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The Pub at MMORPG.COM  » MMORPG Like the old Star wars Galaxies

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53 posts found
  Asamof

Advanced Member

Joined: 9/19/04
Posts: 683

9/19/07 4:48:27 PM#21

If you ask me, someone who spends half a year grinding to be a virtual jedi in a terrible game isn't much smarter than a 5 year old.

  Kokushibyou

Apprentice Member

Joined: 2/27/07
Posts: 236

Remember

9/19/07 4:57:56 PM#22

Originally posted by Ustoc

So you are saying there isn't a single game out that is even close to the original SWG.....you would have to think since it was such a big game someone stole some of the important concepts behind the game that they found necessary to change.....well i guess ill keep waiting for my game to be released and deal with Lord of the rings for the time being


You got your answer very early in this thread: UO, go try it out.  If you can get past the dated graphics it has everything you had asked for. 

Sadly, the next closest to what you want is Vanguard, but then you have to deal with the bugs, low population, and the fact that in a year or two SOE will get rid of all the things you like just as they did with SWG.

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

9/19/07 5:42:12 PM#23

Originally posted by jan84

 

Originally posted by Obraik

Apart from that first point, SWG still has all that.  While it's not the pre-nge skill mixup, all professions now have expertise trees that at lets you customise the profession to a way you like.

 

First of all my main fun in SWG on bria except of being one of the 8 jedi knights of the server that actually went through the horrible grind before Patch 9 was crafting, since there is no Item decay Crafting is out, since the population on pretty much every server has gone to atleast 50% of what it used to be, Cantina dancers that are active for example can only be found in Mos eisley so Selling stuff to newcomers is out.

What SWG is now is a complete Tooooool game of what it used to be but to my great misfortune ive become abit intrested in vanguard which is a SOE game full of bugs .. ring any bells ?

I miss the part where i could travel out to my Mining facilitys and retrieve the unique ore for that week that existed in the area, bring it home to my Construction facilitys to make parts and ingredients for what was later to become a finished product or a bi product that was going to be a essential product in creating the finished one.

Oh and by the way the old Jedi knight grind took about half a year to complete before the game had it's age limit reduced to 8.

Crafting doesn't suddenly dissapear because there's no decay - you still need crafted items to be able to be competitive in the game.  Crafted Weapons are the only items that are outpaced by reward weapons but this is due to change with Chapter 7.  I'm one of the top Armoursmiths on Chilastra and deal with anywhere between 10-15 custom orders a day.  Decay is not stopping me from selling items on a daily basis.  I'm not sure I understand your reasoning as to why Mos Eisley being the center point of the game now (rather then Coronet) means you can't sell to newcomers?

Since the crafting system hasn't been changed at all, your description of traveling to minight facilities (harvestors) to get specialised resources to make specialised products is still valid today.  Infact it's had even more emphasis put on it due to the release of Chapter 6 and the 25 new craftable BM components distributed amoungst the crafting professions that have 2-3 experimentation lines each and require top end resources.

I've been playing since Launch btw, I'm aware of the hologrind.  I actively chose not to participate since I had no desire to be a Jedi.  My character was to be a Combat Medic and still is today ;)

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

9/19/07 5:46:56 PM#24
Originally posted by Ustoc

So SOE royally screwed over the best idea i think for a MMORPG and not one game has copied their skill tree system.......since i enjoyed SWG is the NGE as bad as it was when it was released or have they done anything at all to change it from being a game for 5 year olds?

The NGE you know of from 2005 does not exist anymore.  You now have the option of auto-target and target lock (typical MMO combat), slower combat speed (then the original NGE), profession customisation through expertise points, increased emphasis on crafters, introfuction of Beast Master - a more indepth version of Creature Handler, a meaningful faction rank system, 20+ different stats that you can increase to improve your characters abilities based on what you like to do with him and probably a whole lot more I'm missing.  There was a free Vet trial going on but I'm not sure if that's still available.  Logging into Launchpad would activate it if it is.

  dikky

Novice Member

Joined: 4/28/07
Posts: 266

9/19/07 6:55:14 PM#25

It's really unfortunate that I played swg pre-cu. I played it for a long time, and that game was so unique it's made it impossible for me to play any other mmorpgs.

After you know what an MMORPG can be, and how much depth it can have, playing these shallow new mmorpgs becomes nearly impossible.

  hawkeye74

Novice Member

Joined: 8/16/07
Posts: 17

To thine own self be true.

