| Thread (77 posts) | ||
|---|---|---|
|
Stradden 7/18/07 11:09:36 AM
|
||
|
Managing Editor
Joined: 7/08/05 |
MMORPG.com Writer Carolyn Koh attended this year's, modified, E3. Now that she's back, she's filing this report on her conversation with the SOE team now working on Vanguard: Saga of Heroes and catching up on what's going on now that SOE has control.
Read the whole report here. |
|
| Cheers, |
||
|
Alienovrlord 7/18/07 11:31:15 AM
|
||
|
Elite Member
Joined: 2/28/07 |
At the Barker Hanger in E3 this year, I found Bill Fisher, Senior Game Designer and Adventuring Content Lead at a single lonesome demo station.
The writer makes it sound so sad! But I guess tragic is a good way to view Vanguard.
Players have reported as much as a 20% improvement in frame rate." He went on to list the things they had done. Increasing dedicated Quality Assurance staff, to be sure nothing falls through at patches, and a dedicated Bug Team were two. "We fixed 1,200 bugs in the first 1 ½ weeks after SoE took over the game.
Yipes. 1,200?? Nice job on the new QA crew but it doesn’t say much about the way Sigil was conducting itself does it? I guess the horror stories we heard about Sigil management's handling of QA were true. And so much for all those people posting on these Forums saying the game ran fine. Now we get some cold, hard numbers that tell us the truth.
I was informed that John Hegner was recently also designated "Lore Master", and his task is to straighten out the many stories that are in Vanguard and mesh them into a cohesive whole. As Bill tells me, John has also been with Vanguard since day one, and is an avid table-top gamer. "The stories in Vanguard were disconnected. John's task is to bring them all together and also lead us into future story arcs."
That’s a new one. So the original story arc writing was that bad too? Not surprising I suppose given the other weaknesses and this flaw was probably overlooked with all the other problems.
We are also finalizing the Brotherhood system. This will allow you and your Brotherhood members to share XP, even when your characters are offline." Bill explained that it was a device to keep friends together.
Now THIS is a great idea! Neat new take on a way of keeping friends together in a MMORPG. It will be interesting to see if they can make this mechanic work. As part and parcel of the optimization of the game, the Vanguard team is also working on a new level 1 - 10 "trial" island. Partly a marketing tool since that will allow new players to try the game for free through level 10, the artists and designers are using the same engine to build this area as the rest of Vanguard. Free trial, also nice. After reading this article I might just try a trial of the game to finally see what it's like. This has been one of the first interviews regarding this game I have ever read where rational comments were coming from the developers as opposed to outlandish hype that made me feel like I was listening to snake-oil salesmen. But the main reason to convince me to try a trial of the game, nowhere in that article, not anywhere, was Brad McQuaid quoted, referenced, or even mentioned Maybe Vanguard has a chance afterall. |
|
| |
||
|
Gameloading 7/18/07 11:34:31 AM
|
||
|
Elite Member
Joined: 2/27/04 |
I would have loved to see a Vanguard: Saga of Heroes E3 update. Game designers often brag about graphics and FPS, like "All of this is running at 60 frames per second" or "This game runs at 60 FPS ". I wonder what Sony would say. "Yes folks, its true. This game is running at 21 Frames per second" |
|
| Looking forward to: |
||
|
Hexxeity 7/18/07 11:35:43 AM
|
||
|
Apprentice Member
Joined: 2/21/07 |
So kudos to the team for getting their act together six months after release? Sorry, but it's just too late. It would be easier to start from scratch and create an entirely new game than to fix everything that's wrong with Vanguard. |
|
| |
||
|
Vaedur 7/18/07 11:40:34 AM
|
||
|
Novice Member
Joined: 1/26/07
Vanguard is underrated |
Originally posted by Hexxeity LoL know your facts, sony has not owned it six months and has been terrific with it since they owned it.. and no, your totally wrong w/ the easier part, why do you think sony buys these games.. |
|
| Playing: |
||
|
Lucifrank 7/18/07 11:54:59 AM
|
||
|
Apprentice Member
Joined: 10/23/06
"Those who are willing to forsake their civil liberties for security deserve neither." |
