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Highly RP style of game. Lets say we have a world with 3 big islands on all islands there starts a race, asian looking, african looking, european looking?, the evolution starts around neanderthal period. You go hunting make you first tools then small camps go live in caves. At first you cant almost chat you have only some emotes. Hand emotes screaming waving pointing and some more. Also your moving is at neandertal period clumsy, so you evolve also in movement and how you looks when new era comes. The evolution is all same every 3 months there is a patch where everybody evole to a higher stage evolution. I mean while you learn to make and invent what at that period is posible, so when the time comes lets say after a year groups start making boats and go over to other islands you can conquer or trade or try make friends on other islands. But all is posible some groups are better in finding resources and invent at there neanderthal stage the others so when patch comes they get some extra when new era comes. RP pvp pve should be fun all in pure form no portalling no instance only natural open dungeons tameing beast so you can ride them. No lvls, all skill based. When you slash alot with your sword your skills go up or when you run alot you run faster bit same like morrowind/oblivion style. Sword bow spear hammer axe traps and fire water rocks, not fantasy magic or supernatural. Just a evolving world, up to what period in time? to modern dunno maybe stop at darkages ? Its just an idea what do you think? Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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9/13/07 4:41:38 PM#2
Very interesting I like it but the fact that every 3 months a new evolution, that seems a bit fast. A new evolution should be a major thing, oh I dont know something like and expansion, or at least a MAJOR update like once a year. Cool concept but could be very hard to pull off I trhink, definalty would need to think outside of the box on this one |
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Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
9/13/07 4:46:11 PM#3
while(horse==dead) |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
9/13/07 4:49:03 PM#4
It won't work, and the progresion will be pointless if item and goods evolve every 3 months.
What about new players who sign up 3 months in are they instanced, and live to a differing timeline. Poor concept no very well thought out. ________________________________________________________ |
Originally posted by AefooWell becouse hardware becomes better and better and many have now after all these years so much experience in making mmos ,i thought maybe its posible to make such a game. And for 3 months yes maybe 6 months or a year dunno? But been a year long a neanderthal seems bit to much with limitations on what they can achieve, thats why i thought 3months for that stage, maybe next evolution stage 6months and next one a year? As i said its just an idea a rough one, im sure many have greater ideas to improve this idea thats why i came up with it:) Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Originally posted by Brenelael Hmm dont see anything there that compare with mine, i dont mention other games i just came up with idea for totally new concept in a mmo i hope. He just sums up mmos that been made over years. Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
9/13/07 5:21:19 PM#7
Originally posted by forest-nl Forest not really sure what you are looking for here but, I am a big fan of skill based with degradation when skills arent used so you charachter represents what you are.(Alla the original UO concept. I believe that what has been lost is commmunity in a lot of these games and features that work against this, auction houses and insta travel just a few features which ruin games. After years of playing MMOs I am now back playing MUDs, if you want to experience a nice skill based system if you can cope try Dragonrealms from Simutronics. And that may give you a taster forwhat will hopefully be in HJ. Not sure what youre favourite genre is but skill based with self balancing equals and opposites, with no level caps would be great but sadly only indie games developers will do this these days as games like WOW has trivialised complexity/community and in depth design, I don't care too much for graphics more friends and good game play where you wonder what is over the brow of the hill just up ahead.
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BurstDemon
Novice Member
Joined: 3/28/07
Bravery can only be found in a knight´s heart +Cloud Strife+ |
9/13/07 5:33:09 PM#8
Hey Isane i also have a game idea check it out once i post it ok? If the ocean was vodka, and i were a duck, I'd swim to the bottom and drink my way up, but the ocean ain't vodka, and i ain't a duck so pass me a bottle and shut the **** up. |
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What i just want is a open freeroaming world with what i discribe above. With a nice 3D world with skill based no lvls no xp (orr maybe xp no so big deal)just advance on the way with what you do running jumping fishing fighting with weapons crafting all advance through skill based sytem. No portalling no fantasy magic just what in real life is posible bow swords axes hammers spears fire water rocks and so on. Building small communitys small camps ad first. Later on also build boats to go over to other islands. And it all evolve from neanderthals up to lets say darkages. Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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BurstDemon
Novice Member
Joined: 3/28/07
Bravery can only be found in a knight´s heart +Cloud Strife+ |
9/13/07 6:36:32 PM#10
sorry forest-nl I dont wanna steal your thread but have you checked out mine? If the ocean was vodka, and i were a duck, I'd swim to the bottom and drink my way up, but the ocean ain't vodka, and i ain't a duck so pass me a bottle and shut the **** up. |
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9/13/07 11:15:19 PM#11
Good idea, but wouldn't work in a game anyways.