9/19/07 8:03:34 PM#26
Originally posted by teiohFromSWG

It's really unfortunate that I played swg pre-cu. I played it for a long time, and that game was so unique it's made it impossible for me to play any other mmorpgs.

After you know what an MMORPG can be, and how much depth it can have, playing these shallow new mmorpgs becomes nearly impossible.


I have to agree, although (and I know many don't like to hear this truth) the only ones that come "close" enough to get us by these last 2yrs are...other SOE games (Eq2 and now sorta Vanguard to be specific). The fact of the matter is this, SOE has the money and resources necessary to produce the kind of staggering depth most of us intellectuals crave in an online game. They're semi-challenging, broad, and profoundly unique.

SOE (love them or hate them...hate mostly being applied in retrospect regarding the terrible choices in changing SWG) simply has the muscle financially and technologically to produce online games that are worth playing and paying for...almost a catch-22 in that you hate to love them (not the other way around). WoW has graphics that are so inferior that I can't even bear to look at a SINGLE screen shot, much less play the game (and most of us don't care HOW much "fun" it is). I want to be immersed in a game so deeply that it becomes an alternate reality and that includes, above almost all else, World Class graphics that mimic real-life physics right down to the very last aspect ratio (including character body parts, weapons, belts, dinnerware, mailboxes, torches, roof shingles, moving water, mobs...you get the picture). If it doesn't look like real life (but fantasy based) then frankly I don't want it. SWG had it all and SOE (the very ones that ruined what could have been the greatest game in history) is the only company that can produce anything close. Sucks but it's true. Tabula Rasa hopefully breaks this 9yr monopoly (dating back to the launch of EverQuest) although I admit that I wish Gods & Heroes would have been published by SOE so my $36 monthly All Access would have included that too (along w/Planetside, EverQuest, EverQuest2, SWG and Vanguard...a deal you just can't be anywhere in the gaming world, period...and that $36 includes the extra costs for upgraded access to awesome game-server-loaded player sites like eq2players.com and vanguard's version of same).

Now (PC online): Eq2, Vanguard, Planetside, SWG
Now (PC offline): Medieval Total War 2 (w/Kingdoms), Rome Total War (w/Barbarian Invasion)
Now (PS2): Madden 2008, Gran Turismo 3 & 4, Star Wars Battlefront I & II
Soon (PC online): Pirates of the Burning Sea, Age of Conan, Star Trek Online, (Gods & Heroes)?
RIP (PC Online): EQ, EVE

  Ustoc

Novice Member

Joined: 9/19/07
Posts: 10

 
OP  9/19/07 10:49:45 PM#27

so then your telling me the NGE i know is inexistant and the game is back to the same? or us the combat system still using the NGE aspect......now im interested in going back if the NGE i know if is gone

  Tiller

Guide

Joined: 9/14/05
Posts: 4966

9/19/07 10:55:54 PM#28
Originally posted by Ustoc

so then your telling me the NGE i know is inexistant and the game is back to the same? or us the combat system still using the NGE aspect......now im interested in going back if the NGE i know if is gone


Nope, the game still sucks. That's why the people who got suckered into going back recently, left again. It still feels as mechanical as the day the NGE went live.


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

9/20/07 12:23:04 AM#29
Originally posted by Ustoc

so then your telling me the NGE i know is inexistant and the game is back to the same? or us the combat system still using the NGE aspect......now im interested in going back if the NGE i know if is gone

No, it's not the old combat system, but it's not really the original NGE one either.  You now have the choice between having your combat work simillar to the way it used to (with target lock, & auto-fire) but you also have the option of the original NGE style combat which was twitch based.  There is a guide stickied at the top of the SWG current forum on this site that lists how you can make it behave almost how it used to.

  zunstree

Novice Member

Joined: 3/20/04
Posts: 136

9/20/07 12:35:37 AM#30

I just miss the great crafting system, it was a good game, and still sorta fun to play after the CU, but when a  patch invalidated my entire inventory of droids, by resetting them to level 1, and the GMs told me that they wouldnt restore them, i left

 

Thankfully before the NGE, dont think i could stand that wonderful game being class based instead of skill based

  jan84

Novice Member

Joined: 9/12/07
Posts: 44

9/20/07 2:36:35 AM#31
Originally posted by Asamof

If you ask me, someone who spends half a year grinding to be a virtual jedi in a terrible game isn't much smarter than a 5 year old.


