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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Yet another SWG playerbase meltdown

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95 posts found
  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

10/12/07 11:24:16 AM#61
Originally posted by SioBabble

I've posted on this before, and Obraik doesn't want to hear it, but I've talked with new players, described the old game, and all they can say is "that sounds so cool!"

Yet the conspiracy of dunces that is SWG management and developers does not hear any of this.

Did you happen to bring up the flaws the old game had?  Usually when I get to that part they lose interest ;)

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2405

10/12/07 11:48:07 AM#62

 

Originally posted by Obraik

Did you happen to bring up the flaws the old game had?  Usually when I get to that part they lose interest ;)

 

One mans "flaws" is another mans "working as intended".

Just ask SOE   ; )

BTW Obraik, you didn't lose interest.

You still played pre-CU.    : )

  0k21

Novice Member

Joined: 4/10/05
Posts: 878

10/12/07 11:49:02 AM#63

People have said this main times about Pre-Cu SWG, the game was flawed, but at least it worked and we could play it, NGE doesn't have any of that.

Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

10/12/07 12:09:48 PM#64

Originally posted by 0k21

People have said this main times about Pre-Cu SWG, the game was flawed, but at least it worked and we could play it, NGE doesn't have any of that.


Pre CU SWG was flawed.  The problem was that the developers never worked on fixing the flaws, but compounding them.

So, because they didn't have the talent to deal with the potential, they threw their hands up and decided to eviscerate what they had and stupid it down to something they could deal with.

And messed that up, too.

I"m still seeing bugs that have been in the game since beta during my vet trial.  Last night a mission lair spawned inside a guildhall, becoming unattackable.

This is really stupid, elementary stuff.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  Cola

Novice Member

Joined: 1/11/06
Posts: 416

10/12/07 12:23:15 PM#65

Pre CU was the best game EVER made.......EVER..........Period

  Irish003

Novice Member

Joined: 11/10/06
Posts: 59

10/12/07 12:30:17 PM#66
Originally posted by Obraik
Originally posted by SioBabble

I've posted on this before, and Obraik doesn't want to hear it, but I've talked with new players, described the old game, and all they can say is "that sounds so cool!"

Yet the conspiracy of dunces that is SWG management and developers does not hear any of this.

Did you happen to bring up the flaws the old game had?  Usually when I get to that part they lose interest ;)


He didn't have to, most of the flaws and bugs are still there. You know that.

Rebel Col. Moshi Manawitz-Master Commando/Master Smuggler/Master Pilot-Pre NGE Vet.-Server:Chilistra-
RIP April 04-Jan 06

  Esquire1980

Apprentice Member

Joined: 8/12/07
Posts: 531

10/12/07 1:25:19 PM#67

U mean like rubber banding?  Lag? ( and on Kauri lag is NOT caused by THAT many players LOL) Npcs shooting through walls and doors?  There still there.  Even after this fabulous "bug-bash".

Last night I re-set up my shipwright.  Somehow, my metal recycler went the way of the dinosaur.  OK, I got schematics,  grabbed those, and suddenly shipwrights can't build them anylonger.  No chapter notes, nothing said officially, just  guess what,  lost content.  I shouldn't even be surprised anymore.

  GiMMLi

Novice Member

Joined: 6/28/06
Posts: 21

10/12/07 1:33:51 PM#68

There are two reasons why I laughed really hard when I heard this:

1) Didn't Smed just publicly apologize to the community for the huge mistake they made by implementing the NGE without consulting the playerbase? Media trick to save face in the eyes of other companies? I think so.

2) The avid fanboi's keep claiming SOE is making swg better and nothing like the NGE will EVER happen again because they've learned from thier mistakes. They proved you wrong huh? I don't think SOE cares about the playerbase at all. SOE does what it wants and will continue to do so until the game has 1 server with a skeleton population.

When I quit swg I had two charcters I relied on the most, Jedi (we all know how that turned out) and Medic (nerfed the only thing that made the class worth a damn). I'm glad I quit when I did, I don't think I could handle having two useless classes.

----

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

10/13/07 4:49:08 PM#69

Ouch, probably the last straw for many players still subscribed, I even saw a couple posts "thanks for making us lose the last bit of confidence in you" which made me laugh, amazing that some players STILL had confidence in the devs staff which seems to change every so months or years.  Last time I remember Blixtev, he was the BH coder/designer and never really liked him but now he's LEAD designer... that might explain it all.

Of course pre CU was flawed, but it's the gameplay, target locking, interface, challenge and community I liked about it.  I cannot stand the stupid FPS-style with pseudo target locking, limited versitality, and missing or flakey animations the NGE has.  We didn't need the expertise tree back then (well there was the FRS tree) and right from the start you can get into things with other people (doc buffs & ubese or composite) even though you would have lower level skills.  Places like Dath and Yavin IV were dangerous even at a full 250 point template but now in the NGE all planets including Mustafar are a joke.


