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Age of Conan: Unchained

Age of Conan 

General Discussion  » AoC combat looks like 2d sprites moonwalking and hitting holes in the air.

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170 posts found
  Zhqrxt

Novice Member

Joined: 3/21/07
Posts: 145

 
8/04/07 4:40:08 AM#1

Basicly ive been a AoC Fanboi for while now. Was astoned by some of the enverioments and the ideas about combat, the rough universe and that the game pointed towards adult players.

But...

Watching some of the new gameplay trailers i just must admit; it just dont look like a game i feel like playing atm.

http://media.pc.ign.com/media/743/743392/vids_1.html )

The combat totally lacks that "omphf" effect, it looks, in my humble opinion, like 2d sprites or dolls, who float around and hitting big holes in the air, while some stiff mobs are falling to the ground somewhere behind all the random swinging.

You guys at Funcom need to focus alot more at the 1vs1 ( player vs mobs) "feel", like working at the collision between weapon and flesh. Its a realy cool idea that u just swing ur sword and hit stuff if theres something in its path..BUT, you need to make it actually look like the sword, mace, axe whatever actually peels the skin, collide with the felsh. Atm i think i would prefere the click and slash system instead of the current, Alpha version of AoC combat.  Click and slash atlast makes me feel im actually hurting the mob.

Anyways. I still looking foreward to se the finished version, and i realy do hope that theese new gameplay footage aint representive for the finished ingame combat:) With high Hopes.

 

  QBorg

Apprentice Member

Joined: 9/11/04
Posts: 64

8/04/07 6:11:19 AM#2

Don't hold your breath. This would require a lot of physics. So I don't think we'll see this anytime soon in mmos. 1vs1 would be no problem I guess but you also have to take into account big raids and mass pvp.

  Elgareth

Novice Member

Joined: 3/09/07
Posts: 593

8/04/07 6:20:32 AM#3

What worries me more is PvP combat with this "revolutionary" system.

I haven't seen one PvP Video yet (if there is one, please point me to it, AFAIK, none has released yet), and that is a rather bad sign. They say that there PvP will be absolutely great and skill based and fantastic, but they can't show one functioning battle a few months from release?

 

What worries me is that lag and bad physics and bad weapon implementation will cause ghost hits galore, while swings which basically would've cut your opponent in half don't even count has hits.

(Just as a comparison, WAR, which is scheduled to release ~4-6 months after AoC, already show plenty of videos of Battlegrounds, PvP Fights, they even let regular Convention Visitors play a PvP Scenario against each other regulary. That's the proper way of saying: "See, it works. It doesn't work prefectly currently, it doesn't look perfectly currently, but that's how far we are at the moment, and we'll improve it" IMHO, instead of the usual: "It works just fine, but we don't want to show you unpolished footage so we don't show you anything until it's perfect" marketing BS.)

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2417

8/04/07 7:12:27 AM#4

I personally dont mind if AoC is being delay for a few more months, like release around christmas... so that they have more time for open beta and polish up the game more, esp in the area of combat which i hope to see it being done more smoothly.

 

RIP Orc Choppa

  Zhqrxt

Novice Member

Joined: 3/21/07
Posts: 145

 
8/04/07 8:07:13 AM#5

 

Originally posted by Elgareth

What worries me more is PvP combat with this "revolutionary" system.

I haven't seen one PvP Video yet (if there is one, please point me to it, AFAIK, none has released yet), and that is a rather bad sign. They say that there PvP will be absolutely great and skill based and fantastic, but they can't show one functioning battle a few months from release?

 

 It does seem to me that most of the game footage is taken from the singleplayer part of the game.  And another thing about pvp which will cause trouble is the fact that it seems like u can stand halfway inside ur opponent, the trouble with the physics will be easy to abuse making pvp fights unfair. Some swing seems to hit, yet u dont se any animation on the enemy and a player who gets a 5food piece of sharp metal in his head shouldnt just act like nothing happened.  Another thing is the fact that the players in the movie somewhat seems to spam the same swings again and again, and doing that will leave the combats just as boring as autoswings. In fact i allready predict small help progams who spam the strongest move again and again while urself can focus about positioning.

 

Without any other comparisson; look at combat in Gods and Heroes, it does look somewhat more believeable, even though the Graphic is more simple. My friend summed it up realy nicely saying that combat in AoC atm simply "looks Fake!"