The point to this why the grind was supposed to be so hard so only the most hardcore players would reach there was because there were not supposed to be many jedi knights per server Just like in the movies and its kinda funny how they say that they wanted to make the game more Star warsy when they overpopulated the servers with jedis since you can now choose that at start!

SWG Bria Light Jedi Knight Awok Pre Patch 9.
Eve Online - Deja Nay

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

9/20/07 3:32:08 AM#32
Originally posted by jan84
Originally posted by Asamof

If you ask me, someone who spends half a year grinding to be a virtual jedi in a terrible game isn't much smarter than a 5 year old.


The point to this why the grind was supposed to be so hard so only the most hardcore players would reach there was because there were not supposed to be many jedi knights per server Just like in the movies and its kinda funny how they say that they wanted to make the game more Star warsy when they overpopulated the servers with jedis since you can now choose that at start!

Jedi was never hard to obtain and no, a grind does not make it hard it just delayed people.  It was harder to be a Jedi back then tho due to the perma death & XP loss but it was never hard to get to Jedi.  In my opinion, there was a higher % of the population that was Jedi towards the end of the CU then there is now.  Due to the path to Jedi being only seperated by a grind and with Jedi being an alpha profession, people naturally felt that they needed to be Jedi to be able to be competitive against everyone else.  As more and more people became Jedi, it was only inevitable that something would be done to bring them down to an equal level so they were no longer the only viable profession.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

9/20/07 3:54:46 AM#33

Game with player economy like in SWG doesn't exist.  (Don't listen to the EVE fanbois, that economy is more like WOW where you have to grind for 2 years straight to make something intersting)

  jan84

Novice Member

Joined: 9/12/07
Posts: 44

9/20/07 4:02:16 AM#34

Originally posted by Obraik
Originally posted by jan84
Originally posted by Asamof

If you ask me, someone who spends half a year grinding to be a virtual jedi in a terrible game isn't much smarter than a 5 year old.


The point to this why the grind was supposed to be so hard so only the most hardcore players would reach there was because there were not supposed to be many jedi knights per server Just like in the movies and its kinda funny how they say that they wanted to make the game more Star warsy when they overpopulated the servers with jedis since you can now choose that at start!

Jedi was never hard to obtain and no, a grind does not make it hard it just delayed people.  It was harder to be a Jedi back then tho due to the perma death & XP loss but it was never hard to get to Jedi.  In my opinion, there was a higher % of the population that was Jedi towards the end of the CU then there is now.  Due to the path to Jedi being only seperated by a grind and with Jedi being an alpha profession, people naturally felt that they needed to be Jedi to be able to be competitive against everyone else.  As more and more people became Jedi, it was only inevitable that something would be done to bring them down to an equal level so they were no longer the only viable profession.

Im not talking about the CU that was nearly as worse as the NGE im talking about Pre patch 9 Jedi grind now that was a hard grind especially for me since i was a wookie and all jedis grinded with armour and there was no such wookie armour back then except that sucky one.

Hologrinded jedi is the only true jedis and that was how it was supposed to be .. the village and all that was just to soften up people for the NGE.

SWG Bria Light Jedi Knight Awok Pre Patch 9.
Eve Online - Deja Nay

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

9/20/07 4:36:21 AM#35
Originally posted by jan84

 

Originally posted by Obraik
Originally posted by jan84
Originally posted by Asamof

If you ask me, someone who spends half a year grinding to be a virtual jedi in a terrible game isn't much smarter than a 5 year old.


The point to this why the grind was supposed to be so hard so only the most hardcore players would reach there was because there were not supposed to be many jedi knights per server Just like in the movies and its kinda funny how they say that they wanted to make the game more Star warsy when they overpopulated the servers with jedis since you can now choose that at start!

Jedi was never hard to obtain and no, a grind does not make it hard it just delayed people.  It was harder to be a Jedi back then tho due to the perma death & XP loss but it was never hard to get to Jedi.  In my opinion, there was a higher % of the population that was Jedi towards the end of the CU then there is now.  Due to the path to Jedi being only seperated by a grind and with Jedi being an alpha profession, people naturally felt that they needed to be Jedi to be able to be competitive against everyone else.  As more and more people became Jedi, it was only inevitable that something would be done to bring them down to an equal level so they were no longer the only viable profession.

Im not talking about the CU that was nearly as worse as the NGE im talking about Pre patch 9 Jedi grind now that was a hard grind especially for me since i was a wookie and all jedis grinded with armour and there was no such wookie armour back then except that sucky one.

 

Hologrinded jedi is the only true jedis and that was how it was supposed to be .. the village and all that was just to soften up people for the NGE.