I don't know if it was the writer's tone or what, but this article made me feel sad for these poor bastards. Basically, six months into release, these guys are still stuck cleaning up other people's messes. This game has been on shelves for half a year and all they've got to talk about are improving frame rates? Imagine being stuck at a booth at E3 with all this exciting gaming stuff going on and you have to be the guy to tell people, "We've almost gotten the disastrous game I work for to a subpar level." And hey, we have a new Lore Master so we can develop some semblence of a believable world and storyline to go along with this bit mapped mess. I think it's great that SONY is bothering with V:SoH, but man, what a bummer. It's not SOE's fault, or the current team burdened with this title, but it's just too little too late for most of us. At least these guys were among the 50% who got hired at SOE once Sigil axed everybody. At least there's one bright spot here. |
|
| |
||
|
Beery 7/18/07 12:34:01 PM
|
||
|
Novice Member
Joined: 7/05/06
"Dear Buddha, please bring me a pony and a plastic rocket". |
The folks at SOE need to learn that it's virtually impossible to fix a game after launch. I would have thought SWG would have driven that point home. Apparently not. I feel sorry for the boobs who are left with the job of fixing the mess. Post-release fixes take ten times as long to fix as they would pre-release, because the developers are forced into reacting to the criticisms of the playerbase rather than working to a logical plan. |
|
| |
||
|
holifeet 7/18/07 12:53:41 PM
|
||
|
Novice Member
Joined: 10/09/05 |
Originally posted by Beery SWG was actually a very good game at one point, especially community-wise. SOE just had no faith in the game and so they changed it to the NGE. That was when SWG turned sour.
Sigil were the same in many ways. They had a definite plan sometime back (since Vanguards announcement really). That plan was a harder game that challenged its players and did something new in the world of MMOs. They went back on that plan by forgetting the challenge in favour of subs. They got neither in the end because the game was (and is) such a mis-match of styles. There are games that do just one thing and are so much better, so people play them. Why play Vanguard when there are a number of other games that do the thing you want well and don't try to do everything else (badly)? I had to laugh reading the article. Bill Fisher said that if players offered constructive criticism they would listen. 'Tell us what is wrong and we will fix it' he added. I've been doing that since they gave up the path Vanguard was always meant to take. Many other people have been saying the same things. They never listened to us. They asked how people would like to see a teleportal system implemented and many, many people said they would like to see it class based, a la EQs druid. They then made the Riftway (or whatever it is called). They asked the RP server if they would like to be merged and the majority said no. Now they merge it. People said that double experience weekends were not necessary because experience was fast enough as it was. They announced another double experience weekend and pushed the levelling curve even farther beyond a reasonable level. That's listening is it? Sigil had a gameplan they wanted, as do SOE now. They know what they want to do and as many customers as possible could argue that the game should do this, or that, and they will listen little. That's the problem Beeny. Vanguard could be fixed if they put in all the stuff they chucked out before beta 2.5. By my understanding it was a good game back then. |
|
| Vanguard: Saga of Heroes...oh how the mighty fell... |
||
|
quixadhal 7/18/07 1:10:48 PM
|
||
|
Novice Member
Joined: 1/11/05 |
Well, when I cancelled my subscription, I bought one 30 day game time card and stuck it in my desk drawer. If and when they finish their server merge, I plan to fire it up and see what real changes new management and 4-6 months have made. I hope for the best, as the game was a lot of fun to play, even with the many(!) bugs and the huge empty cities which should have been full of players. However, if it never materializes, I can probably use that 30 day credit for Pirates of the Burning Sea, which now has SOE's claws embedded in its underbelly.
|
|
| |
||
|
Bahamutff10 7/18/07 1:11:30 PM
| ||