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Lucifrank
Novice Member
Joined: 10/23/06
"Those who are willing to forsake their civil liberties for security deserve neither." |
6/27/07 7:19:15 PM#81
Originally posted by SWGLover And WoW came along and buried EQ. And a few years down the line, some other game that's now but a glimmer in a young design team's eyes will knock WoW off it's throne. So goes the vicious, magical circle of life. Does anyone have a Kleenex? |
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6/28/07 9:24:28 AM#82
UO pre-trammel defined MMORPG for me. Since then no MMORPG has been able to intrigue me as much, hopefully Darkfall Online will release in a near future, the only game true to the MMORPG premise - to come.
I CREATED MYSELF! SW:TOR|War40K:DMO|GW2 |
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6/28/07 9:28:03 AM#83
Does this even need to be discussed? Isn't it a bit LATE to be discussing this? UO died, no questions, end of discussion, with the introduction of Felucca and Trammel YEARS ago. It was just a downhill spiral once Garriott left. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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6/28/07 1:10:57 PM#84
Originally posted by Lucifrank I can't disagree with that observation at all!
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Originally posted by hercules
The violet line is UO, it also has a red average growth line through it showing how remarkably stable UO's rate of growth was. Purple is darker and has a more blue hue to it, in this case it is AC. Everyone missed the point though. You can clearly see that the entire time that UO had NO TRAMMEL at all, the continued growth of both AC and EQ had no significant effect on the growth rate of Ultima Online. This was in response to someone claiming that after EQ was released, UO's subscription numbers dropped, which is false. In fact, they kept growing and they kept growing at relatively the same rate that they had since UO was released. It was not until after UO copied EQ with a consensual environment called Trammel that UO's numbers began to fall. Why play the old consensual UO when there is a better consensual option of EQ? |
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7/10/07 9:28:52 AM#86
Originally posted by sempiternal dude you like to argue too much even when wrong (reminds me of your RV days). Why not just say "opps i misread the chart" like anyone else would do. The same site you took the graph off shows AC at a peak of 120k and even says so in its analysis.http://www.mmorpgchart.com/ Only EQ1 peaked above 500k not both as you state. Also same website you are quoting from says UO peaked after its third dawn expansion which was after trammel. Pointless using a website as reference then denying what is on it mate. |
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Get a clue. What I stated is entirely accurate, you read it wrong. 480k is the total of both. Both games grew to a total of 480k subscriptions with no significant effect to the growth rate of UO. You even checked the original chart and were still incapable of figuring out what I meant! That's par for you. |
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7/11/07 8:38:34 AM#88
Originally posted by sempiternal Dude you just love to argue when wrong. EQ1 alone grew to 460-550k subs at its peak and AC1 peaked at 120k.Even at the low estimate of mmopgchart.com thats still 580k for both. How can we fugure out what you meant when you read out the data wrongly? |
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7/11/07 9:03:37 AM#89
I can name you 1 game that at least kept their subs and greatly increased them over 4 years : EVE Online. And I think I know why, they stayed true to their PVP combat, their full sandbox type of game and their 1 server for all vision, while improving and expanding on it and keeping adding new features. So it IS possible, honestly, if not for ToA and Buffbots and the lost Realm pride ( due to bad executed mergers ), DAoC would still go strong today. But, besides EVE online, I cant think of any game that keeps growing strong nowadays. greetz If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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7/11/07 10:30:59 PM#90
If they made an OLD SCHOOL UO server that I could play on, that wasn't a cheap player made rip off, I would prolly not give a damn about Age of Conan, as I would still be content on playing UO. I would pay 19.99 a month for it too. That game still has a market, but no product to deliver it. I KNOW that a few people I played with in UO ages ago who would do the same. I have a few people from UO in my guild still, Over 5 years since we've played it, but were still guildmates. I think UO's awsome community made that possible. |
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7/11/07 10:35:22 PM#91
OK ABOUT the whole UO was at its peek near 3rd dawn therefor that was the best game version is wrong. UO was about What you had! People loved their real estate, I know my girlfriend kept her account because she didnt want to lose her house atleast 6 months after she quit playing. Just because subscriptions were HIGH doesn't mean it was the best. People didn't quit SOON as the game changed. People stayed around and slowly started quitting. We didn't see the effects of trammel for about a year and a half. Ask 20 people that used to play UO when was the best time in UO, and you'll most often hear "Befor Trammel" |
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Originally posted by hercules You want to quote me where I was discussing "peak" subscription numbers? You are so lost. |
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Originally posted by CyberWiz