Plus,
evolution never happened. Check out my blog! http://jesuspwns.wordpress.com/ |
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9/13/07 11:53:39 PM#12
good idea forest-nl it would be interesting to live in the ERa of 'Clan of the Cave Bear' and fight for survival. |
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9/14/07 12:10:36 AM#13
Originally posted by Isane interesting I've heard of this one in the blogsphere where some designers have spoke of it. I like the lore they have setup looks very nice and well thought out |
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Also total freedom, quests that tell story no quests with kill 10x wolfs a quest must have real meaning a piece of story you follow or journey you take. Everything is open to explore also scatterd over world are npc who will give maybe clues or quests but you never know witch ones. When npc gives you a quest they tell story maybe sometimes with cut scene and in that story clever hidden always a little clue what to do next so players are not stuck forever becouse not find next advancement in quest line. Key of game is exploring with all the danger(as well players /mobs), figure out where to get quests. Npcs have there own life so they maybe wandering around not stand static on one spot also terrain chance mobs randomly spawnes and move through area. Maybe weather also should have effect on playing experience. In dungeon bosses move through dungeon not wait at end to be slaughter. It must be disgned in a way everybody can play it but key points of this game are to play it:Role play,exploring, np with with searching for quest givers, story driven, walking running or try tame a wild animal to ride, its open pvp, good craft system, skill based(no lvls no xp). Some games already have these kind of things in there game or in development but for me its just that a game that starts with evolution neanderthal era and is based on real exploring again no easy way to go from point A to B. Make a game where we truly have to think again and explore a wolrd full of danger:) Game must be where players realy achieve something and not mostly based on how many hours you play and grind to get that one uber item. With new technique become better and better this should be possible(engine Crytek2 maybe?). Again this topic is only to fantasy about new ideas and have a topic about mmo design, instead of have zillions of topics about big mmos how good they are and how other suck:P
Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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9/14/07 4:58:07 AM#15
Interesting..but I have two things to say about it..
2. On skill based..i.e. more you swing your sword, more slash you get...anyone remember woodcutter macro's in UO? D.
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Originally posted by daelnorIts not a reset its just like evolution is game evoles but when game launches and players play there neanderthals maybe after 6 months and then evolve to next fase? 3months was just idea behind fact that when you in era of neanderthals you dont have much you can do you can make some simple tools live in a cave but maybe someone come up with alot to do for that era and it can be 6 months who knows:) But can also chance in those 3 months different evolving stages where you become higher evolved human? Maybe its posible when you play game the whole looks of primitive neanderthals slowly chances to higher stage by doing quest so first you have less hair on your body and your face chance a little and your brain chance to when doing quest thats give you a higher IQ! Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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9/14/07 5:55:03 AM#17
1. I want to say thanks to Bren for noticing something i wrote. I think its a fairly good idea, and i've posted it a few times. 2. I hardly summed up whats been done in the genre so far, I was mentioning the possiblities for it to span the different genres in the MMO. world. 3. I'd want it to be skill based, too. 4. I wouldn't be letting the dev's decide with patches when we advance, it should happen through some sort of player driven research/innovation system. 5. Changes in the timeline, ie ends of ages, should be huge, epic events unheard of in MMOs thus far. Especially if we continued farther through technology, like having an apocalyptic war ending a futuristic age, and ushering us through to a post-apocalyptic age. 6. Isane, if the game wasn't based around uber loot, changing from a copper sword to a bronze one wouldn't hurt you. Look at the way it worked in UO, and from what i hear, DAoC had a similar model to keep it easy on the pocketbook. 7. Also, Isane, a possible solution to the problem of when people start. Have 20 servers, all at different points in the timline, so you can pick when you start. 8. I like the idea of different continents, for different "tribes" (races). Could be done as a character creation selection, or have some sort of expanding server system where every 1000 people join, a new continent is "discovered" for people to live on. new continents would start neo-lithic at first, then maybe an age or 2 behind as technology advances. There should be a cut off date though, for new races. 9. Diferent maps for each server? I'm sure they could swing that. if not, then thats too bad, i guess. 10. Oh and maybe some servers, instead of going post -apocalyptic, people get pretty much wiped out? back to cave man days for you ( but with some cool perks for being there the whole time- perhaps, vets don't have to evolve from mammals?), and besides, who wouldn't want to start over again in 5 years? great time to put a solid add on out. 11. Could also go space travel. This is what i was touching on in that link. At the time I didn't feel like writing a giant post, but I have the time now.I know some of these are far-fetched, but I still think it would be fun, and nice to hope for. Definitely a change in direction for an MMO, especially if the gameplay and UI were different than the current industry norm. And I think this idea has room for so much more expansion. |
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9/14/07 6:10:52 AM#18
[quote]Originally posted by forest-nl
Perhaps if you unlocked the next phase after 3 months or something, but in order to advance to next phase you had to individually complete some goals? Also could add goals that everyone as a whole populace had to complete in order to advance? Could be kinda cool. D.
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9/14/07 6:37:29 AM#19
Skill Tree: -Bending Sticks I -Bending Sticks II -Bending Sticks III -Advanced Bending Sticks *requires opposable thumbs Specialization _____________________________
-Rudimentary Grunts and Gestures -Grunts and Gestures I -Grunts and Gestures II -Advanced Grunts and Gestures *requires Specialization in either Grunts, or Gestures
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Originally posted by Nerf09 it need to be more complex then that ,and no wow shit the game sux on all fronts:P Waiting for Guildwars 2 - played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind, Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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