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I have read previous threads and found them interesting. But not everyone joins in these discussions, and sometimes a simple poll can help. I would be grateful if people only voted if they have played the game. I am looking for a new MMO, hoped this might be a breath of fresh air, but am not overly encouraged by the reviews. I would appreciate your thoughts. Edit: as I can't seem to edit the poll, and you can't seem to see poll results unless you vote, if you don't know please vote in the "too soon to tell "category... that will be the "don't know" slot. Thanks! (if there is a way to edit polls, please tell!) Edit 2: doh - just saw the other poll. Sorry - please feel free to delete this if you feel it goes over the same ground, although the question is posed slightly differently.
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9/10/07 1:30:41 PM#2
Voted too early to tell. Because all new games will always have more or less errors in the start, WoW was for example very unstable at the start with lots of crashes, server shutdowns, lag etc. And because of this there will be unhappy players. What eventually will be Tabula Rasas downfall or success is how the developers deals with the errors and communicate with the player base. And that you will not truly see until the game is actually released. Look at Vanguard, by the paper it seemed to be a WoW killer, and many thought it was. Problem was that players was promised too much and found it to be unfinished. If the playerbase was told what was going to be done to finish it, in what order and a rough timetable of when problems was going to be adressed, it would have been no bigger problem. Players need to trust the developers to continue to play the game, and ex-SWG players have big problems to trust SONY because they made huge changes with little communication with player base. Vanguard players want their game to be finished, not to get a complete overhaul and in this matter it is hard to trust SONY. Tabula Rasa being a Sci-Fi has great potential looking at their competion is truly old as Anarchy Online or down and unlikely to grow big again as SWG. But trust >>>> potential.
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9/10/07 10:42:00 PM#3
I have mixed feelings about Tabula Rasa. I love the gameplay, its more FPS than you'd think after a few days of play. The more I play it, the more I like it. The PvE is good, although I prefer parties and there really is no need as of yet. I like the Mob AI, if something can see you, it's going to try to kill you. Haven't seen a MMO that did that well since AC original (Hunter shreths kicked ass, but I digress). I like how the mobs spawn, too, they don't just pop up out of nowhere and stand around. Quests are interesting, too, even though some of them still have a beta feel. But, as a FPS, where's the PvP? All players are on the same side? Honestly, I don't see why this is a MMO at all. The things I like about it would fit better in a single player game. Why better? Cause the lag can be horrible. I do my best to stay in low population instances, not empty, cause it is supposed to be a MMO afterall, but usually Medium. It starts off good, then as the evening approaches, you can tell either everyone is logging on or the server has stability issues that increase over time. The real big negative for me, though, is I do not see why this is a MMO at all. Now I've seen games that really changed a lot in a month, some for better (DDO) and some for worse (Planetside and the BFR debacle). Unless some type of pvp is added, this is just sci-fi oblivion with lag from other players. This game is coming out around the same time as quakewars (believe they both just went gold) and TR cannot compete with QW:ET. I'm disappointed really, I like the gameplay, but why is this a MMO? This game needs more development, we'll see what happens. I'm hoping they're holding some super patch for 2 weeks before release. |
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vazzaroth
Novice Member
Joined: 5/05/07
"WAAAAAAAAAA |
9/10/07 10:51:14 PM#4
I was really looking forward to TR alot. Then, I played the beta. HOnestly, it DOES kinda suck. HOWEVER, It's BETA. Betas tend to suck no matter what. Now, Im back to looking forward to WAR, but I bet, and what I've heard backs this up, that if I got in that beta, it would suck too. Summary: Betas suck. Don't judge 100% on them. -------------------------------- |
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9/10/07 11:08:24 PM#5
Voted too soon to tell. I like the game and the overall theme, I like the AI and the combat system, how taking cover plays a role in the battle. What I fear is that there may not be anything to do after a few months of play time, even for me and I dont game all that much these days. I have the game reserved and will be optimistic that content will flow from the coders like sweet honey. The clan wars might be fun, but the dev response to pvp seemed a bit off the hip to me and as such seems to be tacked on. Family man first, Gamer second! ArmySurplus makes no apologies if someone other than him has already posted his reply in part or otherwise. He can’t be expected to read every single post on a thread and makes no promise to do so. If you posted a similar reply before him you undoubtedly stole his thoughts and used them without his written authorization. Please return to your post and edit it so that his post is the first to state whatever the hell he was thinking at the time. Thank you! |
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Analysis so far: seems that the single biggest vote is that the game is boring, but if you add other results together, there is a significant group of opinion that think this would be worth playing at least for trial/a couple of months. So - fully accepting that it is still early days - there are genuinely mixed opinions on this game. Certainly the general commentary seems more hopeful than Vanguard - at the very least, apart from the collision detection issue, it does appear to work. I guess the industry has learned a lesson or two. But there is nothing like the enthusiasm for LOTRO, the last big MMO release. It strikes me that there really is a lack of a good new PVP MMO right now, and I get the feeling that people really want one - although one that finds ways of avoiding a meaningless gankfest. Can WAR deliver? Who knows. But TR would, to me, have seemed an obvious candidate for a good PVP game - we all know that even in tough situations humans are more than capable of fragmenting and fighting each other. Could there not be two factions that broadly see different strategies against the invaders - one through all-out war, one through some kind of cooperation, with the hope of getting the eventual upper hand? That could have made it quite interesting. Split governments - one against, and one collaborating, but collaborating because it thinks that offers the greater long-term chance of survival? Just a thought. |
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9/11/07 10:41:31 AM#7
Maybe Huxley will fill that PVP void for sci-fi MMO fans? Not sure. Perhaps these two titles will pair up nicely in the market once both of them are released and matured some. |
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9/11/07 11:09:26 PM#8
Originally posted by vazzaroth well put. unfortunately it went gold already so what's on the beta servers now is the game word of advice to anyone who is intrested in the game... run out now and get the preorder box, you can get in on the end beta so you can play the game before you decide if you want to buy it or not! |
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9/12/07 9:13:37 AM#9
I don't know. I haven't really formed a solid opinion of this game yet. There are some new and fresh ideas that I really like and a huge and positive thing is that it is not yet another orc's n' elf's fantasy type game However, I do personally have one big problem with TR. It's a level based game
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9/12/07 11:44:14 AM#10
The game is still in beta. I have played a moth now and I see a game that might make it.
