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The Pub at MMORPG.COM  » Is f2p the way to go for future mmorpg ?

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46 posts found
  Septopus

Novice Member

Joined: 2/06/07
Posts: 101

8/24/07 7:09:55 PM#21

I refuse to play "free to play" item mall games. A game where I have to pay for every item to compete in the game is ridiculous. I'd rather pay 15$ and be on the level with everyone instead paying for every little thing. These aren't real free games, Guild Wars is the only one that can actually brag that

  Rayana

Novice Member

Joined: 2/17/06
Posts: 525

8/24/07 8:33:52 PM#22
Originally posted by Baldhor

To be honest, I don't understand that free 2 play strategy ... apparenrtly Guild Wars is making money out of their sales, imgine how much they could do if they were pay 2 play .. because for sure, most would pay to play it

 

I highly doubt that. If you ask around on any GW forum about why people like GW so much and why they bought it, the number one answer is: 'No monthly fees'.

------------------------------------------------

Playing: Guildwars, single player games
Played: UO (4 years), Lineage 2 (2 years), Guildwars (3,5 years), LoTRO (3 months), Hellgate: London (3 weeks), Pirates of the Burning Sea (CB, OB, 2 months retail), Warhammer Online (CB + OB + headstart), The Chronicles of Spellborn (CB)

  shad0w99

Novice Member

Joined: 12/06/05
Posts: 170

8/24/07 9:04:33 PM#23


Originally posted by Rayana

Originally posted by Baldhor

To be honest, I don't understand that free 2 play strategy ... apparenrtly Guild Wars is making money out of their sales, imgine how much they could do if they were pay 2 play .. because for sure, most would pay to play it
 



I highly doubt that. If you ask around on any GW forum about why people like GW so much and why they bought it, the number one answer is: 'No monthly fees'.

I concur... everyone I knew liked it because it was free...

MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor

  loreofchaos

Novice Member

Joined: 11/28/03
Posts: 313

Happy hour at 7pm.

8/25/07 1:18:30 AM#24

Originally posted by FastTx

P2P games are already a minority of the market, however I believe they make the most money, at least per customer. Most pay2play games are better developed and have better quality all around than f2p games. They also attempt to have a world where everyone in the game world is equal.

 

On the other hand, f2p is another great market. It allows anyone to visit the world, but playing for free doesn't necessarily mean it's going to be fun, there will always be those players who buy from the item shop to gain an advantage over others, which is fine because thats how the pay system is based.

 

F2p games will probably never satisfy the "hardcore gamer" market, since players playing at least 20 hours a week probably are willing to spend 15 a month to play them and in general the f2p market is lacking in graphics and content compared to top of the line 15/mo games. However theres a market for both of the games to exist and I believe the f2p market will generate a bigger fanbase and when the f2p players can own their own creditcards they will move to the monthly fee mmo.

This sounds all fun and lovely in theory, however that is not quite the case, in the first place all the staff will ever see that does the deving is no more than 5% of those sales, their paycheck never reach's the intake of fee's. But the initial buying. Also,  with the pay to play program, you also intake less customers, while in the cash shop it'll grant rivals. Arch Lord is a fine case of this.  Also the "Hardcore gamers" Since they are going through the pay to play market, even had they really wanted to be hardcore, they will need to obtain a job for that money, and lets all be seriouse,  a job takes up damn near 85% of your time, with little more than 4 hours to play during the week days, not to mention you need to eat, and also take care of other trivial matters, such as if you have kids, you should not ignore the responbility, the same goes for your girlfriend or wife, granted if you got married after or before having kids, or just not at all. It seems not to be uncommon in our society these days, a pathetic yet unstoppable epademic. As this continues on you will have less time to do your lovely building of a fanbase, and will probably drop the subscription and head on to free to play, it will allow you to feed your kids, and properly take care of your family, maybe instead of paying those subscription, take your girlfriend or wife out to eat? Spend some time outside, go for a jog, so on and so forth. The Hard core gamers specifically target the ones who are not of age to obtain a job, so maybe might be spoiled or take on odd jobs for their parents and make them work for your fun. I will reinstate in my first sentence, it's a lovely ideaology how it never quite cuts the break. As you can plainly see you walk into a pay to play mmo and your seeing less players. Even WoW has  been reporting number drops, and soe's lovely everquest 2 that they took a hammer to and absoutly killed it, has been losing players. The signs have been showing, your just chosing to ignore them, thats what we call a radical view.

