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7/28/07 7:21:18 AM#21
Originally posted by kwaiWhat you are talking about? Where you got your informations? Almost everything you wrote is just wrong. First of Lilfurbal talked about Combat, and just combat, and i guess his compare with Fable and Oblivion is at least not completely wrong, even noone can say it exactly, because noone played AoC.. except the AoC staff. Second, AoC is a level based game, not a skilled based game. And AoC is not a sandox, at least not really, maybe the borderkingdom instances have a little bit of a sandbox approach. But well, it is just a instance.. a game in the game. And about the actually aiming? well.. noone knows really at the moment. As much as i know they hit automaticly everything in front of you, and they have even a hard lock, to lock up your target. So well, as i said, noone knows how it is really.
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7/28/07 7:24:41 AM#22
Ok first of all i must say that Comparing these games PvP isant a good idea as we know very little about AOC's.
What i like about AOC's PVP - It has a new war of aproaching the controll of PvP [the button setup]. -Its in real time. - Its Guild Based. - Its Free for all. What i dont like about AOC's PVP. - It depends too much on the gore factor. - The button setup system could turn into a button mashing game with faverout combos. - Its not family friendly. - I heard it has Instances. What i like about WAR's PvP. -It uses a RvR system - Its not free for all. - Its easy to get into - Its family friendly - Its classes have some good ideas such as a healer thats a great healer but also a decent fighter. What i dont like about WAR's pvp. - Its simplistic in some areas. - No free for all pvp. - It is partly item centric. - There are instances.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." |
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7/28/07 7:31:02 AM#23
I think the PvP in both games is gonna be fantastic. Although there is a lot more information about WAR, i still think AoC will be a strong competitor in the fight to knock WoW off its throne. Goodluck to both games! ----------------------------------------- |
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7/28/07 9:14:18 AM#24
Originally posted by turnipzAoC isn't skill based. It's still going to be stat and weapon based. Go play ddo, add combos onto it and there you go, you can experience AoC's combat. Unless they've changed something in the past...month. The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you. No real time dodging/parrying etc. Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)
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MiNaAu
Novice Member
Joined: 2/02/06
You have just wasted five minutes of my life, I want it back |
7/28/07 10:35:32 AM#25
Originally posted by METALDRAG0N had to point out you contradicted yourself there im kind of torn between WAR and AOC i think AOC will be the better game but WAR will have much more people playing it i don't like WAR's graphics much, the terrain is really unappealing |
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7/28/07 10:40:10 AM#26
Originally posted by METALDRAG0N It is partly item centric. I do not know where you got that but its false :) Its pretty none geared structured. |
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7/28/07 10:41:34 AM#27
I would rather play real time combat in AOC where it takes actual thought to beat your opponent then button mash in any other MMO out there or coming out soon. That is just me, I can't speak for anyone else. |
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7/28/07 10:43:55 AM#28
Originally posted by SaintViktor No one has played it that can speak about it. You may be singing another toon when it comes out. I'm also wondering how the lag is gonna effect game play. It could be the reason im not gonna pick it up. Also it looks a tad bland. |
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7/28/07 10:52:02 AM#29
Originally posted by Bladin Why do you say that the game is not skill based when funcom says it is? My intension is not to "attack" you, but you must have some info I don't know about. If this is true we surely should let funcom know about it that they have made a big mistake! .............. |
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7/28/07 10:53:24 AM#30
conan
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7/28/07 10:57:08 AM#31
never mind "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." |
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7/28/07 10:57:22 AM#32
From the video footage I have seen of AoC I'm not convinced about the combat, it does just look like a rejigged version of button mashing. I hope this is not the case as I am really looking forward to it, not long until release so I will give it a go and see for myself. The PvP/PvE balance looks about 50/50 from what I have seen and read, that is probably a good thing. I'm really looking forward to WAR too, I love the fact that it is very PvP / RvR centric, I love the fact that the zoning will be about 80% PVP at the higher levels. I'm not sure how much of a departure it will be from other MMOs out there, but again I'll give it a try and see what I think, even though that english guy (Creative Director?) bugs the shit outta me. I'm sure it will have more subscribers than AoC and I'm sure it will be fun! |
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7/28/07 11:03:16 AM#33
Originally posted by mydoghumpsu2 What makes you think this game will lag ? If you have a decent computer this game will run fine. I think some just still think you need a monster computer to run this game which is definitely not the case. I can't recall any proof from Funcom or anyone else for that matter saying this game will or is having lag issues. I think the graphics in this game look pretty good. Everyone is so used to seeing cartoony type of graphics and think thats the only thing that exists. Time to get out of cartoony mode and get into real time mode ! ;) |
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7/28/07 11:06:52 AM#34
Originally posted by Smackr Because I've looked at the videos of the game play, and i consider skill based games, to be more skillful, rather then stat and item based. take a look at this video for example, http://www.youtube.com/watch?v=INeHI9MyGNU while it's obvious that he is not as strong as a player character is going to be, that's how combat is going to look. Every single video of the game looks just like that. And to me that looks like ANY OTHER MMORPG. Saying "you have to do combos, and aim your character" is that enough to be a skill based game these days? Is it that hard to turn your character? And the combos... is that any different then using 5-6 skills in addition to auto attacking? How about compared to coh? I'm sorry but mmorpgs are not the only games i've played, and just because this is a mmorpg doesn't suddenly make the archaic looking melee combat skill based.
