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The real history of PlaneShift development and its "business" model
www.planeshift.it/news_1992-2000.html * web archive backup link for the source above *
* web archive backup link for the source above * rtfm.insomnia.org/~qg/planeshift.html * web archive backup link for the source above * "Early on a few warning bells sounded in my head in regards to the leader of the Planeshift project. When he talked about Open Source (he never seemed to use the words Free Software) he always seemed to apply requirements to other people and not to himself. www.businessweek.com/technology/content/jul2005/tc2005078_5465_tc121.htm * web archive backup link for the source above * "O.K., so I go in [and start to do my] total business presentation. This guy in the front row says "You've got to stop banging on people whose motivation is something other than money." There's always a Hari Krishna in the audience: "It's illegal to make money at this. We're all garage bands, and you sold your soul to the devil for a handful of dollars." So I go, "Have you contributed anything?" and usually they say no and I stop it there. crystalspace3d.org/downloads/conference_2006/movies/ps_big_xvid.avi
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7/06/07 11:00:39 PM#2
Interesting. The world of Planshift is clearly modeled after PlaneScape so I really, really wish they'd done it well. |
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If that's the case, you're going to be wishing for a very long time or likely forever. |
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7/25/07 1:36:44 PM#4
very nice write up |
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7/26/07 5:36:30 PM#5
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/26/07 5:46:13 PM#6
I remember taking a look at this game, reading feature lists and such and it sounded good. After downloading the client, creating a character, logging in and realizing that literally EVERYTHING on the list (including combat) was missing or completely broken, I logged out and uninstalled. How this game is "delivering hours of fun and excitement to thousands of players" with literally no content at all is beyond me. It's more like a chat room than an MMO. |
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7/26/07 5:49:30 PM#7
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/26/07 6:59:11 PM#8
Hello my name is Janner, if you have played this game, you would have at one point seen or herd of me . Now for the game itself, there is a great many who play every day, Yes it is buggy Yes it is full of odd things happening But hear is the deal, we play because we believe this game can amount to a really unique thing with are help. Yes are help the player, we test we report this is not working and all that. But we also have a great deal of fun, this game is about Role Play, how you do this is up to you, [there is a Roleplay Guide] we all have are own idea's how it is done, and this game lets you do it your way, of course there is the odd one who will go out of there way to spoil it for others, that is were the GMs come in to it. Also would like to add I also now am a GM, I truly believe this game can and will be a truly awesome game if we all pull together and help, I have been on both sides of the fence so to speak, and like in game The real me is a kindly person. As Janner I have clocked up 3307,4 hours, as my GM 1169.0 hours. In this time I have seen quests grow from basic very frustrating one word reply to a sentence or a few may get you what you want. Art is growing all the time and improving. New areas have been added and improved graphics. Crafting is being added, this open up the door for a lot of new areas to role play, also a few guilds now use this as a base for there guild. Fighting is slowly getting there, a lot of trial and error, but if you do not try it you will never know if it will work. PvP has been added in one room in arena, along with 3 weapons masters, these guys will run after you instead of walk, they also pack a punch, so be weary of them. Next I think in game help should get a mention, player player help is very common and is done mostly in a role play way, there is a tells, so that you may speak freely to each other, also a group function same applies hear. The in game help is run by players mainly sharing there knowledge of the game, without giving spoilers, also on line GMs will help there if needed. Another way for help is petitions, in the past not used very well, But now it is tacking off as GMs can now reply to you even if you are off line, a message is saved for you, so you know your problem has been looked at. Mining this has improved a lot from basic dig get ore to you get tired as you use up Physical Stamina, also better skill you have more success, loads more ores and crystals to find. In game there is now over 100 quests, some are needed to get into the new area, fighting NPCs many more have been added as players requested more, new items for sale, new glyphs and spells, some with a new look, even new Monster NPCs doted about the place, some with a new look, more player models have been updated and new skins added. Could go on, but best to have a look for yourself. |
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7/27/07 6:45:07 PM#9
Very well written post! It sounds like PlaneShift "project founder" is bitter that he couldn't make any money with the commercial version, so he resorted to a "free" approach based on volunteers' efforts, meanwhile making apparently misleading statements about the purpose of the project's existence. It is very evident that he tried to downplay the reasons for his commercial failure on the web site and in the video presentation. Free doesn't necessarily equal quality. You wouldn't eat a rotten sandwich, even if it was free, would you? No, you'd most likely want a fresh one. This isn't a fully open-source project either. When artists have to deal with a proprietary license such as in PlaneShift's case, they'd usually like to get paid. If there is no monetary compensation, then the only reasonable alternative is open-source, especially if the project ever fails. It's not surprising why many wouldn't be comfortable with such a restrictive license. Regardless of what changes they've made in connection with assigning copyright forms to the team members, it obviously happened as a direct result of the ex-PlaneShift developer's unpleasant experience with them. It strongly sounds like they knew that they were wrong but did not want to admit it. If the "project leaders" treat others without much consideration, until a situation itself forces a change and legal help gets involved, is this really the kind of situation you want to be potentially stuck in? Extremely unprofessional direction and shoddy management are quite evident for this game so far. The result speaks for itself. Nobody likes rotten sandwiches. |
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7/29/07 3:22:37 PM#10
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/30/07 8:04:17 PM#11
IMHO, this game is really neat and the quests are fun. And if you have so much time to waste gathering all this information, it is obviously not honest nor true. You shouldn't say such things and this game is really fascinating aside that death can be annoying, such as if you fall off a ledge... lol. If you don't like it, don't play it. I think it is a good thing to play in your free time and will only get better.