  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

10/13/07 5:10:15 PM#70
Originally posted by xluciferx

I completely agree, It's been nearly 2 years now, over 700 days, and people are still complaining. It really is unbelievable.

What they don't realize is SWG is only a small part of the MMO world, most players don't even know what SWG is or was, complaining doesn't give sony a bad reputation as so little people complain, even if the figure is the supposidely the '450k' who left during pre-cu , thats a tiny dent in the MMO market, SOE still makes money.

 It hardly is a "tiny" dent in the MMO community, I personaly think this should be a lesson to other MMO companies and upcoming ones.

Think of this as if you are subscribing to a rock music magazine and one day the magazine decides to change their genre/interest to country music- the subscribers would be pissed and cancel and demand a refund, this is how the SWG community including myself felt when they pushed the NGE with very little warning.


  User Deleted
10/13/07 5:18:04 PM#71

man....u guys need to let it go from this game, seriously. Being angry at SOE wont bring the game back or the good times you had...so move on and find another game, or make enough money in your lifetime so you can back up a production of your own Star Wars Galaxies...

  Rodnee42

Novice Member

Joined: 10/01/07
Posts: 42

10/13/07 6:52:42 PM#72

Originally posted by Tenebroso

man....u guys need to let it go from this game, seriously. Being angry at SOE wont bring the game back or the good times you had...so move on and find another game, or make enough money in your lifetime so you can back up a production of your own Star Wars Galaxies...


you must be a SOE fan.

 

I wont forget and I wont let it go. plus if there was a game that was even cloes to pre CU SWG I would move on. But wait there isnt.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2405

10/13/07 8:08:11 PM#73

Originally posted by Tenebroso

man....u guys need to let it go from this game, seriously. Being angry at SOE wont bring the game back or the good times you had...so move on and find another game, or make enough money in your lifetime so you can back up a production of your own Star Wars Galaxies...

Or perhaps it is you that needs to let go.

SWG will always be discussed and compared to it's earlier versions. It is a topic that will not go away, and IMO nor should it.

If these discussions bother you so much maybe it's time for you step away from a forum that is for discussing it.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

10/14/07 12:47:42 PM#74

I cannot stand those fantasy type MMO games like EQ, Lineage, LOTRO,  DDD, WoW and such which the majority of popular MMOs out there are.  I am a big Star Wars fan and I like modern sci-fi, PlanetSide was the type that I liked as well.  I even enjoyed some of the SP games like KOTOR and the JK series.

But I currently play City of Heroes which fills in my void for now, I may try the Star Trek online that I have been hearing about for the past few years, but I would go back to SWG classic in a heartbeat or if there is another Star Wars MMO that releases.

I'm beginning to think the reason why SWG is moving very slowly and inadequetly is because of Blixtev (and Smedley if he is still in charge), I had never really liked Blix and he is very PvE orientated and he showed a fine example with that medic rez nerf he announced.  He is the one that brought on the bounty hunter PvE content for the BH armor schematic and rare loot that every other profession wished they'd get, my BH got very rich faster than most other players on other profs at that time.


  =GK=Darkstar

Novice Member

Joined: 11/18/05
Posts: 30

10/15/07 9:19:57 AM#75

Originally posted by soecabal

http://forums.station.sony.com/swg/posts/list.m?topic_id=500249

Seems that these "devs" couldn't figure out a way to make their "heroic encounters" challenging without destroying an entire profession.  Which proves that all their "heroic mobs" are is a million HP and huge unstoppable damage.

Took them 6 months to come up with THAT?!

I am all for these changes and I hope Blixtev sticks to his guns and it goes live and they ban everyone who complains.  It's basically to the point where the best interest of this game is to die.  The thing already has the lid on the coffin and several nails driven into it, and this one is a railroad spike.

Once again, changes like this are proof positive that:

1. The Devs of SWG are not very talented, if this is the best solution to this problem they could come up with in 6 months when their customers can come up with hundreds of BETTER solutions in six seconds it's proof that they need to go the way of the paper MCSE's of the late 90's and go into another profession.

2. The Devs of SWG when confronted with ANY problem will ALWAYS take the EASIEST way out even if it impacts EVERYONE. 

3. Even after there being many MANY riots and meltdowns after changes of this and greater magnitude, they still can't forsee any of it and create more such.

4. The Dev team isn't talented enough to keep this thing going much longer. 

 

 

 

Not going to last much longer, mmmm, have I not heard that before.....ya for 4 years plus,

Creator & Founder of =GK= Clan 2004
=GK= Founder & Creator 2004
Multi Gamer


  Exiledagain

Novice Member

Joined: 10/12/07
Posts: 44

10/15/07 10:02:45 AM#76
Originally posted by =GK=Darkstar

 

 

Not going to last much longer, mmmm, have I not heard that before.....ya for 4 years plus,

A slow death takes time i guess . If you think its not slowly declining then you are not looking at the facts.

