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Hello, web archive backup link for -> http://rtfm.insomnia.org/~qg/planeshift.html from the official planeshift forum I asked the question, ' Why does the Planeshift Team have a hard time keeping developers? ' and I must of struck a cord because my post was deleted instantly.
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8/01/07 1:55:09 AM#22
Nothing that "planeshift leader" has posted so far is convincing enough to refute the facts provided by the OP. He can spin it and claim that he has a passion for the game or that he's doing "good" for the community, except none of it changes the facts posted by the OP, and sounds more like an advertisement than an explanation. There is absolutely nothing to be envious about in this failure of a game. If one is going to be envious, there are a lot better and way more successful and popular projects that people actually get paid for. In fact, looking at the Crystal Space presentation, it's clear that the "project leader" is envious of other games like WoW, DAoC and EQ. If you remove everything that the OP personally added to the post and just keep the quotes from the articles and the video, then you only have facts, which still put PlaneShift and its leaders into a very unattractive light. Let's not forget that "planeshift leader" first resorted to insults and unprofessional remarks, as well as claiming that everything that's been posted is "untrue" or "absurd". Which parts are "untrue" or "absurd" exactly? ********** That fact that PlaneShift was hoping to make money but ended up as a commercial failure? - verifiable The fact that PC Gamer UK called it "not at all innovative"? - verifiable The fact that an ex-PlaneShift developer's copyright was infringed upon and his rights not respected? - verifiable The fact that "planeshift leader" did not respect third-party licenses until he was told to stop? - verifiable The fact that PlaneShift account page, in fact, still does not allow users to delete their accounts? - verifiable The fact that several developers, contributors and community figures have left the game, often in disgust? - verifiable The fact that Luca Pancallo calls the game a "Beta" in the video, while many fanbois swear that it's "only a Pre-Alpha"? - verifiable The fact that his project is closer to an amateur/hobbyist open-source rather than a true and professional open-source? - verifiable ********** Let's see what the "project leader" himself states in his video presentation here: crystalspace3d.org/downloads/conference_2006/movies/ps_big_xvid.avi I'm going to use direct quotes and time indexes from the video, so everyone can confirm it on their own. Video Time Index 2:07 in a media player and 11:08:29 on the screen clock
it was created to meet the commercial standards...
...be competitive on what we can, obviously, but be competitive with commercial games.
...we want to be the "linux" of online games
...we have to compare ourselves with the new products, so we play new games and we try to get ideas from the different games, like Everquest, World of Warcraft or uh, Dark...
And on page 7, it also states that "feature-wise", the game is modeled after WoW, DAoC and EQ. However, this is once again a direct opposite of what goes on the official forums where they constantly rip on how bad WoW and other commercial games are, and that PlaneShift is "nothing like them". If you ever bring up any positives from those games, they'll ask you to leave and play those games instead of admitting that they have a problem. ...some people register just to see how the game looks, so they just download it and doesn't play much, so don't expect to see so many people online... at the moment we have from 100 to 150 people always online.
we are still in Beta but the game is playable...
I can't say whom because it would be a breach of confidence so you'll have to either take my word or don't. I personally know 3 different developers who have left because of politics because I maintained contact with them for quite a while after they left. I was fairly good friends with 2 of them and one of them was someone who helped me with a ton of different things when I first arrived here. Some had personal problems with others in the dev team, others felt that their concerns were being ignored - I know they were trying to help, and I agreed with some of what they tried to do. Too bad some of them left. People have left the team because of the ongoing powerstruggle in the Centralized controlled Planeshift team.