Plz dont lose grib now Funcom, take a month or two reworking the combat physics and some of the animations (the barbariens move slightly as mister Bean). The concept of this game is amazing, the citys and outdoor inverioment looks stunning; the best compliment i can give is that sometimes the game looks like it was painted by Frank Frazzetta.

  Zhqrxt

Novice Member

Joined: 3/21/07
Posts: 145

 
8/04/07 8:24:14 AM#6
Originally posted by Zhqrxt

 

Originally posted by Elgareth

What worries me more is PvP combat with this "revolutionary" system.

I haven't seen one PvP Video yet (if there is one, please point me to it, AFAIK, none has released yet), and that is a rather bad sign. They say that there PvP will be absolutely great and skill based and fantastic, but they can't show one functioning battle a few months from release?

 

 It does seem to me that most of the game footage is taken from the singleplayer part of the game.  And another thing about pvp which will cause trouble is the fact that it seems like u can stand halfway inside ur opponent, the trouble with the physics will be easy to abuse making pvp fights unfair. Some swing seems to hit, yet u dont se any animation on the enemy and a player who gets a 5food piece of sharp metal in his head shouldnt just act like nothing happened.  Another thing is the fact that the players in the movie somewhat seems to spam the same swings again and again, and doing that will leave the combats just as boring as autoswings. In fact i allready predict small help progams who spam the strongest move again and again while urself can focus about positioning.

 

Without any other comparisson; look at combat in Gods and Heroes, it does look somewhat more believeable, even though the Graphic is more simple. My friend summed it up realy nicely saying that combat in AoC atm simply "looks Fake!"

Plz dont lose grib now Funcom, take a month or two reworking the combat physics and some of the animations ( some of the characters move slightly as mister Bean). The concept of this game is amazing, the citys and outdoor inverioment looks stunning; the best compliment i can give is that sometimes the game looks like it was painted by Frank Frazzetta.

 

  judgebeo

Novice Member

Joined: 9/12/04
Posts: 420

8/04/07 8:25:56 AM#7
Originally posted by Zhqrxt

Basicly ive been a AoC Fanboi for while now. Was astoned by some of the enverioments and the ideas about combat, the rough universe and that the game pointed towards adult players.

But...

Watching some of the new gameplay trailers i just must admit; it just dont look like a game i feel like playing atm.

http://media.pc.ign.com/media/743/743392/vids_1.html )

The combat totally lacks that "omphf" effect, it looks, in my humble opinion, like 2d sprites or dolls, who float around and hitting big holes in the air, while some stiff mobs are falling to the ground somewhere behind all the random swinging.

You guys at Funcom need to focus alot more at the 1vs1 ( player vs mobs) "feel", like working at the collision between weapon and flesh. Its a realy cool idea that u just swing ur sword and hit stuff if theres something in its path..BUT, you need to make it actually look like the sword, mace, axe whatever actually peels the skin, collide with the felsh. Atm i think i would prefere the click and slash system instead of the current, Alpha version of AoC combat.  Click and slash atlast makes me feel im actually hurting the mob.

Anyways. I still looking foreward to se the finished version, and i realy do hope that theese new gameplay footage aint representive for the finished ingame combat:) With high Hopes.

 

What I understand is that you are talking about "effects", I think that if the game isnt finished is usual and normal to skip, perhaps, this effects.

 

Other way I saw the "giant bats" and didnt found a lack of effects or realism, anyway, is nice to see some videos, and get info, and, it will be better if you can "touch it", but it still unfinished. Also what I really dont like is the physics, the way the toons runs "throught" the others

  siknu

Novice Member

Joined: 6/18/06
Posts: 8

8/04/07 8:40:24 AM#8

They have combo's that require different swings in series. So if you want to do optimal damange you wont do the same swing over and over, you will try to complete the combo's to get the added damage effect or die because you are outdamaged.

  User Deleted
8/04/07 8:45:30 AM#9

All combat vids I have seen look clumsy, you face an enemy and start a slowwwww 5 swing combo, enemy dies after 2 swings yet your toon keeps swinging away.. very clumsy and looks stupid.

AoC is one the games that look good on paper but as a game.. nah it don't work.  With the release a few months away it makes we worry why they are not hamming the world of MMO with videos, beta keys and information... do I smell a "got potential, give it some time" vanguard release?

  Ryun511

Novice Member

Joined: 5/10/06
Posts: 82

8/04/07 9:02:08 AM#10

Originally posted by cupertino

AoC is one the games that look good on paper but as a game.. nah it don't work.