It is still beta so there are a few issues/bugs they need to work out. Nothing gamebreaking that I have discovered.
The best part of TR is the setting. It is nice to play a sci-fi setting again:) And the story is great!
You need to play the game some before you get used to the UI and the game mechanics. When you do, you will find great fun. The CM`s and Lord Brittish himself sometimes pop up to stir things up a bit. After a while you will also see that the Bane(Tha bad monsters) have a great AI and also launch attacks to bases that they can take and control. The players then have to fight to get them back. Great fun. Oh and great for leveling since you get up to 6xXP when going on killing sprees. As mentioned before I also miss the pvp aspects of the game. I think it will come in one of the first content updates. It seems like they want pvp to be one of the things to do end game. Think of it; it is rather smart move. You dont get ganked by high lvls when leveling up:) If you want pvp while not high lvl you can join Clan Wars pvp(Guild vs Guild) or the famus duels with you friends/randoms:-)
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Plasuma!!!
Novice Member
Joined: 9/19/05
There's a formula for everything, even famous quotes. |
9/12/07 6:53:32 PM#11
Originally posted by jetface It's bad practice among developers to do just that. The game should be nearly complete and only lacking polish in some animation or high level code departments. If the game isn't appealing at all during the beta test, then chances are it won't be too much better in the final release. From what I see here, a common complaint is "it's an FPS with little or no PvP, I hate it." Maybe all the wrong people got into the beta? Perhaps fans of FPS games came to play and expected similar experiences to UT, CS, and BF but were given a dose of an off-flavor of MMORPG, which they didn't much enjoy. |
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9/12/07 7:33:20 PM#12
The game isn't done The game has a memory leak The game has a net traffic issue The game has too much lag The game is pretty much all pve. The game is Auto Assault 2.
RIP |
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9/13/07 12:18:03 AM#13
Originally posted by PoopyStuff Just had to add my thoughts on your comments. IMO the game is fun up to about level 20(ish). The problem with that is there is no diversity among PCs until later and everyone is doing the same thing.... |
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9/13/07 12:27:29 AM#14
Originally posted by PoopyStuff Very true. When I was playing it was laggy, next day it was the same. It's just Auto Assault with new face, not AA2 because usually it takes time to develop a new game. ______________________________________ |
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9/13/07 2:44:49 AM#15
IMO, the game is Broken. Combat was fun until the novelty wore off, then it became very boring. Unlike most MMORPGs where you gain many skills as you progress, there is little point here to having anything other than maxed Firearms plus one damage Logos. Even if you want to diversify, the UI makes it difficult to manage much variety. The combat has sticky targeting, while sacrificing skill diversity in order to offer FAKE FPS style combat. Neither FPS nor RPG fans in any numbers are likely to be satisfied.
The amount of content is lacking and quality of content is poor and repetitive. Very little variety in mobs. Although many of them are well designed, you'll be seeing a lot of the common designs. The main story line makes no sense and the mission texts are very generic. You don't care about anyone as a result. For a game that was supposed to be revolutionary, the quests are completely "same old, same old". No effort to put a twist on the old standards. The zone designs and flora are completely uninspired. The Alien villages don't feel very Alien. The chat system is horrible. Guild management horrible. The social aspects of the game are completely AWOL. Crafting is horrible. There is no Auction House or Mail system. There is almost no Group content. It's not really an MMORPG, Persistant Online Action Game is closer to the mark.
The game engine is a nice technology demonstrator, too bad there isn't a real game to go along with it. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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9/13/07 2:51:58 AM#16
Originally posted by fiontar
"Skill has not cool downed!" |
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