Another problem they have is they seem to be largely preoccupied with "punishment for dying". They want to discourage people from it as much as possible. They have something called a "Death Realm" where "people go when they die". It's nothing more than a stupid maze but with the passages you can fall from into a chasm and die again. That is considering how laggy the single server they have now in Singapore is. In the recent .019 release they have now added mobs along those narrow maze "bridges" and platforms that attack you, as you pass them. If you run, you can also easily get stuck inside geometry due to poor collision detection. Discourage people from trying new things, perhaps? To top it all off, the "Death Realm" is meant to be a place where "evil aligned players" reside. Who the heck enjoys this kind of crap (as in "mazes")? To take a page from numerous puzzle/quest design articles that work for both, Adventure games and MMORPGs, you avoid mazes and jumping puzzles as much as possible because it's a cop-out, it's a poor excuse to prolong the in-game experience because you lack creativity for something actually enjoyable. Save the "jumping puzzles" for platformers. After all, games are supposed to be fun, not feel like a job or a chore. Let's talk about their single unstable server in Singapore a little more. It's specs aren't very good. In fact, they are now having to juggle between reducing the number of mobs and other content. And the existing mobs still continuously fall through the floor/ground. That is considering that they don't even have a single level compete yet (out of 8 planned levels). Who is going to pay for the additional servers or better server specs in the future? Do you think sponsors are just going to shower you with offers on the latest and greatest servers to support a potentially large content (if it's ever completed, which is unlikely)? These are the things you have not thought through at all. I also fully agree with the comment that the "planeshift leader" is a pompous fool / a**. This may or may not mean anything but he uses the name "Talad", which is a male "god" in PlaneShift history. Out of three "gods" available, "Talad" is supposed to be a "good god" (as in "good" alignment), which many are supposed to "praise" in game. In fact, "Talad" isn't a very bright being that did not listen to the advice of "older gods" and "accidentally" disfigured a female "god" named "Laanx", who because of that disfigurement turned into a male "god". Utter lunacy! He clearly has some kind of an ego problem. Too bad "Vodul" (another PS "god") told him to go away at Crystal Space conference. As for the number of posts ( 8 vs 2), notice that "planeshift leader" registered only AFTER the OP, and that most of his posts are spam on this forum that could only be called "post building". Can you seriously trust a person who would even use a post number argument against someone? Totally classless! To conclude this post, I'd like to point out that had the commercial PlaneShift project not failed, there would never be a "free" PlaneShift. However, they are always trying to present it as if the project was born to be "free" and a "linux of MMORPGs", that it's "goodness of heart" that prompted such a decision, when, in fact, it's clear that it's only because the commercial version failed. How fitting that they've changed the PlaneShift graphic at the top to a picture of the "Death Realm" because this game is essentially dead. However, everyone is free to make their own decisions, so if anyone wants to try the "game", by all means. Perhaps then more people will realize what it is all about and start speaking out. Nothing like experiencing it first-hand and then realizing what you've gotten yourself into. |
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8/01/07 7:14:12 AM#23
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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maveric007
Advanced Member
Joined: 7/15/04
To game or not to game? |
8/01/07 2:43:34 PM#24
/agreed zorvan twinchaos
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8/02/07 10:37:34 AM#25
Originally posted by Talad
I have played Planeshift for a long time (about a year and a half), and have watched the game's lack of progress. Let me comment on Talad's remark. Combat: Yes, Planeshift "has combat," but it is not well implemented. For those interested in PvP, combat has gotten significantly worse. In older versions, you could time your attacks, making it somewhat challenging to get good at combat. But months ago, this was changed so attacks are very difficult to time. Basically flip a coin and hope you hit first. Combat is terribly boring because of lack of variety. You will see people use one of only two weapons, since the game lacks any sense of balance, and one dagger and one sword are vastly superior to any other weapon. There are no bows, spears, slings or any other missile weapons in the game. In these duels, you will generally only see one spell used (Energy Arrow), again because of lack of balance. There are only around 15 spells in the game that can be cast, however most of them are broken, do nothing useful, or are vastly underpowered. I would say there are only 4 or 5 spells that have any use at all. Compare that to other free MMORPG games (Regnum, Rappelz, etc) which have hundreds of working, useful spells, making combat interesting and unpredictable. Fighting monster is laughable. First of all, around 50% of the time, the "NPC server" is down, meaning that you cannot attack monsters. Recently the NPC server was down for 13 out of 14 days straight. Planeshift people talk about how important RP is... that's because with the monsters not working, there's not much else to do except stand around and talk (AKA "RP"). When the monsters are "awake," combat is dull. Monster AI is circa 1995, where they walk slowly toward you. None of them shoot at you. Skills: What skills? There are no functioning skills that you might see in other games. No thieving, lockpicking, cooking, etc. Crafting swords and daggers is it. Training: If you want to train weapons, you have to fight. If you want to train magic, you have to fight. Want to train mining? Gotta fight. Training your crafting skills? You have to fight. The only way to earn significant experience is... you guessed it... combat. Stability: Since the most recent update (3.019) the server has been crashing about every 10 minutes. Crafting: I have not personally crafted, because I have heard so many complaints about how boring it is, how frustrating it is, etc. Nobody has been crafting in the last few weeks, since crashing every 10 minutes means you can never finish crafting a weapon worth more than junk. Models are seriously lacking. In six of the classes, there is no female