So glad you, who has obviously played the game because there's no other reason you would make such a broad assumption, has graced us with this inside information.

 

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

8/04/07 1:01:48 PM#11

The random swinging in the air you might see after a foe is fallen is the result of a "Combo" coming to conclusion. It could be that the combo and several moves to it, which were pulled off during the fight just before the foe died, resulting in a continuation of swinging until completion. It has been said that it is better to complete the combo than to break one - for energy purposes. The swinging of melee weapons are designed to revolve around the shape and weight of the weapon, if you weild a hammer type, expect the swing to be slow and wide say.

Further more with a title like - " Aoc combat looks like 2d sprites moonwalking and hitting holes in the air" is not a fair representation of the game is it.?? why... because your basing your title on the assumption of one character model fighting. Does a Necromancer look like a 2d sprite hitting holes in the air? How about a ranger?

Oh thats right !!!! we haven' t seen all the classes in different scenerios yet have we, so its really nice for everyone here (esp the 3 war bois) to get their fan out and start trying to fan away on a small potential problem. Be more concerned about your favourite game and how horrible the annimations look will you.  http://lol-warhammer.ytmnd.com/ 


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Thefonz

Novice Member

Joined: 5/28/07
Posts: 284

Heyyyy

8/04/07 1:02:42 PM#12

The two things I hate about AoC and all other MMos that do this. It's the fact that they think that eveything's blood has a low plating ability and is kept under extreme pressure, cause whenever I see a combat video there just seems to be a volcanic explosion of blood from where you hit the enemy.  It just reminds me of the movie 300. The second is that in all the videos I watched it looks like you have a stick up your ass the entire time.

  area84

Novice Member

Joined: 2/24/07
Posts: 338

8/04/07 1:17:06 PM#13
Originally posted by cupertino

All combat vids I have seen look clumsy, you face an enemy and start a slowwwww 5 swing combo, enemy dies after 2 swings yet your toon keeps swinging away.. very clumsy and looks stupid.

AoC is one the games that look good on paper but as a game.. nah it don't work.  With the release a few months away it makes we worry why they are not hamming the world of MMO with videos, beta keys and information... do I smell a "got potential, give it some time" vanguard release?

What Funcom is doing is trying to bring something new to the table, and I give them credit for that, and you havent even played the game and are basing your opinion on a beta video that you saw, and that is simply idiotic. Give an opnion but dont make it sound like you tried the game and now can prove this. The game looks revolutionary and even though they arent showing alot of PVP I dont blame them, because mabye they are working on that aspect of the game, and people take beta videos way too seriously for them to show anything thats not completed, a perfect example is this thread, based on some video that you saw, and because the guy walks funny you automatically label it as a sucky game and it looks stupid. That makes a whole lot of sense.

A man dies daily, only to be reborn in the morning, bigger, better and wiser.

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-Retired- LotR

Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
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  Thefonz

Novice Member

Joined: 5/28/07
Posts: 284

Heyyyy

8/04/07 1:17:14 PM#14

 

Originally posted by AmazingAvery

The random swinging in the air you might see after a foe is fallen is the result of a "Combo" coming to conclusion. It could be that the combo and several moves to it, which were pulled off during the fight just before the foe died, resulting in a continuation of swinging until completion. It has been said that it is better to complete the combo than to break one - for energy purposes. The swinging of melee weapons are designed to revolve around the shape and weight of the weapon, if you weild a hammer type, expect the swing to be slow and wide say.

Further more with a title like - " Aoc combat looks like 2d sprites moonwalking and hitting holes in the air" is not a fair representation of the game is it.?? why... because your basing your title on the assumption of one character model fighting. Does a Necromancer look like a 2d sprite hitting holes in the air? How about a ranger?

Oh thats right !!!! we haven' t seen all the classes in different scenerios yet have we, so its really nice for everyone here (esp the 3 war bois) to get their fan out and start trying to fan away on a small potential problem. Be more concerned about your favourite game and how horrible the annimations look will you.  http://lol-warhammer.ytmnd.com/ 


Wow you defend your game with a zealous fanboism that is AoC. And why do you have to bash WaR in almost EVERY post you make? Hats off to AmazingAvery, one of the most die hard fanatics out there who will rabidly attack anyone who is a regular at a different forum that points out a few small flaws in his game. Also congratulations to using one of the most over used ytmnd sites made. Here is your prize: http://youwintheinternet.ytmnd.com/

edit: grammar concerns

 

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

8/04/07 1:47:32 PM#15

 

Originally posted by Thefonz

 

 

Originally posted by AmazingAvery

The random swinging in the air you might see after a foe is fallen is the result of a "Combo" coming to conclusion. It could be that the combo and several moves to it, which were pulled off during the fight just before the foe died, resulting in a continuation of swinging until completion. It has been said that it is better to complete the combo than to break one - for energy purposes. The swinging of melee weapons are designed to revolve around the shape and weight of the weapon, if you weild a hammer type, expect the swing to be slow and wide say.

