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Recently, Staff Writer Joe Iuliani had the opportunity to sit down and ask ten questions of the guys down at Wardog Studios, the company that's making the Mech-based MMORPG, Force of Arms. Patrick Hamilton and Jeff Newcomb take the time to provide the answers.
Read the whole interview here. Cheers, |
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9/26/07 12:19:46 PM#2
I like the attitude of these folks. It seems to me they're going to be more responsive to players without forsaking their common sense. I can't wait to try the game myself. |
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9/26/07 12:49:14 PM#3
I just want a mech based MMO. I loved BattleTech growing up and had a blast with Mw2 straight on through to Mw4: Mercs. I loved the MechCommanders as well. I was pretty disappointed when EA canceled Kesmai's MPBT: 3025. With Mw5 canceled Battleech's outlook on the PC is pretty bleak. While FOA isn't BattleTech per se it seems to be very close and a match in spirit. It's either this or Mechwarrior: Living Legends. Ain't no other options. |
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9/26/07 1:34:48 PM#4
It's very exciting to hear the possibility of user generated content in an mmorpg. I've felt for years now that that is definitely a huge step up in terms of immersion. I can't wait to design a mech model. :) I've never heard of the Hero System to be honest. However, with 20 years of continued use it sounds as though it will be a well balanced, and reliable skill based advancement system. The only mmorpg I know of that offers terraforming to date is WURM, and maybe Second Life, but I don't think you can terraform in that. So that is another feather in FoA's cap imo. A strong PvP focus with extensive clan/guild features sounds awesome. I'm definitely looking forward to this title now. :) It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale. http://www.mmorpg.com/blogs/Antioche |
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9/26/07 3:20:23 PM#5
Patrick and Jeff are very enthusiastic about thier game, make sure you tell all your friends and build some hype on this game. They have tasked themselves with makeing something truly great, and I for one can't wait until they finish thier game. Rage - Head Honcho of the Revilers |
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9/26/07 4:50:22 PM#6
Sounds great--certainly one to watch. Apply lemon juice and candle flame here to reveal secret message. |
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Ponico
Apprentice Member
Joined: 2/01/06
Can you imagine what I would do if I could do all I can? - Sun Tsu |
9/26/07 5:42:13 PM#7
Beautiful replies by these guys. I sincerely hope that they pull this one off!
Good luck and can't wait to see this game growing :)
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9/26/07 6:18:01 PM#8
I've been excited about FoA as well, but since it's going to be heavy PvP early, I'll unfortunately be passing on this one. I'll be following it's developement though. |
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9/26/07 6:31:00 PM#9
Cant wait to see more about this game I just have one negative Comment.
:( Why Multiverse Platform There are so many good ones out there why oh why :(.
That said I'd play it anyways atleast during the 30 day trial Long ways to go. |
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9/26/07 6:44:38 PM#10
AWESOME article!!! this is why I love this site. Thank you for putting a spotlight on this title. I used to check them out all the time but lately forgot! I really love Hamilton's (wardog studios) blogs he puts up here. I will now get back on track with this game. I admit i am not crazy bout Mechs but I havew heard of HERO system before. what a great idea, all their ideas are very good. btw I thought u had to pay for HERO system if anyone from wardog can anwser.
I'll make sure I follow these guys more cloesly. great interview |
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9/26/07 6:46:07 PM#11
Originally posted by Merxion well u dont have to pay upfront to use Multiverse system is one advantage but it depoends on their arrangement with them |
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9/26/07 6:52:21 PM#12
I would like to thank all of the above posters; Ladyattis, Lkavadas, Antioche, 0over0, Ponico, and Vajuras for your comments. They do help with providing us confidence and moral to know where going on the right track. @ Ragemore, thanks for the comments and if you're up for another podcast, we're ready. @ Kimo, yeah sorry about that. Not much PvE to be expected in the early stages, but give time PvE will be implemented. I'm glad you will be keeping tabs on us and hopefully when the PvE element has been added, it will be to your liking for you to join in. @ Merxion, Why the Multiverse Platform? Well, there are a number of reasons, some of which I'll explain in my Blog, here at MMORPG.Com. Actually the next thread I will provide information about researching MMO platforms and engines. I would have to say it is due to four primary reasons:
Sign off, |
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9/26/07 7:00:17 PM#13
You guys are welcome on the show anytime, I'll jump on your forums and we can plan another grand appearance of Wardog Studios on the Wife Aggro Show. Seth still gushes about you guys giving us a real insiders look at Indy developement, and those episodes are fan favorites. Rage - Head Honcho of the Revilers |
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9/26/07 8:53:34 PM#14
Wonderful. I had gotten my hopes up with a Mech game, then they are dashed with the knowledge that its gona be a PvP game. Thanks alot. And no, im not comforted with the knowledge that you will be adding PvE "soon". With PvP being the first part being introduced, that will most likely remain the primary focus of the game. No thanks. And another game destroyed by Devs that wrongly think PvP players are the predominant playerbase in MMORPGs. /sigh.