I really like the single server design that EvE is using - one world for all players. Roma Victor is also doing this. Once more companies begin to realize that MMOGs are an entertainment service rather than a commodity and focus more on support and upgrading and maintaining a brand name's technology and content to keep current and competitive, we are likely to see more very long lived MMOGs, even ones that continue growing for years on end. EA really screwed the pooch with Ultima Online in that they kept designing the game year after year merely to sell boxes off shelves by offering incentives rather than focusing on customer service and subscriptions and refining and improving game-play and keeping the game upgraded with the latest technology. Where EvE has done it right, UO has done it wrong. |
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MychemFreak
Novice Member
Joined: 6/05/07
They''re gonna clean up your looks with all the lies in the books." |
7/30/07 2:16:29 PM#94
UO started my MMO days so sad to see it sux now....poor Ultima may you rest in peace alongside WoW
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7/30/07 2:31:42 PM#95
Originally posted by Lucifrank
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tomarik
Novice Member
Joined: 1/19/07
"When I was little they told me anyone could become president... I am starting to believe them." |
7/30/07 2:50:17 PM#96
I completely agree. Now when I play the only Evil that I see is FL which I've been battling all my six years of playing. Back before samurai Empire (which I will get back to) Aos gave Uo that feeling of good vs evil. With the Noble paladin, and the dark necromancer. Now it seems like the necromancer and the paladin are butt buddies. I remember back during Aos when I meet lord British in game when he was rallying us up to go fight Orc! He gave out sashes and gave speeches! It got you so wrapped up in mob mentality that you would have killed yourself for him. But even though we were charging on to fight some crappy little orcs and orc brutes we all were so excited to be part of something. Now, Uo has the town crier spam all day "Hey! um god what was I gonna say???? oh oh ya, imps in moonglow! uh..... go fight, be brave?" and So everyone stays in Luna carrying out with their business. The point of Medieval was brought up also. Samurai Empire...... I took my break from the game right when this was released. I come back and WOW!!!! it's so gay..... The only thing Samurai Empire did besides lower economy cost for doom arties was ruin pvp. Now when you dismount someone they turn into a wolf or llama and run off as fast as a speed hacker (will be brought up later). Also Bushido junkies that have legendary bush and parry so you can't ever hit them with anything.... That includes magic and weapons. I do not get a medieval feel from Luna when theres a ninja siting next to me spaming his sweet sword for 2mil. They also ruined the pet system with things like foxes, and birds and dogs. Dragons, and Mares, and War horses are all good medieval pets. A fox with 6 tails is not. The last point I am bringing up now because just talking about this is making me think of going out and buying DAOC, is speed hacking. Sense the day I begun in 5th grade!!!!! I am now a junior in high school. Speed hacking has been a major problem with people using it to their advantage in pvp. FL doesn't use it as much <---- But they used to use it so much that when you went to Fel you lagged and you died. You wouldn't realize it for 2 mins because the lag was so heavy. It's still used today to raid peoples champ spawns. Also to kill a mob of people. Example, One archer vs six of us. He out run all of us on foot and was going so fast he killed 4 of us before we could even get him to 1/4. Not because we suck or he was insanely good. But because he had us lagging so bad and was moving so fast it was impossible to catch him. |
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8/07/07 3:33:19 PM#97
Originally posted by kishe |
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8/07/07 3:37:41 PM#98
Originally posted by kishe I agree 100%, I have played many other MMO's, and most are shallow and devoid of the freedom UO has. |
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Originally posted by tomarik That would have actually been a good idea - designing the game so that along with the special powers of the paladin and necromancer came the added risk of being killed by the opposing faction anywhere, including in Trammel. But, since that would have been a good game design, obviously EA did not do it - EA's game design is that the paladin and necromancer in UO are nothing but words, they are completely invincible to each other everywhere except Felucca, where everyone can be attacked anyway. |
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Originally posted by jor8888
However, UO was definitely not the first MMO, it was just the first to break 100,000 subscriptions. The Realm and Meridian 59 both preceded UO and reached tens of thousands of subscribers. If I recall correctly, The Realm came out nearly a year earlier and had 30,000 subscribers at the time when UO only had 50,000; that's pretty decent competition. Also, shortly before Meridian 59 launched, they had 20,000 participants and it came out well before UO. So, UO was not the first, UO only took MMOs to another level by using the popular Ultima franchise and with the luck of the eBay viral marketing phenomenon to break past 100,000 and leave the other two behind only in the tens of thousands. As for which development was started first, UO or EQ, I'll have to get back to you on that one. |
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