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7/28/07 11:20:30 AM#35
Originally posted by Bladin ahh. I started getting worried here. But you are just telling your opinon on what you mean is skill based combat (stupid me) sorry for taking your time. As for me I just hope that when I start playing AoC I will get the feling of attacking and parrying/dodging on my own. Wish me luck .............. |
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7/28/07 11:23:41 AM#36
Warhammer: I actually know something about the game cause they tell me things. AOC: ???????? I used to like AOC more, but their PR is horrible and I know nothing about the game different then a year ago. |
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7/28/07 11:24:08 AM#37
You underestimate the power of Teh Strafe !!! |
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7/28/07 11:48:22 AM#38
Originally posted by Bladin In AoC they have talked about and actually shown in certain videos that you can indeed dodge an attack in real time. You can most certainly do a side step at the time your opponent is swinging and it won't hit you anyway such that of WoW. But unlike WoW, you also cannot swing your weapon while sidestepping removing the pretty retarded aspect of WoW pvp. Anyway. In AoC they have stated that depending on where you land your hits determines what sort of damage is taken by your opponent. The location of the shield actually makes a difference as swinging at it will do less damage than swinging under it or on the other side. You won't be able to constantly just spam certain combos either, like you can't pick the ultimate best one and use nothing but that. Players will need to actually choose a nice balanced amount of strong and weak combos for a total of 8 I believe. Everyone has an endurance meter of somesort, and different combos use different amounts of energy. Also some have different cooldown timers. Place all your strongest combos there and you'll find yourself unable to perform anything in a fight real quick. Now if your opponent moves out of the way during a chain of attacks you need to readjust and plan for it. Ranged combat looks to be sort of like Fable, with the 3rd person mode (though apparently there's a first person mode also that allows you to shoot farther). You have to manually aim at each target but to my understand after your aim you can sort of 'lock' on to your target. If this did not happen it would remain nearly impossible to play a ranged class in such a mmo, but aiming is still a lot more active then just pushing tab until you fight a target and pushing auto fire. If you can't aim quickly you have no business playing that class. The speed of combat is also more dependant on how fast you're able to keep things going rather than your weapon being at X speed. Mages apparently are able to kill themselves if they don't know what they're doing. Now while this system may not require as much skill as bunny-hopping in CS (o,0), it certainly requires more thought and effort than any other standard MMO (though I don't play ddo). Apparently a quicker more experienced fighter is going to have a better chance at winning against someone who is not as quick, where combat in WoW was extremely simple and there was little that really needed to happen. So, there definately is a certain degree of skill involved in AoC.
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7/28/07 12:43:27 PM#39
Originally posted by tenthring LOL, that is the worst logic I have seen. Your going to chose Warhammer over Conan because of PR, which is basically spin? Let's look at this a second. I have seen videos of both companies explaining their game to me. In Conan, the developer present a very well thought out presentation and explains why everything is the way it is very clearly. Warhammer gives you some guy with sunglasses jumping up and down trying to get you excited about how his quest to kill bears is better or different in some way then WoW's. He then tries to justify everything by saying it is "fun". Gee, thanks chief! Its fun! That really explained to me the mechanics of your system. The reason they have a guy like that who doesn't talk about Innovation is that there isn't any. Just because its Warhammer lore doesn't mean it will be good, and 130 PvP instances is not convincing me there will be overworld PvP. Combat looks like more of the same auto attack staring at my cool downs....yawn. I really want both games to be good, because as a guild leader I want options to show my guild mates. I refuse to try and sell them on a new game that looks like World of Warhammer because Paul Barnett likes bounce around on camera. |
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Entreri28
Apprentice Member
Joined: 7/01/05
Sexiness is my best attribute, I put all my points in it. |
7/28/07 12:54:05 PM#40
From the way I understand it WAR is your normal boring MMO with a few minor features. AOC seems like it is pretty much the same as RYL or the new SWG with a few minor changes to the combat (combos). From what I understand all y ou do is put your crosshairs thing over your target to select them as the target not that you are actually aiming or that how well you aim has anything to do with whether you hit or not. Basically, just like RV and the other games I listed. Your mind is like a parachute, it's only useful when it's open. |