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The Chronicles of Spellborn

The Chronicles of Spellborn 

General Discussion  » TCoS: Only MMO Getting It Right

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51 posts found
  Aristea

Novice Member

Joined: 10/08/07
Posts: 181

10/11/07 12:13:24 PM#21

But POTBS is EVE in a pirate ship..nothing groundbreaking there..

  Consequence

Apprentice Member

Joined: 7/29/04
Posts: 266

10/11/07 12:16:24 PM#22

I agree partly.

They seem to be doing everything right. They are saying all ythe right things as well. And they seem to be trying new stuff.

But im not like you because I havent made up my mind, nor will i until I see the game in action and other games out there in action. Then Ill choose the 1 for me and I wont call the game thats not for me names like "lamesauce."  Ill just be happy that there are gaming options for people out there even if it isnt for me.

  bezado

Advanced Member

Joined: 1/21/04
Posts: 1029

*WARNING*
Objects in mirror are closer to Trolls than they appear.

10/11/07 12:20:31 PM#23

 

Originally posted by Ravel_RP
Originally posted by bezado

The release date has been officially promoted for a early 08 release. Flying Labs has been 100% honest with it's fans.

Honesty has nothing to do with it. Game development is most unpredictable. I am just an outsider of course, looking at it from a distance, but in the present state it looks like the game needs a lot of polish. I have difficulty to believe they will actually release the game that early, but maybe the game is much further than I could gather from the recent information and video (it usually is).

Edit: Oh, and I rephrased my remark before I saw your post. I really don't mean to bash PotBS. And about being a fanboi: yes, I sometimes show dangerous signs of being one, but I will deny it, of course.

 

 

Fair enough, but how can you tell how much polish a game needs by simply looking at videos and reading? I find that statement quit unfair when you say the game needs a lot of polish. I mean I can never tell how much a game needs polishing or fixing by just looking at the videos and reading. Man I must of missed something, call me dumb.

  Ravel_RP

Novice Member

Joined: 9/14/07
Posts: 127

10/11/07 12:21:05 PM#24
Originally posted by Consequence

Ill just be happy that there are gaming options for people out there even if it isnt for me.

Well, me too. I even believe 2008 will be the best year we had in a long time in that respect. Well, at least in potential. 2007 looked just as promising, and well, the rest is history.

  Player_420

Novice Member

Joined: 2/19/04
Posts: 696

10/11/07 12:23:11 PM#25

I can see this game being pushed back for sure. However, since I read more about it I must say, it really catering to years of crying out for something like this. Im just worried they are taking too much on their plate at once like Vanguard and stuff.....but lets all hope for the best

I play all ghame

  alakram

Apprentice Member

Joined: 11/02/06
Posts: 1997

10/11/07 12:27:32 PM#26

Originally posted by Netzoko

The second key element is that there's no stupid healer classes. Yes, no more will some poor soul be forced to roll a healer to get a group, then stand in the back and push buttons. In TCoS, everyone heals.


Well I like some aspects about TCoS io hope in giving it a try in open beta, BUT, Im a healer, I like the healer role, so, I know, I will probably not like TCoS. Is a bad move, at least IMHO, to drop the healer class. Think about RF Online or ArchLord, No-Healer-Class games, they are a Health Potions smashers. I hope they desing a good combat system, TCoS looks good and innovative I want it to be a great succesfull, but i doubt it. I think we can just, Wait And See.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  Ravel_RP

Novice Member

Joined: 9/14/07
Posts: 127

10/11/07 12:28:39 PM#27
Originally posted by bezado

 

 

Fair enought, but how can you tell how much polish a game needs by simply looking at videos and reading? I find that statement quit unfair when you say the game needs a lot of polish. I mean I can never tell how much a game needs polishing or fixing by just looking at the videos and reading.