 

Cheers.

 

Chaos.

Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut.

  GormandY

Novice Member

Joined: 8/15/07
Posts: 421

8/25/07 1:20:05 AM#25

no, the community in F2P will always suck.  I.E 12 yr olds galore

  Airspell

Novice Member

Joined: 3/05/07
Posts: 1400

8/25/07 4:37:05 AM#26
Originally posted by Gameloading

 

Originally posted by Xiaoki

The reason Free to Play MMOs outnumber Monthly Fee MMOs is because the Free to Play MMOs are not good enough to warrant a monthly fee.

Archlord and most recently Sword of the New World were forced to go Free to Play because they werent good enough to be monthly fee MMOs.

The fact is pretty much all Free to Play MMOs suck and if they were good then the publisher would be charging a monthly fee.

You get what you pay for.

Just keep telling yourself that. Sword of the New World has won the presidental award for best game in Korea, its made by one of the most famous korean developers and had a budget of 56 million dollars, which leads to high production values.

 

Even big corporations like SOE are convinced that Free to play is absolutely the way to go for the future of the genre.

50 million dollars and nothing to show for it sadly Gameloading.  They spent most of that budget on making clothing as detailed as possible :P  If that game is the best Korea has to offer than I can honestly say they have absolutely no taste in gaming.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

8/25/07 9:05:52 AM#27
Originally posted by Airspell
Originally posted by Gameloading

 

Originally posted by Xiaoki

The reason Free to Play MMOs outnumber Monthly Fee MMOs is because the Free to Play MMOs are not good enough to warrant a monthly fee.

Archlord and most recently Sword of the New World were forced to go Free to Play because they werent good enough to be monthly fee MMOs.

The fact is pretty much all Free to Play MMOs suck and if they were good then the publisher would be charging a monthly fee.

You get what you pay for.

Just keep telling yourself that. Sword of the New World has won the presidental award for best game in Korea, its made by one of the most famous korean developers and had a budget of 56 million dollars, which leads to high production values.

 

Even big corporations like SOE are convinced that Free to play is absolutely the way to go for the future of the genre.

50 million dollars and nothing to show for it sadly Gameloading.  They spent most of that budget on making clothing as detailed as possible :P  If that game is the best Korea has to offer than I can honestly say they have absolutely no taste in gaming.

The game just focuses on the core gameplay. the only reason westernern players don't like it is because they don't get drowned in thousands of go kill xx quests or have dress up doll customization.

  Airspell

Novice Member

Joined: 3/05/07
Posts: 1400

8/25/07 9:10:10 AM#28

  Game focuses on looks , it offers absolutely nothing special in comparison to even other free to play games sorry.  The 3 player thing turned out to be simply a gimmick nothing more.  All it did was offer an extra easy environment for the botters, good job.

  obii

Advanced Member

Joined: 7/17/04
Posts: 739

8/25/07 10:23:13 AM#29

I think the future of MMORPGs will be f2p with micro transactions.

 

Simply because you can sell your audience specially what they want.

 

Imagine selling fighters special looking (bit better than normal) swords.

Housing add ons like in UO (sims)

and so on ...

A palette of different things to different audiences you may have in your future mmorpgs.

 

You can sell specifically to your target audience without needing to sell them a new box and psychologically it is simpler to sell people things for a few bucks a week than charging them $15 a month sort of reminding them of life (rent).

