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10/14/07 4:23:10 AM#41
How about this for a simple risk vs. reward syetem: You want to play on easy mode, you can. You want to play on hard mode - you get better loot or more xp. Remember Diablo Hardcore mode? |
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10/14/07 5:02:39 AM#42
Most games already do this (at least 2 I know of directly: CoH/V and Guild Wars). It punishes casual players: players who have neither the time nor inclination to spend endless hours raiding, crafting, or doing missions. This is where - I believe - most of the MMO community falls: under the category "casual". Many of us have families and kids with full-time jobs and/or school. For instance, Arenanet added uber hard mode missions in elite areas at the end of Nightfall. They've since had to take the edge off these areas, in part, because very few people - many of them what I would call "good gamers" were even bothering to go there. And, in part, because those who were going there were spending upwards of 4 or 5 hours on a specific raid! One guy even admitted his team of "uber players" took 9 hours to get through one of these missions! Where Guild Wars doesn't punish casual players is that while the "skins" of these "elite" items are different, they are spec'd the same as any max damage sword, shield, staff or bow you can get in non-elite areas of the game. Hard mode in GW does reward with more loot, but qualitatively speaking, it's exactly the same as normal mode loot. Furthermore, hard mode vs. normal mode creates a system of the "haves" vs. the "have nots". Besides punishing casual players for not having the time or wanting to be "l337-speak geeks" it rewards players who do with loot (in other games) that makes these "l337" players better in virtually every way! And then turns them loose on people who can't defend themselves??? Hey, I've got a great game idea! Let's produce an "uberl337" PK game called "club the baby fur seals!" (which is EXACTLY what "l33t" players would do to casual players if given half a chance.) Sound fun to you??? Come to think of it, I'm kinda' starting to tire of the whole "combat MMO" in general. An online game like Sim City might be a lot more fun, if done right. |
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Digna
Elite Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
10/14/07 8:26:25 AM#43
'I’ll be merciful now and end my little rant. Take this chance and bash out an equally harsh retort on the forums. Keep fighting the good fight and I shall rejoin you in seven days. Farewell!' From the original article. The MMOWTF articles have been thin and this article is no different. The author isn't meeting his 'charter' as someone put it. He's begging for folks to come and fight the good fight to maintain the ever more precarious hold on his authorship position. I'm not saying that some of his points aren't valid but generally speaking (as is the article in all of it's MMO-world defining wisdom) they are old, tired and re-hashed. 'Craptastic' ideas which have hit the floor and are being saved under a '5 Second Rule' versus being placed in the round receptacle of choice. |
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10/14/07 10:48:06 AM#44
I loved the article, personally. What I love more is the discussion going on here. We've got people who are insisting this is just flame-bait meant to get everyone up in arms shouting, "RABBLE RABBLE RABBLE!" (South Park Style) Likewise, we've got people who insist they've heard this a million times and replied with snarky commentary about how the author should make his own MMO instead of whining. Lemme just point out how retarded you are for thinking that's a superior counter-argument to a f***ing editorial. This site is dedicated to information about MMORPGs and the industry around them, making a few suggestions and pointing out the flaws is part of the Journalists' job here. Oh, then we've got the insecure MMO players who suddenly feel a need to justify the countless hours they've spent on a game. Nice try, but seriously, it's escapism, if it makes you happy or if it made you forget the troubles tomorrow may bring then it's not a bad thing, even if it's a subpar game. Everyone else who agreed, well, you should have. It's not sacreligious to dare ask for a better game or even think of the possibilities that could be. All games have flaws, both in gameplay mechanics and community player-interaction, so don't feel like you've become some sort of untouchable for saying, "Hey, the quest system for WoW sucks. They could do so much more with it." |
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10/14/07 11:29:02 AM#45
Originally posted by Serling 4 |
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10/14/07 1:05:21 PM#46
I remember a time when text games were awesome and tons of people were into them. As technology advances so does our taste. Risk or reward. I love people to go pking and bring expensive stuff only ot lose them to me someone who has devised a less expensive way to pk but more effecent. The challage for me is straticgy. Bruth force is great but when you combain the two it great. I for one hate moos they are so repetitive like grinding but once you used up all your turns and what now you can't do anymore. I truely love a game that will put my name up on the screen as a top player. When i think about it AOA the game i look forward to has a horrible story line but i like it because i can supress other players brutely and strategicly.