Further more with a title like - " Aoc combat looks like 2d sprites moonwalking and hitting holes in the air" is not a fair representation of the game is it.?? why... because your basing your title on the assumption of one character model fighting. Does a Necromancer look like a 2d sprite hitting holes in the air? How about a ranger?

Oh thats right !!!! we haven' t seen all the classes in different scenerios yet have we, so its really nice for everyone here (esp the 3 war bois) to get their fan out and start trying to fan away on a small potential problem. Be more concerned about your favourite game and how horrible the annimations look will you.  http://lol-warhammer.ytmnd.com/ 


Wow you defend your game with a zealous fanboism that is AoC. And why do you have to bash WaR in almost EVERY post you make? Hats off to AmazingAvery, one of the most die hard fanatics out there who will rabidly attack anyone who is a regular at a different forum that points out a few small flaws in his game. Also congratulations to using one of the most over used ytmnd sites made. Here is your prize: http://youwintheinternet.ytmnd.com/

 

edit: grammar concerns

 

 

I defend the game because I like what I see, is that so hard to comprehend?

I will be proud to play this game upon completion - thats right please understand there are thousands out there just like me - when someone makes grandious assumptions knocking the entire game without even playing the game can I not post my opinion? - I mean c'mon, whats the point in the first place.

Last time I checked these were the AoC forums, therefore every visit to them I would expect to see fan postings right?

If I posted what I thought about some aspects of  warhammer in the warhammer forums I would expect alot fo flak to the contrary. But you know what? - I don't its pointless and I'm not that type of person. If you don't like what you see then move on buddy, thank you for the prize. But serious where did tongue in cheek humour go? Didn't realise I offended you so much. I thought the "Fonz" was a "cool" guy, easy going etc etc. Its pretty obvious we have the same people knock the game here and on warhammer forums all you have to do is read. I felt obligated as a fan to post to the contrary.

Edit*  Let me ask you Fonz, why are the same people who knock the game posting good stuff on the great things shown?


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  AgtSmith

Novice Member

Joined: 7/18/05
Posts: 1510

8/04/07 2:09:45 PM#16

Originally posted by cupertino

All combat vids I have seen look clumsy, you face an enemy and start a slowwwww 5 swing combo, enemy dies after 2 swings yet your toon keeps swinging away.. very clumsy and looks stupid.

100% agree.  I have been so unimpressed with the combat videos I have seen that I am wondering what is up as well.  I have a sneaking feeling it is a combination of the new control system (dumbed down so as to work on a stupid console) and DX 10 issues.  From the videos I have seen AoC seems as artificial and contrived as many console sports games where you have all these moves and such but in the end it is all dressing for a manipulated outcome determined under the hood. or where a running back just passes through a would be tackler despite the obvious ridiculousness of such a thing.  In short, it looks like crap and shows a gameplay that is pretty uncompelling.  And what is with the gay ass blood spirits?  It looks like a cheap add on instead of gore.  I mean it is like that scene in MP Holy Grail where the knight has his arms cut off and blood spews out grossly but humorously.  All in all what I have seen from AoC of late looks more like a cheap kiddy console game than a major next generation MMO - it certainly doesn't look like the Vista/DX10 (Games for Windows) savior that it has believed to have been.

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  Thefonz

Novice Member

Joined: 5/28/07
Posts: 284

Heyyyy

8/04/07 2:15:40 PM#17

Originally posted by AmazingAvery

 

Originally posted by Thefonz

 

 

Originally posted by AmazingAvery

The random swinging in the air you might see after a foe is fallen is the result of a "Combo" coming to conclusion. It could be that the combo and several moves to it, which were pulled off during the fight just before the foe died, resulting in a continuation of swinging until completion. It has been said that it is better to complete the combo than to break one - for energy purposes. The swinging of melee weapons are designed to revolve around the shape and weight of the weapon, if you weild a hammer type, expect the swing to be slow and wide say.

