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Hapache - Thanks!
Jimmy - I am using the MMOkit from PrarieGames, and their support for TGEA is very limited (TGEA was never fully ported to the kit, making it VERY buggy, too buggy to work with). I am going to use the Modernization kit for Torque instead, which will add all of the fancy shaders and what-not.
Deathreat - You obviously have absolutely no clue what you are talking about. It isn't a rip of MoM. Prairiegames used the source from MoM to make an MMOkit from Torque. It is an engine to download, which you create your own games with. Please, before you start bashing work of other people, learn your facts. Until then, do not troll my thread. |
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10/11/07 2:19:50 PM#22
If game design is your passion you should also consider going to a college like Full Sail or any college devoted entirely to game design (programming, art, etc). Games like you are working on will look good when applying to schools like that and employers. Cheers and keep up the good work. |
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10/11/07 2:33:37 PM#23
Nice work :D
Sadly, everybody knows that the only proper way to get into the gaming industry is to hardcore a game, be the world first repeatedly, bash the game that you spend 20 hours a day on and then say on the job app * I was in such and such guild, please hire me blizz*. /sarcasm off
For a 16yo, very good, heck for a solo job very good regardless of age :) |
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Sitheus - Already a step ahead of you ;). Been looking at Full Sail for a couple of months now, with plans to go there. Already looking at condos close by to buy while I am attending Full Sail.
Chiram - That isn't how it works? =(, lmao. Thanks!
I also just realized how ignorant Deathreat's post was. The way his logic is working, any big game company that uses the Quake III engine is stealing Quake III and it isn't actually their game, just because the engine was used to make a game already.
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10/11/07 4:24:06 PM#25
Originally posted by D3luxe
TORQUE is just a game engine you purchase the same as 3D game studio(3D game studio is NOT 3D Studio max).. anyone can do this. www.devmaster.net/engines/engine_details.php
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10/11/07 4:27:48 PM#26
Woah dude... Thats impressive, really... |
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I have simply blocked Symone's posts. Obviously he is ignorant and doesn't understand the concept of game design/creation. If it were as simple as he says, and it is just a "toy", then there would be a lot more indie developers than there are.
GormandY - Thank you =) |
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10/11/07 4:39:29 PM#28
I thought it looked like Minions of Mirth. Same buttons and everything. the experience you gain will be valuable as you continue towards working in the industry. |
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10/11/07 4:39:58 PM#29
Ya but good is a matter of opinion. There is already a mmorpg listed here that uses torque http://www.dreamlords.com . Playing JuxtaWorlds and Fallen Earth. |
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
10/11/07 4:46:03 PM#30
Originally posted by SymoneI have been wanting to use this emote for a bit....and it describes you so well You are trying to bag on a 16 year old kid (age doesn't really matter except for the ability to gather resources, ie $$$$) for creating something that is pretty cool. Just because your dreams got crushed by someone like yourself in the past shouldn't make you want to take that out on this kid. If you really wanted to prove you know what you are talking about, how about offering assistance to a fellow artist and giving tips. But no, you decide to be a D3luxe keep working on it and improving, you have an impressive start and I wish you luck. Don't worry about the "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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10/11/07 4:49:54 PM#31
Originally posted by 8hammer8
No, I am just stating facts. I wasn't breaking anyone down.. lol you guys are funny.. If he's gonna be broken down from a comment of truth on the forums he isn't going to make it too far in life. Yea I could offer assistance, START SMALLER!
If I had a dime for every kid who asks about making their own MMO.
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
10/11/07 5:01:10 PM#32
Originally posted by SymoneThen maybe just work on a word called tact...because your posts totally lack it. If you would have stated "Here is some advice, START SMALLER because..." and then gone on to list things you had run across I would not have said a damn thing. But all you did was troll and bash everything. True he is gonna need a thick skin to make it in a really rough industry, but again he could still use some tips. You are right there are quite a few that talk about it, but he is offering proof (we pretty much have to take it for that) that he is moving forward with it. So again, bash it if you want...but realise maybe you can help another person out by offering tips and tricks from your experience.