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10/15/07 3:42:06 AM#47
Risk vs Reward: I see your point, no permadeath MMO so far although more and more ppl are interested in one - Emergent Systems: We have it in Guildwars - Player Driven Content: We have this in Shadowbane and I mentioned freetoplay games. i could assume that among pay2play are more that have two of the above features Anyway, I agree that 95% MMO, including most popular, are for dumb people. I myself play some of free2play MMO just to PK those annoying nolife losers without balls. Am I mad? Playing: Rohan |
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10/15/07 7:54:27 AM#48
I agree, butI disagree that this is a PvP vs Everyone else as some people have commented. In some MMOs some people like to take the role ofthe people who fill out the rest of the world, not as by standers, but those who specialize in manufacturing, or resoucing, or running a ingame busness like a form of ingame PvE (I guess you could say its Player vs Economy instead of enviroment in this case). They play games they know there is a riskof being pkd or robbed, and tend to hole up in the safer locations, but they would like to do even more than the current games allow, going from a sandbox economy to a full fledged, minimally GM manged system where players supply nearly all equipment and items ingame and that there be some qualitative way to rate them and take credit for their design and manufacture. These people don't want esay games they just might not enjoy the kill, die, kill, die, die, die, kill, kill, kill, and die of many PVP only or hightly PvP centric games. |
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10/15/07 8:01:56 AM#49
Originally posted by heerobya
You are the only one, because no one else wants to see something that isn't there. No. Objectivity? Unbiased review? Subjective? SUBJECTIVE? These are words of someone who wants to sound intelligent........... i.e. A Psuedo-Intellectual
Sorry to be so cynical, but your posts really annoyed me. |
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10/17/07 10:24:39 AM#50
I'm not sure that I would go so far as some of these thread responses have but I'll say this. The VAST magority of the mmo subscriber world is comprised of Carebears. Perhaps 20 percent at the very most are those who would be described as hardcore. Hello Vangaurd fanbois unite...I thought this discussion would have ended when the idiots who said VSoH would kill WoW and unite everyone under the banner of better gaming...please what a load of crap. It was crap then, it's still crap now. When the flamers tell me I'm wrong...guess what, it will still be crap then. One simple rules applies to games. Have fun. If you have fun it doesn't bloody matter how hard or challenging or monotonous the game is to those who do not enjoy it. If you find it fun then bingo it succeeds. Making a game the appeals to the hardcore mindset fails. It has always failed, and it will continue to fail. The games that have come out over the last 2 years are proof of this. The games coming out show this also to be true. Most of them are copying much of what has PROVEN itself to work simply because the MONEY determines where the games are going, not the loudest opinions of the gaming elitists. I'm a carebear and my brother and sister carebears outnumber all of you by a stupidly rediculous factor. Keep playing your Archlord and Vanguard games and we'll enjoy our WoW and War and AoC games. We can meet and shoot each other in Halo 3 when we're not grinding. And when I get bored I'll mindlessly enjoy some DR and walk through town showing off my uber axe of bloodthirsty l337ness. |
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10/17/07 10:36:23 AM#51
Originally posted by Regeta
You're funny. That's all I'm going to see. Don't want to get a ban.... If you can't see the obvious bias of this piece toward the "uber" gamer or the "hardcore" then.. well... you're funny. I really like the comparison between sheep / cattle being led toward the slaughter and players of MMORPGs like WoW. I find that offensive. I've been playing MMOs since Pre-Trammel UO, and I like the fact that MMOs are trying to remove pointless time sinks and the griefing/ganking and other immature player behavior that was abundant back in those days. But, like I said to the forum moderators, this piece was written to cater to a certain audience. The kind of audience that is all too prevalent on this website. And that's fine, what journalist/entertainer doesn't "spin" their work to fit the audience? However, by creating such an article, I feel that the OP (staff writer) is purposefully "egging on" the WoW/care-bear crowd into a conflict with the "hardcore" crowd on this site. Which, by it's definition, is trolling. But, I've already argued this enough. Enjoy the "debate." Before you mock me, think. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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10/17/07 10:50:15 AM#52
Originally posted by heerobya Well, part of the problem are older players like you. You've seen how bad it can be so it obviously messed up your mind. You say think before mocking you, but can you be more of a hipocrit if you don't think yourself. You went so far as to take that article as a personal attack on you and your kind, by the writer and so called majority MMORPG.com members. If there was any logic in this discussion, older, expirienced players should be the first to point out the flaws and ideas how to solve them, but no, all we hear from you is how it didn't, can't and won't never ever ever work... Why do I always get a feeling that carebears that post here are like paladins in WoW, run into a whole crowd of people dueling infront of Orgrimar, banzai and stuff, then buble and HS out of there!?