  User Deleted
8/25/07 10:25:34 AM#30

Gameloading

because they don't get drowned in thousands of go kill xx quests or have dress up doll customization

LMAO

http://barbie.everythinggirl.com/ 

  GormandY

Novice Member

Joined: 8/15/07
Posts: 421

8/25/07 10:38:12 AM#31

Originally posted by obii

I think the future of MMORPGs will be f2p with micro transactions.

 

Simply because you can sell your audience specially what they want.

 

Imagine selling fighters special looking (bit better than normal) swords.

Housing add ons like in UO (sims)

and so on ...

A palette of different things to different audiences you may have in your future mmorpgs.

 

You can sell specifically to your target audience without needing to sell them a new box and psychologically it is simpler to sell people things for a few bucks a week than charging them $15 a month sort of reminding them of life (rent).


That way, even the most idiotic person can have the best gear? I think this idea is pathetic. 15$ a month, do whatever you want and actually have a challenge , OR - no monthly fee, filled with 12 year olds, noobs buying all the great gear and becoming imba...

wheres the fun in that?

Just my opinion though...

  obii

Advanced Member

Joined: 7/17/04
Posts: 739

8/25/07 10:52:30 AM#32

Companies are in for the cash providing the players with fun.

 

Remember you will not get the hardcore mmorpg player, as that base is not so large.

You want the millions of casuals that are in for a few months maybe and milk them.

  LackeyZero

Apprentice Member

Joined: 12/06/04
Posts: 623

8/25/07 11:46:28 AM#33

I see the f2p model working in the future, when people are more accepting of the model... I think people will be more accepting of micro-transaction for customization or anything somewhat relating to that (and the crazy people, who feels like they must have access to everything, will buy all of those content packs...).

Listen to this http://lamp.edu.au/podcast/luke_livingthestory.mp3

"60 million Koreans spend more than 300 million Americans"

"Average micro-transaction gamer spends $90 a month"

Edit: Although the subscription fee makes a better community overall, in several ways... Everyone pays in the subscription model, but not everyone pays in the free model, therefore the ones who pay will generally act better because they don't want to lose their account; in addition, the ones who pay are generally more committed ( in other words, you probably won't get the guy who plays 1 hour and stops playing for the month); therefore it's easier to get friends who are more likely able to play a sufficient amount of time with you...etc...

  User Deleted
8/25/07 1:07:01 PM#34

Originally posted by LackeyZero

I see the f2p model working in the future, when people are more accepting of the model... I think people will be more accepting of micro-transaction for customization or anything somewhat relating to that (and the crazy people, who feels like they must have access to everything, will buy all of those content packs...).

Listen to this http://lamp.edu.au/podcast/luke_livingthestory.mp3

"60 million Koreans spend more than 300 million Americans"

"Average micro-transaction gamer spends $90 a month"

Edit: Although the subscription fee makes a better community overall, in several ways... Everyone pays in the subscription model, but not everyone pays in the free model, therefore the ones who pay will generally act better because they don't want to lose their account; in addition, the ones who pay are generally more committed ( in other words, you probably won't get the guy who plays 1 hour and stops playing for the month); therefore it's easier to get friends who are more likely able to play a sufficient amount of time with you...etc...


Just one thing to ammend your statement "when people are more accepting of the model"

Gamers have already accepted the model and have embraced it.

http://www.xfire.com/cms/stats/ 

 

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

8/25/07 1:10:45 PM#35

Originally posted by Torak

 

Originally posted by LackeyZero

I see the f2p model working in the future, when people are more accepting of the model... I think people will be more accepting of micro-transaction for customization or anything somewhat relating to that (and the crazy people, who feels like they must have access to everything, will buy all of those content packs...).

Listen to this http://lamp.edu.au/podcast/luke_livingthestory.mp3

"60 million Koreans spend more than 300 million Americans"

"Average micro-transaction gamer spends $90 a month"

Edit: Although the subscription fee makes a better community overall, in several ways... Everyone pays in the subscription model, but not everyone pays in the free model, therefore the ones who pay will generally act better because they don't want to lose their account; in addition, the ones who pay are generally more committed ( in other words, you probably won't get the guy who plays 1 hour and stops playing for the month); therefore it's easier to get friends who are more likely able to play a sufficient amount of time with you...etc...


