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BryanBoitono
Novice Member
Joined: 7/05/07
Luck is my middle name. Mind you, my first name is Bad. |
7/15/07 4:13:06 PM#41
This can't be exactly like the tt game, purely because if all the orcs where like Grimgor, it wouldnt be fun. Its exactly like misfit said: Its an MMO set in the warhammer universe. Its not meant to be a 100% port of the game to an online form.
Hey misfit, Remember Entrari? I used to level wth you in EQ2. :P Check the guild listing for a swashy, I might still be in it. I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had. |
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7/15/07 7:13:41 PM#42
Originally posted by _Kyle_Graphics blow huh? Looks like WoW? img227.imageshack.us/img227/7281/warvswow6te.jpg That should clear things up a bit. Enjoy! |
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atziluth
Elite Member
Joined: 9/18/04
Killer 73.33% |
7/16/07 1:33:33 AM#43
Originally posted by tikovooThere are two things that caught my attention from the Devs... 1) Player collisions: An organized guild will be able to have the meat shields form a line with the caster/ranged in the back plugging away. Formations will be hard to keep... but with vent and a core group of people I hope it will make a noticeable difference. 2) No stealth classes: This was huge for me. Stealth was the worst thought of idea in MMO gaming. Invisible classes invite ganking plain and simple. There will be ganking in any PvP game... I think the Devs have taken steps to at least make it a little more obvious and thus easier to avoid. -Atziluth- - Never underestimate the predictability of stupidity. |
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TdogSkal
Apprentice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
7/16/07 1:21:51 PM#44
Originally posted by jor8888 What is your F problem? So he doesnt like the graphic's so what? I dont like them either but i am still going to play because it looks like a fun game that is PvP based not PvE based. How do you know he doesnt PvP? I am willing bet 1 v 1 pvp and he will win cause you seem like an idoit. 500 ppl? I expect to play with Max graphics in every game I play reguardless of how many people are on my screen. That is bad design if the game cannot handle 500 people in one spot. Sooner or Later |
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atziluth
Elite Member
Joined: 9/18/04
Killer 73.33% |
7/16/07 3:15:57 PM#45
Originally posted by TdogSkal Just to bring up a point... It is not usually bad code that causes issues... it is hardware limitation. Many games are now designed for hardware potential that will be coming out... which means on release your gear probably will not be able to handle max settings with hundreds of toons on the screen. -Atziluth- - Never underestimate the predictability of stupidity. |
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7/16/07 4:37:53 PM#46
Originally posted by CortoIn many of the videos with the developers they have stated that all types of RvR will be important in the game with Open World RvR being the most important. Watch this video, it will explain it better. www.warhammeronline.com/english/media/podcast/files/pp_TypesofRvR_bitrate.html "There is as yet insufficient data for a meaningful answer." |
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7/16/07 5:52:41 PM#47
Originally posted by Dameonk
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7/16/07 6:52:59 PM#48
Originally posted by Corto What is sounds like to me is that you'll be more into something like Tabula Rasa. It is "basically" like a really enhanced version of an FPS that does take advantage of what you just said. Now I also hope that there will be some awesome things like that in WAR, but for an RPG type game it's kind of iffy. Unless they made a MMO out of a turn based strategy like say Shining Force. (Dreams about a shining force MMO witch will probably be ruined by Sega) Siehst du mich |
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7/16/07 7:07:39 PM#49
Originally posted by tdubwtf are u talking about? when was the last time u see more than 20 ppl at 1 spot from Vanguard? U are so full of sh1t .
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7/16/07 7:15:34 PM#50
Only thing i worry about WAR's pvp is will it get boring after a few months? i mean ur attacking the same city over and over. . . your only goal is to attack the ONE main city and to climb in progression to attack that city. Imho it sounds repetative |
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7/16/07 7:19:01 PM#51
Originally posted by Ruiny
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Rhoklaw
Apprentice Member
Joined: 1/12/04
My Top 3 List: |
7/16/07 7:19:23 PM#52
In regards to strategy and tactics in MMO's such as terrain modeling and name tags, WW2Online has gone that route, but since this thread went to crap about graphics instead of answering your question, I guess in a way they answered it ironically. Strategy and Tactics in MMO's involves large battles which some games focused on. WW2Online which I mentioned, Planetside, Shadowbane and Dark Age of Camelot. Of those 4 games I listed, only one is still played by a decent amount of players and that is DAoC. WW2Online is an older game and the graphics are lacking, but like some people know, no matter how rigged a players computer may be, no one is going to be able to handle hundreds of people in a simultaneous battle. That is unless you tone down the polygon count. So, in regards to the folks bashing WAR graphics for being low quality. Apparently you haven't played much else cause except for Vanguard, there really hasn't been an MMO that brought so much realism to a game. Guess what, Vanguard is constantly having graphical issues, errors, anomolies and latency. I may not have an up to date system, I have 2 computers by the way, but I can still play EQ2 or WoW on max settings just fine and I've been in a few 50-100 vs 50-100 battles on WoW. DAoC however, I've seen battles with numbers over 300 total with all 3 realms involved. This was taxing on my systems and its not because of graphics, but because of synchronization. You will never see a gaming company fork over an extra percentage of income to support battles this size that don't happen on an hourly basis. You will pay for bandwidth that will suffice for a realistic size battle, which has been 50-100 vs 50-100. As for WAR, I don't know if terrain will play a role or not like it did in DAoC, like hills and towers increased range of arrows and spells. I do know WAR will have collision based players, which others have noted in detail in this thread already. If you want a good strategy based PvP game, WAR is it. If you wan't a graphic eye-candy large scale PvP game, go play Vanguard. I do suggest you don't as neither Sigil nor SOE can seem to figure out why that game doesn't run smoothly for everyone with 20-50 people in the area, let alone 200. |