"It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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10/11/07 5:38:19 PM#33
obviously people bashing this guy have no clue how much work is actually involved in making 3d engines. unless that part is what you're trying to get hired for it's really not frowned upon at all. using tools like torque is not frowned upon at all. however if you bring something up like realmcraft you will pretty much get laughed at, especially if you never edited it's source code. |
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10/11/07 5:43:56 PM#34
I am pretty sure the "MMOKit" in question included most of the graphics and animations here. I am fairly sure all he did was play with some terrain and pop some items around, and that very little actual modeling was done himself. The interface is a direct copy from the game someone mentioned, which can only mean that it was included in the Kit, as I would imagine most of the rest was. |
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10/11/07 5:47:47 PM#35
Hey man the game looks pretty good. If i had any money and any artistic talent whatsoever i would probaly be trying to do what your doing right now. I hope u keep doing a good job and i hope i can get into beta! |
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10/11/07 5:49:50 PM#36
either way he's leap and bounds ahead of most people. now it's just picking up real programming to get individuality and start modifying the engine itself. |
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10/11/07 6:08:34 PM#37
Ignore the haters and the trolls, continue to pursue your interest in game design to the next level and the next level and hopefully someday you'll be making that game we've all been waiting for (you know, the good one?) |
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10/11/07 6:10:55 PM#38
No offense, but you might just want to work towards getting a job at a small development company rather than trying to make your own mmo, since although this is good for a 16 year old [I assume it is, although I have no idea if you're using a pre made engine or development kit], it doesn't look very interesting, new, or differen't. What are you planning to do here, are you going to add more races, what is the combat system like, is there crafting, what makes this game desirable over all the others? I checked the forum and couldn't find much info. |
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Nazaros
Novice Member
Joined: 3/02/07
Don''t cry that you''re being walked on, if you act like a carpet... |
10/11/07 6:14:10 PM#39
This game has already more working feature then Darkfall! LOL Keep going with the great work, and show those people constantly whinning that it's possible to move your ass, and create something that you like when you're not satisfied of the products outhere. I salute your courage, talent and commitment. And the fact that you're really young just proves another point: That age doesn't mean squat when you have the mention aboved qualities. BRAVO! Naz What deserves to be done, deserves to be "well" done... |
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Symone - Obviously you have no idea what you are talking about. What is your backing against this "crappy" engine? It is all in the eyes of the beholder. If you knew what you were talking about and what you were doing, then you would know that any part of the engine you dislike can easily be changed via the source. Just because you cannot create an MMO doesn't mean that other indie dev's can't either. Learn what you are talking about. And regarding your "Start smaller" comment, I did start smaller. I have been doing graphics for 7 years, modelling for about a year, coding for 6 years, 2d game making for about a year, realmcrafter for a couple months (go ahead, laugh =P), and now i'm onto this. You do not know who I am nor do you know my life story, so stop acting like you do. Yukkione - You're right. I havn't worked on the GUI yet, as I figured it wasn't very important. Kind of pointless to have a flashy GUI and no monsters or spells. The game has only been in development for a little under 2 months (from the day I picked up torque), so it obviously is no where near complete.
8hammer8 - You are amazing. Thank you for your support. And I have developed a thick skin in the past few years, through my projects. I learned that for every constructive criticism someone gives, there is someone else there to bash it ten-fold. The comments that are the latter I tend to ignore, as they have no point to them. There is no point in getting worked up over them, especially over the internet.
paulscott - Exactly. I don't why people are bashing me over the best indie MMO engine. Rarely do big game companies code their own engines, often times they just use existing ones. As the saying goes, why reinvent the wheel?
Sheista - You are wrong. Every model in that game (minus the wolf and player characters) are mine. Stock Torque is more geared toward FPS and RTS creation. The MMOKit simply is the altered Torque code that allows bigger networks, zoning, and what-not. Saying that the MMOKit gives you everything you can ever need to create the MMO (models, anims, textures, etc) is like saying that stock Torque gives you everything you need to make an FPS, which is utterly wrong. It simply provides the basic foundation which you build off of.
Blooblob - Thanks.
Dremac - Will do, Cap'n ;)
Soviel - Obviously it has none of those features, yet. As I mentioned, the game has only been in development for about 2 months, getting the basics down. Crafting and what-not will come at a later time. I can't be giving away all of my secrets as to making the game unique, now can I? Not to mention, name the last MMO that was completely different than all of the other MMO's on the market right now. And those creators often spent thousands and thousands (possibly millions) of dollars on them.
Nazaros - I plan on doing my best. Regardless if this gets huge and has thousands of players, or completely bombs and doesn't have any, I am doing it for enjoyment. I am not in it for money, I am not in it for fame. Put simply, I do not like any of the current MMO's out there, and wanted to make my own. I am in it to be unique, and to have what the players are looking for. Given, no one game will satisfy every gamer, however many gamers share the same traits that they like to see in a game. I am trying to take all of those traits and make them into one great game (whether by my standards, or by someone elses) |
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