model, so they all have to use one model. Male models are in a similar situation. In the year and a half that I had been playing, I saw only one character model added. Skins: Once your character is created, you cannot change his or her appearance except to put on armor. There are only two sets of armor so far (leather and chain). There are no capes or robes or other clothing. Monsters: In the time I have been playing, no monster models have been added. They have however added a slightly-modified skin to a monster, and given it a new name, but it's still the same behavior, same size, etc. Also two monsters might have the same name, model, skin, give the same reward and experience, yet one is wimpy while the other is quite deadly. Experience: The experience you earn while fighting monsters seems to make little sense. One trepor (an insect-like monster), for example, might give you 400 experience, while another identical trepor gives you 2000. You can imagine that this causes a lot of crowding around the ones that give good experience, while people ignore to onces with low reward. Mounts: There aren't any. Pets: You can acquire a "pet" from a quest, if you wish. This pet is basically a statue the does not do anything. It is supposed to be able to follow you, but 3/4 of the time, it doesn't work. It doesn't move, or fight, or do anything at all. To top it off, it vanishes about 5 minutes after you summon it, and you then cannot summon it again for 24 hours. They are completely pointless in Planeshift. Bugs: Oh man, the list goes on. I reported a bug back in December, a bug where people could quite easily and quickly duplicate any items, including the most precious of weapons or expensive magical glyphs. I told the GM I showed it to that this must be fixed soon, or others will discover it and destroy the economy. Know what happened? Nothing! Over the next several weeks, I watched as 1/3 of all the players suddenly all became instant millionaires. This was not fixed until some people forced the issue, spreading billions in cash and thousands of duplicated priceless weapons around. Within 24 hours, the bug was finally fixed. The person who made them fix this bug was banned for a year. Environment: As you walk around the land, you will find huge, empty areas. You can run for 30 minutes and not see a single monster, NPC or player. Most of the monsters in the game are packed densely in one building called the "arena." Oh, be careful as you walk around, as you are quite likely to get stuck on a surface and be unable to move. There is an "unstick" command that is supposed to get you unstuck, but half the time it doesn't work, and you must kill yourself to get out. Watch where you walk, as there are many places where you will suddenly fall off the world and die. These holes have not been fixed in the months that they have existed. It is my opinion that the Planeshift team is completely disorganized. I believe that their developers work only on what they consider fun and interesting at the moment. If a huge, glaring bug isn't fun to fix, it won't get fixed. If some useless new feature or quest sounds interesting to create, it will get added. It amazes me that 15 years of development has produced this half-finished pre-alpha "tech demo." Maybe Duke Nukem Forever will finally lose its perpetual place at the top of the vaporware list. I have recently moved on to other games that are actually fun to play. They are also free MMORPGs, I might add. -Roahn
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8/02/07 1:31:22 PM#26
Hi, your review is pretty good, and I want to start another thread on it, just because I think it's a different topic from this one. |
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This is a new update to my original post. Update July 2007: Since I wrote this 3 long years ago the Planeshift project has continued to steam along. Shortly after these events the non-profit organization Atomic Blue was formed. Planeshift contributors are required to sign a copyright assignment document and no contribution from those who haven't signed the document is accepted. This makes it absolutely clear to all contributors that they do not maintain ownership of their work. For making this clear, this is a good practice. Talad, the still leader of the project, has compared Atomic Blue to the Free Software Foundation. I want to stress that, once again, Talad is not only wrong but deliberately trying to mislead. The stated goal of the Free Software Foundation is the promotion of Free Software and the associated ideals. The stated goal of Atomic Blue is to "make good games". Assigning your copyright to the FSF is a good way to protect the freedom of the users of that software. Assigning your copyright to Atomic Blue is not. Of course, if you have no interest in Free Software or the ideals it stands for, this isn't a problem.
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8/08/07 7:10:41 AM#28
Interesting update. |
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maveric007
Advanced Member
Joined: 7/15/04
To game or not to game? |
8/08/07 8:36:37 AM#29
makes sense why they won't fully open source the game. Still under false believe that it will one day become commercial. WIth out doing the right thing and moving the project to a full open source model I don't think this game will ever move into a profitable realm. |
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8/08/07 10:07:50 AM#30
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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maveric007
Advanced Member
Joined: 7/15/04
To game or not to game? |
8/08/07 11:46:49 AM#31
Originally posted by Talad Heres a question I have. If one wants to setup a full planeshift server "without the art of course", is that possible from the code you have "open sourced" |
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8/08/07 12:12:33 PM#32
I will open a new thread on this point, because it's meaningful, and has nothing to do with this silly thread. |
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8/08/07 12:29:41 PM#33
I deleted all my previous answers in this thread. While I originally tried to answer and to give explanations, I realized that this thread is made to discredit PlaneShift out of falsity, and they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. If you want real information, look at the informative material on our site and our forums, join the game, speak with our devs and fans.
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The question that everyone should be asking is this - "Is this project/game open-source?" Atomic.Blue is a Non Profit Corporation, built by a group of game development enthusiasts, to protect and promote the free and Open Source game, PlaneShift.
