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Ryzom

Ryzom 

General Discussion  » The death of a game, The Saga of Ryzom

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81 posts found
  Gilgameesh

Advanced Member

Joined: 10/27/06
Posts: 402

Pay to play, don't pay to replay!

10/10/07 3:02:01 PM#41

 

Originally posted by savagegoose

 

i just liked how the world was described as living,  with seasons, weather, and creatures having different habbits, etc.

 

this looks too innovative and unique to just have the plug pulled.

 

 

 

I'm sorry you got no time to experience Atys, it's exactly as described: ecosystem fully implemented, even the resources are affected by weather/time of day, animals migrations, great AI where animals actually do something for their own (they live, feeding and sleeping, with carnivores hunting herbivores...) and not just waiting a player to kill it, the entire world is a big unique quest where players have to learn how to survive even at master levels...

I can't believe this pearl is going killed by human stupidity.

Long life to the homins!

 


Nickname registered on www.mynickname.org

  savagegoose

Novice Member

Joined: 4/25/05
Posts: 41

10/11/07 10:51:19 AM#42

yeah i finally got a try of it, ieven though theres was terrible lag, i got to experience the enviromentasl effects

 

while prospecting someone said a storms comming over looks gr8.  a few min later i see lghtning and then realise that it had started raining in game,  the noise and images, just sort of changed wiithout much notice.

 

storm looked kinda cool to.

 

after the rain stopped then i hear load sof insects bizzing n chirping away..

 

I know that dont make a great game,., and i cant really say ive tested anything else as because of the lag, but the little things like this are what make a game unique,.

ove rin the developers thread i posted what sort of changes i would like to see in an mmo, and little did i know they had been done already years b4 i got involved in mmo games.

 

i hope that things devolop for the better, and i will keep an eye out, support and even plug

 

http://www.virtualcitizenship.org/

  asa119

Novice Member

Joined: 8/29/07
Posts: 7

10/11/07 11:01:11 PM#43

I have read about the death of this game. It is truly sad. Reading about peoples' experiences made me want to try out the game. It's too bad I never got to try it. I have heard great things about the community and it is upsetting to me that such a great community would be left hanging like you were. Sorry all. I hope you all find another MMO you can enjoy

  boognish75

Novice Member

Joined: 8/21/04
Posts: 1549

People take mmo''s way to seriously

10/11/07 11:09:39 PM#44

Whoa this really suxx, i liked my stay in ryzom, it was a great game that didnt have you living in a cubicle, it seemed you could advance anywhere in any direction if you had the time, and the community was top-notch i shed a tear and pray someone pulls the game through somehow.

playing eq2 and two worlds

  Lowlander

Apprentice Member

Joined: 10/12/07
Posts: 14

10/13/07 4:48:27 AM#45

I spent around a year and a half playing this game and it was a rollercoaster, days I would love it, others I wouldn't, much like any game!
But it was a truely unique game, and the community were great, even those nasty Karavaneer's had some good souls amongst them.

The Kami will live in our hearts always though and the great mother of Atys I will always talk to in Braveganzar!

  Flute

Apprentice Member

Joined: 1/21/07
Posts: 315

10/13/07 5:15:15 AM#46

Have to say it, if I was sitting at the Blizzard planning table I would say "buy it, finish it, put a different sticker on the box just in case".  All things come and go in cycles, the current class-in-a-can level based MMORPGs are going to get very very generic and very very boring for a lot of people in the next few years (if you can stand them now!), so something novel but unfinished that would be cheap to pick up would be a steal. 

The thing with a sand-box world is that if you actually listen to the players, then add more toys for them to play with, you can comparatively cheap meta design ideas that are actually tested in a game world over time.  WoW was a very clever blend of UO and level systems a la EQ: whether Ryzom survives to be played another day or not (and I hope it does) I am sure that its design ideas will echo.

  Gilgameesh

Advanced Member

Joined: 10/27/06
Posts: 402

Pay to play, don't pay to replay!

10/13/07 9:48:54 AM#47

 

Originally posted by Flute

Have to say it, if I was sitting at the Blizzard planning table I would say "buy it, finish it, put a different sticker on the box just in case".  All things come and go in cycles, the current class-in-a-can level based MMORPGs are going to get very very generic and very very boring for a lot of people in the next few years (if you can stand them now!), so something novel but unfinished that would be cheap to pick up would be a steal. 