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10/17/07 10:58:36 AM#53
This weeks article (As always, I use the word loosely) is dedicated to all the gamers that love MMORPGs on easy mode. You can’t be bothered with complex game mechanics or challenging tasks and you can’t bear the thought of losing something once you’ve acquired it. You, my friends, get all my love this week. Enjoy.
Any of us MMORPG.com users would be flagged for flaming/trolling for this statement.
In case you were never a fan of farm animals, the first word in the title is pronounced “MOO!” and has always been a popular phrase among mindless animals led to the slaughter. Sometime early in history we figured out that these animals were slow, dumb and really tasty. Not only were they really stupid, but would also eat all kinds of cheap grass while they stood around in pens waiting to be killed and eaten. Sheep also fit into this category and like cows also serve a useful purpose besides food. Most MMO gamers would also fit quite nicely into this pigeonhole as they prefer to simply follow the path of least resistance along a gradual path to l33tness.
Once again this is offensive. Mocking the intelligence of your viewers is not a good way to gain popularity. Notice how it says "Most MMO gamers" i.e. the majority of gamers like enjoy games like WoW and EQ2 and LOTRO etc.
All the while throwing their money into the rotten cesspool of companies who did nothing but make a game a six year old could play with graphics to match.
A direct shot at the graphics engine of WoW. Hey, Vanguard fanboi, at least it runs!
When was the last time someone made a nice sweater or jacket from your skin?
Why is a game that requires something more than an epic time sink and a parade route area advancement such a terror?
How is endless grinding, losing your level/equipment when you die, and being constantly ganked by PK's any better?
It seems we have devolved as a species to the point were even instant gratification isn’t fast enough.
True.
We have become so used to having everything handed to us on a silver platter that the mere concept of a game that we aren’t guaranteed to win is abhorrent.
Not at all true, we just don't like pointlessly tiresome and tedious game play.
Genres that used to challenge us have become so watered down that the only way to ensure that the game takes some time to complete is to put tons of artificial roadblocks and unclimbable hills to make sure you don’t cheat anymore than necessary. This kind of sideways development is not only confined to MMOs either.
Paying 50+ for a game (even single player) that promises even 10 hours of great game play is still 5+ dollars an hour of enjoyment. That's cheaper then a movie.
Consider Freespace with its promise of a sandbox “be who you want” design. What you don’t figure out until later is that you can’t get out of the main system even by using pirate jump-holes until you’ve done the mandatory plot missions to ‘unlock’ the next system. Try spending a couple hours gaining faction with a pirate group only to see it completely reversed by a stunning turn of events. What you have is a game that provides you with the illusion of choice but can only challenge you by throwing dozens of craptastic AI enemies at you with every turn. Neverwinter Nights 2 decided that players shouldn’t have to go through the ‘tedious’ process of raising your slain allies when it would be much simpler to have them just stand right back up after the fight!
True, that is ridiculous and far too "easy-mode."
