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9/25/07 10:44:18 AM#101
Im an ex-SWG player, had a pre-CU jedi and plyed it untill NGE came live than i canceled 2 accounts. Recently i have bought station access because im playing EQ2 and wanted to take a look again and see how SWG is ging and maybe meet some old friends again. I was happy i could find some friends still playing, see my old town, meet some guild mates, that was very cool but that was all the fun. Unfortunately, at least for me, its impossible to play such a crap. I really hate NGE and what the game has become after it. Besides, servers are still quite empty, places that used to be very populated are all empty. I used to love this game and really anted to play again but ... no way with NGE. Gonna still pay for station access for a while so i can play a bit of SoH too but not really worth it. |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
9/25/07 10:47:41 AM#102
Originally posted by paulocafalliat least you gave it another shot... it definitely has changed but there are ways to adapt. First and foremost, the servers are not dead (not if you on a populated server). The cetners of population have just changed from what they were. Try Restuss & Mos Eisley. Make sure you change your controls to mirrot pre-NGE... fire specials from teh keyboard. I can understand how ANYONE would hate the game if they didnt reset the controls “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” |
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9/25/07 10:50:35 AM#103
Originally posted by paulocafalliTo say "not the NGE" is understandable but they game is far far from the NGE now my friend. I think of it as a CU2 really and is about as polished a combat system atm that we have had since the end of the CU. The biggest thing I hate now, for returning players, is the default UI setup and targetting. It sucks. But once you get it setup to your preference the game is quite fun again. Give it an honest go and look at it as a new game ;) ![]() |
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9/25/07 1:15:09 PM#104
Just thought I'd chime in to say I know a handful of people that have returned to SWG too, including myself recently checking it out via the veteran trial they initiated on old accounts (Probably most of you already used it, but I just noticed it available). It is definitely a much more polished game once again, and entertaining in its own ways. I'm working through the legacy quests on my newbie jedi and having fun with it since I got axed years ago just before unlocking my jedi pre-CU/NGE. I hope it does make a comeback now that I've returned and am enjoying it. The nice thing I noticed about SOE these days is they seem to be learning their lessons from the past and trying to listen to the community, working hard on improving games that are having it rough, and they haven't given up on a single project yet no matter how bad it gets. They're putting more effort then ever in to bug fixes, free updates, and community-requested changes in all their games - SWG and VSoH especially. I think this game might be ready for a slow and steady return to the top if more people give it another chance and let go of the past SWG they once knew. That's what really kills it still I think, is the bad rep and memories of what it used to be. Walk in to it as an entirely new star wars-based mmorpg and I think you'll have fun. Most of the vets that I talk to have said the same thing. |
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9/25/07 1:33:53 PM#105
Originally posted by ZenNature Welcome back, good post, and I agree 100% ![]() |
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CasualMaker
Apprentice Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
9/25/07 1:44:22 PM#106
Originally posted by ekic The polish, or lack thereof, of the combat system is almost irrelevant to the game's fundamental NGE-ness. It remains straitjacketed, linear and loot-centric, with cookie-cutter classes and negligible character diversity beyond mere appearance. This is what defines it as NGE, not the incompatible pseudo-FPS combat system dumped on top. Don't bother protesting my "pseudo-FPS" comment by pointing out that the devs put target-locking back in; it never worked anywhere near as well as the original. |
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9/25/07 1:53:26 PM#107
Originally posted by CasualMaker Agree 100%. The essence of the NGE was the eliminaton of the skill system and its replacement by boring classes. The utterly stupid combat system was just sour icing on a rancid cake. The targeting system utterly blows, even with the mods you can make. WoW's combat system is superior by orders of magnitude over the garbage that is SWGs. They took something that worked and broke it, seemingly out of spite for their players. CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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9/25/07 2:53:41 PM#108
Originally posted by SioBabble Well what are you waiting for? Go have a blast with your fairies and trolls. I'll be in the universe I love with a much better community and having fun at it ![]() |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
9/25/07 2:58:12 PM#109
Originally posted by ekic thats essentially what it comes down to. I played WoW and CoH - i honestly dont see much difference in the combat systems. SWG is much more dynamic and if you play one of the non-dps classes, it actually takes a little bit of forethought and on-th-fly reaction to survive. Too many people speak out about what they do not know.... and as ekic said, have fun riding your horse and frolicking with fairies... we'll be having fun with blasters and speeders “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” |
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9/25/07 3:04:13 PM#110
It's hilarious that you can find idiots bringing their mouth-breathing WOW comparisons even to SWG. MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
9/25/07 3:06:36 PM#111
Originally posted by Dreadlich i jsut wanna know how the combat system of Wow is superior to SWG. . . “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
9/25/07 3:13:03 PM#112
SWG is hanging on by a thread, and ultimately it isn't the NGE's fault. (well kinda) It's Sony's fault for doing that, and a company that doesn't even care enough to give it's players more then a months notice should be shot, stabbed, tar and feathered, and then fed to some wolves. I was there when the NGE was implemented, they sprang it on everyone and within 2 weeks it was done. Aside from that, they were making you PAY to beta test a game that wasn't even in the TEST server for a month. Then when they complained about the NGE after it went live, they started banning people from the Forums, for saying little to nothing. It was like a Nazi regime rolled into town killing off all the good happy veterans to bring in a world order noone in their right mind asked for. They took almost everything away, the classes, the hardships to become a jedi, at launch you couldn't even use commando weapons anymore. I will give them credit for one thing and ONE THING only. I love the flight battles. In no other game can I fly a Tie Fighter and build a star wars ship from the ground up. For that I love them... and hate them, because I won't waste money just for the ability to have a flight battle, then again there won't be any other MMO's out there where I can. I hope SOE burns, to tell you the truth, I cancelled all my subscriptions after the NGE and I never will go back. |
