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As many people already know, the Warhammer franchise started out as a table top war game using miniatures and models. Most of the lore and locations in Warhammer Online are based on the existing lore, laid out in the original game. Now the tables have been turned, and the folks at Games Workshop have built a model of one of the early RvR locations in WAR. As it’s rare for any location in the Warhammer universe to sit at peace for too long, miniature armies of Dwarves and Greenskins soon began to duke it out for control of the Gates of Ekrund.
Read the full battle report here. |
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Impyriel
Novice Member
Joined: 9/28/04
Killer: 87% |
10/03/07 12:15:09 PM#2
Wish this would of been popular around where I lived when I was a kid. I would of played this nonstop. |
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10/03/07 1:13:08 PM#3
Maybe you can include the year the tabletop started, so we can stop all this WAR ripping off WOW stupidity. |
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10/03/07 2:54:12 PM#4
As GW ripped off the entire concept of War from Tolkien and other fantasy writers who cares? War is not a copy of anything nor is Wow. There have been plenty of fantasy writers any of these games could have borrowed concepts from them, it really does not make any difference whatsoever. My biggest concern of War is since it was originally a board game, how are they going to meld those rulesets into a MMO without ruining it? Notice turbine had a very difficult time with D&D for that very same reason and hence DDO did not turn out like many of us expected. The Mythic people are not known as forward thinkers either.. |
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10/03/07 3:18:11 PM#5
Originally posted by Ozmodan You shouldnt have to worry about them having problems melding the rulesets into an MMO. DnD online could have been so much more than the crap it was, i dont think i played more than a couple hours of it a day until i hit lvl 7 or so, when things got interesting. But blizzard didnt have to "meld" to many rules from its RTS into the MMO. Warhammer is just a theme, a setting. Its the world that the MMO will be based in, instead of having predetermined unit stats (like they give you so you can roll up the dice in the TT game) thats what each player represents. |
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10/04/07 12:03:11 PM#6
Originally posted by Ozmodan God I hope they won't base it off the rules. The rules for WHFB are pretty crappy and the whole game would be based on a random number generator (with the terrible granularity of a D6, no less). Let me give you an example of playing a goblin in WAR if they use some form of the rules of WHFB: goblin walking through the woods a squirel jumps out the goblin immediately fails his leadership test, tries to flee, and is ran down by the persuing squirel. player wakes up in graveyard You would think this is a joke, but the real comedy is the goblin's stats. |
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10/04/07 12:47:52 PM#7
Originally posted by kmilnerYou do realize that every MMO out there uses D6 type dice rolls behind the scenes right? Just because you're not actually rolling dice doesn't take out dice rolls. In fact pretty much every RPG in existence has dice rolls involved. For everything. You just don't ever see that. Your example is exactly what happens in any MMO. Let me use WoW for example. Your Orc encounters a Boar and you attack, you fail to roll a 4-6 on a D6+1 roll and you miss. The Boar successfully rolls a 6 and hits you for a Critical Hit. You pass your dodge test and the Boar misses. Tell me how this is any different from what you said? Now all you'd see on your combat log is <insert name here> misses Boar. Boar hits you with a Critical Hit for 450 damage. <insert name here> dodges Boar's attack. It's the same thing. Everyone knows that dice rolls are in the code of almost every video game out there. Catch up. :p --------------------------------------------- |
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