  Petro

Novice Member

Joined: 8/03/04
Posts: 10

10/15/07 10:06:40 AM#77

I played SWG from the early Betas through release and six months afterwards...When they nerfed the Beast Lords I quit and never looked back.  Some people will take anything just to avoid admitting they are arguing the loosing side.  I cut my losses and moved on.  Didn't even wait for the NGE the writing was on the wall long before that.  This game was never good...only potentially good.  Why heads didn't roll over this mismanagement I'll never know.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2405

10/15/07 10:10:59 AM#78

Originally posted by =GK=Darkstar

 

Originally posted by soecabal

http://forums.station.sony.com/swg/posts/list.m?topic_id=500249

Seems that these "devs" couldn't figure out a way to make their "heroic encounters" challenging without destroying an entire profession.  Which proves that all their "heroic mobs" are is a million HP and huge unstoppable damage.

Took them 6 months to come up with THAT?!

I am all for these changes and I hope Blixtev sticks to his guns and it goes live and they ban everyone who complains.  It's basically to the point where the best interest of this game is to die.  The thing already has the lid on the coffin and several nails driven into it, and this one is a railroad spike.

Once again, changes like this are proof positive that:

1. The Devs of SWG are not very talented, if this is the best solution to this problem they could come up with in 6 months when their customers can come up with hundreds of BETTER solutions in six seconds it's proof that they need to go the way of the paper MCSE's of the late 90's and go into another profession.

2. The Devs of SWG when confronted with ANY problem will ALWAYS take the EASIEST way out even if it impacts EVERYONE. 

3. Even after there being many MANY riots and meltdowns after changes of this and greater magnitude, they still can't forsee any of it and create more such.

4. The Dev team isn't talented enough to keep this thing going much longer. 

 

 

 

 

Not going to last much longer, mmmm, have I not heard that before.....ya for 4 years plus,


Aside from your opinion that SWG is not dieing do you not have anything to add to Soecabal's points?

He's made a few interesting claims that are hard to dismiss.

  =GK=Darkstar

Novice Member

Joined: 11/18/05
Posts: 30

10/15/07 10:23:22 AM#79

Originally posted by Exiledagain
Originally posted by =GK=Darkstar

 

 

Not going to last much longer, mmmm, have I not heard that before.....ya for 4 years plus,

A slow death takes time i guess . If you think its not slowly declining then you are not looking at the facts.


Every thing ends and dies including you mate.   But I fail to see the point in posting about it as its still there and all the predictions of it being DEAD (OH NO THE SKYS FALLING DOWN) and people going in the huff about NGE and leaving was the funniest thing I ever saw.

I was actually glad to get rid of all the crying CU people, CU sucked and those people took the game way too serious

Creator & Founder of =GK= Clan 2004
=GK= Founder & Creator 2004
Multi Gamer


  =GK=Darkstar

Novice Member

Joined: 11/18/05
Posts: 30

10/15/07 10:25:56 AM#80

Originally posted by Suvroc

 

Originally posted by =GK=Darkstar

 

Originally posted by soecabal

http://forums.station.sony.com/swg/posts/list.m?topic_id=500249

Seems that these "devs" couldn't figure out a way to make their "heroic encounters" challenging without destroying an entire profession.  Which proves that all their "heroic mobs" are is a million HP and huge unstoppable damage.

Took them 6 months to come up with THAT?!

I am all for these changes and I hope Blixtev sticks to his guns and it goes live and they ban everyone who complains.  It's basically to the point where the best interest of this game is to die.  The thing already has the lid on the coffin and several nails driven into it, and this one is a railroad spike.

Once again, changes like this are proof positive that:

1. The Devs of SWG are not very talented, if this is the best solution to this problem they could come up with in 6 months when their customers can come up with hundreds of BETTER solutions in six seconds it's proof that they need to go the way of the paper MCSE's of the late 90's and go into another profession.

2. The Devs of SWG when confronted with ANY problem will ALWAYS take the EASIEST way out even if it impacts EVERYONE. 

3. Even after there being many MANY riots and meltdowns after changes of this and greater magnitude, they still can't forsee any of it and create more such.

4. The Dev team isn't talented enough to keep this thing going much longer. 

 

 

 

 

Not going to last much longer, mmmm, have I not heard that before.....ya for 4 years plus,


Aside from your opinion that SWG is not dieing do you not have anything to add to Soecabal's points?

 

He's made a few interesting claims that are hard to dismiss.

Where did I say it was not dying, i just get sick of the CU Batha Hunting Boremasters telling me the game is dead when its not as long as people play it.

No Game gets more people playing after 4 years, games always start to have less players and WOW will be and is as i see it startuing to have less people playing, it just has a broader appeal to people than a sci fi based game.

Creator & Founder of =GK= Clan 2004
=GK= Founder & Creator 2004
Multi Gamer


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