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9/25/07 3:13:28 PM#113
Originally posted by Inat_mivea Outside of a LOT of content...I've seen nothing impressive about wow.... ![]() |
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9/25/07 3:16:30 PM#114
Originally posted by maskedweasel Everyone felt this way when it happened, me, Inat, you and everyone else. And we were right to feel that way. All we are saying is they know they screwed up and they got rid of most of that dev team as well. The new one has slowly but surely gave us our game back and it is fun again. You shouldn't give up on it... ![]() |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
9/25/07 3:21:22 PM#115
Originally posted by ekic i was pissed when i redubbed after hte NGE b/c I couldnt find anyone anywhere... boy have things changed. The NGE sucked YES... i admit that. It pissed me off. I quit. I played other games but relly nothing was better than SWG. Jesus, now the NGE doesnt even exist - it is so much more like pre-cu now (except for hybrid classes .... however, my prediction if that someday we'll get ot mix expertise systems). One of hte big things for me was to drop jedi which i playd for years and pick up smuggler.... a little played class but loads of fun. Everyone should some back and try it again BUT they need to make sure they check out a populated server “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” |
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9/25/07 3:21:28 PM#116
Originally posted by ekic I disagree it could be pretty good..but it is lacking very very badly in content, class based games are built around content and skill based not so much, but they turned this into a class based game without the content, the number of people rose for a while but its dropped back off again because of boredom..simply put chapter 7 is just taking way to long to go live i mean theres no way it should be longer than 2 months tops to go live for any publish. |
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Inat_mivea
Star Wars Galaxies Correspondent
Joined: 9/10/07
it ain''t braggin'' if you can do it. . . |
9/25/07 3:22:56 PM#117
Originally posted by permanent1 i agree that ch7 is taking awhile but we discussed this earlier... if they had wanted to, they could have packaged this as an expansion and charged people for it. Instead its free and only costs out patience :) “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.” |
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9/25/07 3:33:33 PM#118
Originally posted by Inat_miveaVery true :) And as far as no content. We were also talking about this earier btw :P I still have quests on Kash, Musty, core game, and haven't even started the new reb park, azure cabal, and plenty others lol. It baffles me when peeps blow through all that stuff. I haven't even mastered pilot yet :P I do spend a LOT of time pvpn and bhn though :P ![]() |
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9/25/07 3:45:08 PM#119
Originally posted by Inat_miveasorry i dont really post in here that much but i had to b/c this is b.s. the reason ch7 is free is b/c no one will pay for it, this is all stuff that should have been in this game 4 years ago. i played during cu and its funny to me that back when i started i had to look for a lower populated server b/c there was just too many people on Bria, Bloodfin and so on. Now you cant even find players unless your on those few servers. the game now stinks theres no way around it, i wish people would stop trying to get other to come try out this crap SOE calls a mmo. the NGE was too make it easier to add content, bring in more players, make the game more fun, and all that bs. Still 2 years later people still are bitching about content, the population is all but gone and still no one is all that happy with the game. i say this to anyone who reads this, if you are thinking about buying this game dont, get the free trial and dont waste the 20$ b/c im sure after about 5 days you will not log on again. if you are a SW fan pick up some books you want no part of this galaxy
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9/25/07 3:47:52 PM#120
Originally posted by permanent1
I see SWG as the ONLY game balancing a level based system and skill based system. There is quest, space, themeparks and instances. A lvl 1-90 and Expertise Core system. But you have the loot/RE attribute and skill mods system that accounts for about 50% character customization that you achieve through looting, workign with crafters, experimenting with skill/strategy combos....its essentially all the skill mods from Pre NGE, that we grindedon bols or solo, but now they are outside the character and xp. Which is pretty cool if you think about it. Someone can play cl 1-90, spend expertise points, do the quests, pvp ,etc. Essentially have a solid solo MMO experience. Or they can read combat logs, work on Pup combos, tweak templates, have multipe attribute stacks for certain situations, etc. And none of that additional content requires they shout "Looking for Bol group" or spam the combat queue on a mob as they run in a circle. So think back before the NGE..all the cries for balance...now you can use your profession, expertise, attributes, exotics, buffs..to pretty much create any prof we had back then but you'll be generally balanced with specializations in your defined areas. How could we even have a game right now if they were still trying to balance the 32 profs and contending with the protests? NGE wasn;t the right choice of implementation, but something had to be done. I am just happy that we are getting back on track. Regardless, no other game can touch the sandbox elements of SWG. So as the dev team tweaks, adds content, restores thigns take out for new coding..the game will get better, and still have those great sandbox elements no other game can touch..and won't b/c WoW has established the money making formula. A better explanation of the deeper aspects of char customization, combat, and content is in much needed...there is a lot to do and a lot of variety in the way you do it in SWG...byt pre concieved notions are not allowing people to see it.
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