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News Discussion  » The Chronicles of Spellborn: Arena and PvP Q&A

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38 posts found
  Vesavius

Old School

Joined: 3/08/04
Posts: 5371

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/05/07 2:06:47 AM#21

Originally posted by wumptrooper

Bad carebears :(

This game had some potential: very good world (no elves/dwarves high fantasy crap) and gearless, twitch-based combat. Unfortunately, it was trolled by whining kids with unicorns for their forum avatars (I'm serious). All the PvP dreams were crushed by people whose opinion on PvP is that "there should no pvp at all, it doesn't belong to MMORPG, if I wanted to PvP I'd play UT". Not to mention that half, if not most of the original dev team left the game. So now we have Arena for end-game PvP. That's rich.

You think PvPers are the vocal ones on the forums? So whose whining ruined UO? Whose whining makes pirating in EVE more and more like a torture every patch? Whose whining ruined original world pvp in WoW?

Needless to say, I won't be touching Spellborn with a 10-foot pole - even WoW or any of the upcoming MMOs have more PvP.


Excellent. Don't let the door bang you on the butt on the way out eh?

I don't think the game will be any poorer for one less bad attitude obviously angry pure PvPer.

btw, 'gearless' is really a misconception anyhow... 'gear' in TCoS just isnt visible is all, allowing you to tailor your look, but it still exists, just in a different form.

Oh, and once more for the short bus, noone here has called for *NO* PvP... All anyone has asked for is a choice and a balance and TCoS looks to be doing that admirably.

  Size-Twelve

Advanced Member

Joined: 7/10/05
Posts: 446

See you in Washington

10/05/07 2:30:29 AM#22

TCoS is what it is.

They put a lot of time into this story, so is it wrong that they want players to experience, and enjoy it for what it is? Currently, none of the factions are at war. If you're jumping into the game as a character, that's just how it is.

There's so much potential in the future for High House and Guild Wars, and entire zones with open PvP, that it's worth it to me to stick with this game. I like the dodging and aiming, I can PvP right off the bat in the most profitable districts, and they're tying arena rewards in with your guild.

The dev's actually like PvP, and seem committed to keeping PvP a top priority, so along with everything else this game offers, that's good enough for me.

  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

10/05/07 2:36:15 AM#23

you know what there is no point in arguing about this- Spellborn is straight up PVE game. you know what i wouldnt mind playing a PVE focused game if they be upfront about it and just admit it.

#1 Levels suck for PVP we all know this anyway

#2 They dropped the conquest shard modes apparently so I'm better off waiting for that anyway

#3 They are focused on PVE. That;s fine but dont jerk me around just admit it.

 

I'm glad i stopped visiting their forums now. And I dont believe for one second this 'pvp zone' will be big, full featured land I can explore. its probably gonna be some tiny, crappy zone like in city of heroes. that will get old fast

 

darn it- now Age of Conan is starting to look good again. dang, was really interested in this one

 

 

  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

10/05/07 2:40:42 AM#24

Originally posted by Size-Twelve

TCoS is what it is.

They put a lot of time into this story, so is it wrong that they want players to experience, and enjoy it for what it is? Currently, none of the factions are at war. If you're jumping into the game as a character, that's just how it is.

There's so much potential in the future for High House and Guild Wars, and entire zones with open PvP, that it's worth it to me to stick with this game. I like the dodging and aiming, I can PvP right off the bat in the most profitable districts, and they're tying arena rewards in with your guild.

The dev's actually like PvP, and seem committed to keeping PvP a top priority, so along with everything else this game offers, that's good enough for me.

they better show some films of how 'big' these PVP zones are. it should be a place I can run straight to as soon as I hit Level 20 and stay there *forever*. many of us like the tension of having to watch our backs and team up to survive. I have a feeling they dont want this

 

 

 

  Ravel_RP

Novice Member

Joined: 9/14/07
Posts: 127

10/05/07 5:11:55 AM#25
Originally posted by vajuras

  man I like Spellborn


No you don't.

  daemon

Apprentice Member

Joined: 1/04/04
Posts: 608

From all the things I''ve lost I miss my mind the most.