Further more with a title like - " Aoc combat looks like 2d sprites moonwalking and hitting holes in the air" is not a fair representation of the game is it.?? why... because your basing your title on the assumption of one character model fighting. Does a Necromancer look like a 2d sprite hitting holes in the air? How about a ranger?

Oh thats right !!!! we haven' t seen all the classes in different scenerios yet have we, so its really nice for everyone here (esp the 3 war bois) to get their fan out and start trying to fan away on a small potential problem. Be more concerned about your favourite game and how horrible the annimations look will you.  http://lol-warhammer.ytmnd.com/ 


Wow you defend your game with a zealous fanboism that is AoC. And why do you have to bash WaR in almost EVERY post you make? Hats off to AmazingAvery, one of the most die hard fanatics out there who will rabidly attack anyone who is a regular at a different forum that points out a few small flaws in his game. Also congratulations to using one of the most over used ytmnd sites made. Here is your prize: http://youwintheinternet.ytmnd.com/

 

edit: grammar concerns

 

 

I defend the game because I like what I see, is that so hard to comprehend?

I will be proud to play this game upon completion - thats right please understand there are thousands out there just like me - when someone makes grandious assumptions knocking the entire game without even playing the game can I not post my opinion? - I mean c'mon, whats the point in the first place.

Last time I checked these were the AoC forums, therefore every visit to them I would expect to see fan postings right?

If I posted what I thought about some aspects of  warhammer in the warhammer forums I would expect alot fo flak to the contrary. But you know what? - I don't its pointless and I'm not that type of person. If you don't like what you see then move on buddy, thank you for the prize. But serious where did tongue in cheek humour go? Didn't realise I offended you so much. I thought the "Fonz" was a "cool" guy, easy going etc etc. Its pretty obvious we have the same people knock the game here and on warhammer forums all you have to do is read. I felt obligated as a fan to post to the contrary.

Edit*  Let me ask you Fonz, why are the same people who knock the game posting good stuff on the great things shown?

Living in a Black and White world must be bliss for you huh? I can see that you don't want to post your thoughts on WaR that's perfectly fine, but if you're not that type of person, then are you the type that has to bash a game from the safety of a different forum where if someone tries to argue back they get 8 frenzied posters saying the same thing over and over in defense of what you want to hear? I'm not quite for that sorry. And for my name? it's called Irony my friend, for clearly I am NOT the fonnzie, I can't snap my fingers and instantly have women under my arms, I don't own a leather jacket, I've never jumped a shark on water skies, and I can't hit things and make them instanly work. I don't think anyone can. And if you felt obligated to post a paragraph of hate on WaR that's rather shameful in my part.

I don't quite understand what you mean with the edit either sorry.

  Zhqrxt

Novice Member

Joined: 3/21/07
Posts: 145

 
8/04/07 2:19:06 PM#18

 

Originally posted by AmazingAvery

The random swinging in the air you might see after a foe is fallen is the result of a "Combo" coming to conclusion. It could be that the combo and several moves to it, which were pulled off during the fight just before the foe died, resulting in a continuation of swinging until completion. It has been said that it is better to complete the combo than to break one - for energy purposes. The swinging of melee weapons are designed to revolve around the shape and weight of the weapon, if you weild a hammer type, expect the swing to be slow and wide say.

Further more with a title like - " Aoc combat looks like 2d sprites moonwalking and hitting holes in the air" is not a fair representation of the game is it.?? why... because your basing your title on the assumption of one character model fighting. Does a Necromancer look like a 2d sprite hitting holes in the air? How about a ranger?

Oh thats right !!!! we haven' t seen all the classes in different scenerios yet have we, so its really nice for everyone here (esp the 3 war bois) to get their fan out and start trying to fan away on a small potential problem. Be more concerned about your favourite game and how horrible the annimations look will you.  http://lol-warhammer.ytmnd.com/ 


I read about this system. On paper it sounds realy fun and in some vids it allso looks kewl. Furthermore i cant speak about the finish game only about the footage. So thats what i do. After seeing this ingame vids of a game (ive been looking foreward to) and discover that it, in Beta phase( or Alpha w/e) looks " fake"  i feel the need to express my concern; mostly in the hope that things still can be done.