It is a talent. Been polishing it on games like Spellborn. In the case of PotBS it looked to me that character combat was far from being finished, but since I have not been following that game as attentive as I have Spellborn, AoC and WAR, maybe I am at fault here. But, it is the impression I did get.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/11/07 12:35:06 PM#28

I'm not saying don't check out the game. By all means look into it.  The art style is more then decent, the game play is questionable, the class choices are debateable, the lore is somewhat interesting.  I mean if you want to say which game sounds better between spellborn and the other two, spellborn promises some really great stuff. Frankly DarkFall sounds the most appealing to me on paper, but we all have yet to see what they offer.  Aiming your attacks just to end up having to roll through a skill bar doesn't make the combat revolutionary, it makes it almost pointless.  Instead of having a timer on skills they make you roll for them, it's really the same thing. The "chains" don't really bring anything Vanguard didn't already try to introduce, I mean ultimately its a jumble of different things just put into one package.  The only good thing about it, is you have a rolling bar, which allows you to slot certain skills at one time so you don't have a long bar at the bottom where you can select your skills. (at least this is what they boast)

I'm not saying this game isn't worth anyones time it's still in my top 5 games coming out, and it's slotted one step higher on the list then DarkFall mainly because TCOS actually has something to show for their time. (whether it's what they promised or not, thats a different story). 

I don't think this game is going to blow away any of the others, and here's the main reason why:

People want to try new exciting games.

This isn't going to be the end all of games, there are just about 5 really interesting games that all plan to come out in the matter of a year or so.  AoC, WAR, TCOS, DarkFall, Aion, all of these games are worth looking at.  When someone is playing TCOS and they see all the great stuff you can do in WAR that you can't do in TCOS, they might want to give it a try.  I think the millions of MMO players are going to start to fan out into a more dispersed group instead of spending all their time with WoW.  TCOS will get some, but I don't think it's going to be the biggest hitter of the new MMO's

"Loan me a Dragon I wanna see space"


  Ravel_RP

Novice Member

Joined: 9/14/07
Posts: 127

10/11/07 12:49:12 PM#29
Originally posted by maskedweasel

This isn't going to be the end all of games, there are just about 5 really interesting games that all plan to come out in the matter of a year or so.  AoC, WAR, TCOS, DarkFall, Aion, all of these games are worth looking at.  When someone is playing TCOS and they see all the great stuff you can do in WAR that you can't do in TCOS, they might want to give it a try.  I think the millions of MMO players are going to start to fan out into a more dispersed group instead of spending all their time with WoW.  TCOS will get some, but I don't think it's going to be the biggest hitter of the new MMO's

Difficult to predict, but I think all of these games will draw their audiences. Problem with AoC, WAR and Darkfall is that they are much stronger overlapping each other than PotBS, TcoS and Aion. On the other hand people might be in for something new and with that crowd TCoS is a promising candidate. But who knows.

  Aristea

Novice Member

Joined: 10/08/07
Posts: 181

10/11/07 12:52:29 PM#30

Combat is based on your skill-DECK, as you might be aware of there's a couple conceptual card-games around the world that apply this term. Basically, it comes down to selecting cards, in combinations that fit your playstyle. The best example of this is Magic the Gathering, because that's the longest living and best-known cardgame available.

Basically, you have a bunch of cards, that are your starter cards. Then you have the backbone of your deck, which are the main-abilities, from which you bring forth your combo's and you have some heavy finishers, to which you hang on, untill the moment arises where you have a breakpoint in combat.

Also, combat in TCoS is about aiming ( your mouse ) and it's not click and select.

So in other words, justl ike in Magic the Gathering, the developers can expand skills, without endangering balance. You simply have a max of x openers, y backbones and z finishers you can use, so you can't ever have "too many skills" and you'll have to select them carefully.

The difference between a firebased(red) deck and a waterbased(blue) deck in Magic the Gathering is also very huge.

 

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/11/07 1:11:45 PM#31

Originally posted by Aristea

Combat is based on your skill-DECK, as you might be aware of there's a couple conceptual card-games around the world that apply this term. Basically, it comes down to selecting cards, in combinations that fit your playstyle. The best example of this is Magic the Gathering, because that's the longest living and best-known cardgame available.

Basically, you have a bunch of cards, that are your starter cards. Then you have the backbone of your deck, which are the main-abilities, from which you bring forth your combo's and you have some heavy finishers, to which you hang on, untill the moment arises where you have a breakpoint in combat.

Also, combat in TCoS is about aiming ( your mouse ) and it's not click and select.

So in other words, justl ike in Magic the Gathering, the developers can expand skills, without endangering balance. You simply have a max of x openers, y backbones and z finishers you can use, so you can't ever have "too many skills" and you'll have to select them carefully.

The difference between a firebased(red) deck and a waterbased(blue) deck in Magic the Gathering is also very huge.

 

I've never really been interesting in Magic the Gathering, or any card games really.  The thing is, if you are aiming with your mouse and selecting your skills with (your number keys?)  Then what do you do if you need to dodge, or run after someone?

