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Heres a list of ALL the things that would describe my DREAM MMO.
Well thats what I want. The closest thing to my list is definately Darkfall, but im slowly losing interest looking at the graphics slowly getting outdated and the First Person view kinda looked gay from the videos. But only time will tell. What do YOU want in your dream MMO? (Im bored, thats why I just wrote that! Theres almost no good MMO out there for me atm)
Played almost everything... |
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9/30/07 12:39:49 AM#2
AoC Graphics AC1 Gameplay EQ2 Content WoW Appeal DAoC PvP SWG Character Creation AO community ( I haven't been playing long but these guys are really helpful ) ------------------------------ |
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9/30/07 1:20:14 AM#3
Similar to the "Too many MMOs" thread... Sci-Fi world Skill-based, no classes Planetside targeting/combat (no aim assist) DAoC PvP All player created gear with components dropped by PvE or crafted Crafting complexity on par with SWG/EQ2 1st person Realistic lighting (night is DARK not just a blue hue shift with daytime clipping plane) Established IP perhaps (eg Star Wars, Star Trek, 40K, Starcraft) MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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9/30/07 5:30:41 AM#4
My dream MMO?
Easy. That would be a free version of EVE Online |
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9/30/07 6:06:15 AM#5
Lineage II without the grind. -------------------------------------------------- |
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9/30/07 6:26:20 AM#6
I like your list, however i'd change 2 things. Healing would be in it, but not in the ''press 1 button and get a big chunk of health'' all heals would be dot types. Wouldn't want another fantasy world filled with elves dorfs humans and a generic small race. Basically my perfect mmo would be your list set in a Star Wars world (replace naval with a decent and seamless space combat).
Won't happen but gotta love a dream. |
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9/30/07 6:33:31 AM#7
Just gotta ask the OP. Why would you not want levels, and then ask for a mix of grind and quests? Other than that a fairly solid list. |
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9/30/07 6:49:45 AM#8
Originally posted by xenogias Direct levels in a skill system isn't needed. I do look on levels as a easy road for developers to add progression and balance. We get alot more interesting system without it. The drawback without levels is that its more expensive and harder for the developers to make a working system. -- |
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9/30/07 6:52:26 AM#9
I (can have fun with)/(like) almost all styles of MMOs...However I hate almost all of the comunities out there .How about hackers? My dream MMO would be a really kind community with zero hacks , without asian gold farmers and brazilians.(I wouldn't mind about them if they were able to speak english , but most aren't able to , so...) |
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9/30/07 8:23:52 AM#10
you basically names what i want in an MMO except graphics arent to big for meas long as they're decent |
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9/30/07 10:29:29 AM#11
Not a bad list, however putting it all in one game would like leave a good half of it unused by most players, it also doesn't mean that the game would be any fun (even though the ideas are good) |
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9/30/07 10:42:36 AM#12
So it sounded like you were talking about Ultima Online for a second, mixed with some others. I don't mind skill based games, but what about the casual player or someone who doesn't play 15 hours a day like myself... Would I be assed out because some 13 year old can play and I get to play once in a while... |
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9/30/07 11:16:27 AM#13
Skill based games allow casual players a more even playing field than any other type. You just have to specialize more. The hardcore players will have more skills, but not be overpowering like the typical level/gear differential. With a good skill system you can be competitive in a short amount of time as long as the best gear is kept in the hands of the crafters and not put on raid mobs. MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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9/30/07 1:33:47 PM#14
Infinity: The Quest for Earth is the closes thing to my dream sci-fi MMORPG at the moment... I would really love to see a fantasy MMORPG that follows the same method of thinking as Infinity. The number one thing that I want as the OP mentioned would have to be no classes. NO CLASSES. Oh, and no levels, only skills and techniques. =========== |
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9/30/07 2:11:42 PM#15
SWG as it was in the beginning, with bug fixes and JTL added and NO Jedi (at least not as they did them). -------------------------------- |
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Zindaihas
Novice Member
Joined: 5/07/06
'If you put govt in charge of the Sahara Desert, in 5 yrs there'd be a shortage of sand'~M. Friedman |
9/30/07 3:03:26 PM#16
Many of the ideas the OP lists are good ones. Of course, they are all ideas that have been mentioned before because a lot of gamers would love to see the same things in an MMO. But I don't think you can describe what your "dream MMO" would be without saying what your ideal setting or world would be. One of the points listed is lore and that's a very important one. A game is not going to be much fun if it does not exist in a world that has a history and a story behind it. It's what makes you want to live in that world. What are the kingdoms and empires that rule that world? Who are their chief rivals? What are the most powerful items and what's the history behind them. What are the most dangerous creatures and where do they live? These are the things that are essential to a successful MMO. You have to start there, then you can talk about the mechanics of the game. Great gameplay placed in drab lifeless world will get boring pretty fast. Of course, the reverse is true as well. Lousy mechanics built into a beautiful world gets old too. http://www.youtube.com/watch?v=5tK6YIAX1jg |
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9/30/07 3:21:18 PM#17
I primarily enjoy skill based games myself, but I disagree slightly with the idea of being able to 'be whatever you want to be'. In other words if you create a character that is going to be focused on magic, you might find yourself having a hard time wearing heavy armor. Not because you are class restricted from doing so, but because you'll find your strength too low after putting all your attribute points into intelligence & wisdom. Etc.. Having many choices is fun. But having choices vs. consequences forces you to think - which is even funner. |
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9/30/07 3:31:40 PM#18
My dream MMO would consist of: -Solo content and quests but with the greatest rewards coming from party quests -PVE and free PVP (in fields and dungeons, but not in towns) -Player driven economy -A tier'd arena where parties of 3 could battle for fame and rare weapons and items. -An immersive lore. (Not necissarily story, but a backstory on the game world) -Players can actually make a name for themselves (in-game) and affect the upcoming events. -More in game events. Nothing too large of a scale, but just something extra and fun thrown in every now and then. -Fairly decent character customization. |
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9/30/07 3:54:58 PM#19
Originally posted by freakomarlook at this http://www.mmorpg.com/blogs/heerobya/092007/483_My-perfect-MMORPG-Part-7-PVE-Part-2 it is a part of perfect game that a guy was posting IF PUSHED KILLING IS AS EASY AS BREATHING |
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9/30/07 3:57:19 PM#20
Eve Online with twitch based combat or Eve Online's system in a terrestrial world with at least some twitch based or strategic fighting involved. Or turned based combat. I don't care. Just as long as it's not mind numbing, repetitive combat and a world that is as immersive as Eve. |
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