10/05/07 5:30:52 AM#26

Everything looks awesome so far

If they really will be able to release it till the end of the year in Europe I'll be very happy.

But till then this game will see alot of changes, last months before a game launch everything can go to crazy lenghts to give the DEVs the feel it will come out right.

Expect major changes before this is out all I can say. Too early to argue about carebears and types of pvp zones.

  User Deleted
10/05/07 7:30:38 AM#27

A lot of frustration over something so small. The article says "Many of our members", not "The majority of our members". Many could be two dozen, out of how many members? Geez, people will argue over anything.

  saivior

Novice Member

Joined: 11/15/05
Posts: 57

10/05/07 8:59:53 AM#28

MMORPG.com did forget one question:

 

Are they in talks with a US Publisher?

 

  mutantmagnet

Apprentice Member

Joined: 5/12/06
Posts: 275

10/05/07 9:19:24 AM#29


Originally posted by vajuras
you know what there is no point in arguing about this- Spellborn is straight up PVE game. you know what i wouldnt mind playing a PVE focused game if they be upfront about it and just admit it.
#1 Levels suck for PVP we all know this anyway
#2 They dropped the conquest shard modes apparently so I'm better off waiting for that anyway
#3 They are focused on PVE. That;s fine but dont jerk me around just admit it.
 
I'm glad i stopped visiting their forums now. And I dont believe for one second this 'pvp zone' will be big, full featured land I can explore. its probably gonna be some tiny, crappy zone like in city of heroes. that will get old fast
 
 

1. Levels don't suck for pvp. A game can have levels and not have the stupid additonal bonuses that create in balances.

2. Most likely the case for you. Shard conquest was one of the things that hooked me about this game but it wasn't the only thing so I'll manage.

3. This has been my issue with the dev team as well. They are actually very upfront on what they want and don't want based on their beliefs. The degree to which pvp has been sidelined when they say the game is designed with it in mind is questionable.


Until I see how the pvp zones play out though those questions won't be answered.


As for your last point about the size of the zones that's your perogative. Everyone has a different idea of what is acceptably big enough content.

  Heptah

Novice Member

Joined: 10/19/06
Posts: 27

10/05/07 3:06:55 PM#30

i am not a fan of half hearted pvp attempts. Make up your mind and pick 1 and focus on it, the game will end up being better.

 Yeah...this is a straight up pve game that is ruining that by trying to attract some pvpers.

 

Arena for end game pvp (no thanks)--better off just focusing on the pve content to be honest.

 

  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

10/05/07 3:48:30 PM#31

Originally posted by mutantmagnet

 


Originally posted by vajuras
you know what there is no point in arguing about this- Spellborn is straight up PVE game. you know what i wouldnt mind playing a PVE focused game if they be upfront about it and just admit it.
#1 Levels suck for PVP we all know this anyway
#2 They dropped the conquest shard modes apparently so I'm better off waiting for that anyway
#3 They are focused on PVE. That;s fine but dont jerk me around just admit it.
 
I'm glad i stopped visiting their forums now. And I dont believe for one second this 'pvp zone' will be big, full featured land I can explore. its probably gonna be some tiny, crappy zone like in city of heroes. that will get old fast
 
 

 

1. Levels don't suck for pvp. A game can have levels and not have the stupid additonal bonuses that create in balances.

2. Most likely the case for you. Shard conquest was one of the things that hooked me about this game but it wasn't the only thing so I'll manage.

3. This has been my issue with the dev team as well. They are actually very upfront on what they want and don't want based on their beliefs. The degree to which pvp has been sidelined when they say the game is designed with it in mind is questionable.


Until I see how the pvp zones play out though those questions won't be answered.


As for your last point about the size of the zones that's your perogative. Everyone has a different idea of what is acceptably big enough content.

good neutral post there. On point #1 you know what I mean when I say "Levels such for PVP". Levels - like Level 50 one shots Level 30. Levels whereas hitpoints and dmg potential expontential increases at each juncture.

