic.php?f=10&t=52

 

Look at that. Names of developers are "Netrex" and "Whoiga" ...  you ask why  it matters ?

 

-> http://www.truegalaxies.com/forums/

 

Seems like they are fed up with not having their old SWG back ( I am too ) and started to work on their own SWG ( named Zuroth Online, Lol )

 

Oh well we will see how well former forum administrators of a swg emu server do at programming a game ^^

 

Exactly the point of my last post. I'm just waiting for the inevitable "Oh shit!!! This MMOG business is no joke!" lol 

Looks like I was correct.

Classic SWG > CUNGE

  Tiller

Guide

Joined: 9/14/05
Posts: 4987

9/06/07 8:19:37 PM#73

Originally posted by Ginaz

...or just vapor ware?  A lot of the features sound like pre-nge swg.  Wait and see I guess.

www.zurothonline.com/explore.php

 


I vote for Vaporware!

http://www.zurothonline.com/index.php

Dear Zuroth Online Fans,

We've shut down our forums for the time being. This does not mean that Zuroth Online is dead. However, what it does signify is that we're going to be taking some more time to get things done. There are many reasons for this, mainly due to the lack of a paid team working on it and developers only being able to work part time on this project. Another big issue is we have decided to wait on the main coding until Multiverse is in a more mature state. This only means that when we get ready for coding, we'll have a much better platform on which to release the game.

We'd like to re-iterate, though, that Zuroth is not a dead project.

What may we do in the mean time?

We may make use of our Torque Gaming Engine license and release a game that lets you get to know Zuroth Online a lot better either through an FPS or RTS style game.

We know this is a disappointment. We all know how much a game like this is desired, but making the same mistakes the others have is the one failure we refuse to allow here.

1. We don't want to release a buggy game.
2. We want to make sure that Zuroth Online gets the attention that it deserves. We think we'll accomplish this by holding off for a time and exploring other ideas, while waiting for a more solid foundation on which to start.

If you decide to leave and not check back (progress may take a while), that's fine. We'll send an email to all registered members when the site is ready.

Thank you all for the continued support. We hope to see a lot of familiar names when the forums are reopened.

Netrex and MoonDok


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Teiraa

Novice Member

Joined: 12/25/05
Posts: 447

9/11/07 5:49:31 AM#74

 

Originally posted by tillamook

 

I vote for Vaporware!

 

Welcome to 24 hours ago

 

http://www.mmorpg.com/discussion2.cfm/post/1606716

  wodoonap

Apprentice Member

Joined: 11/29/06
Posts: 14

10/10/07 4:27:10 PM#75
Zuroth Online is up again.

SitH happens

  Nikoz78

Advanced Member

Joined: 4/04/06
Posts: 940

Goonies Never Say Die!

10/14/07 4:06:53 AM#76

ZO..... no.....


I miss the good ol' days when nerds were actually intelligent.

  Shayde

Novice Member

Joined: 9/26/05
Posts: 4551

The game isn’t designed to keep people playing." - Smed

NOW you realize that! - Shayde

10/14/07 12:35:13 PM#77

Originally posted by Bob_Blawblaw  
Originally posted by winter

 

One problem Bioware will never make Kotor online. They sold their rights to Obsidian which pretty much trashed it and has no plans of another release. They have themselves stated they want to stay away from making expensive IP games where most of thier profits go to paying for the IP rights.

 

 

Holy cow you certainly showed how much you know about IP and licensing.

First of all, a developer does not sell their existing rights to another developer, it is purely at the discretion of the IP holder to determine.

So, Bioware does not have the right to sell their license to any developer. Only LucasArts does, since they own it and grant it to whom they see fit.

Bullshit. It's all situational.

 

$OE bought the rights to Matrix and DC Comics from the developer of MxO when they bought them out.

EA bought the rights to Warhammer when they bought Mythic.

 

When you buy the option on a license, and that company is bought... they own the option on it. It happens in movies all the time. Whatever "rights" the licensee has in the contract stays the same depending on how the contract is written. A license agreement is considered an asset that is bought when you acquire the company... it happens ALL THE TIME.

Shayde - SWG (dead)
Proud member of the Cabal.


It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
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  daarco

Novice Member

Joined: 12/19/06
Posts: 4509

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

10/14/07 1:00:09 PM#78

This sounds amazing, finally some good news for all sandbox/SWG-pre-CU fans : )

Why cant a major company do this instead of doing those damn #"¤*¤"## WoW clones?

It takes some real people to decide to do it. Gratz......keep up the good work.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

10/14/07 1:57:41 PM#79

ZO might be fun if it ever gets far, I don't care if it lacks the licensed content that real Star Wars (or EU) contains, I liked the game core mechanics, interface, economy, profession mixing templates and several other variable capacities.  The NGE took away the majority of those which is why I no longer play, I even tried playing a little in Sept during the vet reactivation trial and though NGE has improved, is still not even impressive and I came across some very annoying bugs and Jedi is still as buggered up as it was when NGE came out.  I still like my BH though and smuggler seems a LITTLE better (I'm one of the few that managed to create a 3rd character slot).


  Reklaw

Advanced Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

10/14/07 5:16:17 PM#80

http://www.zurothonline.com/index.php?id=latest

Dear ZO fans!

It’s been a while since you’ve last heard from us, and we’re sorry for the lack of communication. However we do have some updates.

Zuroth Online will be taking a new approach.

We're also answering the concerns that ZO resembled SWG Pre-CU too much (even though we did have a lot of unique features), so we are going to try to distinguish ourselves more in terms of the skill system. However, we will still have the customizability, uniqueness, and player interaction that made SWG Pre-Cu what it was. What’s going to change?

1. The way skills work. You will NOT have to grind to get a full skill template in ZO. You will be able to assign your skill points in any tree, with no experience grind. However, in order to become proficient at whatever you chose to learn you will need to get experience points. Each box in a skill set has so many XP point slots, and the more XP points you assign to that box the better you will be at whatever is in that particular box. XP points will be awarded by actually doing whatever it is that box entails. You will be limited on both skill points and total XP points. You will be able to re-learn things whenever you please however you do lose all experience points and it does cost some credits in order to do so.

2. A complete skill set related to Mining and Farming will be implemented. Mining and Farming will be much more than just placing objects and letting them collect. With mining you’ll be gathering raw resources and you’ll need to refine them into finer resources in order to sale. With farming you’ll need to actually grow your crop, and experiment with different seeds in order to produce better results.

3. Smuggling, and Bounty Hunting will become more of a secondary skill like piloting will be.

4. We’re going to be a lot more open in our design announcements. Since we’re going to be spending quite a while designing some of the new mechanics, we’re going to go ahead and get your feedback during the design phases.

5. What does this mean for a release date or beta? At this point we really can’t tell.

6. PVP will be encouraged by Arenas, and Battlefields. If players choose to do so they may focus more on PVP and make a PVP geared character.

7. PVE will be encouraged by world dungeons. It was a hard decision to make, but we’re going to greatly limit the amount of instances that we have in the world. This has its ups and downs but we feel we can effectively control the down sides to this.

I would also like to say that you probably shouldn’t expect very many screenshots showing gamep lay, or other features for some time as we're still going to wait for a better release from our engine before we begin coding. However, we will start working on our art database, and will be posting screenshots of that as we finish it up.

We’re happy to have you back! If you have any questions about the new changes in development, please post a message on the forums.

-Netrex

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