 

Yes the title might sounds abit harsh, but honestly; thats what i feel it looks like on those new vid`s.  It simply dosnt look 3d to me, it looks like very vell drawn sprites who dosnt really blend with each others ( mobs, players etc). It look lifeless and as said, i want to" feel" when my sword actually hit something. That is, if its possible, and looking at other games combat animation/physic`s it does in fact, looks like it is. Another thing with suchs a title. When the code ppl at Funcom relaxes with a mug of coffee theres a good chance they a browsing a site like this. I got a humble hope that someone at Funcom might come by here and read.

On paper, and in the visions painted out by Funcom designers, AoC could just be THE game for adult ppl like myself. A game with gore, demons ,  Frazzeta`ish inverioments and build uppon a insane authors twisted mind this game have to win. Simply because: I really, really want to play it

And last. I think Warhammer looks even more booring. To me it looks like Mythic havent chosen a distinct design but sits between two chairs; photorealistic Humans fights small gnomes who looks like they just walked out of Cartoon network. And the game lags mood and athmospere horrible at this point. The long awaited Lightning engine really needs to be made out of pure Tolkien. Well, allso abit harsh, but...

Oh, btw, sry for dobbeltpost earlyier

  Thefonz

Novice Member

Joined: 5/28/07
Posts: 284

Heyyyy

8/04/07 2:56:56 PM#19
Originally posted by Zhqrxt

 

Originally posted by AmazingAvery

The random swinging in the air you might see after a foe is fallen is the result of a "Combo" coming to conclusion. It could be that the combo and several moves to it, which were pulled off during the fight just before the foe died, resulting in a continuation of swinging until completion. It has been said that it is better to complete the combo than to break one - for energy purposes. The swinging of melee weapons are designed to revolve around the shape and weight of the weapon, if you weild a hammer type, expect the swing to be slow and wide say.

Further more with a title like - " Aoc combat looks like 2d sprites moonwalking and hitting holes in the air" is not a fair representation of the game is it.?? why... because your basing your title on the assumption of one character model fighting. Does a Necromancer look like a 2d sprite hitting holes in the air? How about a ranger?

Oh thats right !!!! we haven' t seen all the classes in different scenerios yet have we, so its really nice for everyone here (esp the 3 war bois) to get their fan out and start trying to fan away on a small potential problem. Be more concerned about your favourite game and how horrible the annimations look will you.  http://lol-warhammer.ytmnd.com/ 


I read about this system. On paper it sounds realy fun and in some vids it allso looks kewl. Furthermore i cant speak about the finish game only about the footage. So thats what i do. After seeing this ingame vids of a game (ive been looking foreward to) and discover that it, in Beta phase( or Alpha w/e) looks " fake"  i feel the need to express my concern; mostly in the hope that things still can be done.

 

Yes the title might sounds abit harsh, but honestly; thats what i feel it looks like on those new vid`s.  It simply dosnt look 3d to me, it looks like very vell drawn sprites who dosnt really blend with each others ( mobs, players etc). It look lifeless and as said, i want to" feel" when my sword actually hit something. That is, if its possible, and looking at other games combat animation/physic`s it does in fact, looks like it is. Another thing with suchs a title. When the code ppl at Funcom relaxes with a mug of coffee theres a good chance they a browsing a site like this. I got a humble hope that someone at Funcom might come by here and read.

On paper, and in the visions painted out by Funcom designers, AoC could just be THE game for adult ppl like myself. A game with gore, demons ,  Frazzeta`ish inverioments and build uppon a insane authors twisted mind this game have to win. Simply because: I really, really want to play it

And last. I think Warhammer looks even more booring. To me it looks like Mythic havent chosen a distinct design but sits between two chairs; photorealistic Humans fights small gnomes who looks like they just walked out of Cartoon network. And the game lags mood and athmospere horrible at this point. The long awaited Lightning engine really needs to be made out of pure Tolkien. Well, allso abit harsh, but...

Oh, btw, sry for dobbeltpost earlyier

If ya want an adult game just google sociolotron.

  bufmufr

Novice Member

Joined: 5/02/06
Posts: 51

8/04/07 3:07:25 PM#20

I don't know.

I think that the games graphics look pretty damn nice.  The last things to always come together are the person(s) char and uniforms and such.  That is all fluff.

As to the blood "squirts"?  I have to agree.  I ain't carrying a chain saw and sawwing people in half.  If I want blood gushes, I will play "insert console game here".

I don't mind seeing blood dripping.  And If I decapitate someone, then yes, a gratuitous 'squirt' would be just fine.  But not every sword hack.

(and the background stuff, from trees/buildings/clouds, once again, look damn awesome!)

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