The thing with a sand-box world is that if you actually listen to the players, then add more toys for them to play with, you can comparatively cheap meta design ideas that are actually tested in a game world over time.  WoW was a very clever blend of UO and level systems a la EQ: whether Ryzom survives to be played another day or not (and I hope it does) I am sure that its design ideas will echo.

 

Unfortunately, seems the major companies are riding the WoW concept without considering that it cannot work in the same way. Ryzom was developed in 2003, when almost most of the companies were still searching originality and complexity. Blizzard teached all that the right path was the opposite: simple concept, easy learning games are a success. But no one consider that Blizzard already got an incredible playerbase from Starcraft. That was the main reason of the success.

Existing playerbase can make a difference. In fact, if Lotro would have been simply another MMO built around the WoW concept, it would have been a total failure. Just because of the Tolkien's Lore, there is a good playerbase now, altought the game is not populated as Turbine/Codemasters expected (Tolkien fanbase is not built around a computer game).

I hope we can get in the future something that contains the good ideas of the Ryzom concept, without suffering for the lack of updates over the years.

I agree with you about listening the players. Personally, the only company I seen seriously listening them is Cryptic, with CoH/CoV. Most of the others don't. (I can't speak for the games I don't play/played, as WoW).

For now, I don't see any 'true' sandbox game will be a big success.

 


Nickname registered on www.mynickname.org

  Flute

Apprentice Member

Joined: 1/21/07
Posts: 315

10/13/07 5:29:19 PM#48

Blizzard's philosophy was simple - find out what players want, and give it to them.  Things like some people love pets so they have a Hunter profession which has taming almost straight out of UO, including that if you don't feed your pet it will eventually get unhappy then return to the wild.  The EQ style games have never worked out that a creature you summon and a creature you tame from the wild are not the same thing to players, so they have never tapped into that aspect.

Blizzard also does change things, quietly and often.  Vanguard had a quite handy Defensive Target feature, which made healers in particular a lot easier to play (less clicking to target).  Then not so terribly long ago WoW changed the targeting rules for defensive spells, which was not an exact copy but made healers a lot easier to play  (less clicking to target).   Odd coincidence ...

Ryzom has a lot of good things in there, I would be most surprised if designers have not taken careful notes.

  Lowlander

Apprentice Member

Joined: 10/12/07
Posts: 14

10/13/07 6:53:19 PM#49

I remember when I first started playing Ryzom, I was digging away at the gates of Pyr when a stranger started talking to me in a tell. We talked for quite awhile as I struggled to get to grips with harvesting and it was only after sometime did I find out that the person was a CSR, I remember one thing I said, I said how I had come from Ultima, and they said many had come here from there also due to the the skill based system that old UO players had learned to love...

Perhaps if the servers do finally close on Ryzom, then there may be a few from Atys that will find there way to Sosaria, if you can be patient and let the graphics fade away and allow the depth of the world to suck you in, then I think your find a game that has freedom you never even dreamed of... Want to be a vampire sheperd then be one, want to be a cook that sells poisonous pies, go for it... The skill based system allows for anything to occur, it just takes your imagination.

Theres a 14 day trial going on, if anyone wants a guided tour then feel free to send me a PM, i'll happily give you the tour.

 

  User Deleted
10/13/07 10:34:37 PM#50

Is Ultima Online skill based rather than class based? I'm not ready to give up on Ryzom just yet, but I am willing to play something else if the worst should happen to Atys.

  Astralglide

Advanced Member

Joined: 9/03/07
Posts: 679

"Nothing says combat instancing like cleavage, nipples, and leather"
-Sanya Weathers, 2009

10/14/07 12:04:09 AM#51

I just signed up and started paying (although I haven't had the time to play lately). Here's a copy from my billing statement:

Account events
Event Id Dates (inclusive) Description
544988 September 3 2007 - September 17 2007 Free Trial: Ruins of Silan
547760 September 18 2007 - October 17 2007 First recurring subscription
552711 September 28 2007 - ? Free period

I'm not sure I like the "September 28 2007 -?" part....

A witty saying proves nothing.
-Voltaire

  Document1

Novice Member

Joined: 6/26/07
Posts: 50

 
10/26/07 10:20:40 AM#52

Any news?