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7/16/07 7:22:11 PM#53
Originally posted by TdogSkalnope I will pwn both of ur a$$e$ b/c I have my graphics turned down while both of u are lagging like sh1t with ur graphics maxed. If its bad design dont play so we dont have to hear u whinning when u die. |
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Rhoklaw
Apprentice Member
Joined: 1/12/04
My Top 3 List: |
7/16/07 7:30:18 PM#54
Originally posted by Decrebaud In fact you can wage war against any of your enemies cities. If your an orc or goblin and the dark elves are close to defeating the high elf city, you can if you so wish, transport to their lands and aid them. Doing so lessens your realms defenses, but might be enough to give the dark elves the numbers they need. |
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7/16/07 7:47:02 PM#55
Originally posted by Decrebaud There are three potential targets for attack (three enemy cities, each a full zone unto itself) and getting to that one city will require that we battle through and control of one of three warfronts that each consist of 3 large zones. Since most people have played WoW at some point - imagine having to battle your way through a stubborn PvP resistance to gain control of all the fortifications and objectives (2-3 instanced PvP Scenarios and 3-10 battlefield objectives) in Ashenvale, then do it again in the Barrens in a whole new set of scenarios and over a completely new set of battlefield objectives, then do it again in Durotar, without losing ground to a counterattack, before finally being allowed to assault the gates of an Orgrimar that's the size of the entire Durotar zone. Then imagine that there are two other war fronts where others will need to defend an array of scenarios and battlefield objectives while you're trying to gain territory on this war front. Add to that an array of 3-10 public quests per zone - region-wide sequential quests automatically assigned to anyone in the area, like orders for the army; the enemy, meanwhile, pursues a range of sequential quests that run independently and often in direct opposition to our own public quests - sending us out into the open skirmish areas of the zones to play deadly games of stalk the prey with intelligent enemy players.
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7/17/07 1:02:57 AM#56
I think your topic is a bit misleading... Its mythic... its WAR, its all about everything you do in the game contributes to the WAR going on around you. Theres a point to pvp which is usually lacking in many mmos. The only let down I can see, if its not as good as DAOC. But I am sure it will be better as they will improve on what they did in DAOC. I ve never had the pleasure of playing DAOC, I did the trail but was too lazy/no time/too late to learn and then just end up quitting... I was so close to playing it at release but never did :(, and so many people I have talked to who did play it, say it was amazing... I kick myself for not playing it. Really in terms of PVP mmos theres nothing really out there thats coming out. AoC? If you dont have a dx10 ready computer, your going to have to face facts, you wont be able to handle epic scale fights in that game. Its almost OCT and its still laggy and choppy in small scale solo pve areas. What makes you think you'll be able to play reliably, let alone having a game where all ilts functions and features actually work. And aocs approach has been seperating pve and pvp, whereas WAR incorporates both, but focuses on pvp. Aim: Ezxistence2 |
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Originally posted by RhoklawI happen to be playing WWIIOL for three years now and just love the way terrain is used in there. I hope to find at least some similarities in this game (again, I'm not discussing aesthetics here, even though I really like WWIIOL terrain gfx). But no, I'm not looking for another game like that. I really want to experience good storylines and RPG as well as PvP in WAR. As for PvP performance, both WWIIOL and EVE (another game I play) could both do with some improvement (especially EVE). I guess as you say, its hard to avoid lag in mass-battles so I expect to encounter it in WAR as well.
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7/17/07 7:47:11 PM#58
Originally posted by Decrebaud If you think you will even see the enemy city in a few months I think you will be mistaken. I believe it will get progressively harder as you take control points to take the next control points. You need to take the main control point in tier 4 to go against the enemies control point then once you take that you have access to the enemy gates. Then you have to fight your way into the city, the whole while you have your enemy with Npcs pounding on you. I really hope it will be like wows OLD AV. Where once you did get to the enemy stronghold it took hours and hours to take the general out even if it was just 20 people defending vs your 40. You will probably see a lot of fighting back and forth from each side and breaching the enemy gates will be an absolutely huge accomplishment. As for the take over different city question, what do you mean? Chaos can help Greenskins take the dwarven city, Orcs can help take the Empires city, Chaos+Greenskins can help Dark Elves take the High Elves city, and vice versa for the other side. It isn't going to be like like in each night and take the enemy city or even a weekly event. |
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7/17/07 10:09:23 PM#59
Originally posted by Distaste And then you have to remember that there is the other side that could potentially be advancing toward one or both of your faction's other cities at the same time. "There is as yet insufficient data for a meaningful answer." |
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