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8/29/07 6:40:06 PM#41
Our guild membership has increased since chapter 6 in a major way. SWG is on a comeback but nothing of the sorts where there are players in every NPC city on every planet like it used to be. It is on a comeback through the gameplay. Heck even Vanguard is getting fixed. I miss the old days of SWG- but I don't miss Jules Torres! |
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9/09/07 6:15:39 AM#42
Originally posted by Kokushibyou Apparently you don't know the all the stupid drama with Vanguard. It wasn't a SOE originally. It was released by Sigil in cooperation with SOE. Sigil royally screwed up. There were quite alot of people fired when SOE basically took the reins.
I'm a four-year SWG vet. I've played though all the changes. The population will never be what it was....that's a fact. However, I've noticed a 'small' increase in the population. The current DEV team is actually trying. It's kind of shocking considering what the game has been through.
What kills this game, and will be the death of it, is the lack of content. Once you hit cl90, your gaming experience changes signifigantly. There isn't any real high-level content. What lillte there is, everyone has done a few hundred times by now. Chapter 7 is suppose to be adding some content. We'll just have wait and see how that pans out.
One of the biggest request I see that people want are some free server transfers. It seems the large servers are getting larger, but the small ones are still hurting.
I thought I would add a word or two to the conversation. |
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9/09/07 6:50:16 AM#43
I wouldn't say SWG is making a comeback. At this point in the game's career I believe that to be impossible. An increase in server population isn't really anything to base a comeback off of. Considering swg has over 30,000+ trials going at a time, you could see a flux in players one month and a decline the following month. Rinse and repeat. While I give the DEVs credit for trying to revive the game, I believe it's too little to late. Most of us vets who stuck around through all the changes gave up on seeing anything worth while a long time ago. Be wary of chapter publishes that promise new content. Rehashing old themeparks for the 5th time is not new content. This is why my account is still on the cancelled list. I've given up telling players that this game isn't worth touching. The truth is, if you've never played pre-cu or cu then you'll never miss it like those of us who had the chance to fall in love with a totally different game experience. Fresh nge players seem to like it. This is the only reason why this game still exists, along with a few diehard vets. Is SWG making a comeback? No Is SWG dying? Not anytime soon
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9/09/07 10:28:12 AM#44
Id would come Back to the SWG and i think alot of folks would too if they made A star wars game that hads space and planets on one map.
For me SW could be the greatess game ever. If done right!!!! They need to make a Galaxy not a few planets u can zone to I was so exited to get jump to lightspeed untill i loged it on and realised the 2 were appart from each other!!! I need a SW I can park my ship down anywere on the planet and take off from were u landed. SW is space exploration . its flying in a astroid field to lose somone trying to blow you up!! For the imperials its trying to enforce there law
At the beguining of the game it should be Quest till u earn money to buy your first Ship (car). Leave Jedi's Out of it!!! A Star Wars done right would have 10 million + subscriptions Do it right and id be the first to come running back
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
9/09/07 12:43:34 PM#45
Originally posted by local93bc Afcourse this would be great, when i first heard of JTL i was actualy hoping this aswell, untill i got more familiar with the type of tech these type of games need, and now all i can say is what you want more sure want including these company's that make these games, but do not underastimate the tech that is needed, let alone look at what a amount of people simply play with medium systems. So what you want wil become possible maybe 3/5 years from now when tech is at a point to realize this without the lose of to much else of a game or its performance, might even be more years. When we see this happening on a constant and stable rate within single player games , then it will be more reality to see it in mmorpg, as mmorpg still lay many years behind when it comes to what single player games are capable of, i would say most if not all mmorpg are about 2 years behind current single player games in terms of tech capabiltiy. ------------------------------------------------------------ |
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9/09/07 12:56:04 PM#46
lololol this game making a comeback? LOLOL sry gave me a good lol. no ur wrong fail |
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9/09/07 1:02:10 PM#47
your name doesnt give you any influence on these forums atall. |
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9/09/07 1:05:33 PM#48
Afcourse this would be great, when i first heard of JTL i was actualy hoping this aswell, untill i got more familiar with the type of tech these type of games need, and now all i can say is what you want more sure want including these company's that make these games, but do not underastimate the tech that is needed, let alone look at what a amount of people simply play with medium systems. So what you want wil become possible maybe 3/5 years from now when tech is at a point to realize this without the lose of to much else of a game or its performance, might even be more years. When we see this happening on a constant and stable rate within single player games , then it will be more reality to see it in mmorpg, as mmorpg still lay many years behind when it comes to what single player games are capable of, i would say most if not all mmorpg are about 2 years behind current single player games in terms of tech capabiltiy. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Well when they do Ill be there......