What makes a game challenging you ask? Lots of things can contribute to tough yet rewarding game play, but the main principles are based around a few simple concepts:
- Risk vs Reward: This refers to the idea that to gain something valuable you must also put yourself in a comparable amount of danger to gain it. If you can earn the most powerful/valuable items without a chance of being attacked or losing something valuable then what’s the point? Risk also does NOT mean difficulty. Swarms of mobs with huge DPS guarding epic treasure is all fine and dandy but is meaningless if you lose nothing if you fail/die. How much fun is a game of poker if you can get endless free do-overs?
- Emergent Systems: Yeah, it’s a smart person phrase, but what it really means is that complex systems can develop from very simple interactions. An easy way to think of this would be the overused phase “Easy to learn, hard to master.” It involves making a game that is relatively easy to enjoy at a basic level, but has enough depth to keep even hardcore players interested for years. Great Fighting games like Tekken have been using this for years. It is not an easy task but very important for an MMO that wants to have any kind of staying power.
- Player Driven Content: This one is so important is should have been first. Any game that doesn’t create ways for players to shape the economy, politics and warfare of the game in a meaningful fashion will always be shallow. I’m not taking about crafting or powerful guild tools here. What matters is that players must be able to make their mark using guile, wit or brute force. A game that lets NPCs merchants, guards and mobs dominate the content is missing the whole point of a persistent virtual world.
These three points I actually agree with 100% and I think are the only thing the posters in the thread remember reading. No offense guys, just stating what I see.
This isn’t to say that every game has to be some epic contest of skill. Some games will always be for those without hand-eye coordination and half a lobotomy in the same way that bowling and golf are popular among ‘athletes’ who are too old to drive their own cart or tie their shoe without help.
That's why single player games have difficulty levels. Hard to do in a MMO. Solution? That's the real question now isn't it?
If you want a simple game that won’t make you cry or get you *grrrr* angry when you lose you will always have a large selection of ‘linear clickfests’.
Because everyone will feel great when they die and lose everything on their corpse. No one will get *grrrr* angry when THAT happens, they appreciate the risk vs. reward and "difficulty" of the experience and learn from it… Not scream and cuss at their screens…. /sarcasm off.
Just do us a favor and don’t try and turn a complex game into Romper Room because you aren’t any good at it. Kthxbye
Niche games will always be just that. PLEASE stop trying to bring down everyone else in the process with your elitist "I'm hardcore!" attitude. It's even MORE annoying then Barrens chat.
I’ll be merciful now and end my little rant. Take this chance and bash out an equally harsh retort on the forums. Keep fighting the good fight and I shall rejoin you in seven days. Farewell
This is a call for flaming, thus by definition, a troll. That's all I'm saying, that I expected more from a staff piece. I may get banned for writing this, but I felt I needed to. If the MMORPG staff cannot accept a valid arguement, even after asking for us to "bash out an equally harsh retort on the forums" then I'm sorry for trying. "You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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10/18/07 4:48:42 AM#54
My e-mail keep sending me back here to read this thread, alot of the posts here are by far more interesting and better written than the op's artical. Im pretty much with Heerobya's pov, the only way to not take some offence on the whole thing is to stick your tounge firmly in your cheek, like I said before its not the worst thing iv read here but it reads poorly, like it's been rushed, I suspect its a personal thing the op has wanted to get off his/her chest. Only thing I took from the artical is extremes, no one wants a game where you pick up a full set of uber armour on each kill or lvl up on each swing but at the other extreme no one wants perma death or deleveled to -1 by the first npc you see out of the tutorial, we all want something in the middle, the fact that the the artical says im a minless cow if I think otherwise is ....... well its just trolling :) so my last word in this thread guys is not, goodbye and have fun, it's ... MMMMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!11!!! |
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11/06/07 8:20:38 PM#55
Amen to that, why are these concepts so hard for the so called "PvPers" to grasp? It's not that many of us don't want some form of PvP, we do. But we also know better and you illustrate the point very well when describing the griefers and gankers who honestl have absolutely NO life. __________________________________________________________________________________________ |
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11/06/07 8:23:39 PM#56
delusional much? __________________________________________________________________________________________ |
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