---------
Priston Tale - Rose Online - Knight Online - The Saga of Ryzom - EVE Online and a dozen of others

  Document1

Novice Member

Joined: 6/26/07
Posts: 50

 
10/27/07 3:33:03 AM#53

Hmm, looking on official forum doesnt tell me anything then many goodbye threads, even the most hardcore ryzomer here doesnt respond... is this really the end?

---------
Priston Tale - Rose Online - Knight Online - The Saga of Ryzom - EVE Online and a dozen of others

  Forever

Novice Member

Joined: 3/18/04
Posts: 19

Moo

10/27/07 10:43:56 AM#54

At this point in time no one knows if Ryzom will live on or what will be done with it when someone does buy it.

All I know is the lag is gone and we can still play, so log on, have some fun and hope for the best.

Neva

  Lucasderosa

Novice Member

Joined: 9/28/06
Posts: 9

10/27/07 8:13:36 PM#55

I bought this game when it first came out. Me and my guid were some of the first into the underworld area, we had high level crafters in a few weeks... than they completely changed the entire system and made it 4x as hard to level.. I had a death penalty at the time that became impossible to work off unless I spent literally a week grinding.. The Gm's basically just said that sucks and accused us of exploiting by leveling too fast.

So that was the end of Ryzom for me... great community though. I remember making the long run from one city to another and seeing the other races for the first time... good times.

  grimboj

Apprentice Member

Joined: 7/19/04
Posts: 2102

Game hopping since 2003.

10/28/07 7:05:37 AM#56

Gameforge dont seem too bright.

The reason theyve given for the game not continuing is lack of funds. Not asking your existing subscribers for money seems a bit .... counter-productive.

--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  Xix13

Apprentice Member

Joined: 7/31/05
Posts: 258

10/29/07 3:26:31 PM#57

I just dropped in to add my concern and sympathy to yet another good sandbox community seeing their game shut down.  I tried Ryzom and, while I found a lot of the game's concepts to be to my liking, I seriously didn't like the avatar graphics, and if I can't identify with my avatar, there's a big problem for me.  But I do acknowledge that Ryzom was a very good game.

Another sandbox joins SWG, Horizons, etc. on the scrap heap.  It could be that even the granddaddy of all sandboxes, UO, is teetering on the edge right now.  This is truly a terrible state of affairs for those of us who enjoy the depth, freedom and community of the non-linear MMOs.

Are we to be left only with EVE in the very near future?  I really hope that somebody will decide that all the sandbox MMO players currently gameless would make up a LARGE source of revenue if all gathered together, and will convince some venture capitalist to buck the trend and grab that population with a new sandbox MMO.  Still, business decisions rarely seem to make sense these days.

-- Xix
"I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"

  Czzarre

Novice Member

Joined: 9/10/07
Posts: 3738

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

11/06/07 11:53:58 AM#58

Just so I understand the terminology,

What does the term 'Sandbox MMO" mean, in reference to other MMO?

Thanks

Torrential

  Slanger

Novice Member

Joined: 5/30/04
Posts: 281

My business is to succeed, and I'm good at it - Napoleon

11/06/07 1:00:11 PM#59
Originally posted by Czzarre

Just so I understand the terminology,

What does the term 'Sandbox MMO" mean, in reference to other MMO?

Thanks

Torrential

To put it simple: "Do what ever the -bleep- you want!"

_________________________________

Currently Playing: Eve-Online
On the Backburner: EQ2
Retired: EQ, DAoC, WW2Online
RIP: AC2
Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
Quit: SWG PRE-CU(Radiant/Starsider), WoW

Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%

  EggFtegg

Novice Member

Joined: 12/01/06
Posts: 1143

11/06/07 3:44:57 PM#60

Originally posted by Czzarre

Just so I understand the terminology,

What does the term 'Sandbox MMO" mean, in reference to other MMO?

Thanks

Torrential

It's a good question, because it probably ought to mean an MMO where the players build the civilization up from an empty world, like sandbox mode on Sim City. What many people use it to mean (and in the case of Ryzom) would probably better be replaced by the term "non-linear" in so far as you're not led from quest to quest in the style of EQ, WoW, LOTRO etc.

Ryzom is pretty free-form both in the skill level structure and in what you might choose to do. Those who are used to questing might say it lacks content. Those who want something a little more true-sandbox like might say it lacks tools.

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