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namelessbob
Advanced Member
Joined: 2/26/04
"The internet is a series of tubes." |
9/09/07 1:06:18 PM#49
Originally posted by lolatngefans Shrug, all games fail. I've yet to see one that hasn't faltered and hasn't pissed anyone off ever. Let alone games with popular titles that just go silently into the night. SWG numbers probly are up since they dropped to such insane lows. |
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xPaladin
Novice Member
Joined: 3/21/06
Nullum magnum ingenium sine mixtura dementiae fuit |
9/09/07 1:06:28 PM#50
This game is making a comeback if and only if: a) The current game is fixed and much more content is added b) A new and completely kickass expansion is released c) Veteran sentiment reverses in that order. And yes, SOE does need (require) the veteran support for this game to succeed once again. As it is now, I have current players and veteran in-game players telling me that the game is not yet ready for primetime: 4 years after the fact. Unfortunately for SOE, they could only really get away with this until the next generation MMOs come forth, which are significantly shorter in playtime and duration than their juggernaut SOE grindfest forefathers. Uphill battle with time against them and a flood of sci-fi MMOs en route, folks. -- xpaladin [MMOz] |
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9/09/07 2:59:24 PM#51
Originally posted by xPaladin
Excellent Post! They could "fix" this quite easily to almost all 3. a) Revert the C6 Combat Downgrade leaving new players to level and the existing content to build toons after 90 b) Server merge freeing up at least 3 servers and install pre CU or CU c) Take the "new" content they are working on and make it the difficulty that is in the C6CD d) Then announce and start working on a new expansion. |
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9/10/07 8:57:23 AM#52
There will be no classic servers, the chapter six upgrade is staying, we are currently adding content & fixing bugs before a new expansion is released. |
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9/10/07 9:42:23 AM#53
The dev team was just cut down to 20 people not to long ago (I wish could find the link where smed/soe said that). Compare that to the 80 people they had working on just the Jump to Lightspeed expansion. A reduced size dev team is actually a sign of a declining game.
Since you ask, I would not say the game is making a comeback based on SOE advertising to fill a programming position. There are many possibilities for such a search: replacing someone for retired, was transfered to a new title, quit and yes adding a new member to the team.
If SOE increased the size of the team I bet they would announce it, but maybe not. Signs of a comeback would be stores starting to carry the gamebox again, new servers, press releases, an expansion or anything that shows forward progress. It has been almost 2 years since the NGE was released and zero new content expansions and it looks like it could easily go another year without seeing new ground. Honestly I don't know how this game can make a comeback with such a small team. It almost seems that it is put on life support and is just riding out the time.
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9/10/07 10:28:31 AM#54
I agree. The development team on SWG has not the resources or manpower to make any value added changes to SWG. If they really wanted to make a comeback then they would have to make a huge investment with manpower and captial. The statement about "life support" seems to be on the mark. Go with the bare minium and let it ride out into the sunset. |
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9/10/07 10:33:43 AM#55
SWG had a surge of returning players in the weeks following CH6. This has turned out to be a temporary bubble and not permanent, they are almost back down to pre 6 numbers (which was around 45-50Kish. They think they will get most of the ones that came back for CH6 back when they release CH7 in November, but I doubt they will stay, since CH8 won't be out until February `08 at the earliest.