"Loan me a Dragon I wanna see space"


  gerhard45

Novice Member

Joined: 8/07/05
Posts: 44

10/11/07 1:22:02 PM#32

No Healer?

This Game  can only be good then

  Aristea

Novice Member

Joined: 10/08/07
Posts: 181

10/11/07 1:27:40 PM#33
Originally posted by maskedweasel

 

Originally posted by Aristea

Combat is based on your skill-DECK, as you might be aware of there's a couple conceptual card-games around the world that apply this term. Basically, it comes down to selecting cards, in combinations that fit your playstyle. The best example of this is Magic the Gathering, because that's the longest living and best-known cardgame available.

Basically, you have a bunch of cards, that are your starter cards. Then you have the backbone of your deck, which are the main-abilities, from which you bring forth your combo's and you have some heavy finishers, to which you hang on, untill the moment arises where you have a breakpoint in combat.

Also, combat in TCoS is about aiming ( your mouse ) and it's not click and select.

So in other words, justl ike in Magic the Gathering, the developers can expand skills, without endangering balance. You simply have a max of x openers, y backbones and z finishers you can use, so you can't ever have "too many skills" and you'll have to select them carefully.

The difference between a firebased(red) deck and a waterbased(blue) deck in Magic the Gathering is also very huge.

 

 

I've never really been interesting in Magic the Gathering, or any card games really.  The thing is, if you are aiming with your mouse and selecting your skills with (your number keys?)  Then what do you do if you need to dodge, or run after someone?

You move away.

 

It's almost shocking, I know.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/11/07 1:29:07 PM#34

So you move away using wasd while keeping your mouse targeted and hitting the number keys to attack.  I think you're going to be missing a hand or two extra in there.

"Loan me a Dragon I wanna see space"


  rishaki

Novice Member

Joined: 8/24/07
Posts: 188

10/11/07 1:29:18 PM#35

Originally posted by Pontifus

No healer class?

They're not getting my money or my time, then.

And I had such high hopes for Spellborn, too.

 

There will be healer, but a hybrid kind. But if you want you can place a heal spell on each tire of your deck.

s. I love being a healer, i think its more fun  than being up front killing stuff. As a healer i can also see how good players really are since i notice everything they do. I mostly play with frindes and i help them out when i see them fuck up :) Ofc pug can be rude but remember its kids we are dealing with and if acting mature it will work out for the better most of the times.

 

Isuess that i had with healer in previus games is .

1. Ppl spam me to joi groups ect, this can  become a problem since i end up doing stuff that i really dont want to do just to help frindes out. Better not making to much frindes :S

2. Hard to solo, some stuff i want to do alone. In wow all i could do was farm herbs ect rest i needed help with or els it took like 20 times longer.  I dont want to make an alt to solo, i want to do it myself sometimes.. whitout to much pain.

Everything els i like about being a healer except being healer in LOTRO ,  thiere healing class was really boring.

  Aristea

Novice Member

Joined: 10/08/07
Posts: 181

10/11/07 1:31:11 PM#36

 

Originally posted by maskedweasel

So you move away using wasd while keeping your mouse targeted and hitting the number keys to attack.  I think you're going to be missing a hand or two extra in there.

 

Number keys are for nubs :) no offense.

 

Assuming you played WoW and probably something low-difficulty, like a caster or hunter, you might come a long way using the number keys while using WASD, but playing a tank, like I have for 2 years, you need some serious skill to be able to pull off the fireworks. WASD movement, but QERTFGHZX1,2,3,4 and ~ + any of those in combination with alt and ctrl.

  Netzoko

Guide

Joined: 7/05/07
Posts: 1301

 
10/11/07 1:57:05 PM#37

Originally posted by Aristea
Originally posted by maskedweasel

 

Originally posted by Aristea

Combat is based on your skill-DECK, as you might be aware of there's a couple conceptual card-games around the world that apply this term. Basically, it comes down to selecting cards, in combinations that fit your playstyle. The best example of this is Magic the Gathering, because that's the longest living and best-known cardgame available.

Basically, you have a bunch of cards, that are your starter cards. Then you have the backbone of your deck, which are the main-abilities, from which you bring forth your combo's and you have some heavy finishers, to which you hang on, untill the moment arises where you have a breakpoint in combat.

Also, combat in TCoS is about aiming ( your mouse ) and it's not click and select.