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7/30/07 8:26:58 PM#12
Originally posted by Talad
Originally posted by Farquania He took what was probably not a lot of time to compile statements and articles publically available to anyone with a web browser. How does this make his findings untrue? Instead of being a fanboi, find and post accurate info refuting his claims, if you feel they are wrong. Personally, I'm inclined to believe him, especially when the "project leader" comes off as a pompous ass. |
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7/31/07 2:31:24 AM#13
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/31/07 3:05:50 AM#14
Originally posted by Talad
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7/31/07 3:49:28 AM#15
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/31/07 4:09:01 AM#16
Originally posted by TaladHeh, but I should listen to you, a person who claims to be the project lead of the game in question, has only 8 posts, and has nothing to backup his statements of the OP (original poster, as in the one who starts the thread. He is not connected to mmorpg.com other than being a registered user) lying., after being asked repeatedly to provide something to prove your assertions. Really, if you can't do better than saying his post is absurd, with no proof of it's absurdity on your end, I fail to see how anyone is supposed to believe you over him? Oh, because you have 6 more post than him? I'm sorry, but if you really are the project lead for this game, you have provided more reason to be cautious of you and your company/game, than the OP's post ever could have done. I would strongly suggest you hire a PR person, or a community relations person, or anyone other than yourself when it comes to speaking to the public regarding your game. You just don't have the knack. |
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7/31/07 5:04:42 AM#17
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/31/07 5:27:49 AM#18
Originally posted by Talad Did you not see or comprehend what I said? OP = original poster, nothing more, nothing less. He was the one to start the thread, i.e. he made the original post, thus making him the OP of this particular thread. As far as the issue of you having 8 posts, I don't care why you only have 8 posts. You were trying to invalidate what the OP said by the fact he only had 2 posts, yet you were supposed to be believed while only having 8 posts? Post count doesn't mean squat here, you don't need to have more than one or two posts to make a legitimate point. and please, by all means, do get in touch with mmorpg.com to clarify for you what is being said here. Here's a link for you: Admin@mmorpg.com Again, public relations and forum use are neither of your forte's.
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7/31/07 6:15:53 AM#19
[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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7/31/07 6:34:27 AM#20
Originally posted by Talad
Thank you. This was all I wanted to see. Now, we at least have both sides of the story to make a judgement from. You presented your counterpoints well, giving reasons for each. That is how you have to be on forums such as these. For example, if the OP had just made a post saying "This game is bad, don't play it!", little if any credence would have been applied to it. Likewise, when all you originally stated was "The article is absurd", it basically amounted to the same thing.
At this point, I don't know enough about you OR the OP to say which of you would be telling the truth and which one would not. But now, after a full response from you, I am at least willing to give you the benefit of the doubt. I do hope you get what I have been trying to convey (sometimes I tend to come off as an ass, even when not intending to). If you are proud of your work, and what you have created and how you have created it, you must be willing to provide constructive arguments and counter arguments to present your side of the issue when another person says something that could be damaging to you and/or your games image. i'll keep an eye on your project, and I wish you well. Edit: Far as public relations and forum speaking goes, there may be hope for you yet.
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