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8/24/07 7:09:55 PM#21
I refuse to play "free to play" item mall games. A game where I have to pay for every item to compete in the game is ridiculous. I'd rather pay 15$ and be on the level with everyone instead paying for every little thing. These aren't real free games, Guild Wars is the only one that can actually brag that
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8/24/07 8:33:52 PM#22
Originally posted by Baldhor I highly doubt that. If you ask around on any GW forum about why people like GW so much and why they bought it, the number one answer is: 'No monthly fees'. ------------------------------------------------ Playing: Guildwars, single player games |
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8/24/07 9:04:33 PM#23
I concur... everyone I knew liked it because it was free... MMOs played (In order of how much I've liked them): Star Wars Galaxies, World of Warcraft, Vanguard, City of Villains / Heroes, Guild Wars, Warhammer Online, Age of Conan, Tabula Rasa, Anarchy Online, Ryzom, Final Fantasy XI, Matrix Online, RF Online, Rappelz, Hero Online, Roma Victor |
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8/25/07 1:18:30 AM#24
Originally posted by FastTxThis sounds all fun and lovely in theory, however that is not quite the case, in the first place all the staff will ever see that does the deving is no more than 5% of those sales, their paycheck never reach's the intake of fee's. But the initial buying. Also, with the pay to play program, you also intake less customers, while in the cash shop it'll grant rivals. Arch Lord is a fine case of this. Also the "Hardcore gamers" Since they are going through the pay to play market, even had they really wanted to be hardcore, they will need to obtain a job for that money, and lets all be seriouse, a job takes up damn near 85% of your time, with little more than 4 hours to play during the week days, not to mention you need to eat, and also take care of other trivial matters, such as if you have kids, you should not ignore the responbility, the same goes for your girlfriend or wife, granted if you got married after or before having kids, or just not at all. It seems not to be uncommon in our society these days, a pathetic yet unstoppable epademic. As this continues on you will have less time to do your lovely building of a fanbase, and will probably drop the subscription and head on to free to play, it will allow you to feed your kids, and properly take care of your family, maybe instead of paying those subscription, take your girlfriend or wife out to eat? Spend some time outside, go for a jog, so on and so forth. The Hard core gamers specifically target the ones who are not of age to obtain a job, so maybe might be spoiled or take on odd jobs for their parents and make them work for your fun. I will reinstate in my first sentence, it's a lovely ideaology how it never quite cuts the break. As you can plainly see you walk into a pay to play mmo and your seeing less players. Even WoW has been reporting number drops, and soe's lovely everquest 2 that they took a hammer to and absoutly killed it, has been losing players. The signs have been showing, your just chosing to ignore them, thats what we call a radical view.
Cheers.
Chaos. Take a deep drink of your demon Lad, tonight we tangle with the fire in the gut. |
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8/25/07 1:20:05 AM#25
no, the community in F2P will always suck. I.E 12 yr olds galore |
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8/25/07 4:37:05 AM#26
Originally posted by Gameloading 50 million dollars and nothing to show for it sadly Gameloading. They spent most of that budget on making clothing as detailed as possible :P If that game is the best Korea has to offer than I can honestly say they have absolutely no taste in gaming. |
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8/25/07 9:05:52 AM#27
Originally posted by Airspell The game just focuses on the core gameplay. the only reason westernern players don't like it is because they don't get drowned in thousands of go kill xx quests or have dress up doll customization. |
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8/25/07 9:10:10 AM#28
Game focuses on looks , it offers absolutely nothing special in comparison to even other free to play games sorry. The 3 player thing turned out to be simply a gimmick nothing more. All it did was offer an extra easy environment for the botters, good job. |
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8/25/07 10:23:13 AM#29
I think the future of MMORPGs will be f2p with micro transactions.
Simply because you can sell your audience specially what they want.
Imagine selling fighters special looking (bit better than normal) swords. Housing add ons like in UO (sims) and so on ... A palette of different things to different audiences you may have in your future mmorpgs.
You can sell specifically to your target audience without needing to sell them a new box and psychologically it is simpler to sell people things for a few bucks a week than charging them $15 a month sort of reminding them of life (rent). |
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8/25/07 10:25:34 AM#30
Gameloading because they don't get drowned in thousands of go kill xx quests or have dress up doll customization LMAO |
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8/25/07 10:38:12 AM#31
Originally posted by obii That way, even the most idiotic person can have the best gear? I think this idea is pathetic. 15$ a month, do whatever you want and actually have a challenge , OR - no monthly fee, filled with 12 year olds, noobs buying all the great gear and becoming imba... wheres the fun in that? Just my opinion though... |
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8/25/07 10:52:30 AM#32
Companies are in for the cash providing the players with fun.
Remember you will not get the hardcore mmorpg player, as that base is not so large. You want the millions of casuals that are in for a few months maybe and milk them. |
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8/25/07 11:46:28 AM#33
I see the f2p model working in the future, when people are more accepting of the model... I think people will be more accepting of micro-transaction for customization or anything somewhat relating to that (and the crazy people, who feels like they must have access to everything, will buy all of those content packs...). Listen to this http://lamp.edu.au/podcast/luke_livingthestory.mp3 "60 million Koreans spend more than 300 million Americans" "Average micro-transaction gamer spends $90 a month" Edit: Although the subscription fee makes a better community overall, in several ways... Everyone pays in the subscription model, but not everyone pays in the free model, therefore the ones who pay will generally act better because they don't want to lose their account; in addition, the ones who pay are generally more committed ( in other words, you probably won't get the guy who plays 1 hour and stops playing for the month); therefore it's easier to get friends who are more likely able to play a sufficient amount of time with you...etc... |
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8/25/07 1:07:01 PM#34
Originally posted by LackeyZero Just one thing to ammend your statement "when people are more accepting of the model" Gamers have already accepted the model and have embraced it. http://www.xfire.com/cms/stats/
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8/25/07 1:10:45 PM#35
Originally posted by Torak Nah, they haven't. Maybe YOU. But I don't think you speak for me, thanks. "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci |
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8/25/07 1:18:28 PM#36
Originally posted by Airspell Saying its a gimmick is like saying Auto Assaults Driving aspect is a gimmick, its like saying EVE's space theme is a gimmick. The whole game is build around that concept. |
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8/25/07 2:38:09 PM#37
Originally posted by Aguitha I believe there is not a single free-to-play mmoRPg on the market, at least I have never encountered roleplaying in any free-to-play game. There are, however, gazillions of free-to-play mmoG&Ggs on the market. Or so it seems to me, seeing that these games obviously all follow the concept that Ganking & Grinding is all a game ever needs. :)
Of course there is always Neverwinter Nights that has plenty of roleplaying and doesn´t have a monthly fee, but then NWN is only multiplayer and not massive multiplayer. Here´s me hoping that Bioware will make a good MMORPG and that it will be pay-to-play. |
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8/25/07 3:02:30 PM#38
Originally posted by Larsa When talking about MMORPG's as a genre, the "RP" in MMORPG has nothing to do with people talking in character. |
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8/25/07 3:12:37 PM#39
Originally posted by ArcheusCross
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8/25/07 5:26:29 PM#40
How can a game be considered F2P if you end up spending more per month than a P2P game? |
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