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9/26/07 9:22:41 PM#15
@ Ragemore; Look forward to it. @ Silverstable; let me add this, there cannot be an RPG element without a PvE element. So to support a RPG, we'll need a PvE system in place. I know the Phased Approach Method is an unorthodox way of doing things, but that is the goal. I agree, those wanting PvE will be disappointed with Phase 1 as it is primary for PvP, conquest and arena bouts. They should wait it out until Phase 2 is released. Phase 2 is the RPG environment, thus having PvE. Then there is Phase 3 and Phase 4, but that will be provided later. Maybe in a podcast.
And a side note: I have taken note from the FOA forums to never use the word, "soon". Sign off, |
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9/26/07 9:31:10 PM#16
Originally posted by SilversaberYou know, there are a lot more MMOs with virtually no PvP than there are MMOs with virtually no PvE. I don't think anyone's claiming that PvPers are the predominant playerbase--but some people would rather put out a specialized niche product than the more general McDonald's approach.
Apply lemon juice and candle flame here to reveal secret message. |
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9/27/07 12:10:59 AM#17
"a karma system combined with non-lossless death that should have quite an effect on the motivations of players"
At first I thought that this game looked awesome, but then I read this. |
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9/27/07 12:49:50 AM#18
Originally posted by Silversaber
EVE focused on PVP and still going strong. I dont think you'll be missed but rather you'll miss out on history in the making
also look at planetside, 100% PVP still going strong. I dont think PVE'ers are necessary. better to dedicate 100% server load to the huge wars we will be waging haha
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9/27/07 1:29:59 AM#19
Hey, I'm TexMechs, and I wanted to weigh in here on some of the PvE vs PvP concerns. Sorry it's a little long winded, but we like to give our future customers as much information as possible so they can make an informed choice with their hard earned gaming dollars. As Hamilton mentioned earlier, developing a game as an Indie represents certain challenges. If you don't have millions of $$ to make the game you want to make, you make the game you can make, in phases. For Wardog Studios, we wanted to make sure that combat was solid as we rolled into the RPG game for one specific reason: If you can perfect combat and balance a game for PvP first, it is very easy to balance the PvE later, which most of our research indicates as the primary desire of PvE players. Make no mistake, no AI monster will ever try to exploit your system, and you will never learn the boundaries of your system without letting real people put it to the test. First. :-) Doing it later only forces you to constantly nerf and buff people until they get mad. I'm the Crafter Advocate on our team, btw. In SWG, I was an architect/armorsmith with 507 harvesters and billions of credits at retirement. That was unbalanced. In WoW, I was an herbalist/enchanter with an alt miner/engineer. I didn't make billions of gold, because the system was very limited, I.E., nothing was really worth making because most green loot had better stats. And in WoW, you cannot possibly imbalance the classes more than they currently are, unless you raise the level cap to 80... *cough* As for PvP: You can tell when the developers are getting fat and lazy when they stop making content and start pushing PvP. What better way to say "Screw You" than with the gift of an arena, when all anyone wanted was a new 10 man dungeon or two to explore with their friends? How do you keep a guild active and immersed, running the same instances over and over again, and then have the developer come along and introduce solo content that draws down the player base, forcing canceled raids, broken guilds, and dissatisfied players who don't feel they're getting their $$ worth anymore? Much better to start off with an arena, perfect it, then continuously add satisfying content that drives the story line, immerses the players, and gives them a bigger, better universe to play in. That goes for crafters, collectors, turtlers, soldiers, producers, and pilots.... |
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9/27/07 1:55:10 AM#20
So far it sounds like a nice change of pace. My question is will you only be able to play as a Mech? Much like Eve or the now defunct Auto Assault? Or will you actually be a toon independant of your Mech, with the ability to fight outside of it regardless of your inneficiency or lack of firepower? The ability to "park" your Mech and enter a seedy bar some place. |
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