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Is it true this game will have the point and click movement method. If it does that would be a gamebreaker for me...I absolutely cannot stand that system. |
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ManJunk
Advanced Member
Joined: 3/18/07
Killer 86.67% |
8/15/07 3:07:06 PM#2
Don't know much about the game but I was under the impression it was more third person fps'ish style.... wasd. |
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8/15/07 3:31:58 PM#3
This game will be third person FPS style.
aka twitch based. |
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8/15/07 3:35:46 PM#4
yea like kishe said, |
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8/15/07 5:50:28 PM#5
Yeah, it's WASD. I read that on the forums a while back. |
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8/16/07 1:31:02 PM#6
I don't think you even can click to move. At least I never have. |
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8/19/07 6:11:34 PM#7
It's WASD, but I wouldn't be surprised if there was an Option to do both. Playing: Star Wars: The Old Republic Waiting For: Guild Wars 2, sort of. |
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8/19/07 6:23:09 PM#8
It would be wierd to have a point-and-click movement even as option since you actually have to aim with your mouse to hit enemies. I guess it could work when you are out of combat though. |
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8/23/07 2:10:28 PM#9
Point and click won't be an option for exactly the same reason you just speculated. It's counter intuitive to require a mouse for aiming and execution of abilities to control movement in the same manner point and clicking works. I have my doubts about the combat being too twitchy because every skill has a cooldown. I saw screenshots of skills with cooldowns of 12 seconds. This can slow down how many times you want to cklick the left mouse button. |
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8/27/07 2:10:41 AM#10
I think there are two different cooldowns. One for the spell/skill and one for the rotation of the skilldeck. I doubt that if you use a spell that has a CD of 12 seconds you have to just run around and wait until the CD is over to use any spells. |
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10/21/07 12:05:38 PM#11
Ok, so I hear it's FPS then I hear it is WASD. Which is it?
If it's FPS I'm out. Can't handle FPS, hate it because of how dizzy I get. |
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daarco
Apprentice Member
Joined: 12/19/06
I have Darkfall now! |
10/21/07 1:58:56 PM#12
Yep, its a kind of FPS (not Battlefield style) and you move around with your WASD buttons. Its perfect : ) |
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10/21/07 6:25:58 PM#13
Originally posted by daarco
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10/21/07 9:38:29 PM#14
Have you actually looked at any of the videos? Even though the mobs will follow the same rules players do in terms of targetting all of the combat, I've seen the beta/alpha testers usually just stood there and spammed away attacks. If I'm right, consider spellborn the type of game where the learning curve varies with the user. If you want to be the lazy type of gamer who eats their entire lunch in one hand and control your character with the other hand you can progress that way. If you are a person who wants to push themselves to the highest limit possible you'll take the time to learn how combat animations work for each character type so you can dodge in and out of attacks. |
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Wolfsheim
Novice Member
Joined: 10/16/07
Full Length Machinima movie. Bloospell.com |
10/21/07 10:58:45 PM#15
Actually its much more complex and interesting than cooldowns. The way you build your skilldeck will have bearing on how long you wait to use a skill repeatedly. Like there are 6 tiers that the skill bar rotates on. If you put the same skill on all 6 of the tiers that rotate, (Each tier can hold about 5/6 skills) Then your cooldown will be hardly nothing because you dont have to wait for the rotation to come back around to that one skill again. Or you could put it on alternating tiers meaning you can use it twice as often. The way you setup the Skilldeck makes all the difference in how long the cooldowns are.
Watch some of the Dev Video Interviews and you see tons of great footage towards the end on how combat performs. Its fantastic! Also it has a very complex and interesting way of using character attributes, that I've never seen anything remotely like. You'd have to read about that on the webpage. And about bodyslots too. Pretty wild stuff. I cant wait to try it all out. Spellborn is just overflowing with new ideas.
Bring back Liberty, Freedom, & The Constition. Save America from Corporatism. -RonPaul2008 |
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10/22/07 8:31:09 AM#16
I might have misunderstood what you said but that seemed wrong. Skills do have their own cooldowns that will be higher than the rotation speed of the skill bar. So even if you did find an uber skill to kill them all and put it in each tier to every slot (well why the hell would someone do that) , you would not be able to use it on every rotation. I don't know about the cooldown time of each skill but it would be likely that higher damage skills have longer cooldowns. |
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10/22/07 8:54:08 AM#17
As far as FPS goes, it's more TPS to me ( third person shooter ) but it's not a shooter. There will not be any mouseclicking to move though.
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Wolfsheim
Novice Member
Joined: 10/16/07
Full Length Machinima movie. Bloospell.com |
10/22/07 1:10:33 PM#18
True there are cooldowns on the skills, but the rotation of the tiers still applies to how much extra time you might have to wait to use the skill again. If you only put a skill on one tier, even if the cooldown is very short, you will have to wait for the rotation to come back around to that tier again. But if you have those skills on more tiers they are going to come up more often. Just like in Magic card game. The more cards of the same type you put in your deck, the more often that card will come up in battle. You have alot of control over the frequency of a skills availablity. If its a long cooldown, then sure you wouldnt prolly put it on many tiers, but many cooldowns are probably rather quick. Like a quick Healing skill. You may want to keep on every tier so that you can always use it when you need to rathan than waiting for the rotation to bring that tier up again. Also there are many skills that can be chained together. So you use one skill on tier one, you can put a chain skill on tier two and Im not sure how many can be chained this way. The combination of using the cooldowns with the frequencey of the skills on the tiers give alot of strategic layers. And then there are still abilities with no Cooldown at all, just slight wait for the skillbar to roll over to the next tier which seemed pretty fast in the videos. But you cant just clickity click like mad to make more swings than someone else just cause you click faster. Characters do have Speed attributes too to consider. Speed of movement, and speed of using skills. That probably determines how fast the skillbars rotate to some degree. Bring back Liberty, Freedom, & The Constition. Save America from Corporatism. -RonPaul2008 |
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10/29/07 7:30:23 PM#19
This game's skill system makes me think about Guild Wars. Finally another new MMO that makes you think which skills to bring and in this case where to put them on the wheel. Ive totally had it with the punching bag tactics of WoW/EQ style of combat. The fps movement seems cool too. I hope there will be a team pvp metagame too like in Guild Wars GvG. |
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10/30/07 3:31:52 AM#20
Here is alittle thing you can do to can an image of how the combat system will work (movement wise). Download DDO's free trail and try the twitch combat out. It will give you a nice idea of how it will work, the only real difference is how the skill deck will work. |
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