| 95 posts found | |
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10/12/07 11:24:16 AM#61
Originally posted by SioBabble Did you happen to bring up the flaws the old game had? Usually when I get to that part they lose interest ;) |
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10/12/07 11:48:07 AM#62
Originally posted by Obraik
One mans "flaws" is another mans "working as intended". Just ask SOE ; ) BTW Obraik, you didn't lose interest. You still played pre-CU. : ) |
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10/12/07 11:49:02 AM#63
People have said this main times about Pre-Cu SWG, the game was flawed, but at least it worked and we could play it, NGE doesn't have any of that. Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place. |
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10/12/07 12:09:48 PM#64
Originally posted by 0k21 Pre CU SWG was flawed. The problem was that the developers never worked on fixing the flaws, but compounding them. So, because they didn't have the talent to deal with the potential, they threw their hands up and decided to eviscerate what they had and stupid it down to something they could deal with. And messed that up, too. I"m still seeing bugs that have been in the game since beta during my vet trial. Last night a mission lair spawned inside a guildhall, becoming unattackable. This is really stupid, elementary stuff. CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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10/12/07 12:23:15 PM#65
Pre CU was the best game EVER made.......EVER..........Period |
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10/12/07 12:30:17 PM#66
Originally posted by Obraik
Rebel Col. Moshi Manawitz-Master Commando/Master Smuggler/Master Pilot-Pre NGE Vet.-Server:Chilistra- |
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10/12/07 1:25:19 PM#67
U mean like rubber banding? Lag? ( and on Kauri lag is NOT caused by THAT many players LOL) Npcs shooting through walls and doors? There still there. Even after this fabulous "bug-bash". Last night I re-set up my shipwright. Somehow, my metal recycler went the way of the dinosaur. OK, I got schematics, grabbed those, and suddenly shipwrights can't build them anylonger. No chapter notes, nothing said officially, just guess what, lost content. I shouldn't even be surprised anymore. |
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10/12/07 1:33:51 PM#68
There are two reasons why I laughed really hard when I heard this: 1) Didn't Smed just publicly apologize to the community for the huge mistake they made by implementing the NGE without consulting the playerbase? Media trick to save face in the eyes of other companies? I think so. 2) The avid fanboi's keep claiming SOE is making swg better and nothing like the NGE will EVER happen again because they've learned from thier mistakes. They proved you wrong huh? I don't think SOE cares about the playerbase at all. SOE does what it wants and will continue to do so until the game has 1 server with a skeleton population. When I quit swg I had two charcters I relied on the most, Jedi (we all know how that turned out) and Medic (nerfed the only thing that made the class worth a damn). I'm glad I quit when I did, I don't think I could handle having two useless classes. ---- |
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10/13/07 4:49:08 PM#69
Ouch, probably the last straw for many players still subscribed, I even saw a couple posts "thanks for making us lose the last bit of confidence in you" which made me laugh, amazing that some players STILL had confidence in the devs staff which seems to change every so months or years. Last time I remember Blixtev, he was the BH coder/designer and never really liked him but now he's LEAD designer... that might explain it all. Of course pre CU was flawed, but it's the gameplay, target locking, interface, challenge and community I liked about it. I cannot stand the stupid FPS-style with pseudo target locking, limited versitality, and missing or flakey animations the NGE has. We didn't need the expertise tree back then (well there was the FRS tree) and right from the start you can get into things with other people (doc buffs & ubese or composite) even though you would have lower level skills. Places like Dath and Yavin IV were dangerous even at a full 250 point template but now in the NGE all planets including Mustafar are a joke. |
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10/13/07 5:10:15 PM#70
Originally posted by xluciferx It hardly is a "tiny" dent in the MMO community, I personaly think this should be a lesson to other MMO companies and upcoming ones. Think of this as if you are subscribing to a rock music magazine and one day the magazine decides to change their genre/interest to country music- the subscribers would be pissed and cancel and demand a refund, this is how the SWG community including myself felt when they pushed the NGE with very little warning. |
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10/13/07 5:18:04 PM#71
man....u guys need to let it go from this game, seriously. Being angry at SOE wont bring the game back or the good times you had...so move on and find another game, or make enough money in your lifetime so you can back up a production of your own Star Wars Galaxies... |
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10/13/07 6:52:42 PM#72
Originally posted by Tenebroso you must be a SOE fan.
I wont forget and I wont let it go. plus if there was a game that was even cloes to pre CU SWG I would move on. But wait there isnt. |
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10/13/07 8:08:11 PM#73
Originally posted by Tenebroso Or perhaps it is you that needs to let go. SWG will always be discussed and compared to it's earlier versions. It is a topic that will not go away, and IMO nor should it. If these discussions bother you so much maybe it's time for you step away from a forum that is for discussing it. |
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10/14/07 12:47:42 PM#74
I cannot stand those fantasy type MMO games like EQ, Lineage, LOTRO, DDD, WoW and such which the majority of popular MMOs out there are. I am a big Star Wars fan and I like modern sci-fi, PlanetSide was the type that I liked as well. I even enjoyed some of the SP games like KOTOR and the JK series. But I currently play City of Heroes which fills in my void for now, I may try the Star Trek online that I have been hearing about for the past few years, but I would go back to SWG classic in a heartbeat or if there is another Star Wars MMO that releases. I'm beginning to think the reason why SWG is moving very slowly and inadequetly is because of Blixtev (and Smedley if he is still in charge), I had never really liked Blix and he is very PvE orientated and he showed a fine example with that medic rez nerf he announced. He is the one that brought on the bounty hunter PvE content for the BH armor schematic and rare loot that every other profession wished they'd get, my BH got very rich faster than most other players on other profs at that time. |
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10/15/07 9:19:57 AM#75
Originally posted by soecabal Not going to last much longer, mmmm, have I not heard that before.....ya for 4 years plus, |
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10/15/07 10:02:45 AM#76
Originally posted by =GK=Darkstar A slow death takes time i guess . If you think its not slowly declining then you are not looking at the facts. |
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10/15/07 10:06:40 AM#77
I played SWG from the early Betas through release and six months afterwards...When they nerfed the Beast Lords I quit and never looked back. Some people will take anything just to avoid admitting they are arguing the loosing side. I cut my losses and moved on. Didn't even wait for the NGE the writing was on the wall long before that. This game was never good...only potentially good. Why heads didn't roll over this mismanagement I'll never know. |
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10/15/07 10:10:59 AM#78
Originally posted by =GK=Darkstar Aside from your opinion that SWG is not dieing do you not have anything to add to Soecabal's points? He's made a few interesting claims that are hard to dismiss. |
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10/15/07 10:23:22 AM#79
Originally posted by Exiledagain Every thing ends and dies including you mate. But I fail to see the point in posting about it as its still there and all the predictions of it being DEAD (OH NO THE SKYS FALLING DOWN) and people going in the huff about NGE and leaving was the funniest thing I ever saw. I was actually glad to get rid of all the crying CU people, CU sucked and those people took the game way too serious |
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10/15/07 10:25:56 AM#80
Originally posted by Suvroc Where did I say it was not dying, i just get sick of the CU Batha Hunting Boremasters telling me the game is dead when its not as long as people play it. No Game gets more people playing after 4 years, games always start to have less players and WOW will be and is as i see it startuing to have less people playing, it just has a broader appeal to people than a sci fi based game. |
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