As was I.  Pre-pub 9 was also just a grind.  All you had to do was grind up the professions until you hit the magic professions that was your combo.  With sologroups, grinding XP wasn't really that hard it just took time.  Time is not a good restriction.

  jan84

Novice Member

Joined: 9/12/07
Posts: 44

9/20/07 4:52:45 AM#36

yes and finding the 4th Holo in the remaining 28 profesions where one proffesion could take all from 1 week to several months to complete sure as hell was a good timesink which limited the numbers of the jedis perfectly instead of lettin every darn player choose it from start.

 

Now when you log into BRIA every single damn pvper is a jedi because of this totally unreasonable.

SWG Bria Light Jedi Knight Awok Pre Patch 9.
Eve Online - Deja Nay

  User Deleted
9/20/07 5:43:19 AM#37

Come on, its been over 2 years. You know darn well there isn't another game like "old SWG"

All of those points but the first one still exist in the current SWG.

The old SWG was an unbalance, massive grind promoting p.o.s.

Its still a mediocre game and always will be because there is no focus or direction where the game is going or what they want it to be and its well past its prime. You will never see another MMO like SWG mainly because people are not interested in toiling through hundreds of hours of standing in fields killing "Bols" or whatever to accomplish something. The age of the grind game is passing.

 

 

  User Deleted
9/20/07 5:56:39 AM#38

Their is no mmo thats like old SWG right now, and if their was, id be playing it I guarantee you. 

 

 

  Obraik

Ewok

Joined: 5/02/05
Posts: 7303

9/20/07 6:03:51 AM#39

Originally posted by jan84

yes and finding the 4th Holo in the remaining 28 profesions where one proffesion could take all from 1 week to several months to complete sure as hell was a good timesink which limited the numbers of the jedis perfectly instead of lettin every darn player choose it from start.

 

Now when you log into BRIA every single damn pvper is a jedi because of this totally unreasonable.


If the pre-pub 9 system was still in place now there'd be just as many Jedi.  All it took was time which for an MMO is really not that much of an obstacle.

Unless Bria is completely different, I think you're highly over exagerating the Jedi population.  Yes there are more then there should be (none), but on Chilastra at least, the majority of the players are non-Jedi professions.  A group of nothing but Jedi just can't compete against a mixed group.

  efefia

Novice Member

Joined: 1/08/07
Posts: 654

9/20/07 6:09:15 AM#40

Originally posted by Obraik
Originally posted by jan84

 

Originally posted by Obraik
Originally posted by jan84
Originally posted by Asamof

If you ask me, someone who spends half a year grinding to be a virtual jedi in a terrible game isn't much smarter than a 5 year old.


The point to this why the grind was supposed to be so hard so only the most hardcore players would reach there was because there were not supposed to be many jedi knights per server Just like in the movies and its kinda funny how they say that they wanted to make the game more Star warsy when they overpopulated the servers with jedis since you can now choose that at start!

Jedi was never hard to obtain and no, a grind does not make it hard it just delayed people.  It was harder to be a Jedi back then tho due to the perma death & XP loss but it was never hard to get to Jedi.  In my opinion, there was a higher % of the population that was Jedi towards the end of the CU then there is now.  Due to the path to Jedi being only seperated by a grind and with Jedi being an alpha profession, people naturally felt that they needed to be Jedi to be able to be competitive against everyone else.  As more and more people became Jedi, it was only inevitable that something would be done to bring them down to an equal level so they were no longer the only viable profession.

Im not talking about the CU that was nearly as worse as the NGE im talking about Pre patch 9 Jedi grind now that was a hard grind especially for me since i was a wookie and all jedis grinded with armour and there was no such wookie armour back then except that sucky one.

 

Hologrinded jedi is the only true jedis and that was how it was supposed to be .. the village and all that was just to soften up people for the NGE.


As was I.  Pre-pub 9 was also just a grind.  All you had to do was grind up the professions until you hit the magic professions that was your combo.  With sologroups, grinding XP wasn't really that hard it just took time.  Time is not a good restriction.


Time was really the only restriction you're right, it was hardly an ideal solution. But at least it was restricting the numbers of Jedi on the servers, making them a starter "class" is total horse shite.

 

To everyone else,  if you enjoyed playing the pre-cu game, didn't much enjoy the CU avoid the current game at all costs. It's pretty much the CU with lots of dumb particle effects, only 25% of the original professions and the server's "communities" display all the maturity levels of a toddler.

...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

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