So in other words, justl ike in Magic the Gathering, the developers can expand skills, without endangering balance. You simply have a max of x openers, y backbones and z finishers you can use, so you can't ever have "too many skills" and you'll have to select them carefully.

The difference between a firebased(red) deck and a waterbased(blue) deck in Magic the Gathering is also very huge.

 

 

I've never really been interesting in Magic the Gathering, or any card games really.  The thing is, if you are aiming with your mouse and selecting your skills with (your number keys?)  Then what do you do if you need to dodge, or run after someone?

You move away.

 

It's almost shocking, I know.

Correct, it has skill buttons, but they don't automatically hit the selected target. I like to think of it like Diablo 2, it's the game the system reminds me of the most.  You can see a fireball flying towards you, but you can move your avatar out of the way and avoid it completely.

 

As for some of the comments about people liking being a healer... You can still heal, but every class can do it. I see this is a positive point because groups don't have to struggle for hours trying to find a healer before they can do a dungeon. I remember having a terrible time trying to find a damn priest in WoW.

-------------------------

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/11/07 2:22:46 PM#38
Originally posted by Aristea

 

Originally posted by maskedweasel

So you move away using wasd while keeping your mouse targeted and hitting the number keys to attack.  I think you're going to be missing a hand or two extra in there.

 

Number keys are for nubs :) no offense.

 

Assuming you played WoW and probably something low-difficulty, like a caster or hunter, you might come a long way using the number keys while using WASD, but playing a tank, like I have for 2 years, you need some serious skill to be able to pull off the fireworks. WASD movement, but QERTFGHZX1,2,3,4 and ~ + any of those in combination with alt and ctrl.


You're thinking of WoW, this has a rolling skill deck, you only have 5 choices at a time.  You also have to aim while using them.  Thankfully it will be a different experience compared to WoW.

"Loan me a Dragon I wanna see space"


  Aristea

Novice Member

Joined: 10/08/07
Posts: 181

10/11/07 3:26:57 PM#39

 

Originally posted by maskedweasel
Originally posted by Aristea

 

Originally posted by maskedweasel

So you move away using wasd while keeping your mouse targeted and hitting the number keys to attack.  I think you're going to be missing a hand or two extra in there.

 

Number keys are for nubs :) no offense.

 

Assuming you played WoW and probably something low-difficulty, like a caster or hunter, you might come a long way using the number keys while using WASD, but playing a tank, like I have for 2 years, you need some serious skill to be able to pull off the fireworks. WASD movement, but QERTFGHZX1,2,3,4 and ~ + any of those in combination with alt and ctrl.


You're thinking of WoW, this has a rolling skill deck, you only have 5 choices at a time.  You also have to aim while using them.  Thankfully it will be a different experience compared to WoW.

 

I'm sorry, but I thought you were referring to the fact that you had to use numbers with WASD, while I just told you, that you don't. I could be wrong of course, about you implying the first and me correcting with the latter, but, I'm not.

The 5 skill ladder is publicly known and completely irrelevant to the point.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/11/07 4:26:45 PM#40
Originally posted by Aristea

 

Originally posted by maskedweasel
Originally posted by Aristea

 

Originally posted by maskedweasel

So you move away using wasd while keeping your mouse targeted and hitting the number keys to attack.  I think you're going to be missing a hand or two extra in there.

 

Number keys are for nubs :) no offense.

 

Assuming you played WoW and probably something low-difficulty, like a caster or hunter, you might come a long way using the number keys while using WASD, but playing a tank, like I have for 2 years, you need some serious skill to be able to pull off the fireworks. WASD movement, but QERTFGHZX1,2,3,4 and ~ + any of those in combination with alt and ctrl.


You're thinking of WoW, this has a rolling skill deck, you only have 5 choices at a time.  You also have to aim while using them.  Thankfully it will be a different experience compared to WoW.

 

I'm sorry, but I thought you were referring to the fact that you had to use numbers with WASD, while I just told you, that you don't. I could be wrong of course, about you implying the first and me correcting with the latter, but, I'm not.

The 5 skill ladder is publicly known and completely irrelevant to the point.


The reason I'm pointing it out (so noone gets confused) is if you are aiming with your mouse.  walking with your wasd keys, and still have to use the number slots 1-5 to attack, it makes the combat slightly more complicated.  Sure you could remap the keys (if they allow it) . But the only real way to tell how great it will be is to play it right?

"Loan me a Dragon I wanna see space"


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