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9/10/07 12:38:27 PM#56
Originally posted by xluciferx
"We"?????? Are you talking about the C6 Combat Downgrade? I thought you did that with "bugbash". Blix, did you follow me over here? And is this confirmation that there is a link between SOE Austin and the devil? ROFL (Sorry, too easy) LOL |
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BaronJuJu
Novice Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
9/10/07 1:44:06 PM#57
Originally posted by cabalist Source? Or is the beginning of another "SWG will shutdown in <insert date>" rumors? "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |
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xPaladin
Novice Member
Joined: 3/21/06
Nullum magnum ingenium sine mixtura dementiae fuit |
9/12/07 10:35:56 AM#58
Originally posted by BaronJuJu I can sorta back him up here. Mind you this is all hearsay but it comes from (IMO) a good perspective. My very old school buddies still playing SWG keep telling me that old faces pop on once in a while and then disappear, but there are more new players than old. AT LEAST ON BLOODFIN, the population is indeed up since after NGE launch. Mos Eisley is thriving, and in fact it serves as the "main city of the game" now. People post LFMs/LFGs there, newbies crop up, people get ganked, etc. Coronet was perhaps unsurprisingly barren, but I heard Corellia is the rebel hangout for the server (I suspect they're around somewhere). Things are still slightly more desolate than the CU period, and some player towns are complete ghost towns. On an interesting sidenote, I'm 99.995% positive station pass accounts are indeed counted as "active subs." Reason I say this is because I went on a "tour de olde" revisiting old sites, and several people whom are EQ1 and EQ2 Station Pass players, but are also ex-SWG players, still have their active housing in SWG, either paid or with dues owed, but can not be demolished. By looking at the houses you could easily assume they were still playing SWG, but I factually know these folks are not. I'd guess as to this being the reason why they "can't count subs": It's too difficult for them to determine who's actively playing what game on a station pass account. Personally, as a database pro, I could probably whip up some queries to determine this, and if I can do it, so can they. It's more than likely they don't want to allocate resources to determine how many. Thus they'll use the simplest number they can provide: everyone. That all said, I wouldn't believe any sub number for SWG even if it came out of SOE's mouth. -- xpaladin [MMOz] |
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9/12/07 1:11:27 PM#59
I have been playing SWG consistently since day 1. I can't play other MMO's b/c they are too constricting and not sandbox enough. Before I paste what they are planning (which explains why they are highering) I think it is important ot note...returning players are not playing the SWG most other ppl are. Logging in you only see 9 profession and an expertise..and bad default controls. 5 mins of remapping and your playing like CU. I meet a returning vet at least once a week and give them this speech (I haven't had one cancel their account yet) SWG can be played two ways..casual an hardcore. Casual players can level from 1-90 spend their expertise points, quest, loot, and be totally content. But you cna go much deeper...The iconic profession is only a skill set. After choosing your Iconci profession you shap it to your play style with the expertise. Additionally you reinforce your template with attribute choices, which affect combat offenses and defenses. So instead of kill grinding a proffession box for that melee defense, you go out and quest, loot, work with traders to make attachments, develop a buff set up with items, food, and entertainer build-a-buffs, apply pups, etc. What you end up with is a character that does what you want it to in the game universe...but he is balanced, You don't have to have that CM tree, you don't have to have the boxes in defense. And on top of it you can develop different buff.attribute combos with your expertise to be used in different situations...all without shouting "LF Bol group," or equipping chugging galons of brandy while running in circles queuing attacks, I have seen the iconic smuggler prof become swordsman and pikeman. Officers become fencers. Bounty Hunters into rangers. The skill sets and modifiers YOU develop allow you to be things in the current game..not a floating title over your head. On top of that you are balanced for pvp no matter what you choose ( only weaker in certain situations while stronger in others). After I give this run down...vets are rdy to try out the game with a fresh perspective in mind. There is so much to do now. But the game is now built on community so finding a good guild is very important. Anyway here is whats scheduled for chapter 7 and future chapters (why they are hiring and my vets friends and I keep subbing). And if your looking for a large community of Imps/Nuetrals still palyign the gmae and keeping a fresh perspective visit us at AI.tricerealm.com
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9/12/07 3:53:34 PM#60
Originally posted by Coochanawe
Statement 1: Hey a whole new planet! or better yet, multiple planets! Some time in the future.
Statement 2: We are finally getting around to fixing quests that have festered for close to 2-4 years since we revamped the entire game.... twice since those quests were released. (yes that says PRE combat upgrade)
I found that very telling of the SWG management of this product. Plan and scatter.
Also, what is with having to give players pep talks to keep them playing? The game should be fun enough to stand on its own to feet. |
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