Code is under GPL license, this means you can get all our source code, study it and reuse it as soon as you keep it open and give back to us your changes.
Will talk to press giving information about PlaneShift. Will create new opportunities for PlaneShift to be present on the major sites.
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8/19/07 8:00:05 PM#35
Hey, are you joking or what? Planeshift looks like one of the most interesting free games out there. Your comments are just stupid and show your ignorance of the gaming scene. Your discussion on licenses is emblematic, did you check crystal space license? it's LGPL, not GPL. And this means PlaneShift could have choosen any other license option. I've read the "findings" and "accuses", but all look very weak, being a series of bad mouthing made by ex-developers which have personal reasons to post such things, but this has zero impacts on the players and on the game itself. What are you trying to accomplish with this silly and useless thread? If you are trying to demonstrate your wit, you failed. If you tried to demonstrate the project is bad, I think none is interested in your rants, I just checked the game and looks nice. About yours comments on the project leader, I think you just try put his words in a bad light, and the result is very pathetic. Your "burn the heretic" approach is pointless with the evidences you show. Comparing words and concepts taken our of context is very silly. If you think this game is so bad, go and make one yourself, and be sure to keep me posted on the progresses, so then we will compare Planeshift with your products. Stop making this forum a trash, and post meaningful reviews. To Planeshift developers: Go on, you are doing a wonderful job!!!!!!
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8/19/07 8:17:01 PM#36
Wow, your dissing a free game? I dont understand? I didnt even know planeshift was still around. Your post was nothing more than a bunch of insults threaded neatly with good wording, but still it comes down to that simple point....you're going on about how crap this game is or whatever when its free? And the people that make it are making it for free with their own time, the same time that u spend in the toilet looking at womans lingerie magazines. You are pathetic, seriously..so what about whatever the past of it is, its free now, you cant insult it and expect all these things to be perfect when no one is getting money for it. Jeez this is why the world is so f***ed, idiots like you swarming around. ITS A FREE GAME DUDE, A F***ING FREE GAME.
EDIT - oh yea, and we are talking about programming a game here as open source, not arts/music/texture files u idiot, what has that got to do with open source? Of course only the damn engine is open source i dont understand what you expected? What are you trying to get across here????? Also the developers are exactly that, DEVELOPERS, they are not PR executives or somthing, damn are you stupid or what? Most companies hire pr people, but since this game is FREE, obviously the PR isnt going to be close to the ELITENESS of what you expect. Now go pour gasoline on yourself and light up a match dude. |
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8/26/07 2:20:31 AM#37
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Here is some additional information about more misleading statements and blatant lies made by PlaneShift's "project leader" Luca "Talad" Pancallo on BlenderNation. He is apparently trying to solicit 3D art and animation help from the Blender community. This is an excerpt from his statement: […]PlaneShift is a Free Open Source 3D MMORPG in Development, created by a talented and dedicated team, which has a high level of professionalism within its ranks. Our target goal is to be the biggest free MMORPG available, with a growing community of developers that can expand the virtual world into experimental directions where no commercial product can dare.
Any other work (such as 2D graphics, 3D models, music and sounds, character descriptions or fantasy world histories) will be the property of Atomic Blue once you submit it, but you will continue to have the right to display the work as part of a personal portfolio. You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue.
When will people learn that we need a free database of objects, under free licenses, such as the GPL such that game projects can pick and choose from a variety and still contribute back.
Esben makes a good point in that freely available 3D resources shorten the amount of volunteers needed to reach each milestone and they help all of us as a community. Granted it may not look exactly the way you want the phone booth to be but it's easier to change 5% of a model then start from scratch. Plus reuse can test ideas before spending lots of time refining models, textures, animation, etc.
By the way Planetshift managers do not return emails.
I have to agree with everyone, I'd jump on board if it wasn't for that darn license. :/
I was about to complain about the license for all the art, but it seems like everyone else did that already. No way I'm going to just give away all the rights for my work. But if there was some kind of Open Source license for the art too…
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9/15/07 4:38:51 AM#39
3hundred, just three comments: 1) You never met me, you never spoke to me, you never participated to PS development, you have no clue apart from what you read from the web. 2) If PlaneShift was my real life job, I would have already filed a lawsuit against you and all the insults and falsities you are saying. 3) When you will produce something free for the others to use, please let me know. Until that time, any argument on your side is just pathetic. We are producing a nice free game, you are just producing negative moods. We are giving our time for others to enjoy, you are just fighting windmills and trying to spit on our work. Do as you prefer, but your actions are disgusting and pointless, I hope you will find something better in your life than going against a free service.
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9/15/07 5:33:11 AM#40
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