Spellborn is going traditional Class/Level route. So please dont sidestep my post you know good and well what we're discussing here its no big mystery.

  Indeed

Novice Member

Joined: 5/28/06
Posts: 62

10/05/07 5:56:45 PM#32

Well sure lemontree. Apart from some innovative features of this game like the rotating skill bar you should know how eager mmorpg-players generally await all the new games, War and Conan too, after the depressing releases this year up to now. So alot of gamers now search for their right game to play next year.

  lemontree

Novice Member

Joined: 12/10/05
Posts: 61

SOE Victim.

10/06/07 2:35:41 AM#33

Originally posted by Indeed

Well sure lemontree. Apart from some innovative features of this game like the rotating skill bar you should know how eager mmorpg-players generally await all the new games, War and Conan too, after the depressing releases this year up to now. So alot of gamers now search for their right game to play next year.


Ok i admit it was quite an outburst, and what i wrote could have been said about most any game coming out . But seriously!...Is a rotating skillbar enough to make a game stand out? I bet after the release of COS people wil talk about what game the graphs looks like... -gameplay is like- ..-Its nothing but a (?) clone. And they will be right. I too was looking for the next great game to play, but not anymore. So pull the plug on this stale industry and go do something constructive with ya time and Pc (make music- do a cartoonstripe -write a song) until something worth your time is released (and don't be afraid to have high standards).

  Kelnnay

Novice Member

Joined: 10/15/06
Posts: 23

10/06/07 4:49:35 AM#34

You find so strange that they designed  arena pvp ? They recruit men like Frank Bakker or Sjoerd de Jong who made many maps for UT. I don't find that strange.

  User Deleted
10/06/07 5:37:08 AM#35
Originally posted by Kelnnay

You find so strange that they designed  arena pvp ? They recruit men like Frank Bakker or Sjoerd de Jong who made many maps for UT. I don't find that strange.

Aha, that's the reason why the arena of TCoS vaguely reminded me of Unreal Tournament. To be honest, I had not expected the arena maps to be so elaborate at all when I first heard about them. Must have been lack of imagination from my side. I just envisioned a roman gladiator arena; nothing special.

  User Deleted
10/06/07 5:44:19 AM#36
Originally posted by lemontree

 

Ok i admit it was quite an outburst, and what i wrote could have been said about most any game coming out . But seriously!...Is a rotating skillbar enough to make a game stand out? I bet after the release of COS people wil talk about what game the graphs looks like... -gameplay is like- ..-Its nothing but a (?) clone. And they will be right. I too was looking for the next great game to play, but not anymore. So pull the plug on this stale industry and go do something constructive with ya time and Pc (make music- do a cartoonstripe -write a song) until something worth your time is released (and don't be afraid to have high standards).

 

All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.

  lemontree

Novice Member

Joined: 12/10/05
Posts: 61

SOE Victim.

10/07/07 2:20:25 AM#37
Originally posted by Delanor
Originally posted by lemontree

 

Ok i admit it was quite an outburst, and what i wrote could have been said about most any game coming out . But seriously!...Is a rotating skillbar enough to make a game stand out? I bet after the release of COS people wil talk about what game the graphs looks like... -gameplay is like- ..-Its nothing but a (?) clone. And they will be right. I too was looking for the next great game to play, but not anymore. So pull the plug on this stale industry and go do something constructive with ya time and Pc (make music- do a cartoonstripe -write a song) until something worth your time is released (and don't be afraid to have high standards).

 

All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.

And i did. Feel free to check out my cartoon on MySpace (profile name "Warps").

  Ravel_RP

Novice Member

Joined: 9/14/07
Posts: 127

10/07/07 4:35:51 AM#38
Originally posted by lemontree
Originally posted by Delanor

All right. You just keep spreading the gospel of your own disappointment, while we are gonna have fun with this game. Although you will do better when following your own advice.

And i did. Feel free to check out my cartoon on MySpace (profile name "Warps").

So, that is the reason why your are wasting you time here. Sly. 

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