Just one thing to ammend your statement "when people are more accepting of the model"

 

Gamers have already accepted the model and have embraced it.

http://www.xfire.com/cms/stats/ 

 

Nah, they haven't. Maybe YOU. But I don't think you speak for me, thanks.

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

8/25/07 1:18:28 PM#36
Originally posted by Airspell

  Game focuses on looks , it offers absolutely nothing special in comparison to even other free to play games sorry.  The 3 player thing turned out to be simply a gimmick nothing more.  All it did was offer an extra easy environment for the botters, good job.

Saying its a gimmick is like saying Auto Assaults Driving aspect is a gimmick, its like saying EVE's space theme is a gimmick. The whole game is build around that concept.

  Larsa

Elite Member

Joined: 2/14/04
Posts: 643

8/25/07 2:38:09 PM#37

 

Originally posted by Aguitha

We see more and more mmorpg being released as free 2 play.  ...

I believe there is not a single free-to-play mmoRPg on the market, at least I have never encountered roleplaying in any free-to-play game. There are, however, gazillions of free-to-play mmoG&Ggs on the market. Or so it seems to me, seeing that these games obviously all follow the concept that Ganking & Grinding is all a game ever needs. :)

 

Of course there is always Neverwinter Nights that has plenty of roleplaying and doesn´t have a monthly fee, but then NWN is only multiplayer and not massive multiplayer. Here´s me hoping that Bioware will make a good MMORPG and that it will be pay-to-play.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

8/25/07 3:02:30 PM#38
Originally posted by Larsa

 

Originally posted by Aguitha

We see more and more mmorpg being released as free 2 play.  ...

I believe there is not a single free-to-play mmoRPg on the market, at least I have never encountered roleplaying in any free-to-play game. There are, however, gazillions of free-to-play mmoG&Ggs on the market. Or so it seems to me, seeing that these games obviously all follow the concept that Ganking & Grinding is all a game ever needs. :)

 

Of course there is always Neverwinter Nights that has plenty of roleplaying and doesn´t have a monthly fee, but then NWN is only multiplayer and not massive multiplayer. Here´s me hoping that Bioware will make a good MMORPG and that it will be pay-to-play.

When talking about MMORPG's as a genre, the "RP" in MMORPG has nothing to do with people talking in character.

  User Deleted
8/25/07 3:12:37 PM#39
Originally posted by ArcheusCross

 

Originally posted by Torak

 

Originally posted by LackeyZero

I see the f2p model working in the future, when people are more accepting of the model... I think people will be more accepting of micro-transaction for customization or anything somewhat relating to that (and the crazy people, who feels like they must have access to everything, will buy all of those content packs...).

Listen to this http://lamp.edu.au/podcast/luke_livingthestory.mp3

"60 million Koreans spend more than 300 million Americans"

"Average micro-transaction gamer spends $90 a month"

Edit: Although the subscription fee makes a better community overall, in several ways... Everyone pays in the subscription model, but not everyone pays in the free model, therefore the ones who pay will generally act better because they don't want to lose their account; in addition, the ones who pay are generally more committed ( in other words, you probably won't get the guy who plays 1 hour and stops playing for the month); therefore it's easier to get friends who are more likely able to play a sufficient amount of time with you...etc...


Just one thing to ammend your statement "when people are more accepting of the model"

 

Gamers have already accepted the model and have embraced it.

http://www.xfire.com/cms/stats/ 

 

 

Nah, they haven't. Maybe YOU. But I don't think you speak for me, thanks.


What do "I" have to do with it? Read the link Dr Gaming, the numbers support my opinion...you support your own. I speak for no one, least of all an anonomus forum name, I don't get paid to spew the crap I write.  

  Tatum

Novice Member

Joined: 7/27/07
Posts: 1154

8/25/07 5:26:29 PM#40

How can a game be considered F2P if you end up spending more per month than a P2P game? 

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